JavaScript is required. Please enable it to continue.
Your browser lacks required capabilities. Please upgrade it or switch to another to continue.
Loading…
@@.center; Thank you for playing the demo for ''Throne of Ashes.'' The intended schedule for releasing this book will be done in segments through Patreon and once complete, will be released fully through itch.io. Follow [[my tumblr|https://13leaguestories.tumblr.com/]] for more updates on this game and others. And if you wish to support please consider becoming a [[patreon|https://www.patreon.com/13Leagues]]. @@ <img src="images/supporter_shoutout.png"> [[Credits]] [[Play the Demo Again->Start]]
<<nobr>> <<unset $behinddoor; $closet; $underneathbed; $drugged; $attack>> <<set $goodfirst = false; $nc_1 = true>> <<playlist "dark" fadeout>> <<playlist "ambient" loop play>> <<endnobr>> At first, it is but a sharp prick that acquires your attention and stirs you from sleep, but nothing more. Upon believing it to be fleeting, it comes back, sending out bolts of discomfort that radiate from your chest and outward. And though it does not get far, it is enough to cause you to whimper and sit upright, clutching at your chest as sweat droplets slide down your forehead. "Are you alright?" The sound of another causes the pain to begin to fade and your mind to focus elsewhere. You glance up into a pair of flaxen-colored eyes, their concern palpable. "Yea, just chest aches." "If you say so," he stretches out his hulking hand with a warm smile, "I'm Xeno Falicihi, by the way. Crown Heir Nouritis' personal guard." <<if $notouchy>>You ignore it, getting to your feet on your own, "Heir?"<<else>>You grasp it and let him help you to your feet, "Heir?"<</if>> His smile vanishes and is replaced by one, not of concern or malice. It was an emotion you felt you were not familiar with; perhaps bittersweet was a word to describe it. "I didn't think Their Majesty was lying, but I did believe they were over-exaggerating. They're prone to do that in regards to …" He gives you a look and then shakes his head, "but I see that it is true. You have lost your memory. Mind telling me how that happened?" Though you attempt not to show it, you feel a chill run down your spine regarding how he had asked. It almost felt like he was trying to figure out how much of a risk and threat you potentially were. Of course, you knew. Watcher Tyrae was a braggart and an avid admirer of her own voice. During your 'meetings,' there was little she loved more than explaining what she was doing and why. But she was careful to never wholly tell you how it all worked and how alchemy and magic became one under her so-called astute guiding hand. You look back at Xeno, who was waiting patiently for an answer. [[Tell him.->N1.00Tell][$leery +=2; $xhonesty = true; $team +=3]] [[Keep it to yourself.->N1.00KeepIt][$leery -=2; $team -=3]]
<<if $choiceShow>><<notify 5s>>Xeno will remember your honesty.<</notify>><</if>> <<if $statShow>>\ <span class="stats">''Naive ++''</span> <</if>>\ "There was a woman, a Kreol woman named Tyrae. She was called a Watcher, which is kind of like the main security of the tower. She …" Screams chased into the night. A sudden chill as harsh stones come to rest against your skin. You try and answer again, shaking the sudden discomfort from your mind, "she did -" Liquid metal rushing through veins. Discoloration. The world closing in. A whisper. A whimper. And then always, the feel of something scratching at your mind frenziedly. "Hey!" Xeno mumbles, putting a hand on your shoulder and snapping you out of your self-induced trauma, "it's fine. Tell me when you're ready." You realize that you're hyperventilating, and sweat has once again formed on your brow. You nod, feeling far too tired to do much else besides focus your breathing. <a data-passage="1.01N"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
<<if $choiceShow>><<notify 5s>>Xeno will remember your dishonesty.<</notify>><</if>>\ <<if $statShow>>\ <span class="stats">''Leery ++''</span> <</if>>\ What would happen if he deemed you a threat? Was there potential for you to be such? On the surface, you doubt it. Your education was limited, and the most you remember about the experiments were that they took, not that they gave. But what if you were still a danger? It was possible that you were missing information, and even that which you did retain could be false. You shake your head, stilling yourself as you look into his eyes, "I just don't remember." He was no idiot, but that was not the question. The question here was how would he respond to you treating him as such. He continues to stare at you but does not push you any further, straightening as a second figure joins you. <a data-passage="1.01N"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
The figure from yesterday, Nour, walks in. Their short blonde hair is disheveled, and the discolored circles resting under their eyes tell you that they had not slept. Or perhaps this was natural. "Xeno?" they greet, their eyes moving to you and growing sad, "$name. Good morning to both of you." "My <<link 'igéati'>><<dialog 'Glossary'>>''igéati'' (ehj-ah-tee): a military term for generals amongst Phaizarn. Though this phrase has also been heard amongst Sairs<</dialog>><</link>>." Nour waves the word away as they scratch their head, "you know how I hate formalities with you, Xeno. You don't have to do it in front of $name." He rolls his eyes and straightens. Nour's attention rests on you, and their eyes tell of profound pain that they do not wish to voice. "How did you sleep?" <<if $trust >=50>>"Decent. Thank you for the furs."<<else>>You shrug, having no wish to answer his inquiry.<</if>> They nod, "I'm sure you have questions. We're headed to a nearby village. You can ask them on the way." "You don't wish to shift to travel?" Xeno questions. Nour shoots a look towards you before shaking their head, "no. If you wish to scout ahead, then that's fine, but I would rather avoid doing so. We don't know if $name's captors have charms or amulets that can detect shifting." "I'll send the twins forward and warn them to be careful. I'd rather stay at your side." Though he does an exceptional job of hiding it, you have become particularly adept at facial cues and the shift in one's speech. With the life that you have lived, you had no choice. And you had noticed the change in Xeno's body language as he decides to stay close, the subtle glance, and the way his body stiffens. <<if $trust >=50>>\ He did not trust you, not yet. <<else>>\ He did not trust you, not yet. You snort, that was fine with you. The feeling was mutual. <</if>>\ <a data-passage="1.02N"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
He leaves the two of you alone, calling out to the twins, who you spot further in the distance alongside two other people. Your attention then shifts to Nour, who has moved past you, picking up the fur coats that remain resting on the ground. "You're disappointed?" you find yourself questioning. Would you not be if roles were reversed? It was hard to decide what you would be, seeing that you didn't know the figure well enough to form a basic idea. [[You obviously meant a lot to them. It must be hard.->1.01.1N][$nour -=5]] [[You struggle to find enough sympathy. You didn't know them.->1.01.1N][$nour +=5]]
"I'm … yea," Nour nods, "I'm disappointed. Though I still don't like the way the word sounds. You have been without for so long that I don't think you'd understand, but it's hard. More than hard to come across you, at long last, and learn that you don't remember anything about me." They turn towards you, "especially when I know everything about you. Or … I did, once upon a time." They hold out one of the fur coats. "Keep this. You should keep warm." You accept it and follow them outside when the others approach. Nour <<if $notouchy>>clears their throat<<else>>nudges you<</if>> before nodding to two of them. "$name. You didn't have time to properly meet them, but this is Spiros and Mikitas. The last of my personal guard. Spiros is the healer, and Mikitas a highly-skilled fighter." "It's nice to meet you, Your Majesty," Mikitas bows, and Spiros does the same but says nothing. You are reminded of Xeno's words from earlier, once again recalling that you find yourself in the company of someone else of royalty. Your gaze shifts to Nour, wondering why that wasn't one of the first things they told you. [[“Just my name is fine.”]] [[“That's right, you're the heir.”]]
"Just my name is fine, $name. I don't need any of those titles added along." Mikitas looks nervous, glancing over at Nour, who nods their head. "I see, $name it is then." They bow once more, and though you feel the need to chide them on the act, Xeno takes a step forward. He tsks the twins away before telling Mikitas and Spiros to follow him, once again leaving you alone with Nour. "That is your title, you know. ?Princess $name of House Phoenix. You don't have to be scared of it." [[“I'm not affiliated with them.”]] [[“Is that why you came to get me?”->N1.01WhyYouCame]]
"That's right," you state, "you're also royalty. Is that how we knew each other?" Nour shoots a look at Xeno, who simply chuckles and gains the twins' attention, tsking them away before motioning for the last two guards to follow him. "Yea, I'm Prince or Heir Nour of House Griffin. Not far from your own title, ?Princess $name of House Phoenix." [[“I'm not affiliated with them.”]] [[“Is that why you came to get me?”->N1.01WhyYouCame]]
"My parents abandoned me and though something tells me that you're here because of them, that doesn't change the fact that it's after all this time has passed. So, if it's all the same to you, don't bring it up." They shake their head, "it's not that simple." <<include "1.01.2N">>
"Is that why you came to get me after all this time?" They look like your words sting, but they nod and then frantically shake their head, "yes, but no. You don't understand." <<include "1.01.2N">>
"Then explain it to me." "Your parents have been sending out patrol after patrol to find you. I don't know what happened, but they finally found the area where you were," they motion to your surroundings, "but they couldn't expend any more of their forces, and so they sent a message to all the Houses in hopes that we would find you." "And you answered that call?" "Of course, I did. I would've joined the search earlier if I had been allowed." [[“How many other houses joined?”]] [[“Why what's in it for you?”->N1.02InItForYou]] [[“Fifteen years though?”]]
"How many other houses joined after receiving this call?" "I don't know. They sent out phearns with letters that told us that the Garami Mountains and Plains were where we should begin our search. I know for sure of one other house because I came across them, House Dragon." "And I'm guessing you beat them here?" "Yes. And you should consider that a great boon. Their leader is … to put it simply, an ass." "Then there must be a reason he is out here? Did my parents promise something? A reward?" <<include "1.01.3N">>
"You say that other houses were called in. I'm not entirely sure how politics work for you, but I know that no one would act if there wasn't an incentive. So, what is it?" "Excuse me?" Nour's expression states that they knew what you asked but wished not to answer. Finding that staying obtuse suited their needs far more. "What is the reward?" Nour continues to seem slow to answer, now avoiding your gaze. How were you to ever trust this person and their goals if they so candidly avoided your questions and played the fool? <<include "1.01.3N">>
"Fifteen years, though? It took that long?" "You must understand, $name, they have been searching all this time." "I don't," you say, shaking your head and putting space between the two of you, "I don't understand how fifteen years could pass, and only now do I find myself free of that prison. And not even you can fully explain it to me. Can you?" Nour sighs and closes their eyes, declining to answer. "I don't know how much of this I should answer. It could do more harm than good due to your current state." "Allow me to worry about my own health, as I know it best. Tell me." <<include "1.01.3N">>
They appear trapped, opening their mouth when Xeno shouts, "Ser, come here." Nour offers you an apologetic glance before going to Xeno's side, leaving you alone and with questions not yet answered. You continue forward, staring down at the soft, fresh snow when it dawns on you. Realization eases itself onto burdened shoulders. You were free. After fifteen years stuck in a tower and dreaming of escape, you had done it. Yesterday's adrenaline rush didn't allow you to stop and think about this part, about the liberation. <a data-passage="1.03N"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
Your feet pick up as you dart to the side, your mind nor your body knowing what for, but it just felt right. You inhale the wild wind and take in the alabaster snow. You shovel up a handful before throwing it in the air, watching as the wind carries and deposits some of it elsewhere. The majority flutters down over you, glimmering like golden stars in the sunlight. Your breath hitches as everything seems to burst with color. [[But then it bleeds away. This wasn't over.][$anger +=1]] [[A bounty of hues and shades.][$sad +=1]] [[And slowly, the gray moves in. What was joy?][$numb +=1]]
<<if $nosa>>\ Your breath calms the more you look around, watching as the colors converge and then dribble. Your heartbeat steadies, and your eyes finally see this for what it was. A trick. A facade. Something that will soon be snatched from you and replaced by grime-covered walls and a stench of archaic dolor. This was but a reprieve that your heart had foolishly clung to, forgetting that the real world did not see you as the victor. The Watchers will come. They will take you back. They will tease you with the idea of freedom after that, allowing you to slip away before retrieving you and throwing you into their stone prison. They will laugh, and Tyrae would shake her head, expecting more as she injects her foreign magic. It will grip your brain and - <<else>>\ Your breath calms the more you look around, watching as the colors converge and then dribble. Your heartbeat steadies, and your eyes finally see this for what it was. A trick. A facade. Something that will soon be snatched from you and replaced by grime-covered walls and a stench of archaic dolor. This was but a reprieve that your heart had foolishly clung to, forgetting that the real world did not see you as the victor. The Watchers will come. They will take you back. They will tease you with the idea of freedom after that, allowing you to slip away before retrieving you and throwing you into their stone prison. They will laugh, and all forms of atrocities will be set upon you. If before was too much, then this time it would be done without mercy. You will lose yourself completely. Tyrae would shake her head, expecting more as she injects her foreign magic. It will grip your brain and - <</if>>\ <<include "1.03.1N">>
<<if $nosa>>\ It was so new. A prismatic experience with shades and hues that you doubt have names. Everything seemed different, and though you felt joy, you also felt sadness. For you have been without this for so long. Your life has been colorless, dull, and lifeless, that finally being amongst it again, it was overwhelming. For years you have prayed to once again experience this, and though your dreams were no longer just that, it also seems surreal. As if Tyrae would appear and tell you that all of it was a lie, yet another experiment. <<else>>\ It was so new. A prismatic experience with shades and hues that you doubt have names. Everything seemed different, and though you felt joy, you also felt sadness. For you have been without this for so long. Your life has been colorless, dull, and lifeless, that finally being amongst it again, it was overwhelming. To be without the overwhelming fear that you would be awaken and used and abused. To think and believe that from this day on, you might never again have to face such horrors. It all felt like it was too good to be true. For years you have prayed to be free. You felt as if Tyrae would appear and tell you that all of it was a lie, yet another experiment. <</if>>\ You don't realize that you're crying until the chilled wind brushes against your cheek, stinging as it attempts to freeze the tears in their place. You rub them away and bring the coat that Nour offered you closer to your form. It was all so beautiful. But so forbidden. <<include "1.03.1N">>
The colors, once so vibrant, slowly begin to shift. They color themselves with a doleful brush, hardly appearing different than their lighter or darker neighbors. Soon, the world was a myriad of gray, black, and white. Your heart whimpers as it calls for the color to return, though your brain merely nods in sinister satisfaction. For this is how the world was, and it didn't wish to look upon a cruelly placed facade any longer. The emotion that once carried your heart has vanished, leaving only one behind, numbness. The most familiar. It takes hold of your heart, whispering to it that it was still its friend, that it was reliable, before dragging it back to its prison. For how dare it believe itself free? How dare it see the world for what it wasn't? How dare it hope? <<include "1.03.1N">>
"$name?" Nour questions, <<if $notouchy>>bringing you back to the now.<<else>>their warm hand on your shoulder and bringing you back to the now.<</if>> "I …" you start, attempting to explain what had just happened. The world was once again familiar, but that did not bring as much joy as you would suspect. "Are you okay?" You bring the coat they had given you closer around you, about to answer when a familiar, though hardly appreciated, pain riddles your chest again. Like earlier, it originates from your heart and sends a prickling feeling out, but it does not get far. Always seeming to die once it gets to the middle of your chest before the cycle starts anew. "$name!" Nour shouts as your knees give out, and they support you, "what's wrong?" "I don't know. This pain is new. I haven't felt this until I woke up." <<if $notouchy>>Nour repositions you so that you were now on the ground, lowering themselves, so they were directly in your field of view as they check you over. You gaze into their eyes. Were they always this gold? A shimmering madness of an eclipsing yellow lies before you. It delicately reaches for you, beckoning you closer.<<else>>Nour's hand touches your cheek, directing your eyes to meet theirs. Were they always this gold? A shimmering madness of an eclipsing yellow lies before you. It delicately reaches for you, beckoning you closer.<</if>> [[Refuse it.->N1.03Refuse][$nour +=3]] [[Get closer.->N1.03Closer][$nour -=3]]
You refuse it. And by refusing, the color darkens, and the shimmer pales. <<if $notouchy>>You glance away, focusing on the ground and recovering from the episode. Nour then moves, giving you the space that you had mutely requested.<<else>>You move Nour's hand away and recoil away from their touch, giving them a lone nod to thank them for helping you earlier. They don't attempt to hide any of the pain on their face, their shoulders slouching as they give you the space that you had mutely requested.<</if>> "You don't … never mind. The village shouldn't be too far away. We'll visit a medicine man or a shaman to make sure that you're okay." <<include "1.03.2N">>
You lean in, allowing the boldness to drag you closer. It felt safe. A cocoon that refused to open to anyone's orders but yours, and you were in no rush. It promised to protect and serve you, to make sure that your heart was always full and your wishes granted. What was this feeling? "$name," Nour whispers, closing their eyes and cutting off the connection. You blink a few times as they lean away from you, releasing you and taking a few steps back as they inhale and exhale arduously. You watch as they deeply drag in the air and then stiffen, "the village shouldn't be too far away. We'll visit a medicine man or a shaman to make sure that you're okay." <<include "1.03.2N">>
"A shaman?" you question, vaguely remembering what a medicine man was, as well as just surmising that it was someone who dealt with medicine. Nour wrinkles their brow but does not ask about your lack of knowledge, "a shaman is a witch who deals with medicine and spirits mostly." "Why would we visit them?" "Sometimes an illness is less to do with nature and more to do with a curse. If that's true, a medicine man won't be able to help us like a shaman can. It's wise to get both of their thoughts." "And how do you know that a village rests nearby?" You had never heard about a nearby village, though you always pondered if one was near due to the servants' comings and goings. "We surveyed the area before focusing on rescuing you. We needed to figure out all the exits and what could potentially go wrong." "You thought of everything." Nour meets your eye and, without breaking contact, shakes their head, "no, not everything." <a data-passage="1.04N"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
The two of you begin to walk away, Nour staying by your side this time and keeping an eye on both you and those a few yards in front. "You still have questions?" You did, but you were now unsure whether some of them were wise to ask. If their earlier silence told you anything, it was that they weren't ready to be forthcoming about everything, despite what they said. "If you don't mind. I have one as well." Their words pique your interest, and you cock your head as you await the question. <<if $dungeon>>\ "The tower. What happened in there? If you don't want to answer, then that's fine, but I'd like a better understanding of what you went through. Especially since I found you chained in a dungeon." Their voice shifts in emotion and you see them stiffen out the corner of your eye. <<else>>\ "The tower. What happened in there? If you don't want to answer, then that's fine, but I'd like a better understanding of what you went through." <</if>>\ [[Be honest.->N1.04Honest][$nour -=5; $nourknows = true]] [[Be vague.->N1.04Vague][$nour -=3]] [[Lie about it.->N1.04Lie][$nour +=5]]
<<if $choiceShow>><<notify 5s>>Nour now knows what happened. They appreciate your honesty.<</notify>><</if>> <<if $nosa>>\ "It wasn't the worse thing, I suppose. But I don't know how else to word my experience. Part of me believes that it could have been so much worse that I at least was able to escape some atrocities." "That means nothing," they snort, "horror is horror, and even if your horror differs from another. It does not lessen the value of your own." You nod, "well, then yes. They fed me and clothed me, and I ... I was abused." You see Nour stiffen, their hand curling into a fist. "I no longer know what is a lie and what is not. I …" Your mind blurs, and you're faced with an event. You remember this scantily. It was the first time you had been punished. It's vague, so vague that the memory doesn't even reach you in full. Faded colors and distorted voices. The more you think about it, the more you hurt, and you finally remember. This was the first memory that Tyrae had toyed with. <<else>>\ "It was torture. Most days I was lucky to escape the guard's ire but the days that I was not -" Nour stops you, <<if $notouchy is false>>lightly touching your shoulders and <</if>>staring into your eyes, reflected in theirs was a breaking heart, "before you go further. Please tell me that the worse did not come to pass." Your heart quivers and your mind refuses to let any form of thought or memories rotate into existence. You can do little but glance away, too busy engaged in an internal battle as you struggle to keep such thoughts from entering. You could do this. You have done so far too many times for you to count. So why did it constantly feel like you were losing this war? They make a gasping like sound, <<if $notouchy is false>>releasing you and<</if>> turning their back to you. They walk away as if wishing to vomit but never doing so. You were relieved for the lull in conversation. You would one day speak of it and perhaps that day you will relieve yourself of all that haunts you. But today was not the day. They wave their hand at you, "we don't have to discuss that. What else?" You nod, "I ... I was abused." Nour stiffens even more but does not look surprised by your words. "I no longer know what is a lie and what is not. I …" Your mind blurs, and you're faced with an event. You remember this scantily. It was the first time you had been punished. It's vague, so vague that the memory doesn't even reach you in full. Faded colors and distorted voices. The more you think about it, the more you hurt, and you finally remember. This was the first memory that Tyrae had toyed with. <</if>>\ It was incomplete, an action that never occurred again due to her perfectionist attitude. "Tyrae," you breathe out, forgetting what you had been discussing, "my memories. She messed with them." It was one thing to constantly think such thing to yourself, but completely another when speaking them aloud and to another being. Nour stops you by standing in your way, "she did what?" "I don't," you cut yourself off. Yes, you did. You knew exactly what she did and what dark alchemy she dabbled in. You were her plaything, and the more you thought about it, the more you realized that you would never know just how much damage she did. How many memories did she strip from you? Did she distort any? What was her limit, and what was her goal? You feel out of breath, but Nour grounds you. "We will find a way to undo this." "How?" you question, "I hardly know how it's possible that one can toy with memories, but you wish to undo that madness?" "There's a way. There has to be. Magic is ... well, magic." They release you and turn around, continuing on as they grumble. <a data-passage="1.05N"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
"It was what you would expect," you shrug, "I was a prisoner, and they were my captors." "You word it as if all people treat their prisoners with disrespect." "Do you?" Nour glances over at you, "so they kept you locked away most of the time?" Changing the conversation. Though they weren't good at doing it, it was a favorite move of theirs. "Yes, I suppose. I was hardly allowed to leave the tower and go outside. And when I was, it was to the garden, and that was it. Mostly I stayed inside and did a few activities and chores." <<if $nosa is false>>You of course were leaving out the numerous times the guards had visited and had their way without your consent. How they would throw you into the dungeons after playing with you and leaving you for Tyrae.<</if>> "They," you stop talking as an unpleasant memory once again finds you. It was the first time you had been punished. It's vague, so vague that the memory doesn't even reach you in full. Faded colors and distorted voices. The more you think about it, the more you hurt, and you finally remember. This was the first memory that Tyrae had toyed with. It was incomplete, an action that never occurred again due to her perfectionist attitude. "$name?" You glance over at Nour, who waits for you to finish. [[Tell them about your memories.->N1.04TellMem][$nour -=5; $nourknows = true]] [[Refuse to tell them.->N1.04RefuseThem][$nour +=5]]
<<if $choiceShow>><<notify 5s>>Nour knows you're being dishonest. This will affect the future.<</notify>><</if>> You shrug nonchalantly as if your time in the tower wasn't something that wouldn't fuel nightmares for years to come. "It was simple. I wake up, and I do what they say. I would eat and sleep. Do chores and a few activities, and the day would thus start again." "You mean to tell me you were treated more like a simple guest?" "Yes." "$name. You can tell me the truth." "Which I am doing. If you don't wish to accept it, then that is no problem of mine." <<if $notouchy>>\ "You tell me that your memories are gone, but that has no correlation to your time in the tower? And what of you always shying away from my touch? Are you saying that your gracious hosts have nothing to do with that either?" <<else>>\ "You tell me that your memories are gone, but that has no correlation to your time in the tower?" <</if>>\ "Perhaps I have simply forgotten? Fifteen years is a long time." Your words are not said callously, but that doesn't stop Nour from taking them in such fashion. Nour gulps, "yes. It is." <a data-passage="1.05N"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
<<if $choiceShow>><<notify 5s>>Nour now knows what happened. They appreciate your honesty.<</notify>><</if>> "Tyrae," you breathe out, "my memories. She messed with them." Nour stops you by standing in your way, "she did what?" "I don't," you cut yourself off. Yes, you did. You knew exactly what she did and what dark alchemy she dabbled in. You were her plaything, and the more you thought about it, the more you realized that you would never know just how much damage she did. How many memories did she strip from you? Did she distort any? What was her limit, and what was her goal? You feel out of breath, but Nour grounds you. "We will find a way to undo this." "How?" you question, "I hardly know how it's possible that one can toy with memories, but you wish to undo that madness?" "There's a way. There has to be. Magic is ... well, magic." They release you and turn around, continuing on as they grumble. <a data-passage="1.05N"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
<<if $choiceShow>><<notify 5s>>Nour knows you're being dishonest. This will affect the future.<</notify>><</if>> "It is nothing. Just reminiscing." "Of something so dark?" You shake your head. "$name. You can tell me the truth." "Which I am doing. If you don't wish to accept it, then that is no problem of mine." "You tell me that your memories are gone, but that has no correlation to your time in the tower?" "Perhaps I have simply forgotten? Fifteen years is a long time." Your words are not said callously, but that doesn't stop Nour from taking them in such fashion. Nour gulps, "yes. It is." <a data-passage="1.05N"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
Nour no longer seems to be in the talking mood, and though they do not wander far away from you, they do keep their distance and to themselves. You allow it. Focusing on other pressing matters such as your absent memories and whether or not you still had to fear those of the tower. How easy would it be to find you? Even more so, did they care to? The entire time you've been there, you never quite learned why you were kept there. You had always presumed that it was your parent's wishes. But if they wished you out of the picture and to forget you, then why not order you killed? And why did they send a message to the houses to rescue you? Of course, this could always be a lie, but then your time in the tower was a complete mystery. People who cared none for you allowed you to continue living. All of it was giving you a nasty headache, and that didn't even count your want to question Nour. They spoke to you with such a familiar and trusting air that you had no doubt that they knew you. But what were they to you? Fifteen years was a long time, and the way they looked at you, it was something … something you didn't know about. <<if $leery >=50>>You were wary of them, more so than anyone else. They had an odd way of breaking down defenses that have long since been tested and reinforced. And despite your body screaming for them to stop, they kept tearing them down, forcing you to rebuild. The problem was that you knew not how to face off against this assault.<<else>>It was odd, and it caused your heart to feel as if it was prancing. A sort of confusing joy met and took hold of it, causing it to rattle in the cage that you had stuffed it inside long ago. You failed to understand if it was wiser to open that door and let your heart soar or if you should find a place to hide the key, for it was a foolish notion.<</if>> <a data-passage="1.05.1N"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
The five of you continue on when you come to a stop at the top of a snowdrift. Below you, a snug village scene is depicted. Smoke drifting from a few chimneys and a few bodies making their way about, but not many. "There is a chance that this village may know your face," Xeno warns you, or perhaps he was more so speaking to Nour, who had come to a halt beside him. "Do you recognize the architecture?" "No," Xeno and Mikitas both say in unison. Spiros remains quiet. Nour says nothing for a while before sighing. "Then we wait here for the twins to return." "You trust them?" Xeno scoffs, "they're probably down there getting fat off of pig hide." "That does sound tasty," Mikitas sighs, rubbing her belly as she takes a seat. "I trust them. We wait here for their return. In the meantime," Nour turns to you, removing their chlamys and motioning for you to come closer. "Xeno is right. You should hide your face from curious eyes." They drape the chlamys over your head and loosely maneuvers it so that it covers most of your face<<if $height is "short" or $height is "very short">>, having to bend down to get it just right.<<else>>.<</if>> Only your eyes and the bridge of your nose was still exposed to the elements. [[“Aren't you cold?”->N1.05.1Cold]] [[“Thanks.”->N1.05.1Thanks]] [[Say nothing.->N1.05.1Nothing]]
You feel the material, not having realized how thick it was until you were wearing it. It immediately warms your head and ears, which tells you that it was insulating Nour relatively well up until now. "Are you not cold?" "I'm fine," they say just as a chill speeds through them and they shiver. They offer you a smile before turning to speak to Xeno. You catch a view of their tail, a tail that you did not know they even possessed. It appears a dark sepia tone in color with a tuft of dark brown, and white hair on the end. It was long enough to where it would reach the floor, but it curls just before. <a data-passage="1.06N"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
"Thanks," you acknowledge, and they nod to you before turning to speak to Xeno. You catch a view of their tail, a tail that you did not know that they even possessed. It appears a dark sepia tone in color with a tuft of dark brown, and white hair on the end. It was long enough to where it would reach the floor, but it curls just before. You feel the material that was now wrapped around your head. Being right against your nose, it doesn't take long for you to get a whiff of Nour's natural musk, a light woodsy one with sweet-spicy undertones. The undertones were far harder to determine, especially since you didn't know too many scents and could only think of common descriptors to aid you. Settling into it, you find yourself closing your eyes and basking in the fragrance, <<if $positive >=50>>a new scent that lifted your spirits<<else>>a new scent that wishes to lift you, but fails<</if>>. You stop, clearing your throat and looking away sheepishly due to your actions, even though no one's attention was currently on you. <a data-passage="1.06N"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
When Nour finishes, you give them a simple nod, remaining quiet as you stand there. They turn their back to you and go to speak to Xeno, allowing you to catch sight of a tail that you did not know they possessed. It appears a dark sepia tone in color with a tuft of dark brown, and white hair on the end. It was long enough to where it would reach the floor, but it curls just before. <a data-passage="1.06N"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
You're unsure how much time manages to pass when Xeno finally stirs you all up. You glance over to see that the twins are now standing at his side, speaking to Nour. Based off of their body language, you believe that nothing happened, but they could be masters of hiding their real thoughts. You approach. "There's an inn as well. We might wish to," the twin speaking, Thana, you believe, stops and turns to you. "Oh, you already covered ?her face. Good. Then yes, we should be all set." "Do you know if a medicine man or shaman is present?" "We did not ask around," she tells Nour, and they nod. "I would very much like to sleep in a bed tonight, so Mikitas and Idreialis, you two go and get us rooms for the inn. As many rooms as you can and be gracious either way. Xeno and Thana head to the markets and see what goods they have for trade, also listen in. I would like to know how much this village knows about the tower and the occupants, goad if need be but do not bring attention to yourself. Spiros, you will be with me and $name. We'll visit the local healer and make sure $name is alright." "Sir!" they all shout and, without further instruction, work their way down the drift and towards the village. You stick close to Nour but find yourself drifting the closer you get to the village. You can hardly recall the last time you've been to one, a distant memory, one untouched by Tyrae of when you were a child. It held great joy and a curiosity unmatched. But like most distant memories, you were unable to unveil it, its contents much too bleary and practically elusive. The only thing you remember was that it was a positive one. <a data-passage="1.07N"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
"Good day," a woman with two children dancing around her welcomes, a basket in her hand as she tries to settle them down. <<if $past >=50>>You smile to yourself, pondering if you and Nour did the same. The thought causing you to think about what games you would play and who would always think up the ideas. All of that was taken from you.<</if>> "May I ask for a small moment of your time?" Nour questions, partially bowing to her and smiling down at the kids that seek to hide behind their mother's long skirt. "Why, what manners," she chuckles, "well, of course." "My companions and I are seeking a shaman or medicine man. Do you have either in this village?" She frowns in thought, "a shaman, yes. Though his hours are confusing at best. He has a plague mask sign hanging above his home." "A plague mask?" Nour questions, brow raised. "He's eccentric," she snickers, her attention pulled to her children who yank on her dress, begging for their mother to come and leave the strange people alone. "Eccentric?" you question, looking to Nour for help. "It means, odd. They don't behave like others would." "Am I eccentric?" Their face softens and they bite their lip as they gaze off, "more like exceptional." Before you can question them again, the woman sighs and states, "I must be going; just follow this street to find him." Nour nods after her and follows her direction. You busy yourself with the sights, knowing that this village, though small, had sights that you have not experienced for at least a decade. The smells, the colors, it threatens to overload your mind. [[Follow the smells.]] [[Follow the sounds.]] [[Continue on.->N1.07Continue]]
//It was wise to continue along your path//, you think to yourself. Your health was important, and delaying learning what was going on seemed foolish. Not to mention that even though a part of you wishes to venture, your heart's interest was already fading. All of this was new, yes, but you couldn't muster up the energy to bask in all of it. Taking another look out across the town, you decide to continue on with Spiros and Nour. You presume that they had noticed how your eyes had wandered, and they smile, "if you think this is in anyway interesting. You should see <<link 'Prousena'>><<dialog 'Codex Entry'>>Prousena is the capital of House Griffin, residing on the largest mesa in the area known as the Mesas of Ascension. It is rivaled only by House Basilisk's capital in terms of population. The capital, though open to all, is majority flyers and even a few Sairs.<</dialog>><</link>>." "Prousena?" <<if $nature >=10>>\ "Where I'm from," they inform, "the seat of the griffins. We have these amazingly huge mesas, and Prousena is actually built around one. So imagine buildings in the gaps, below, around, and on top. And when the sun sets," they throw their head back and sigh, "when the sun sets they almost look like they're glowing. There's not that much vegetation, but the red clay and the loam soil is an interesting combination to stare at." They laugh. "I remember this one time when we were kids, you wanted me to -," they choke on their own words. Their smile disappearing as it looks like someone had just appeared and punched them. The mood dissipates as Nour offers you a spiritless smile. <<else>>\ "Where I'm from," they inform, "the seat of the griffins. We have these amazingly huge mesas, and -" You swiftly interject, "mesas? What is that?" "They're ... well, I'm no geologist but I can do my best to describe them. They're big flat hills, made of rock or at least ours are. They're really steep and it's hard to miss them. They stand out that much. Anyway, Prousena is actually built around one. So imagine buildings in the gaps, below, around, and on top. And when the sun sets," they throw their head back and sigh, "when the sun sets they almost look like they're glowing. There's not that much vegetation, but the red clay and the loam soil is an interesting combination to stare at." They laugh. "I remember this one time when we were kids, you wanted me to -," they choke on their own words. Their smile disappearing as it looks like someone had just appeared and punched them. The mood dissipates as Nour offers you a spiritless smile. <</if>>\ "Nevermind." They nod in front of them, "I think we're here." Spiros holds the door open for the two of you before entering last. The hut's only source of light is that of the few windows that line the walls. Bowls with unknown remedies rest in odd places, burning while others seem to just be sitting idly. A collection of herbs hang from the ceiling, and on a large shelf, a few books, jars, and what you suppose are insects. The hut was quiet. The only noise was that of a crackling fire that stews something with an earthy fragrance. <a data-passage="1.09N"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
Impatience settles into your feet, and before you know it, you rush off, allowing your nose to guide you. The smell of something sweet is your navigator, plotting a course of mystery and fascination until you reach your destination. A cart with a plump man stands there, a gratified smile on his face as he spots you. "Crocotta strudel? Only three ruho." "What's a Crocotta strudel?" He reels back, aghast, "you don't know? You are missing out! It's only the tastiest small dessert in all of Treces!" Your eyes widen at his exaggerated speech, "all of it?" "All of it," he tells you leaning in, "it's a pastry with a sweet fruity filling, made from the crocotta plant that almost takes like honey and berries combined in one glorious fruit." "It sounds amazing." <a data-passage="1.07.1N"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
"Sounds?" he laughs, "why not see for yourself?" You're about to tell him that you have no way to pay when, out the corner of your eye, you see an outstretched hand open, and coins fall into the man's welcoming grasp. You turn to see Nour standing there, nodding to the man before glancing over at you. They say nothing, merely nodding to the man who offers you the pastry. You take it, and though in the grand scheme of it all, this moment feels small, your heart pounds as fast as it did the other day. You carefully maneuver Nour's chlamys out the way and take a bite. There's no burst of flavor. Instead, you find yourself coming across a harmonious dance between the dough of the strudel and the taste of the fruit. It was delicious. In but a couple of bites, do you find yourself finishing it off, part of you almost reluctant to finish chewing. "I take it you like it?" the man questions, and you nod vigorously. "Well, I'm always happy to make someone's day. Especially someone who has never tasted one before." "Thank you," Nour tells him, guiding you away. They chuckle, "next time, can you at least tell me that you plan to run away?" "Sorry," you chuckle anxiously, "that smell was intoxicating. Still is." "Don't apologize," they correct, their smile disappearing as their eyes grow downcast, but they soon shake whatever was on their mind away, "let's see this shaman, and then we'll venture around." You nod in agreement. <a data-passage="1.08N"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
Impatience settles into your feet, and before you know it, you rush off, going towards the sound of an upbeat drum and what you believe is a flute. You find the duo responsible residing in the middle of an intersection. The drummer is sitting while their partner dances around as they play the flute. They have amassed a sizable crowd, all who nod and clap along, a few dancing either by themselves or with a partner. "$name," Nour growls, "don't just run off." "Do you like to dance?" "What? Dance?" "Yes, dance," you repeat, motioning to the crowd and the few dancers that are present. "I doubt this is the best time to just go and dance?" [[“Then when is the best time?”][$timid +=3]] [[“Can you not dance?”->N1.07NotDance]] [[“I shall dance alone then.”->N1.07DanceAlone][$timid -=3]] [["Can I at least watch them for a while?"]]
<<if $statShow>>\ <span class="stats">''Timid ++''</span> <</if>>\ "Then tell me, when is the best time?" Nour opens, then closes their mouth, and you grin in victory. "I may not know a lot, but I do know that nothing is guaranteed. If you wish to do something, then you do it now." "If I lived my life by that, then a lot of things would be different," Nour grumbles. They glance over at you and smile, shrugging their shoulders. <<if $notouchy>>"You better hurry before the song comes to an end." You go amongst the crowd and Nour stays where they are. Once there, you let the music take you.<<else>>"We better hurry before the song comes to an end." You capture their hand and pull them towards the others, not knowing if this song had a particular dance and some part of you cared none. You let the music take you.<</if>>\ <<include "1.07.2N">>
"Ah, I see," you smirk, "can you not dance?" They look taken back, "of course, I can. Though I can't say I like it very much." "Why is that?" They roll their eyes, "you know why." They pause, shaking their head, "never mind. <<if $notouchy>>Go on." You go amongst the crowd and Nour stays where they are. Once there, you let the music take you.<<else>>Come on."They take your hands and pull you towards the others. You're not sure if this song had a particular dance and some part of you cared none. You let the music take you.<</if>> <<include "1.07.2N">>
<<if $statShow>>\ <span class="stats">''Brave ++''</span> <</if>>\ "Then you leave me no choice," you say, already heading out towards the other dancers, "I shall dance alone then." <<if $notouchy is false>>Nour stops you and grabs your hand.<</if>> "Fine. But we need to go to the shaman right after this." You nod in understanding and take your place amongst the other dancers. You're not sure if this song had a particular dance and some part of you cared none. You let the music take you. <<include "1.07.2N">>
<<if $acrobat >=10>>\ <<if $notouchy>>\ You sway from side to side, not thinking, just doing. Dancing, it was not so different than acrobatics—the flexibility and letting your body take over. You close your eyes as you do just that, the music and your body working as one to direct you where to go and what to do. The world drops away, similar to how it did when you would practice in the study. You let go. You unleash the tension, and you, for once, relax. You only stop when you find that the music has come to an end, opening your eyes to see that the majority of those in attendance were looking at you. They applaud and whistle, and even the musicians give you nods of recognition. You don't know what you did, but you guess that it was something worth commending. [[Bow.->N1.07.2Bow]] [[Wave it away.->N1.07.2Wave]] <<else>>\ You sway from side to side, sometimes releasing Nour's hand to spin before coming back to them. Dancing, it was not so different than acrobatics—the flexibility and letting your body take over. You close your eyes as you do just that, the music and your body working as one to direct you where to go and what to do. The world drops away, similar to how it did when you would practice in the study. You let go. You unleash the tension, and you, for once, relax. You only stop when you find that the music has come to an end, opening your eyes to see that the majority of those in attendance were looking at you. They applaud and whistle, and even the musicians give you nods of recognition. You don't know what you did, but you guess that it was something worth commending. [[Bow.->N1.07.2Bow]] [[Wave it away.->N1.07.2Wave]] <</if>>\ <<else>>\ <<if $notouchy>>\ You stick to the basics, twirling and swaying mostly. You are mystified about what to do, but you refuse to let that take away from the fun of this moment. In the tower, there was no music, not unless you ask Nyana'iva to play something<<if $music >=10>> or you did it yourself.<<else>>.<</if>> So, that alone pushes you to enjoy it. To do something you haven't done in so long that you were not sure you knew how. Relax. And with Nour as an engaged audience member, you find it almost easy to do. That familiarness and knowledge of being protected overwhelm you, allowing you to shed, for now, the suspicion that has followed you for this long. This felt so natural as if something inside of you knew that this was not the first time Nour has seen you dance. But you could not place that mundane feeling, and in the end, it is what causes you to stop. Being around Nour, sometimes it felt like too much. Like an overload of a specific thought and a life that wasn't yours. The sensation of being burned but craving it. <<include "1.07.3">> <<else>>\ Both of you stick to the basics, twirling and swaying, and a few moves that acquire you to release the other before coming back. You are mystified about what to do, but you refuse to let that take away from the fun of this moment. In the tower, there was no music, not unless you ask Nyana'iva to play something<<if $music >=10>> or you did it yourself.<<else>>.<</if>> So, that alone pushes you to enjoy it. To do something you haven't done in so long that you were not sure you knew how. Relax. And with Nour, you find it almost easy to do. That familiarness and knowledge of being protected overwhelm you, allowing you to shed, for now, the suspicion that has followed you for this long. This felt so natural as if something inside of you knew that this was not the first time Nour has been your dance partner. But you could not place that mundane feeling, and in the end, it is what causes you to pull away. Dancing with Nour, being around Nour, sometimes it felt like too much. Like an overload of a specific thought and a life that wasn't yours. The sensation of being burned but craving it. <<include "1.07.3">> <</if>>\ <</if>>\
<<if $statShow>>\ <span class="stats">''Daring ++''</span> <</if>>\ You bow with a broad smile and when you rise back up, see Nour there. They are the only ones not clapping, but it wasn't due to irritation but amazement. You feel as if you were someone else at that moment, and your heart can hardly handle the overload that their stare alone carries. You blush as you gaze at the ground, going to their side. "That was amazing," they remark. "You flatter me." "I don't mean to," they chuckle, "I only speak the truth." <<include "1.07.3">>
<<if $statShow>>\ <span class="stats">''Modesty ++''</span> <</if>>\ You wave their applause away, hiding your blush as you make your way towards where you believe Nour stands. "That was amazing," they remark. "You flatter me." "I don't mean to," they chuckle, "I only speak the truth." <<include "1.07.3">>
"Uh, let's go see that shaman, huh?" Nour suggests. "Yea … and sorry," you chuckle anxiously, "about running off like that." "Don't apologize," they correct, their smile disappearing as their eyes grow downcast, but they soon shake whatever was on their mind away. <a data-passage="1.08N"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
"I don't wish to join them, only to watch. Is that so bad?" They sigh, scratching their temple, "it's not that watching is bad. But we don't exactly have all the time in the world." You shift to follow, resigned to continue the short journey to the shaman's hut when Nour signals you to stop. "Just for a bit." You perk up enough to show them that you're thankful for the change of mind, focusing your attention back on the crowd and those that dance. From your current position, you have an excellent view of the dancers and the musicians. Your mind is taken by how their fingers deftly move across chords and how quickly they tap the drums to create the tune you were now hearing. While each dancer moves so freely that you would doubt they had a single care in the world. They exude happiness, and you find yourself growing envious at their laughter and smiles. Would that freedom ever find you? A form of liberation that causes you to twirl and throw your head back as you finally find yourself living a life that was yours. It felt distant, much like anything would when gazed at from inside of a steel prison. You nod to Nour, motioning that you were ready to go. "Perhaps later we can go around town. Look at the sights if you wish." "I'd be interested in looking." <a data-passage="1.08N"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
"Though," they sing, skipping a few steps ahead and turning to you, walking backward with a smug grin, "if you think this is impressive or even interesting. You should see <<link 'Prousena'>><<dialog 'Codex Entry'>>Prousena is the capital of House Griffin, residing on the largest mesa in the area known as the Mesas of Ascension. It is rivaled only by House Basilisk's capital in terms of population. The capital, though open to all, is majority flyers and even a few Sairs.<</dialog>><</link>>." "Prousena?" <<if $nature >=10>>\ "Where I'm from," they inform, "the seat of the griffins. We have these amazingly huge mesas, and Prousena is actually built around one. So imagine buildings in the gaps, below, around, and on top. And when the sun sets," they throw their head back and sigh, "when the sun sets they almost look like they're glowing. There's not that much vegetation, but the red clay and the loam soil is an interesting combination to stare at." They laugh. "I remember this one time when we were kids, you wanted me to -," they choke on their own words. Their smile disappearing as it looks like someone had just appeared and punched them. The mood dissipates as Nour offers you a spiritless smile. <<else>>\ "Where I'm from," they inform, "the seat of the griffins. We have these amazingly huge mesas, and -" You swiftly interject, "mesas? What is that?" "They're ... well, I'm no geologist but I can do my best to describe them. They're big flat hills, made of rock or at least ours are. They're really steep and it's hard to miss them. They stand out that much. Anyway, Prousena is actually built around one. So imagine buildings in the gaps, below, around, and on top. And when the sun sets," they throw their head back and sigh, "when the sun sets they almost look like they're glowing. There's not that much vegetation, but the red clay and the loam soil is an interesting combination to stare at." They laugh. "I remember this one time when we were kids, you wanted me to -," they choke on their own words. Their smile disappearing as it looks like someone had just appeared and punched them. The mood dissipates as Nour offers you a spiritless smile. <</if>>\ "The shaman. He's this way." Spiros is waiting for you at the door, holding it open for the two of you. The hut's only source of light is that of the few windows that line the walls. Bowls with unknown remedies rest in odd places, burning while others seem to just be sitting idly. A collection of herbs hang from the ceiling, and on a large shelf, a few books, jars, and what you suppose are insects. The hut was quiet. The only noise was that of a crackling fire that stews something with an earthy fragrance. <a data-passage="1.09N"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
It was a grounding scent. One that reminds you who you are. The excitement from earlier disappears as you once again stand as $name, the phoenix that has been locked away for years. Sheltered and traumatized. The same person who has lost their memory and was now traveling with those ?she hardly knows. Your soul cries out for the other to return, but they're like a ghost now, passed on and in a place where they may be appreciated. <<if $timid >=50>>\ "Can I help you?" a wizened man asks, limping into the room with a set scowl and tired eyes. His skin was a faded green and cracking, wrinkles resting along his jaw and neck. <<else>>\ You shake the thought from your mind, continuing to gaze around and focusing on a few jars with oddly colored liquid. You see something move and begin to reach for it, curiosity and bravery spurring you on. "Don't touch anything," a scowling man orders, limping into the room with tired eyes. His skin was a faded green and cracking, wrinkles resting along his jaw and neck. "I don't come into your home and start putting my hands on everything. What do you want?" <</if>>\ "We ask for your help. Our companion," Nour speaks, <<if $notouchy>>motioning towards you<<else>>placing a hand on the small of your back before pushing you forward<</if>>, "?she<<verb "'s" "'re">> sick." "Well, I don't work for free," he grumbles. Spiros pulling out a pouch full of ruho and showing the man. "Great. Sit down then." He points to a chair, and you go to it, stiffening as he goes to a jar, his back now to you. <a data-passage="1.09.1N"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
"So, explain what's going on. Headaches? Nausea? Cramps?" "Sharp pains," you admit, "they start in my chest, my heart. And then spread, fading after a while before it happens again. It dies down after a while, though." "How painful?" "I feel like I can't breathe. My body goes still, and I feel like death is calling." "Ooh, scary," he mumbles. <<if $nour <40>>You spot Nour stiffen, glaring at the man with narrowed eyes. The old man turns to you<<else>>He turns to you<</if>>, "when did it start?" "This morning." "Look at you, trying to stay on top of your health. It could be nothing serious. Something you ate." "Or it could be life-threatening," Nour growls. <<if $notouchy>>\ "It's your ruho," the shaman reminds, shrugging as he wipes something wet against your forehead and causing you to pull back. "Calm down," he grumbles, rubbing whatever the ointment is on his forehead as well. He sits on the ground and closes his eyes. "Whatever happens. Let it. I can't get a read if you fight me." You're unsure what that means, but you do your best to embrace his advice of 'letting it happen.' You sit back and close your eyes, practicing your breathing when it all goes dark. <<else>>\ "It's your ruho," the shaman reminds, shrugging as he wipes something wet against your forehead and then his own. He sits on the ground and closes his eyes. "Whatever happens. Let it. I can't get a read if you fight me." You're unsure what that means, but you do your best to embrace his advice of 'letting it happen.' You sit back and close your eyes, practicing your breathing when it all goes dark. <</if>>\ <a data-passage="1.10N"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
A flash of color. A voice and touch. And a broken child with terrorized $eyes colored eyes. <img src="images/divider.png"> <<nobr>><<set $mc +=1>><</nobr>> //"Kii! Wot!" you scream, gripping the metallic bars and dragging yourself closer to them. Your body felt bruised, like a living wound that was left to fester in the coldest place on the planet—no one to answer your scream. In a way, it felt as if your own soul has left you, tired of losing this fight and finally breaking free. You shudder as the tears form a puddle around your chin. "I'm sorry," you pant in a hoarse tone, not knowing what else to say. This had to be your fault. This terror you're living was your own doing. You fell. You broke yourself. You were captured. You were now lying here, screaming for parents that would not come. The pain hits you once again, and this time you vomit, blood spewing out and coating the floor. Your vision swims, the image duplicating itself and then swaying in a sickly fashion. You were going to die, weren't you? They had sent you away and thrown you here? You didn't want to go through this alone.// <a data-passage="1.10.1N"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
//The need to curl into a ball was budding, a small ball that would shield you from the world. It was much too cold here—much too dark and much too empty. "Nour?" you scream out, or you believe you do anyway. In the past, he was always there for you. He would come running at even the slightest hint of his name being called. Standing there like a beacon, ready to defend or save you. Whatever it takes. You didn't even get to say goodbye. He was your best friend, and even during the most painful part of your life, he was your strength. And you didn't even get to say goodbye. With the last bit of stubbornness within you, you focus all of your remaining energy on transforming. The action comes easy enough, your form shifting as you take on that of a juvenile phoenix. Your torn wings weakly greet you, and before you can think twice about flapping them, they turn to ash. The shift in balance sees you falling, and you lay there, not knowing what else to expect. Your heart ached with the pain of a thousand prickles. Burned and discarded. Just as weak as you. "I don't want to die," you whisper amongst the ashes. But there was no answer. From then on, there never was.// <img src="images/divider.png"> <a data-passage="1.11N"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
You shoot forward, hyperventilating. Your nails dig into the chair, bleeding as you finally force yourself out of that dream … no, flashback. Before, you did not remember. But now, it comes back to you. The feeling of death accepting you, your body shriveling, cold, and alone. And then Tyrae came. Tyrae came and helped you to your feet, telling you that it would be alright … she said that you won't remember any of the pain one day. And she was right, though you suppose that no longer held true. "$name, look at me," Nour shouts, and you do. Finally realizing that they were right there in front of you. You remember them too, but hardly. No, you recall a name. And a feeling. But that was it. At least you knew that they weren't lying. They were from your past; that much was true. You realize that their hands were grasping your face, their eyes full of anguish. [[“I'm here.”->N1.11Here]] [[“You weren't there.”->N1.11WerentThere]] [[“I don't want to die!”->N1.11ToDie]]
"I'm here. It's okay, I'm here." <<if $notouchy>>You withdraw away from their touch, the freedom allowing you to breathe even more freely now.<</if>> "What did you see? Where did you go?" "A flashback, I think," you tell them, refusing to think about it. You wish that memory out of all others had remained buried, lost to the sands, "something I had forgotten." "That's possible?" they question. <<include "1.11.1N">>
"You weren't there," you find yourself saying, your mouth working on its own accord. Even your mind was screaming for you to stop. "What?" they question, drawing back <<if $notouchy>>and releasing you.<<else>>only enough to observe your face.<</if>> "I was alone. I was dying, and you weren't there." Tears shed as a child haunt you, and they make their way down your face, "I called out for you, and you weren't there." "I'm here now," they growl, <<if $notouchy>>about to pull you in for a hug when, at the last minute they realize their mistake and stop. Instead they stand awkward, attempting to give you an encouraging smile that fails to light up their eyes. "I'm not going anywhere. I swear it."<<else>>bringing you close, clutching you like you would vanish if they let up, "I'm not going anywhere. I swear it." You allow this. You needed this. This was something that past you, the child version did not receive but greatly needed.<</if>> <<include "1.11.1N">>
"I don't want to die," you find yourself saying, still dragging yourself out of the flashback and back into reality. You blink a couple times, <<if $notouchy>>Removing yourself from Nour's touch and attempting to ground yourself.<<else>>focusing on the touch of Nour to ground yourself.<</if>> "Look at me. You won't. You're fine. Can you breathe with me?" You believe you nod and observe them, inhaling when they inhale and exhaling slowly. A few more times and you find yourself breathing like usual. <<include "1.11.1N">>
<<if $notouchy>>\ "Sorry," Nour sighs, "I was worried and forgot about the no touching rule." <</if>>\ Spiros clears his throat, gaining both of your attention and then nodding over at the shaman who had taken a spot behind a desk. "Do you want the bad news or the good?" "Seriously?" Nour growls, and the shaman simply shrugs. [[“The good.”->N1.11.1Good][$goodfirst = true; $positive +=5]] [[“The bad.”->N1.11.1Bad][$positive -=5]]
<<if $statShow>>\ <span class="stats">''Hopeful ++''</span> <</if>>\ <<if $notouchy>>You give Nour a look before replying<<else>>You pat Nour's arm<</if>>, "the good." "The good news is that I didn't see whatever you saw, so your privacy is still your own. But I did figure out what the problem is." "And?" Nour further inquires, "then what's the bad." "I asked which one you want, and I gave it. The other is going to cost you extra." "The good news was hardly news! It was simply you speaking aloud." "You asked for the good news, and I gave it. Do you want the bad or not?" Before you can remark, Nour throws two more ruho down unto the desk, "tell us." <a data-passage="1.11.2N"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
<<if $statShow>>\ <span class="stats">''Bleak ++''</span> <</if>>\ <<if $notouchy>>You give Nour a look before replying<<else>>You pat Nour's arm<</if>>, "the bad." "The bad news is that your health is rapidly deteriorating. If I had to guess, you're not going to survive to see Celesow." "What's the sickness?" Nour shouts unexpectedly, their entire body shaking. "That's the thing. There isn't one. This is natural, something in your blood from what I could gather." Nour is speechless, "is … is there something we can do?" "Some simple remedies may slow it down, but like I said. This is natural. Only the gods can cure that." "And the good news?" you ask, your voice oddly calm. "I asked which one you want, and I gave it. The other is going to cost you extra." Before you can remark, Nour throws two more ruho down unto the desk, "tell us." <a data-passage="1.11.2N"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
<<if $goodfirst>>\ The shaman grins, "well. The bad news is that your health is rapidly deteriorating. If I had to guess, you're not going to survive to see Celesow." "What's the sickness?" Nour shouts, their entire body shaking. "That's the thing. There isn't one. This is natural, something in your blood from what I could gather." Nour is speechless, "is … is there something we can do?" "Some simple remedies may slow it down, but like I said. This is natural. Only the gods can cure that." "No!" they shout, pounding the desk, and no one appears the least bit surprised, "there has to be something." "You asked and paid. And I gave. I wouldn't lie." Nour still refuses to accept this, and Spiros is forced to intercept them, dragging them towards the door while Nour tells him to release them. You watch before approaching the door, finding yourself shaking as you get closer. <<else>>\ The shaman grins, "the good news is that I didn't see whatever you saw, so your privacy is still your own." The room is silent until Nour brandishes a blade. "I will cut you down, you fiend." Spiros intercepts them, dragging them towards the door while Nour continues to shout obscenities. You watch before approaching the door, finding yourself shaking as you get closer. <</if>>\ "A month to live?" you question, <<if $anger gt $sad and $anger gt $numb>>your nails digging into your palm as you clench your fist.<<elseif $sad gt $anger and $sad gt $numb>>your heart beating irregularly as you attempt to keep your emotions under control.<<else>>though you don't turn to face the man.<</if>> "You have my condolences. Truly." You leave the building. Condolences will get you nowhere. Freedom, hope, all of those things were lies. You were still in that tower, forever trapped and broken as that child was. <a data-passage="1.12N"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
The slight wintry air is the first thing to greet you. Though you presume that Smoten was soon approaching. You vaguely remember the numerous events that your people would celebrate. Smoten was the month of the phoenix, the heat against your wings and the sun looking down at you with pride. It was fitting that your last Smoten would be met by snow and cold—an eternal winter. Your gaze shifts over to your two companions, Spiros making wild gestures with his hands to Nour, who scantily pays attention to him. When they see you approach, they abandon his side and make their way to you. Before Nour intercepts you, you catch the dark look that Spiros directs exclusively for you, shaking his head before marching off. "We will figure this out. Trust me, okay. This isn't the end. We'll get a second opinion. Visit a healer … something!" [[“What's wrong with Spiros?”]] [[“How can you be so sure?”->N1.12HowCanYou]] [[“A month.”->N1.12AMonth]]
"What's wrong with Spiros?" For a moment, Nour appears confused. Turning to look over their shoulder before focusing back on you. "Nothing. Don't worry about him. Just focus on yourself." "But I don't want to," you tell them honestly. You've focused on yourself and the pain that leaks out of you like lava from an active volcano. Since you were ten, you've done nothing but focus on yourself and after all this time, where has it gotten you? You were still broken. Still defeated. And in the end, you were going to die. <<include "1.12.1N">>
"How can you be so sure? He had no reason to lie." "Some people are just vile. You know that.<<if $dungeon>> The fact that I found you in a dungeon is proof of that.<</if>>" "But everyone has a reason, right?" "No," Nour growls, shaking their head, "that's not always the case. Some people are malicious because they can be. And reason or not, it gives no one the right." <<if $positive >=50>>\ You nod your head, knowing that was the case but your insides reject the idea. Why would someone be so vile just because they could? With no reason and no motive whatsoever? Perhaps you wished for their to be a reason simply to explain it, for without then you were at a loss. You were simply the unfortunate target and nothing more. <<else>>\ "Then what's to say that the next person isn't the same? Or the one after that?" Nour is unable to answer, staring into your eyes but you glance away. There was to much running around your thoughts, too many demons creeping in, ready to ease you back down on stone bedding. <</if>> <<include "1.12.1N">>
"A month," you repeat, "imagine all the things I will never be able to experience again." Try as you might. You can't think of anything. Long ago you realized that you will never feel true warmth. You couldn't be burned but that didn't mean you could feel warmth and somehow, that was worse. "No. Not a month. Listen to me, $name, we will find help." You move away from their touch. Still reeling at not only the part where you would not see the next month but also the part where you fail to imagine what you would miss. The smells and scents. But of what? For fifteen years you have lived a mundane life devoid of so much. Your memories, something that should be sacred, have been altered and ripped from you. How much could you take? How much more would you be forced to carry? <<include "1.12.1N">>
"Look," Nour continues, "before you didn't have anyone to help you. Only people who wished to see you fail. Magic is strong. We will find a way to undo this." You say nothing, about to follow Spiros who had walked a few steps away before turning to wait for the two of you. But Nour stops you, <<if $notouchy>>stepping in your way to bring you to a stop<<else>>grabbing your arm and turning you back to them.<</if>> "I need to know that you believe me, $name." [[“I do.”->N1.12.1Do][$nour -=5; $leery -=3; $trust +=3; $sad +=1; $positive +=3]] [[“I don't.”->N1.12.1Dont][$nour +=5; $leery +=3; $trust -=3; $anger +=1; $positive -=3]] [[“I can't.”->N1.12.1Cant][$nour +=3; $numb +=1]]
<<if $statShow>>\ <span class="stats">''Naive ++ Hopeful ++ Trust ++''</span> <</if>>\ You nod, "I do." And though you had no reason not to, you truly believed that Nour was there to help you, that they wouldn't rest until they found a way to save your life. And that alone manages to lift your spirits even a touch. <<if $notouchy>>Nour gives you a reassuring smile<<else>>Nour releases you and gives you a reassuring smile<</if>>, allowing both of you to follow behind Spiros. <<include "1.13N">>
<<if $statShow>>\ <span class="stats">''Leery ++ Bleak ++ Doubt ++''</span> <</if>>\ You sigh, "I don't." Part of you wanted to. Wanted to believe that this person's words were honest and that you could rely on them. But there was that part that refused to. After so many promises to yourself and from others, so many fake smiles and sideways glances. Eyes glimmering when they weren't supposed to be. Or a smirk upon lips that should be neutral. You wouldn't allow yourself to fall into that pit again, for only you knew how much effort it took to get out. <<if $notouchy>>Nour moves out of your way<<else>>Nour releases you<</if>>, their mouth set in a grim line. "It's fine. Doesn't change anything." <<include "1.13N">>
So badly did you wish to offer them a sanguine smile that lights up your eyes as theirs did. To pull them close and confirm that with your life at stake, you would trust them with everything you had to give. But the sad truth was, you couldn't. You couldn't lie and say that you held enough trust in your heart to accommodate them. You hardly had enough for yourself. This world, this life that you have been thrust into, did not inspire hope or trust, even with those who seemed to mean well. Simply put, your heart could not take it. You shake your head dolefully, "I ... I can't." The glimmer of pride and ambition dies out in their eyes, and with a dejected smile, they nod and walk away. <<include "1.13N">>
The village that was once so alive now felt lifeless. And yet, people still loiter, and music continues to play though you find that it drones on. The intoxicating smells of food are less enticing and more fetid. You see Nour peer over at you numerous times, racking their brain for something to say before withdrawing. It was odd to see the light touch and then leave their eyes so habitually, especially when their entire persona radiates said light. You struggle to remember them and not just the idea of them. Even in your flashback, you recall them being a beacon, the light that typically guided you out of the dark. How you could have used that light all these years. <a data-passage="1.13.1N"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
"Sir." You glance up and spot everyone else, appearing relaxed around one another, if not all friends, then they at least trusted each other profusely. "Everything okay?" Nour inquires, and Xeno nods. "They managed to secure three rooms. How would you like to split up?" Nour glances over at you, "we'll give one room to $name. Spiros, Xeno, and I will take one. Twins and Mikitas, you three in the other. Sound good?" [[“I can share a room as well.”][$team +=5]] [[Say nothing.->N1.13SayNothing][$team -=5]]
"It's okay," I add, "I have no problem sharing a room as well." Nour raises a brow and though it is obvious that they wish to disagree, they seem to hold their tongue. "It's fine, Your Highness," Xeno replies, nodding with a good natured smile, "unlike you, we have all grown used to the company. We're all fine with the accomodations, please, enjoy your room." You don't respond but you let them go, each of them seeming to be in happy spirits. The only ones whose moods seem sour are yours and Nour's. Silently, you walk to the designated room, and Nour opens the door for you, glancing over their shoulder to ask, "will you be okay alone?" [[“I'm always alone.”->N1.13AlwaysAlone][$positive -=5]] [[“I will be, no need to worry.”->N1.13NoNeedtoWorry][$positive +=5]]
You prepare for the looks you were surely going to receive for being the only one with a room to themselves but gain no such attention. They all nod and, still in happy spirits, enter the inn. The only ones whose moods seem sour are yours and Nour's. Silently, you walk to the designated room, and Nour opens the door for you, glancing over their shoulder to ask, "will you be okay alone?" [[“I'm always alone.”->N1.13AlwaysAlone][$positive -=5]] [[“I will be, no need to worry.”->N1.13NoNeedtoWorry][$positive +=5]]
<<if $statShow>>\ <span class="stats">''Bleak ++''</span> <</if>>\ "I'm always alone," you tell them, walking into the room, "I'm used to it." The first thought regarding the room is that the room in the tower was far grander. It felt like a shallow and shameful thought, and so you shake it from your mind. <<include "1.13.2N">>
<<if $statShow>>\ <span class="stats">''Hopeful ++''</span> <</if>>\ "I will be," you reassure them, "there's no need to worry." The first thought regarding the room is that the room in the tower was far grander. It felt like a shallow and shameful thought, and so you shake it from your mind. <<include "1.13.2N">>
"I'll be … uh," they glance into the hall, "a few doors down. Just shout if you need me." You nod, and Nour, after a moment of continued lingering, turns and closes the door behind them. Since being freed of your tower prison, you find yourself alone for the first time. Your thoughts are silent, and your body tired, similar to how you felt yesternight. Then, it was the adrenaline. All of it finally settling and leaving you far too tired to function correctly. Now, it was less due to your energy and more due to the amount of whirring your brain had gone through. You couldn't even think of all the things you have learned since waking. So, you don't. You remove Nour's chlamys. [[Keep it close.->N1.13KeepClose]] [[Set it down.->N1.13SetDown]]
You run your hands along it, enjoying the soft yet sturdy texture of the chlamys. Though no longer right against your nose, the scent is still with you, and part of you can't bear to part with it. Not when it was grounding you in such an odd way. <<if $trust >=50>>You were still unsure about your connection with Nour, but you knew for sure that you trusted them. And because of that, you were glad to still have a piece of them so close.<<else>>You still don't know how you feel about Nour and their effect on you puzzles you, but for now, you wouldn't let that boggle your mind.<</if>> You bring the piece of fabric close as you lay down, the darkness encroaching, but you felt as if a bit of light was always within your grasp. <<include "1.14N">>
You set it on the end table. Closing your eyes and welcoming the darkness. But the darkness does not greet you with the same sincerity. <<include "1.14N">>
It's cold. The wind is unrelenting as it pounds into your anemic figure. You are once again a child, shivering and too weak to do anything more than breathe in the filth of the cell and swallow each agonizing spasm that racks your body. All through the night, you twist and turn, freeing yourself from one mental prison only to fall into another. It was an eternal cycle of torture, and with each loop, the pain becomes more familiar. But your growing cognition is not the only thing to rear itself. The pain becomes authentic, burning your lungs and rending you in two. It was going to consume you, and like every other time, you were incapable of stopping it. You let out a grieving howl just as you awake, and the pain in your chest subsides. As if your outcry had caused it to flee in fright. The validity of the shaman's words was amply clear. This was not some normal sickness, a malady that could be treated or even explained. This was rooted in your veins, coursing through your bloodstream and spreading to all of you. This pain was you, and separating it would destroy you. When these toxins left you, that would be it. There was no getting better. You choke up, your mind backing itself into a corner. This all felt too much. Why? Why was life in the tower so much simpler? Mundane and tedious, but you knew what to expect and - <a data-passage="1.14.1N"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
"$name?" you hear a drowsy voice question. "Nour? Where are you?" "I … uh," you hear a deep sigh follow the short silence, "I didn't like the idea of leaving you alone, so I decided to stay out here … in case you needed me. Or not me, something … Are you okay? I heard you shout." "Nour, you should be in bed." <<if $nour <40>>\ "Don't worry about me. I've gone through more sleepless nights than you can count. Now, are you okay?" <<elseif $nour >70>>\ "Trust me. I'm where I want to be. Now answer the question, are you okay?" <<else>>\ "It's fine. During training, sometimes I was forced to stay up for days on end. But are you okay?" <</if>>\ "I will be." "Just know I'm here. Get some sleep if you can." [[Take that advice. It was wise.]] [[Stay up. No point in doing something you couldn't.]]
"Alright," you whisper. You lie back down and enact a ploy that you had perfected since your time in the tower. It was an odd way to dream, or more so not to dream, and it let you sleep. You drift right on the edge of consciousness. Enough to actually sleep, but the slightest thing would allow you to wake. And sure enough. It works. <a data-passage="Chapter Two: Disturbance"><img src="images/nour_ch2.png" alt="Chapter Two: Disturbance" style="float:center"/></a>
"No, I don't think I want to just yet." You are met by silence. "Well, then what?" You move closer to the door, placing your back against it as you breathe in deeply. "Can you tell me a story? Not one about us or anything to do with the past. Just a story?" More silence. "I have one. Do you know what an eclipse is?" <<if $stars >=10>>\ "Yes. It's when the sun blocks the moon or the moon blocks the sun, right?" "Yea. <<else>>\ "No." "Well. It's rare, but it's when the moon and sun are both in the sky simultaneously, and they block the other out. Sometimes the sun is in front of the moon or the moon in front of the sun." <</if>>\ "The story is about how it came to be. You see, Sun and Moon loved each other. There was nothing Sun wished for more after a long day of shining his light than seeing his twin's smiling face. They not only lit the world for those of Jiwenia but each other as well. As time went on, they saw less and less of one another. After working, they needed their rest, and it kept the siblings from ever speaking, for as soon as one went up, the other retired. It drove a dark and grievous wedge between them, neither daring to bring it up due to pride or sorrow. Yet both wished to fix it." Nour pauses as if collecting their thoughts, "but, one day, Sun had an idea. He didn't shine as bright that day, ignoring the questioning murmurs of those below. As Moon flew into the sky, ready to start her shift. He grabbed her and pulled her into a dance. Taken by surprise, Moon let Sun lead, completely — at a loss over her brother's actions. By the time they — allowing him to rest …" You hear less and less until you hear none. Your mind continues the story, though, picturing Sun and Moon twirling each other around in a darkened sky that threatens to be swallowed by stars. That night, you dance with Sun and Moon, all of you guided by the voice of Nour. <a data-passage="Chapter Two: Disturbance"><img src="images/nour_ch2.png" alt="Chapter Two: Disturbance" style="float:center"/></a>
<<nobr>> <<set $xenocomealong = false; $suntalk_2 to 0; $table = false>> <<unset $goodfirst>> <<playlist "ambient" loop play>> <<endnobr>> //The world around you is blurry, whirring at speeds too quick for you to fathom or discern. Only one thing throughout it all is clear, and that is the constant dark color that persists. Even when other objects and colors blur past, that one thing is always there. You use that to ground yourself into the moment, suffering from a throbbing in your head soon after. When you open your eyes, you find a woman looking down at you with a curious gleam in her eye. "Move your fingers for me, $name," she orders, and though you wish to question her presence, you do as she says. They feel stiff, but otherwise, the action is painless. "Open your mouth." Again, you do as she asks. Her skin is a pale mauve tone, the tone disrupted by harsh blemishes and aged scars. A rough life, your brain deduces, securing said thought when her calloused hands move across your skin. She felt so cold as if life has long since fled from her bones and found a different vessel to occupy. You seek out her eyes, and within her ecru eyes lies a contorted glee and enthusiasm you have never seen before. Her eyes were soft, but the emotion opposes it, twisting and tainting it into something much more alarming. "Great, so no odd ramifications. Tell me, my dear, who am I?" It takes you a minute to answer her. Your brain has so many memories to piece together and place, but it feels like that of an abyss — vast yet empty. You compare it to that of a library, over-brimming with books and knowledge for a disquisitive mind to come and explore. But at the end of the day, that same mind walks away, absorbing no information and with no recollection of where the time has gone. Examining her face, you work your way through the people you did know and the names that reach for you. And finally, you find hers. "Tyrae?"// <a data-passage="2.01N"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
//"Excellent." Your answer brings a different sort of awareness to you. Abruptly, the world makes more sense, and you're far more aware of your surroundings. You were lying on a harsh slab, your wrists and ankles bound. This was not your room. You actually can't remember recognizing the place you were in at all. Bottles of elixirs and deserted papers lay strewn on countertops. Wisps and other creatures that seem far too ethereal exist in larger containers, flitting around in hopes of finding an exit. On one shelf, you notice rocks and other minerals, soil, and flowers. "What's going on? Why am I here?" "You can ask me questions soon. I just need to ask one more thing." She leans in, that gleam once again in her eyes. "Last week, you did something that garnered a lot of attention. What was it?" You think back, your brain working slowly to retrace your actions. The previous days were none too interesting, and past that, you remember doing your regular schedule. You had gotten in trouble with guards, you remember that much, but they had let you off with a warning, a generous response on their part. You go back further, your brain beginning to defect. No longer do solid and comprehensive thoughts, and images come to you. These are blurred, losing color and meaning. You barely make out your shifting body as you race out a door and into a snowy landscape. The following memories blur until you once again can make out something, flying, or at least the attempt. But wings burn, and you land inelegantly in the snow, your past form weeping. You repeat this to Tyrae, and the gleam shifts to one of annoyance, and the otherwise sweet smile vanishes.// <a data-passage="2.01.1N"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
//She turns her back to you, "so it has only dimmed the memory. Perhaps a more potent dose will do … no," she paces, "that will not completely erase, just subdue it deeper into the consciousness." She continues to murmur to herself. This time, her words are said far too low to hear. She opens a notebook and begins to flip through it. "Baby steps, I suppose. No great thing was discovered and perfected in a day." She turns to you, the air whistling with magic as she grabs a vial and approaches. "So, we start again. But for now, I need you dormant." She forces your mouth open, and the contents of the vial rush past your tongue and down your throat, but it doesn't continue on. It stops and expands, coating the sides of your throat. It feels as if it's crawling northward back up and towards your mouth, but the feeling continues past that, to your head - Your awareness catches up with you, and everything freezes.// [[Stop this.->N2.01Stop][$memory -=5; $mc +=1]] [[Continue the memory.->N2.01Continue][$memory +=5; $mc +=1]]
<<if $statShow>>\ <span class="stats">''Present ++''</span> <</if>>\ You didn't want to see the rest or experience it. Why would you? You thrash against not just that which binds you but the memory that grips your shoulders. You scream and command to be released. <<include "2.02N">>
<<if $statShow>>\ <span class="stats">''Past ++''</span> <</if>>\ Moving your awareness to the side, you press for the memory to continue on. You need to understand what was done, and if that meant reliving this torture, then so be it. //The concoction spreads through your head, and you scream. It felt like a hundred tiny hands were clawing and nipping at your flesh, trying their hardest to break the skin and free themselves from their prison. A loud buzzing starts, and you feel as if someone had just placed a burning iron rod against your temple. The pain becomes so unbearable that you don't even recognize it. It prances back and forth between numb and oppressive. One minute it wishes for you to feel every inch of the torment, and another, it chooses to save you from the agony and replaces it with a form of paralysis. Your body can no longer take it, and it falls into darkness.// <<include "2.02N">>
"$name!" Nour shouts, and you glance up to see both them and Xeno now standing in your room. You glance around and find that you have landed on the floor, your body sweating and your breath escaping you in quick heaves. Though the room was chilly, you feel as if you had just visited the sun and basked in its light for an entire day. They take a step closer, but Xeno grabs their arm, shaking his head and causing Nour to relent. "Are you okay?" You choose to nod, bidding the images of your latest remembered memory to leave you. Exactly how many memories did Tyrae toy with and attempt to erase? Was this why you could place them? Because she never truly learned how to erase them, only how to bury them? The question on your mind was, what were they buried under? False memories, or did you simply have to travel through a desolate void to reach them. "There is an unoccupied washroom ready for you," Xeno tells you, his grip on Nour's arm still there as he steers both of them towards the door, "fresh clothes for you are there as well. Once done, you should join us for breakfast." With that, he closes the door, and you find yourself alone once again. <a data-passage="2.02.1N"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
Sighing, you pick yourself up off the ground, and head to the washroom Xeno told you of, relieved to enter and see steam rising off the water in a full tub. <<if $nosa>>\ You strip down, catching sight of your reflection in the lone mirror that occupies the room. Your eyes go past your features, stopping on one, in particular, this one you weren't born with, but it feels like it has been with you all your life. A girthy, serrated scar whose beginning starts on the back of the shoulder before cresting over and ending near your collar bone. A constant reminder of the day where everything in your life turned to ashes. [[You wished Tyrae had taken that memory.]] [[It wasn't a happy one but it was yours.]] <<else>>\ You strip down … [[Ignoring your reflection.]] [[Catching sight of your reflection.]] <</if>>\
You ignore your reflection, your emotions whirring as bits of disgust and helplessness, anger and confusion ease themselves onto your back. Far too many times did you look at your skin and feel like it wasn't yours any longer. That no matter how much you cleaned the filth that has settled onto it, it would never be clean. When looking into the mirror, you were someone else—a meandering soul with no true home to ground itself and whose essence has been destroyed long ago. [[You wished Tyrae had taken that memory.]] [[It wasn't a happy one but it was yours.]]
You strip down, catching sight of your reflection in the lone mirror that occupies the room. Your eyes linger on features like your tired $eyes eyes, bags forming underneath them, threatening to grow deeper with time. <<if $type is "bald">>You then move to a few other details.<<elseif $type is "braids" or $type is "dreads">>You then gaze at your $type, a few hairs sticking up here and there but otherwise they were still in good condition. You then move to a few other details.<<elseif $type is "kinky" or $type is "curly">>You then gaze at your $type hair, sighing at the tangled mess that it was slowly becoming. You decide right then that the best thing to do was to braid it up until you can give it the attention it requires. You then move to a few other details.<<else>>You then gaze at your $type hair. Making a note to ask Nour or one of the others for a brush or comb to straighten it out later. You then move to a few other details.<</if>> You had the occasional bruise gained from the wandering and ruthless hands of the guards. You no longer knew what bruise or scar was for what action. Was it simply due to you being physically punished or something much more scarring? You recall instances, but you can't help but wonder if some of those actions have been erased from your mind. If Tyrae had plucked those memories away as well. <<if $scar is "shoulder">>Your attention then travels to one marking that you weren't born with but feels like it has been with you all your life. A girthy, serrated scar whose beginning starts on the back of the shoulder before cresting over and ending near your collar bone. A constant reminder of the day where everything in your life turned to ashes. You remember little of the time but you do recall it being the doctor's fault. It was fuzzy. You remember hands along your shoulder and then feeling it open like the maw of a beast. That was all. And now you had something that would never leave you.<<elseif $scar is "back">>Your attention then travels to the general area where one marking that you weren't born with but feels like it has been with you all your life resides. You turn around and instantly spot the girthy, serrated scar that rides up your spine. A constant reminder of the day where everything in your life turned to ashes. You hadn't gained it from the fall. No, in fact, your wings burning left this mark against your skin. Indeed, a constant reminder of that day.<<else>>Your attention then travels to one marking that you weren't born with but feels like it has been with you all your life. A girthy, long scar that resides across your chest. A constant reminder of the day where everything in your life turned to ashes. It was the result of your landing, a rock digging and scraping across your chest and leaving a permanent reminder. You believe yourself lucky, considering that the scar ventures fairly close to your heart.<</if>> [[You wished Tyrae had taken that memory.][$memory -=5]] [[It wasn't a happy one but it was yours.][$memory +=5]]
<<if $statShow>>\ <span class="stats">''Present ++''</span> <</if>>\ Out of all the memories that she had toyed with, why hadn't she taken that one from you? Wouldn't that be the prize? It causes you to question her motives even more, as well as feel a sting in your gut at ever wishing for such a thing — but your resolve does not shift. Disregarding the ethics or the trauma, you wouldn't be against it … <<include "2.02.2N">>
<<if $statShow>>\ <span class="stats">''Past ++''</span> <</if>>\ Despite the horror of the memory, it was your memory; no amount of negative or positive emotion would change that. That memory affected and changed you, and for that idea alone, you wouldn't wish to part with it. <<include "2.02.2N">>
Shaking the thought from your mind and wishing not to think of it any longer, you enter the bath and relax. You scrub the tower life from your skin and consider how reasonable that belief was. Would this indeed be the first step into a brighter future? As soon as the thought comes to you, the events of yesterday seek to remind you of what will soon befall you. You were sick and dying. Every step that you took was not towards a bright future but towards the end of your life. The brightness begins to dim, and you finish up. They had supplied you with a typical dull white cotton shirt with eyelets, dark brown trousers that surprisingly fit you, and a pair of villager boots. Once finished, you head to the inn's dining area. Upon entry, you realize that the inn was treated not only as a weary place for those traveling but also as a community area for those seeking a hearty breakfast before their morning was to start. A cluster of men and women sit at the tables, boorishly laughing with one another as they shovel a variety of food into their mouths. Spotting Nour's group was easy; their bright golden chlamys' could not possibly be hidden, reminding you that Nour's was still resting on the end table in your room. You near their table, finally able to block out the other conversations and listen to theirs. <a data-passage="2.03N"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
Mikitas throws her head back as she laughs, "and then he just fell to his knees and begged for forgiveness. As if we were going to behead him for simply being an arrogant cub." The entire table laughs in response. Nour sighs wistfully, "how could I have missed this?" "You were too busy doing heir things," Thana giggles as she throws back her drink, causing you to grow curious about what they served, "whatever the hell that is." [[Sit down at their table.][$team +=10; $table = true]] [[Find a table for yourself.][$team -=10]]
Though you're unsure whether they will welcome you to the table or not, you decide that the worse thing to do was not to ask. You approach and nod a greeting to all of those seated, "may I join you?" Before the words are even entirely out your mouth, Nour shuffles over, giving you enough space and then some. They are far closer to Xeno, but they don't seem to mind, and though you didn't ask for space, you are grateful for it. "Those clothes are a much better sight," Thana adds, motioning to what you now don, "but you know what you'll really look good in? Griffin colors." "There's not a soul around who wouldn't look better in our colors," Mikitas shouts, having to be hushed by Idreialis. He chuckles as Mikitas waves him off, "I can think of a few who would not. But I'm also glad to see that the clothes fit. We were unsure if they would. As well as if you would even wish for a change in clothes." "Of course, ?she would," Thana snorts, "who would want to walk around in those rags? Not to mention that they were given to ?her by that dreadful place. If I were you, I'd burn them as soon as possible." "That's because you like to burn things, regardless of what it is," her twin mumbles, and the two soon engage in an argument that sounds like it was more for the sake of one-upping the other. You shift uncomfortably, understanding that this was but a playful fight, but you don't know how to react. The others ignore them, even Xeno, who has proven to be the mediator of the group, or at least the one who keeps them focused. "You learn to ignore them," Nour whispers to you, "either that or you instigate their fighting." They snicker at the latter, and you have a feeling that Nour has done such a thing many times. "But let us focus on you. You must be hungry. Do you still eat meat?" [[“Not really. Mainly fruits and vegetables.”][$vegan = true]] [[“Yes, but fish.”][$pesca = true]] [[“I do.”->N2.03IDo]]
Not wishing to interrupt their conversation and certainly not in the mood for company, you search for a table that no one occupies. Spotting one in the far corner, you travel to it, waiting patiently for one of the servitors to make their way to you. "Didn't wish for company?" You glance up and see Nour looking down at you. They didn't look surprised or hurt by your choice. Instead, they seem curious, wishing to unlock secrets you yourself grieved to learn. "I have a lot on my mind," you tell them. "You really don't trust us, do you?" "I see no reason to, not yet anyway." They sit down in one of the spare seats and lean forward, desperation dotting their eyes, "you can. I would never do anything to hurt you. Despite whether you come to trust me or not, I need you to know that." [[“I believe you.”->N2.03Believe][$trust +=3; $nour -=5]] [[“We'll see.”->N2.03See]] [[“What's good to eat here?”][$trust -=3; $nour +=5]]
<<if $statShow>>\ <span class="stats">''Trust ++''</span> <</if>>\ You offer Nour a warm smile, "I believe you. I simply need time to come to grips with everything. I feel as if the only moment I've had to breathe was yesterday when venturing the town, and that felt fleeting." "No need to explain," they interrupt, holding up their hand while offering you a smile that matches your own, "I don't understand, but I do. If that makes sense." You nod, and both of your attention shifts to your growling stomach. "We can easily fix that problem at least," they chuckle, "do you know what you want? You still eat meat, right?" [[“Not really. Mainly fruits and vegetables.”][$vegan = true]] [[“Yes, but fish.”][$pesca = true]] [[“I do.”->N2.03IDo]]
"We'll see. I have learned that actions speak volumes. More than words ever could." Tyrae flashes through your mind, followed by the guards and even a blurred image of your parents. You wonder if that was even their face, it could be a manipulated memory or just what you hope they look like. It had been quite some time since you've seen them. Nour leans in, wishing to touch you but stops and seems to send you an apologetic gaze, "you must be hungry. Do you know what you want to eat?" "What do they have?" You spot the menu hanging up on the far wall just as you ask and decide to examine it. "It depends on what you like to eat. You still eat meat, right?" [[“Not really. Mainly fruits and vegetables.”][$vegan = true]] [[“Yes, but fish.”][$pesca = true]] [[“I do.”->N2.03IDo]]
<<if $statShow>>\ <span class="stats">''Doubt ++''</span> <</if>>\ Clearing your throat and not wishing to give Nour an answer, you nod at the menu that rests on the far wall. "What did you all order to eat?" For a few seconds more, they continue to stare at you, attempting to figure out what they had to do to get you to believe them. Soon, they sigh and shake their head, "it depends on what you like to eat. You still eat meat, right?" [[“Not really. Mainly fruits and vegetables.”][$vegan = true]] [[“Yes, but fish.”][$pesca = true]] [[“I do.”->N2.03IDo]]
"No, it's not that I can't eat it, but I try to avoid it as much as possible. I mainly eat fruit and vegetables now." They nod, getting the attention and motioning over one of the servers. "A fruit bowl, please." They perform a quick bow and speedily walk off. "I shouldn't be surprised," Nour hums with amusement, "as kids, you never truly liked meat either. You always argued with the chefs, only eating it when your father begged you and your mother properly persuaded you with how much a growing phoenix needed it." <<include "2.03.1N">>
"Kind of. I eat meat but only fish now." They nod, getting the attention and motioning over one of the servers. "Do you happen to serve fish pie?" The server nods and performs a quick bow before speedily walking off. "I shouldn't be surprised," Nour hums with amusement, "as kids, you always went for the seafood dishes. Lucky for you and not so much for me, you always had a second helping since I despised them." <<include "2.03.1N">>
You provide a simple reply, "I do." They nod, getting the attention and motioning over one of the servers. "Your breakfast special, please." They perform a quick bow and speedily walk off. "It's small," Nour whispers, a grin tugging at the corner of their mouth, "but I am almost relieved that you still do. There's so much about you I feel like I don't know anymore. It's nice to know that some things have stayed the same. No matter how trivial." <<include "2.03.1N">>
They frown, "so, after yesterday, I didn't get a chance to ask, and I wasn't sure if it was the right time. But, do you remember?" You shake your head and glance away, not wishing to see what kind of emotion deluge their eyes, "no. It was a flashback, but I was alone. I know you're from my past, and I know that I should know you and that we were close. But that's about it." "This is good, though. It means that maybe there's hope, right?" <<if $positive >=50>>You offer them a half-hearted smile<<else>>You don't answer<</if>><<if $table>>, choosing to tune back into the conversation of the table.<<else>>.<</if>> <a data-passage="2.03.2N"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
<<if $table>>\ They speak about what you can only presume is their home, painting pictures of sprawling prairie lands and towering rock formations that spring from the ground. They talk of numerous cities sitting snuggly within those very same formations, carved from clay and rock, and a testament to the hardiness of the people who call it home. Their fondness is evident, and you wonder if your own homeland is how you had left it. You remember dense forests where leaves were always brilliant red, orange, and brown regardless of the season. Waterfalls were not an odd scene to come by, and neither were volcanoes, some the size of a hill, while others overlooked the entire valley. In a way, you found yourself homesick for a place you no longer felt was your own, and envious at those occupying the table. They each remember so clearly their beloved home, and it was for them, just that, a home. You had once believed that home was merely your own soul. But then it was tampered with and corrupted and a stranger, and you no longer felt the same. <<else>>\ You notice Nour's team frequently glancing over at you, whispering to one another before sparing another glance. It was unlikely that you were gaining any approval with them, even more so because you had caused Nour to come over. "You don't need to stay. I'll be okay." "It's fine," they quickly say. "Nour. I … want to be alone." You're not sure about the truth of those words. Part of you relishing the affable companionship that Nour constantly brings with them, but the other part of you would rather be left alone if only to think things through and not have to worry about whether you were accommodating. Releasing a deep sigh, they stand and head back to their table, their team immediately leaning in, probably wishing to know what had been said and why they were back. Perhaps they saw you as the bad guy. The ungrateful phoenix who was rescued by their childhood friend, and yet seems to resent it all. It wouldn't be the first time. <</if>>\ Thankfully, your food is delivered soon after, and you eat quietly, stuck in your own thoughts for the time being. It is only when Nour <<if $notouchy>>clears their throat<<else>>nudges you<</if>> that you realize where you were and that your plate was no longer in front of you. A server must have come by to grab it. <<if $table>>You also notice that the others were no longer near, and there was no sign of them in the dining hall.<</if>> <a data-passage="2.03.3N"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
"Today, we'll be visiting a temple. Hopefully, to get more answers about your condition and what can be done." "But the shaman -," you begin, and Nour quickly silences you with an irritated glance. "I don't care what that shaman said," they visibly deflate, "what's wrong with getting a second opinion? The shaman used spirits, so maybe we can do the same." [[“You're challenging fate.”]] [[“What do I have to lose?”][$positive +=5]] [[“I can't handle more disappointment?”][$positive -=5]]
<<if $notouchy or $trust <50>>"You're<<else>>You rest your hand on their shoulder, "you're<</if>> beginning to challenge fate, and one thing I have learned is that the elytzi, especially Fate, doesn't like to be questioned." "So I should recognize this as how it must be? With no attempt to challenge or shift it? No. And you shouldn't either. Why am I fighting this more than you?" <<if $spirit >=50>>"Do not word that as if I have never fought to change my future. I've fought against currents for half of my life, and they have led me here. A body isn't the only thing that grows weary after constant fighting."<<else>>"I'm tired Nour," you admit, "and I've been tired for a long time. I've stopped fighting. Sorry, if that's not what you wish to hear."<</if>> <<if $nosa or $notouchy is false>>\ Nour grabs and squeezes your hands, "this is different. You're no longer fighting alone." <<else>>\ Nour grabs and squeezes your hands, and you quickly pull back. This time they do an excellent job of ignoring the action, continuing to say, "this is different. You're no longer fighting alone." <</if>>\ <<if $positive >=50>>\ With a sigh, you nod and manage a hopeful smile, "I have my reservations, but I want to believe that you're right. And like you said, there's no reason not to try." Joy lights up Nour's feature at your words, and you find yourself thinking that you wouldn't mind seeing this kind of brightness more often. "One of us will come and get you when we're ready to go. Don't forget to grab my cloak to mask your face." "Will we be back?" you ask, and they nod as they leave you, a simple yet noticeable skip in their step. <<else>>\ <<if $nosa or $notouchy is false>>You gracefully remove your hands from theirs, placing them at your side, "it still doesn't matter.<<else>>"It still doesn't matter.<</if>> If you ever wish to walk away, you can. The only thing you will suffer from is self-inflicted negativity and doubt. I, on the other hand, will always suffer directly. Fighting or not." No matter how confident and steadfast Nour was, your words held a truth that not even their staunch personality could rightly argue. They take a step back and nod, "we'll leave in a few minutes. Don't forget to grab my cloak to mask your face." And then they promptly walk away, leaving you alone. <</if>>\ <a data-passage="2.04N"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
<<if $statShow>>\ <span class="stats">''Hopeful ++''</span> <</if>>\ With a nod and a shrug to accompany it, you say, "why not? I don't think we have anything to lose from going." Joy lights up Nour's feature at your words, and you find yourself thinking that you wouldn't mind seeing this kind of brightness more often, "thank you." It was almost as if you had given them permission to go and do something they enjoyed, and not that you had merely agreed to go and learn more about your predicament. A predicament that only affected you. Or no, that mindset could no longer be accurate. Though they were not going through the same thing as you, that didn't mean they would be unaffected by your passing. In the short time that you have known Nour, you have come to realize that your death would destroy them. You frown but shake the idea from your head. It would be a conversation that you would bring up later, not now. "One of us will come and get you when we're ready to go. Don't forget to grab my cloak to mask your face." "Will we be back?" you ask, and they nod as they leave you, a simple yet noticeable skip in their step. <a data-passage="2.04N"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
<<if $statShow>>\ <span class="stats">''Bleak ++''</span> <</if>>\ You run your hand down your face, looking into the distance as negative thoughts plague your mind. "Nour … I, I can't handle more disappointment. I don't want to be told yet again what I heard yesterday. I can't handle it." Nour grips your shoulders and turns you to face them, staring deep into your eyes. "Then I will speak to them privately. But I don't want to lose this chance. You're right, it could be the same thing we already heard, or it could be something good, something that can help. Shouldn't you want to take that chance?" You shrug your shoulders, not wishing to say no but also not believing that yes was truly what you wanted. That seems to appease Nour enough that they at least drop the line of questioning and take a step back. "We'll leave in a few minutes. Don't forget to grab my cloak to mask your face." And then they promptly walk away, leaving you alone. <a data-passage="2.04N"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
With that, you head back up to the room and prepare yourself for the trip to the temple. You tell yourself to organize your things, but a quick look around the sparse room tells you that you had nothing more than the cloak given to you by Nour. A possession that wasn't even yours at the end of the day. You grab it and attempting to redo what Nour had done, use it to cover your face. You fail, unsure how they had even gotten it to work the first time, and resign yourself to simply asking Nour for help. Wandering outside, you soon find him off to the side, looking to be in a heated discussion with Xeno; both of them brighten when they see you. "I'm glad you're here," Xeno does a slight bow to accompany his greeting, "I ask for your help in telling this stubborn cub that they need to choose an escort to accompany the two of you to the temple." "Stubborn cub," Nour snorts, "now I really feel like I'm twelve years old again. I don't need an escort. I'm an adult who can fight for themselves," they point to you, "plus I have $name. Aren't they escort enough?" "No offense to ?Her_ Highness but ?she has no combat skills or knowledge. So no, ?she is not an appropriate escort." "Good thing I have both then," Nour huffs, using their tail to cause the sword at their hip to shift, "and look, I even have a weapon. Guess which end the pointy tip goes into." Xeno grits his teeth, refusing to pay Nour the attention that they seem to hope for. His eyes are on you. "Your Highness, please." [[“I don't see why they need one.”][$team -=5]] [[“He's right, Nour.”][$xenocomealong = true; $team +=5]] [[“Can't you just follow anyway?”][$xenocomealong = true]]
<<if $choiceShow>><<notify 5s>>Xeno disagrees with you. Your words will affect the future.<</notify>><</if>> You shrug, shaking the chlamys at Nour to get their attention. Realizing what you were silently asking for, they approach and begin to weave it around your head. You look to Xeno, "I don't see why they need one. The temple is on the outskirts of the town, so we won't be far." He rubs his forehead, mumbling something under his breath about stubbornness. "Xeno, I'm not the ten-year-old child you were teaching techniques to. I can handle what comes." "I do not look at you like that child, Nour. You're one of the best fighters I've ever seen, but that's beside the point. You're also royalty, and therefore you need an escort." "One would think you'd be used to it by now," you point out, looking towards Nour, who rolls their eyes and grimaces. "Their sister abdicated the throne only recently, meaning Nour was stuck with me, not a contingency of guards like they are now," Xeno informs you, "but I agree. One would think they'd be used to it by now." "Well, I'm not. Being alone is sometimes a need. Will you respect my wishes?" Xeno nods. <a data-passage="2.04.1N"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
<<if $choiceShow>><<notify 5s>>Xeno is glad you agree. Your words will affect the future.<</notify>><</if>> "He's right, Nour. One of them should at least come with us, even if you know how to fight. Putting your life in that kind of danger isn't wise. I'd feel safer as well." They roll their eyes as Xeno straightens up, smiling at Nour with a look of contentment in his gaze. "You wouldn't feel safe with just me?" Nour inquires, they said such thing in a teasing way, but their skill at hiding their emotion was abhorrent. It was evident that your lack of agreement had hit them personally. "One would think you'd be used to it by now," you point out, looking towards Nour, who rolls their eyes and grimaces. "Their sister abdicated the throne only recently, meaning Nour was stuck with me, not a contingency of guards like they are now," Xeno informs you, "but I agree. One would think they'd be used to it by now." "Well, I'm not. Being alone is sometimes a need. Will you respect my wishes?" Xeno shakes his head, "I am coming. And that is the end of the discussion. Weep and moan as you must." <a data-passage="2.04.1N"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
<<if $choiceShow>><<notify 5s>>Your words will affect the future.<</notify>><</if>> "Does it matter what I say? You could just follow behind us regardless and stay out of sight." Nour throws Xeno a look that dares him to try such a thing, and as a result, Xeno simply sighs. "Yes, I can. But I was trying to be forthright in my actions." "Same as you and the others, I like my privacy." "Be that as it may. I like knowing that my soon-to-be Ruler, not to mention, my friend, is not in any danger that my presence could deter." "One would think you'd be used to it by now," you point out, looking towards Nour, who rolls their eyes and grimaces. "Their sister abdicated the throne only recently, meaning Nour was stuck with me, not a contingency of guards like they are now," Xeno informs you, "but I agree. One would think they'd be used to it by now." "Well, I'm not. Being alone is sometimes a need. Will you respect my wishes?" Xeno doesn't answer, turning to head back inside. <a data-passage="2.04.1N"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
"Also, Xeno," he pauses and glances over at you, "you don't have to use honorifics with me." He blushes and clears his throat, "that's quite alright." He doesn't necessarily state whether he will stop using such titles or not before walking away<<if $xenocomealong>> to prepare for the short walk.<<else>>.<</if>> "There's no point," Nour shares, "in griffin culture, using honorifics is more than just about respect. It's as important as one's own name most times. Not to mention Xeno grew up in a military household. He'd cut his own tongue out before he'd stop." "Do they still use honorifics with you?" "Xeno, at times. The others, not really. But I'm more sure that's because they were with me when I went <<link 'yaffalo'>><<dialog 'Codex Entry'>>The yaffalo has the body and build of both a yak and buffalo, and the attitude of a hot-tempered rhino. Typically, the creature is passive and due to its calm temperament many use the creature as cattle and transportation. It doesn't take much to please a yaffalo, grass and peace is all it really requires. The easiest way to anger it and turn it into a killing machine? Yank its tail. One of the most sensitive areas of the beast, when pulled or yanked, the beast comes alive and levels its two massively curved horns for charging. And if unable to skewer, then a powerful kick works as well.<</dialog>><</link>>yanking. You don't watch something like that and still use honorifics later." "Should I be worried? About whatever //that// is?" "No. It left minimal scarring. I actually think all the scars I did get disappeared." You glance over, and they flash you a broad, toothy grin that shows off their canines, "maybe when we get home, I'll show you. It's almost like an initiation for the soldiers. Childish, highly dangerous, but," they shrug with a proud smile, their posture straightening at the thought that they passed whatever the initiation asked for. <<if $xenocomealong>>\ The conversation comes to an end as Xeno comes back outside, motioning that he was ready to head out. With him now at your side you start your path towards the temple. <<else>>\ "But come on, let's head over to the temple." <</if>>\ <a data-passage="2.05N"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
The majority of the walk is silent and filled with you once again taking in the scenery of the village and its inhabitants. You spot a group of people walking, each wearing similar clothing and sniggering amongst themselves. The understanding that you will never have that is the first thing to start orbiting around your mind. You were born to be a leader but such a task would never be yours, such a power never yours to wield. It was far more likely that you'll die as a stranger, always gazing on from a distance and never amongst the throngs as one of them. These thoughts stay with you until you reach the temple, a decently-sized wooden building whose roofs were busy collecting snow. A few trees rest around the area, some bearing snow and red fruit whose skin appears smooth. A few children dart around, throwing snow at one another and building up strange objects that wore faces and accessories. All of it gave an otherwise bleak scene some life, life that you never equated to snow and winter. Closer towards the building, a few people draped in long navy and gold robes stand near the entrance, their hands clasped together as if in prayer, but their demeanor would say differently. "Good day," <<if $xenocomealong>>Xeno greets to the one of the women, "are we free to enter?"<<else>>Nour grumbles, clearing their throat as if realizing that at the last second their words came across harshly, "is the temple free to enter?"<</if>> "The temple is open to all souls. Be they curious or lost." Her eyes glance over your group, halting on you. <<if $xenocomealong>>\ "I'll stay out here, you two enter," Xeno tells, taking position off to the side. <<else>>\ "Thank you," Nour comments, bowing their head to all of the women who look on. <</if>>\ <a data-passage="2.05.1N"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
Nour holds the door open for you, and you briskly enter, wishing to get away from the woman's probing gaze. The interior was modest and, unlike the outside, lacks a friendly aura. The bland walls and solemn mood comes off as nothing but serious, a place to either pray or leave. A few benches were placed up against the wall, but most of the objects within were small mats. From observing those within, it was used to kneel upon. Those doing so all had their eyes closed, and their heads arched back. At the head of the room were two giant statues, one who you knew to be Sun and the other a woman who you've never seen before. She contrasts Sun's light with darkness, though not one of malicious intent, you note. It felt as if she was just softer, whereas Sun was more direct. "I'll be right here," they mumble, and after taking in a deep breath, you approach an open mat and kneel. A few seconds pass of you sitting soundlessly, uninformed about how exactly you should go about asking the spirits for help. Were they simply meant to come to you, or were you to pray? It felt odd to pray to spirits en masse. Perhaps speaking to Sun specifically was the best idea. [[Utter a prayer.->N2.05Prayer][$charisma +=2]] [[Just exist in the now.->N2.05ExistNow][$stealth +=2]] [[Abandon this.->N2.05Abandon][$force +=2]]
Taking a deep breath in, you begin to utter a silent prayer. "Sun, if you can hear me, then I request your guidance. I'm told that I have a spiritual disease, and I'm not sure what that means. If I am to be honest, I'm not sure what anything means anymore. I feel lost, whereas before I was just trapped." Your heart feels like someone squeezes it, "I'm tired. I'm tired of not being strong enough or not being smart enough. I'm tired of being plagued with questions and believing that I won't ever receive an answer. I just want to understand. I want to smile and see this world for its beauty and not for every dark thing hiding in the shadows. I … I want to not be afraid." Nothing happens. And though a part of you had doubted you would find some kind of enlightenment, you at least feel a tad bit better. You have no idea if Sun or anyone else heard you, but to admit things, even to yourself, relieved you of a burden. You open your eyes, expecting to come face to face with Sun's statue inside the temple, not that of an erupting volcano. <<include "2.05.2N">>
You relax your body and your mind, letting your awareness spread and take in all of that which surrounds you. You can hear the casual conversations of those nearby, as well as the soft-spoken prayers of those directly behind you. They ask for guidance and for reassurance, selfless in their inquiries, and wishing only for clarity. There are chimes; though you don't remember seeing them, you hear them. They exude a rhythmic clattering each time they collide due to the wind, their pitches sometimes changing, but that was all. The smell, you could not describe. It was incense, that much you knew, but that was all that you could grasp. The distinctive aromas were much too subtle, and the lingering smoke hindered your senses. And then the impressions change. The incense is replaced by brimstone. The chimes turn into the singing of birds. You are no longer cold as warmth spreads across you, the breeze being the only thing that keeps such warmness at bay. <<include "2.05.2N">>
This felt silly, all of it. What did they expect you to do? Pray to Sun and hope for a miracle? Sun has never answered you in the past, so why would today be any different? Was it because you were in a temple? You doubt that made any real difference, and if it did, then a lie rested outside these walls. The healer had said you would need to invoke spirits, giving you the impression that Sun wasn't needed at all. But then what spirits? It would have been much wiser to have her come along. Or maybe she was unable to do anything more than advise. Growling, you begin to move and open your eyes, expecting to come face to face with Sun's statue inside the temple, not that of an erupting volcano. <<include "2.05.2N">>
Despite the closeness of the flowing lava and the fiery mountain before you, everything feels peaceful. Spirit creatures fly through the sky, twirling and dancing around each other with no care existing between them. The atmosphere is clear; the smoke from the volcano exists but doesn't disrupt the lackadaisical clouds or the magic ore shower. <a data-passage="2.05.3N"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
"Ah, I have been waiting for you for some time." You turn to face the gruff-sounding speaker, immediately dropping to your knees when you look upon the great man standing before you. He wears but a simple robe that displays not only his gleaming golden muscles but also the many scars that have affixed themselves to him and claimed that patch of skin, theirs. His long crimson red hair drifts on a calming current, and intense eyes that appear like fireballs give him a dangerous, spirited demeanor. He exudes the combined idea of both fire and earth. Chaotic nature brought under control, reigned in by his hand alone. "The Great <<link 'High God Sun'>><<dialog 'Codex Entry'>>Sun is one of the three High Gods, and twin brother to Moon. He was created by Charznos and Orain to govern over Jiwenia. Sun is playful and intelligent with a wild soul and a logical outlook on how things work. Despite possessing a curious personality, he believes the laws of engagement and separation must be practiced and is known to enforce them. He finds himself engaged with the forming stories, frequently asking Fate for the tales of mortals and then watching as the paths expand before them.<</dialog>><</link>>." "Titles are fine, but just Sun will do." He sits on the ground, and even still, his height dwarfs you. You feel that even if he was to shrink down to a mortal size, his presence would still cause you to feel meager. "You said you have been waiting for me?" He holds up his wrist where you see a tight binding bandage. The longer you stare, the more you even believe to see it pulse. "Indeed. Long ago, before you were even a thought by parents not yet born, a vindictive woman who had nothing left to lose placed a curse upon your people." [[“A curse?”->N2.05Curse][$suntalk_2 +=1]] [[“My people? The Phoenix?”->N2.05Phoenix][$suntalk_2 +=1]]
"A curse? One can be that strong? I also didn't think they involved the gods." "On most occasions, you would be correct. The majority of curses are simply for petty revenge or stretch no further than a small group of affected people or generation. But there are few who go farther. They give their entire essence away to enact what we refer to as a divine curse. These curses are the strongest of its kind and can only be undone when the conditions of said curse are met." He closes his eyes, scratching the hair along his chin in disgust, "they are a pain." He again holds up his hand, "and are a constant reminder as they bind us to the curse." "Why go that far? Besides angering the gods, I fail to see what one accomplishes." "They accomplish what a regular curse may not. Find yourself a powerful witch or a loophole, and the curse can be reversed or shifted. A divine curse has no such things. The curse feeds off of the energy of the immortal. So the only way for you to stop it would be to destroy the immortal." "Which is impossible?" "Very much so," he chuckles. "What do they give up for something so strong?" "They give themselves to the immortal, body, soul, and mind. Some regular curses call for blood and death, but the soul can be reincarnated or, at the very least, find itself in the elysian plane. For those who give themselves to us, upon death, their entire essence belongs to us. They will no longer exist in any form. A curse with a High God though," he shakes his head, "that sees the end of your entire line." You take a moment to think through the information you had just been told. For someone to go so far as to make this deal, they wished for you to suffer. No, your people to suffer. They — she had waited centuries for this moment. It wasn't hard to conclude that this person was whoever had brought you to the tower. The one who everyone refers to as the Shadow. <<if $suntalk_2 is 2>>\ <a data-passage="2.05.4N"><img src="images/continue.png" alt="Continue" style="float:right"/></a> <<else>>\ [[“My people? The Phoenix?”->N2.05Phoenix][$suntalk_2 +=1]] <</if>>\
"My people? The Phoenix? But what did we ever do to deserve a curse such as this? What wrongs did we cause that centuries have passed, and her vengeance remained strong?" "I cannot answer that. Only she can." "But why me then? If her gripe is with my people, then why didn't this fall on any other or all of us? Why a single child? A child!?" "Again, something I cannot tell you. I am only the overseer of your curse, the one who will make sure that the curse is fulfilled. All I know is that the curse was meant to befall the brightest phoenix. And seeing that you're standing before me, that's you." <<if $suntalk_2 is 2>>\ <a data-passage="2.05.4N"><img src="images/continue.png" alt="Continue" style="float:right"/></a> <<else>>\ [[“A curse?”->N2.05Curse][$suntalk_2 +=1]] <</if>>\
"What must I do then? Can I stop this?" "Yes. The answer is a location that is buried deep within your memories. You must work your way through them to learn of this place. Once you have it, make your way there and call upon me. If I answer, you're right. If not, then you must keep searching." "So simply sit somewhere and try to gather all my memories?" He snickers and spares you an amused grin, "you make such a thing sound so trivial. In reality, it will not be as easy. As you have no doubt noticed, your memories are either a consequence of what's going on around you or come due to a relaxed state and a questioning mind. They will not simply appear because you wish them to. You must also be careful. The witch who did this to you has used alchemy, a form of magic and science that is strange to even me. Pushing yourself could wield unfortunate conclusions." "Must I recover these memories?" Sun frowns, cocking his head to the side, "explain yourself, and I may be able to answer you." "These memories," you sigh, telling yourself that it was acceptable to be truthful. This was a god. It was more likely that if he needed anything, he could just peruse your memories himself. His actions should be seen as generous and out of respect for your own privacy. "These memories hurt. They force me to relive the pain all over again, and part of me hopes that this can be avoided." "Sate my curiosity. If I told you no, that they have to be revisited in full, would you still attempt to save yourself?" [[“No. There are worse things than death.”][$memory -=5]] [[“Yes. I would have to deal with it.”][$memory +=5]] [[“That is something I can't answer yet.”]]
<<if $statShow>>\ <span class="stats">''Present ++''</span> <</if>>\ "No," you shake your head, fighting off a shiver that seemed oddly placed due to your surroundings, "the woman who's the cause of all this once said that there are worse things than death. I found that phrase silly, but after reliving the memories, I now know what she means. I would rather accept death." "There is another phrase as well, that choosing death is taking the coward's way out." Sun's expression gives nothing away, causing you to wonder if he was deeming you as such or if he was simply challenging you to think of another side to it. Either way, he doesn't give you time to verbally provide a response, already moving on. <<include "2.05.5N">>
<<if $statShow>>\ <span class="stats">''Past ++''</span> <</if>>\ "Yes. It's not something that I look forward to, but if that's the only way, then I will." "You're a brave soul. Either that or you're lying to save face." You open your mouth to answer, but he has already moved on, giving you no chance to defend yourself but causing you to contemplate his words farther. <<include "2.05.5N">>
"That is something that I can't answer yet." "You may wish to find an answer soon," Sun warns, "you may find that indecisiveness is more of an enemy than a friend." <<include "2.05.5N">>
"The answer is no. When revisiting these memories, they will always begin to play out, but you can stop them with enough willpower. By the time you realize that you need to pull yourself out and muster up the energy to do so, you will have gathered the information needed to find the location you seek." You take what you believe to be a calming breath in and reflect on what he had told you. At least there was a chance—a chance to save yourself and potentially leave all of this behind. [[“You heard me?”][$suntalk_2 +=1]] [[“Do you know how much time I have?”][$suntalk_2 +=1]]
Words that he had spoken when you had first arrived trickle back into your thoughts. He had been waiting for you, he was bound to this curse the same as you. This entire time, it was impossible for him not to hear you, not to have seen what has befallen you. "This entire time," you begin, "you have heard my cries? Have seen the horrors and watched my agony?" He does not reply but his demeanor is all the response that you need. <<if $anger gt $sad and $anger gt $numb>>\ Your anger roars to life. Your hand clenching into a fist as the only thing that keeps you from lunging forward is the understanding that this being was a god. "You're a god. You could have brought all of this to an end! You could have helped me!" you scream. "That is not my role," he states simply. He looks upon you with indifference, neither offended by your outrage or saddened. "I have heard tales of how you beings wish to interfere. But when one needs you most, you choose to step back? You're monsters! You toy with us for your own amusement." You grit your teeth, wishing to hit something, to let all of what burns through you to be released. "At the very least, you could have given me a sign. Something! But you chose to remain quiet! You did that." "I will not explain myself to you. Not because I believe you petty or weak, but because you will understand none of it. And when you do understand it, there will be no need for me to explain." He bows his head to you, "if you wish to take your anger out on me, then do so. If you need someone to blame, then I am willing to shoulder it." You glance away, knowing that was what you wished but disliking the fact that he has agreed. <<elseif $sad gt $anger and $sad gt $numb>>\ You close your eyes, attempting to see this through numerous stances but come back to your own. And your own screams at the neglect. "You're a god," you whimper, "I … I know it couldn't have been avoided but you could have helped me! You could have at least given me a sign. Told me that I wasn't alone. That there was a light at the end and that things could get better. That someone … at least one person heard me and … " The pain floods through you, all this time. To know that you could have potentially not been alone but you were. That this spirit in front of you has been with you but has chosen to remain anonymous and has let you go through all of this. "I don't know," you weep, "something." You close your eyes, reining your emotions back in but it was too late, the sadness has embraced you. You were once again one. Sun does not answer, a response that though you were all too familiar with, still left you feeling cold and lonesome. <<else>>\ Your mind huffs even though your heart whimpers at the realization. Your heart understood what this meant and what it has led to. In a way, the lack of a sign and Sun's guidance has caused this sort of numb response. How much different would it have all been if he had, at least once, shown himself or support. "You heard," you find yourself saying, "and you did nothing?" "That's correct." You don't show it, or at least you hope you don't, but the frankness to his words sting. Maybe it would all be the same. But maybe it wouldn't, all if you had known that a god at least heard you. <</if>>\ <<if $suntalk_2 is 4>>\ [[“Is there anything else?”->N2.05AnythingElse]] <<else>>\ [[“Do you know how much time I have?”][$suntalk_2 +=1]] <</if>>\
"A shaman said that I have until the end of Smoten. Is this true?" Sun glances at the binding, allowing a few seconds to go by before peering back up at you and nodding his head. "Give or take. It would be wise to not push yourself past physical constraints and into stressful limits. Do what you must, and you'll bring an end to all of this." You were unsure of how to feel. You could correct this, save yourself. But you had only about a month to do it in. Granted, Smoten was lengthy, but who knows how long it would take for you to rake through your memories, decipher the clues, and then get to the area you needed to be at. <<if $suntalk_2 is 4>>\ [[“Is there anything else?”->N2.05AnythingElse]] <<else>>\ [[“You heard me?”][$suntalk_2 +=1]] [[“Is there anything else?”->N2.05AnythingElse]] <</if>>\
"Is there anything else you can tell me?" you ask just as your surroundings begin to shift, parts of the temple coming into view, and the sounds of chimes reaching your ears. "No, you have everything you need to save yourself." He stands and nods, "I look forward to seeing how you do. Impress me, little phoenix." <a data-passage="2.06N"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
Your eyes open lazily, and you find yourself glancing up at wooden boards that make up the rafters of the building. Your eyes sliding from one before gliding to the other. You allow yourself some time to think before walking over to where <<if $xenocomealong>>Xeno and Nour sit, both uncomfortably quiet. You note that Xeno, as far as you remember, had decided to stay outside but obviously did not stay.<<else>>Nour sits.<</if>> "So? Were the spirits any help?" <<if $leery >=50>>You're tightlipped at first, not knowing how wise it was to tell them about what you had discovered, not to mention who had bestowed this knowledge upon you. But, if Nour was truly from your past, then wasn't it likely that they could help you uncover memories far quicker than if you were on your own?<<else>>For a minute, you wonder if it was to tell them what you had learned and who had told you. But one glance at their <<if $xenocomealong>>faces<<else>>face<</if>> and you knew that it would be fine.<</if>> "Spirit and yes. High God Sun came to me and told me what was going on." <<if $xenocomealong>>\ Xeno is the first to voice his doubt, glancing from Nour to you with a raised brow and confusion in his eye. "Sun came to you? If true and it was not trickery, then why do you say such a thing so casually? Is this common?" "No," you admit, "but the way he explained everything made sense. So I suppose I am over my shock." Nour questions with a careful air to their words, "what did he say?" "That there is a curse set upon me and that it is indeed killing me. The only way to undo it is to search my memories for clues on a location. Sun says that when I find said location and go to it, he will answer me once again." "A treasure hunt?" Xeno scoffs, "this is silly. You don't have time." <<if $positive >=50>>"Despite how silly it sounds, this is my only hope. The least I can do is make an attempt." Nour nods vigorously in agreement,<<else>>"I agree but it doesn't really seem as if I have many other options here." Nour rolls their eyes but nod in agreement,<</if>> and Xeno grumbles about childish games but ultimately agrees as well. Nour nods and gets to their feet, you and Xeno following their lead, "then we shouldn't waste time. Come, did he say how you can access these memories? It seems impractical due to your slight amnesia." <<else>>\ Nour is quiet for some time, digesting the words and glancing at you periodically as if they were afraid they would miss something. Once sure that they wouldn't, they glance away and start the entire cycle over again. Finally, they speak, "okay. Sun … what did he say?" "That there is a curse set upon me and that it is indeed killing me. The only way to undo it is to search my memories for clues on a location. Sun says that when I find said location and go to it, he will answer me once again." They chuckle, "I should have mediated over the Sun part a bit more. This is becoming a bit much. So, Sun wishes for you to garner clues from your memories in order to find a location, all before Smoten is up." "That is what it seems like. Yes." Nour nods and gets to their feet, and you do as well, "then we shouldn't waste time. Come, did he say how you can access these memories? It seems impractical due to your slight amnesia." <</if>>\ <a data-passage="2.06.1N"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
As you walk to the exit, you explain to them what Sun had said, making your own assumptions about how you should go about it and how long it would take. "Do you think we have a chance?" Nour asks. [[“Yes, I think so.”->N2.06ThinkSo][$positive +=3; $spirit +=3; $nour -=3]] [[“No, but where's the harm in trying?”][$positive -=3; $spirit -=3; $nour +=3]]
<<if $statShow>>\ <span class="stats">''Hopeful ++ Ardor ++''</span> <</if>>\ "Yes, I think so." And for the first time in a long time, you feel as if you weren't simply lying to yourself for the sake of being able to sleep more soundly at night. You honestly thought that this was doable and that you could save your life. You had hope. And though it was dangerous, your life was finally yours to control. You could give this your all, and even if you fail, you had a say, and though external sources did not make this easy, you could only look at your own deeds to adequately explain the outcome. <<include "2.06.2N">>
<<if $statShow>>\ <span class="stats">''Bleak ++ Apathy ++''</span> <</if>>\ "No," you admit with a heavy sigh, "but where's the harm in trying." You are no longer strong enough or perhaps foolish enough to let hope beguile you again. Remaining pragmatic about all of this seems the wiser course, especially since the idea of scouring your memories for clues seemed so foreign. You had no doubt that it was doable, but the more you think about it, the more unlikely it seems. As if all of this was part of some cleverly thought out scheme that involved misdirecting you until Smoten was to arrive. <<include "2.06.2N">>
<<if $notouchy>>Nour takes a step closer only to retract their steps. "I swear to you, I will help however possible." You nod your thanks.<<else>>Nour takes a step closer to you and grabs hold of both your hands. "I swear to you, I will help however possible." They give your hand a squeeze, and you nod your thanks.<</if>> <<if $xenocomealong>>The three<<else>>The two<</if>> of you head outside, freezing when you catch sight of those that stand before you. <a data-passage="2.06.3N"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
"Imagine my shock," Watcher Tyrae sighs wistfully as if reminiscing about a lovely dream she had, "when I hear that my little birdie not only flew out of ?her cage but sought solace in the nearby town." "How did you find me?" you question, <<if $timid >=50>>your voice far shakier than you had predicted it being.<<else>>attempting to steady your shaky voice.<</if>> "No doubt you see how small this town is. When new faces spring up, the townspeople talk. And tongues wag honestly to a face that they respect. You must miss your cage terribly, come along, darling." Nour shifts so that you were no longer in Tyrae's field of vision, their hand hovering over the sword resting at their hip. "?She<<verb "'s" "'re">> not going anywhere with you. <<if $nourknows>>Count it a courtesy that I don't arrest or cut you down for kidnapping a member of the royal family.<<else>>I don't know who you are but count it a courtesy that I don't arrest you for kidnapping a member of the royal family.<</if>>" "Kidnapping," she huffs, "so dramatic. It's hardly kidnapping when ?she <<verb 'is'>> rightfully ours." "You don't own ?her!" Nour barks, pulling their sword free of its sheath. <<if $xenocomealong>>\ Xeno follows suit but still seems remarkably calm even as he speaks, "I ask you this time only. Leave us or suffer the consequences. Not only will you be arrested for kidnap but as well as attempted murder on the Crown Heir's life." Her eyes sparkle with unconcealed mirth, looking Nour over with renewed interest. <<else>>\ "And who might you be to even dare bring up the idea of an arrest?" "I am Crown Heir Nouritis Gryps of House Griffin." Her eyes sparkle with unconcealed mirth, looking Nour over with renewed interest. <</if>>\ <a data-passage="2.06.4N"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
"So you are the one that our lovely phoenix used to go on and on about. The griffin boy, am I right? Nour, I do believe ?she would scream out. Yes, that was the name. You were a great help in my experiments. Imagine my joy when the name Nour no longer caused a reaction." "You're a monster," they seethe. "Is that what you told him, $name?" she glances at you, the excitement wearing off quickly as she peers on dispassionately. [[“That's what you are.”]] [[“Why? Just tell me that.”]] [[“Are you the reason I'm dying?”]]
"You speak as if I spoke falsely of you. You are a monster. The things you did to me were inhumane and abusive." "And if you come back, then you won't have to worry about it. What I am trying to accomplish will serve you far more than hinder you in the end." <<if $timid >=50>>\ "No," you whisper, shaking your head, "you're lying." She stiffens. <<else>>\ "Liar," you yell, and she stiffens. <</if>>\ "You and me both know that I am many things, but I am no liar. What purpose do I have?" <<include "2.06.5N">>
"Why? I don't ask for much, but I do want to know why you did this. What was this supposed to accomplish?" "Oh, my poor little bird," she coos, taking a step forward, considering you much like an adult would a defenseless toddler who had just said something silly. "The fact that you don't know just proves that you were not ready to leave that cage. Come back with me, and all will be clear." <<if $timid >=50>>\ "No," you whisper, shaking your head, "you're lying." She stiffens. <<else>>\ "Liar," you yell, and she stiffens. <</if>>\ "You and me both know that I am many things, but I am no liar. What purpose do I have?" <<include "2.06.5N">>
You're about to take a step forward when you remember that Nour was disallowing such an action. You resign to staying in place as you focus your gaze on Tyrae, "are you the reason that I'm dying? Those experiments you did on me?" "Oh, you know about that now?" she hums and shrugs, "that's one less tool in my arsenal, but no. My experiments did nothing to shorten your life expectancy." <<if $timid >=50>>\ "No," you whisper, shaking your head, "you're lying." She stiffens. <<else>>\ "Liar," you yell, and she stiffens. <</if>>\ "You and me both know that I am many things, but I am no liar. What purpose do I have?" <<include "2.06.5N">>
<<if $xenocomealong>>\ "That is enough!" Xeno bellows, all attention moving to the large man who takes a threatening step towards them, "Nour, get you and $name out of here. I will handle them." Tyrae squints, "I have no doubt that you probably could. But I have no wish to back down either. I not only have my own ambitions but also my orders." She bows her head, "do what you wish with the Crown Heir and guard. Leave the phoenix be." She snaps her fingers, and the guards at her side, with no hesitancy, rush forward to meet Nour and Xeno. "Get out of here!" Xeno growls, grabbing Nour and pushing them towards you. Nour does not argue, and they grab your hand, yanking you away and towards the town. "But Xeno -," you yell, looking back over your shoulder to see all three guards attacking him. "Can take care of himself. My focus is on you." [[“It shouldn't be.”->N2.06ShouldNot][$nour +=3]] [[“Where can we hide?”->N2.06WhereHide][$nour -=3]] <<else>>\ "You're a snake," Nour bellows, "that is reason enough." "This coming from a griffin. Your people murder, rob, and rape their way through this country and expect to be seen as heroes and saviors. Wrong recognizes wrong, I suppose." "I am nothing like you. Neither are my people." "Enough of this," Tyrae snaps her fingers, and the guards at her side, with no hesitancy, rush forward. There were three of them and only one of Nour. [[Help Nour.->N2.06Help][$nour +=3]] [[Stay back.->N2.06Stay][$nour -=3]] <</if>>\
"It shouldn't be," you shout, almost wishing to stop your retreat and to go back and help him. You are led to believe that Nour agrees when they release your hand, but they do so only to shift, motioning for you to mount them. Far quicker now than they were before, Nour darts through the streets, turning and failing to make their mind up. <<include "2.07N">>
"Where do we even go to hide? These streets are too spacious." They were words that Nour had probably already considered and were dealing with. They remain quiet, leading you until they release your hand to shift, motioning for you to mount them. Far quicker now than they were before, Nour darts through the streets, turning and failing to make their mind up. <<include "2.07N">>
You see nothing but a blur when something rams into your side, sending both of you sliding across the snow and causing you to be thankful for its airiness at the moment. If hardened, the fall would have been much more disastrous. You hear the sound of a bear grunting and look to see Tyrae dismounting the Phaizarn. "Simply come with me. Save your friends an unfortunate death." Nour answers before you, screeching loudly as they place themselves between you and the bear. Onlookers keep their distance but are much too curious to flee, peering at the growing tension that happens in the middle of their street. "Your griffin against my bear then?" She sighs and taps their side, and the battle begins. Raw strength on the side of the great brown bear gives them an advantage in that department. But Nour quickly causes anyone who had easily decided on the bear as victor, to doubt. Nour moves far too quickly for any of the bear's more serious strikes to hit and each attack was precise. Removing your attention from the fight, you search for Tyrae who walks the outskirts, heading towards the bulk of the townspeople. <a data-passage="2.07.1N"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
"Look what they do. This so called House Griffin rains its hatred upon your village," she points to you, "that being is a prisoner who is paying for crimes and we have come to take them back. This is what we face, injustice!" The crowd mumbles and many roar, shouting as they raise their voices in support of Tyrae. "They defile your temple with violence!" "She's right! There's a griffin up there fighting as well," you hear a woman cry out and the anger of those surrounding you mount. You feel the air grow thicker and a fog begins to descend upon your mind. Breathing becomes a struggle and though you think it, you hardly get the words out. <<if $force gt $stealth and $force gt $charisma>>\ "Nour, stop. Now," you command. But they continue on, blood coating the crystalline snow as they tear into their opponent. "You're doing what she wants," you shout, hoping to get through to them. You feel someone grab you. <<elseif $charisma gt $force and $charisma gt $stealth>>\ "Nour, listen to me. You must stop," you attempt to persuade. But they continue on, blood coating the crystalline snow as they tear into their opponent. "You're doing what she wants. Nour, get a hold of yourself!" you continue. You feel someone grab you. <<else>>\ "Nour, stop. Now," you manage to whisper. Also attempting to signal to them if they wouldn't hear you then maybe they could see you. But they continue on, blood coating the crystalline snow as they tear into their opponent. "Nour, you're doing what she wants," you mumble, speaking more to yourself than to them. You feel someone grab you. <</if>>\ [[Fight them off.->N2.07Fight][$spirit +=3; $timid -=3]] [[Don't bother to fight.->N2.07FightNo][$spirit -=3; $timid +=3]]
<<if $statShow>>\ <span class="stats">''Ardor ++ Brave ++''</span> <</if>>\ You turn around, pushing the figure away, only for two more sets of hands to descend upon you. "Grab ?her!" "Prisoner! Return ?her_ to Tyrae!" You thrash but you wouldn't be able to fight off an entire town. Not to mention that they were pushing you closer towards a waiting Tyrae. She opens her arms to you, as if they were where you were meant to be all along. <<include "2.07.2N">>
<<if $statShow>>\ <span class="stats">''Apathy ++ Timid ++''</span> <</if>>\ Within your bones there was no energy. And so as hands after hands grab you and shove you forward a waiting Tyrae, you allow it to happen. To good to be true, that was indeed the thought you always knew was the most real. It was honest and even when you believed it to be false, it waited patiently for you to come back to it. <<include "2.07.2N">>
Before you were deposited into her embrace, Nour slams into the townspeople. Their fur covered in an abundance of blood that could not possibly be theirs. "And there you are," Tyrae screams, "House Griffin has killed a guard simply for doing their job. Do you know why?" You do not stay to learn why. Nour has already grabbed you and is darting off as she continues to stir the townspeople's anger. She cares nothing for the guards or the people that she now finds herself preaching to. Her only care was for you, but this would aid her. Now word would travel. What problems would this create for not only you but House Griffin? How would the other houses respond when they hear of this? <a data-passage="2.07.3N"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
Nour travels on. Past the inn and the town's outskirts and deep within the forest. Onward until all that you hear is the pounding of your own heart, the sound of their paws meeting the snow, and their ragged breathing. When they finally do come to a stop, you dismount and walk a little ways off, covering your face and wondering if the others would run into any problems. Did Xeno successfully deal with the two guards after him? How much would Tyrae's words affect your journey? It is only when you hear Nour groaning that your mind abandons all other thoughts, focusing on them. They have transformed, and you learn that they had indeed suffered from an injury during their scrap with the bear. A decent-sized gash rests along their arm, and though it was bleeding, the way Nour handled themselves caused you to believe that the wound could be worse. "Are you okay?" "I'm fine," they huff, straightening and taking numerous deep breaths to center themselves, "just need Spiros to take a look at it. But it's nothing life-threatening. How are you?" [[“I'm a bit shaken.”][$sad +=2]] [[“I'll be fine.”][$numb +=2]] [[“I thought this was over.”][$anger +=2]] [[“Me?! You're the one injured.”]]
You manage a small, albeit weak, smile, "I'm a bit shaken by it all." You had believed that admitting such a feeling would cause at least some of the tension within your bones to lessen; instead, your body stiffens more. You are then reminded of the many times you felt the same on Tyrae's examination slab. Your entire body stiff and awaiting a procedure that feels alien despite the many times you've undergone it. <<include "2.07.4N">>
"I'll be fine," you sigh, giving them a tired smile that you hope seems more hopeful than it probably was. You truly needed a breather due to everything happening too fast: the rescue, learning more about your memories, or more so the lack thereof, then the town and Sun, and now Tyrae's resurgence. Your emotions were a mess, and you were losing your grip on that which made sense and that which was more of your own thoughts and fears come to life. <<include "2.07.4N">>
"I feel foolish," you admit, hanging your head and sighing, "I thought this was over, that besides accomplishing Sun's quest, I was free of this." "You are," Nour pushes, and you shake your head immediately. "I will never be free." <<include "2.07.4N">>
"I know you said you're fine but you should be far more concerned with yourself. You're injured," you point at. "And again, it's not life threatening. I suffer more when I'm sparring Xeno. And you're avoiding the question." "I'm simply checking on you," you correct, "<<if $positive >=50>>But I'll be fine. It's a lot to take in and I'm doing my best.<<else>>I'll ... I don't know. It's a lot to take in.<</if>>" <<include "2.07.4N">>
<<if $nourknows>>\ "I promised you that I won't let anything happen to you. I intend to keep that promise, $name." You glance up at them just as noise to your right catches your attention. Both of you look to see five griffins breaking the tree line, landing in the clearing that you found yourself in. Spiros jumps off the back of one of them and rushes over to Nour, looking over the wound while grunting in disapproval lowly. <<include "2.07.5N">> <<else>>\ "That woman, who was she?" Nour continues, hardly allowing you to answer the first question that they posed, "is she the one who kidnapped you? The one who kept you in that tower? Obviously, she's the one who messed with your memories. Why didn't you tell me?" [[“I wasn't ready to.”][$nour -=5; $trust +=3]] [[“I didn't trust you.”][$nour +=5; $trust -=3]] <</if>>\
<<if $statShow>>\ <span class="stats">''Trust ++''</span> <</if>>\ "I wasn't ready to tell you. I hardly wished to think about it myself." Nour takes a deep breath out and nods their head in understanding. "That was perhaps too much on my part. My apologies." The conversation comes to an end as noise to your right catches both of your attention. You look to see five griffins breaking the tree line, landing in the clearing that you found yourself in. Spiros jumps off the back of one of them and rushes over to Nour, looking over the wound while grunting in disapproval lowly. <<include "2.07.5N">>
<<if $statShow>>\ <span class="stats">''Doubt ++''</span> <</if>>\ "I didn't trust you," you tell them plainly, seeing no reason to lie. "And now? Or must I remain in the dark even now? How am I supposed to understand what's going on and how to protect you when you constantly fight me?" "Perhaps patience should be administered." "Trust as well," they hiss. Neither of you gets in another word as noise to your right catches both of your attention. You look to see five griffins breaking the tree line, landing in the clearing that you found yourself in. Spiros jumps off the back of one of them and rushes over to Nour, looking over the wound while grunting in disapproval lowly. <<include "2.07.5N">>
"Stop exaggerating," Nour grumbles, "I've had worse." Spiros performs a series of hand movements, ending the action with flicking Nour in the middle of the forehead and causing the griffin heir to hush. "What happened after we left?" you ask Xeno, who seems in a far better state than Nour. Either that or he was far more proficient at hiding his injuries. "Tyrae roused the townspeople. As soon as I got to the inn, the rest of the team were coming out to see what was going on. Nothing more happened, but I would not test our luck with neighboring villages. Not until we enter griffin territory." <a data-passage="2.07.6N"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
"So, we're headed home?" Thana questions in excitement, but Nour dashes her hopes away with a shake of their head. "Unless $name's memories lead there, then no. Though I suspect it's only one of two places." "What do you mean?" you inquire. "You said that Sun spoke of a location buried within your memories. The Phoenix or Griffin territory, I surmise. You have not had the chance to be many places." "That is a bold and fairly optimistic conclusion," Xeno argues, "this witch has twisted ?Her Majesty's mind for years. This location could be anywhere and ?she just not remember it." He narrows his eyes on Nour, "remember that ?her life did not suddenly end when ?she was captured." Nour clenches their jaw, but you find that Xeno's words held truth, and that truth caused a lull in the conversation. It did not fill you with happiness, but it was a small comfort to know that hope did not only look at you as a foolish being; it set its sights on others as well. <a data-passage="2.07.7N"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
Nour clears their throat, now sporting a fresh bandage. "Let's move out then." <<if $team <40>>\ "To where?" Mikitas questions, "aren't we waiting for the phoenix to guide us with their memories?" No one says anything about how she says it, but you can hear the skepticism and the uneasiness in her tone. You were winning no points with her, and the way the others fail to chide her, you believe that the same could be said for all of them. <<else>>\ "To where?" Mikitas questions, "I thought we were waiting on ?Her Majesty for proper guidance." The others nod, peering over at you. <</if>>\ "We should at least find a more stable place for a camp," Nour grumbles, no longer waiting around for the thoughts of others, already moving on. Xeno huffs with a smirk, and everyone moves forward in action. You release a breath of air. The race for your life seems to have now truly begun. [[Story End->DemoEnd]]
You remain at Nour's side, though the constant thought about what you would do and how your presence could alter this predicament was steady on your mind. "$name?" Nour questions, just now realizing that you were still there and hadn't moved, "run, go to the church." "I'm not leaving you." They push you to the side just as one of the guards swings her blade, clearly not bothered by skewering either of you. Kicking the guard away and then throwing a feigned punch at another, they reach over and grab your arm. "It wasn't a request. Go!" Before they can release you, a guard grabs Nour's tail, causing them to shriek in both shock and pain, and they turn around, forgetting about you as they pounce on their opponent. Thankfully, Nour is not alone. The sound of a creature roaring garners all of your attention, and you turn to see a black griffin diving towards you, ineptly landing but successfully causing those near Nour to back away. <a data-passage="2.08N"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
Like Xeno had pointed out, you were no fighter. You had no combat experience, and only due to the obviousness did you even know which end of the sword should grace another's skin. You were unable to do anything but be a hindrance, and no doubt if you charge in, then Nour would be unfocused. And so, you stay off to the side, attempting to watch the fight when the sound of a creature roaring garners your attention. You turn to see a black griffin diving towards you, ineptly landing but successfully causing those near Nour to back away. <a data-passage="2.08N"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
"I don't want to hear it," Nour growls, wiping a trace of blood from their upper lip. The three guards shift, two proving to be wolves and the other a bear. Nour is the only one who does not transform, and they charge forward. The scene became bloody, and somewhere between when it all began, and now, you lost sight of Tyrae. You take a cautious step back, your heart hammering as you glance for any view of the woman who meant to do you harm. Your back hits the temple's door, and before you can decide if you wish to seek sanctuary within or not, it opens, and someone grabs you. You land with a harsh thud, the pain echoing through your body as a figure places their knee on your chest. "Always such a hassle," Tyrae grunts. She holds up her palm, and you notice a sizeable unrecognizable symbol there. It begins to glow, and a new force overpowers you, keeping you down. She stands and grabs a small vial, placing it in her palm and causing the contents to boil and steam. "I have come too far for it all to mean nothing, all because you have found yourself a savior." [[“Get off me!”->N2.08GetOff][$anger +=3]] [[“Please, don't.”->N2.08Please][$sad +=3]] [[Black out.->N2.08BlackOut][$numb +=3]]
You thrash, though the force is unbudging. You waste energy but move nowhere, causing all of it to feel rather pointless in the end. "I am so close," she growls, opening the flask and holding it to your mouth. There was little you could do besides keep your mouth closed, and that is what you do, pressing your lips firmly together and focusing all of your efforts into keeping it that way. "I don't have time for this." You feel a sharp, reverberating pain in your leg, and instinct takes over. Your lips part, and you scream in agony just as Tyrae pours the contents of the bottle into your mouth and then places her hand over your mouth. Your only option is to swallow, lest you wish to choke due to your angle and the pressure she applies. <<include "2.08.1N">>
"Please don't," you cry out, feeling the tears that wish to be shed. You had escaped nothing; agony and despair would constantly follow you no matter where you go. It would only leave once death has appeared, claiming you for itself and putting an end to it all. "Do not behave as if you have not done this before," she growls, opening the flask and holding it to your mouth. There was little you could do besides keep your mouth closed, and that is what you do, pressing your lips firmly together and focusing all of your efforts into keeping it that way. "I don't have time for this." You feel a sharp, reverberating pain in your leg, and instinct takes over. Your lips part, and you scream in agony just as Tyrae pours the contents of the bottle into your mouth and then places her hand over your mouth. Your only option is to swallow, lest you wish to choke due to your angle and the pressure she applies. <<include "2.08.1N">>
This was the worse time for such a thing to happen, but your body has grown accustomed to it. You go stiff, all emotion and feeling faltering until they completely froze. Your body tenses enough to await what was to come, doing its best to numb your pain sensors and to keep the worse of it from wracking your body. "This is for the betterment of all," she growls, opening the flask and holding it to your mouth. You don't fight her as she works your lips apart and pours the contents of the bottle into your mouth. She places her hand there, keeping you from spitting the concoction back up. Your only option is to swallow, lest you wish to choke due to your angle and the pressure she applies. <<include "2.08.1N">>
This pain was familiar. The same pain that you had felt earlier that day. Like molten lava spreading through you, coating your insides before burning and clawing at them. Agony fills you, and though you're not sure, for you can't remember, you believe that you do what you do each time this fate has befallen you. Your body shuts down, and your world goes black. Something nudges you and your eyes open, only to clamp back shut due to the sun streaming down from overhead. //"Come on, $name, I'm bored," you hear the figure beside you whine. Soon following that is the feeling of something tickling the bridge of your nose. You move away, swatting the tail out of your face and grinning up at the boy sitting beside you, his face portraying his earlier words. "Well, take a nap," you sigh blithely, sitting up and stretching out your slowly awakening body. "I did that this morning!" he complains, throwing his head back to add a comical twist to his theatrics. "No," you stand and lean in towards him, "that was sleep. I'm saying you should take a nap." You flick his nose, and he scrunches it up. For a while, he sits there saying nothing. And then, he pounces. You shriek, far too slow to avoid his lunge and the two of you go tumbling, fighting for the upper hand while giggling all the while. The contest drags on for a few minutes later, and in the end, a far more energetic Nour finds himself the champion. He sits on your chest with a triumphant grin, his prize, the knowledge that he has bested you once again. "Get off me," you giggle, shoving him weakly until he finally rises, extending his hand to help you as well. He peers at you, and with a quick shove, he darts off, and you give chase. You rush across arched marble stone bridges and through speckled cobblestone streets. Narrowly avoiding the passersby that simply dodge and sigh, shouting after you to slow down, and those who merely chuckle for kids were kids. When your legs begin to burn and your lungs yearning for not only a break but air as well, you find yourself in a field of lava lilies. Their mid-afternoon blush darkening as they make their transition into a more rustic shade.// <a data-passage="2.08.2N"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
//The two of you head to a tree and sit, leaning against one another for a kind of support that the tree itself could not provide. "Are you still bored?" you ask. "No," he pouts, "I'm tired. Kind of hungry." "You can never just sit and enjoy the day," you chuckle. The sullen look on his face redoubles, and when you laugh, he looks away, wrapping his tail around his arm. "I can too." "It's okay. I like doing things with you. Whether it's just relaxing or having fun." You nudge him, and like you thought, your words cause his glower to vanish, replaced by his radiating smile. "I do too," he whispers, and the two of you descend into silence, watching as the wind rehearses with the lilies, directing their petals and stems.// [[Story End->DemoEnd]]
<a href="https://13leaguestories.tumblr.com/"><img src="images/logo.png"></a>
© 2021 Bum Studios LLC ~~Demo Version (23.05.21) //Throne of Ashes// contains violence, strong language, sexual content, and sensitive topics such as trauma, sexual/physical/emotional abuse, suicide, depression, etc. that may be disturbing to some readers. This story is intended for mature audiences only. Reader discretion is advised.~~
<<link '<i class="fa"> </i>Stat View' "Stat View">><</link>> <<link '<i class="fa"> </i>Compendium' "Compendium">><</link>>
/* Personality and Skills */ <<set $name to "Unknown"; $surname to "Unknown">> <<set $gender to "Not Chosen"; $trans to false>> <<set $timid to 50>> <<set $leery to 50>> <<set $positive to 50>> <<set $stealth to 0; $force to 0; $charisma to 0>> <<set $stars to 0; $acrobat to 0; $nature to 0; $music to 0; $art to 0>> <<set $anger to 0; $sad to 0; $numb to 0>> <<set $eyes to "not chosen"; $hair to "not chosen"; $length to "not chosen"; $type to "not chosen"; $height to "not chosen"; $beard to "not chosen">> <<set $scar to "not chosen">> <<set $vegan to false; $pesca to false>> /* Relationships and Affiliates */ <<set $ruben to 50; $ozara to 50; $nour to 50>> /* Ruben Variables */ <<set $rubendraco to false>> <<set $r_nn to "NA">> <<set $flirt to 50; $vigor to 50; $smart to 50>> <<set $r_c2_agree to false>> <<set $clan to 20>> <<set $draxmil to 10>> <<set $runruben to false>> <<set $arrangement to false>> <<set $shift to false>> <<set $mauveokti to false>> <<set $r_dress to false>> <<set $invitation to false>> <<set $handwarm to false>> /* Ozara Variables */ <<set $ozarakallippos to false>> <<set $guilt to 50>> <<set $heart to 50>> <<set $tower to 50>> <<set $trio to 30>> <<set $o_nn to "unknown">> <<set $nyana to "unknown">> <<set $nyanatrust to false>> <<set $nyanabetray to false>> <<set $llecknown to false>> <<set $goback to false>> <<set $stone to false>> <<set $rc_1 to false>> /* Nour Variables */ <<set $nourgryps to false>> <<set $spirit to 50; $memory to 50; $trust to 50>> <<set $xhonesty to false>> <<set $nourknows to false>> <<set $team to 50>> /* Memory Count */<<set $mc to 0>> <<set $nc_1 to false>> /* Misc Variables */ <<set $nosa to false; $notouchy to false; $asexual to false>> <<set $statShow to false; $choiceShow to false>> <<set $route_ruben to false; $route_ozara to false; $route_nour to false>> <<set $vO = false; $vN =false; $vR = false>> <<set $visit to 0>> <<set $q1 = false; $q2 = false; $q3 = false; $q4 = false; $q5 = false; $q6 = false; $q7 = false>> /* Music */ <<cacheaudio "theme" "audio/freedom_in_fire.wav">> <<cacheaudio "opening" "audio/remember_me.wav">> <<cacheaudio "opening2" "audio/sad_story.mp3">> <<cacheaudio "opening3" "audio/wash_away.mp3">> <<cacheaudio "ambient1" "audio/soft_ambient_piano_drone.mp3">> <<cacheaudio "ambient2" "audio/deep_dreamy_piano.mp3">> <<cacheaudio "ambient3" "audio/ambient_indie_folk.mp3">> <<cacheaudio "ambient4" "audio/dramatic_indie_folk.mp3">> <<cacheaudio "ambient5" "audio/morning_skies.mp3">> <<cacheaudio "dark1" "audio/dark_ambient_cinematic_piano.mp3">> <<cacheaudio "dark2" "audio/a_dark_mind.mp3">> <<createplaylist "ambient">> <<track "ambient1" volume 0.40>> <<track "ambient2" volume 0.40>> <<track "ambient3" volume 0.40>> <<track "ambient4" volume 0.40>> <</createplaylist>> <<createplaylist "dark">> <<track "dark1" volume 0.40>> <<track "dark2" volume 0.40>> <</createplaylist>>
<img src="images/personal.png"> ''Name'': $name $surname ''Coping Attitude'': <<if $anger gt $sad and $anger gt $numb>>Enraged<<elseif $sad gt $anger and $sad gt $numb>>Mournful<<elseif $numb gt $anger and $numb gt $sad>>Detached<<else>>Neutral<</if>> ''Aggression'': $force ''Stealth'': $stealth ''Persuasion'': $charisma ''Astrology'': $stars ''Acrobatics'': $acrobat ''Ecology'': $nature ''Music'': $music ''Artistry'': $art ''Timid'' <meter @value="$timid" min="0" max="100"></meter> ''Brave'' ''Leery'' <meter @value="$leery" min="0" max="100"></meter> ''Naive'' ''Hopeful'' <meter @value="$positive" min="0" max="100"></meter> ''Bleak'' <sub><<link 'see number version'>><<dialog 'Personal Stats'>>''Timid'': <<print $timid>> ''Leery'': <<print $leery>> ''Hopeful'': <<print $positive>> <</dialog>><</link>></sub> <<if $route_ruben>>\ <a data-passage="Stat View"><img src="images/rubenstat.png" height="74px" width="120px"/></a> ''Disposition'': <<if $ruben <40>>Fiery<<elseif $ruben >70>>Mindful<<else>>Neutral<</if>> ''Flirty'' <meter @value="$flirt" min="0" max="100"></meter> ''Reserved'' ''Combative'' <meter @value="$vigor" min="0" max="100"></meter> ''Compliant'' ''Derisive'' <meter @value="$smart" min="0" max="100"></meter> ''Careful'' <sub><<link 'see number version'>><<dialog 'Ruben Stats'>>''Ruben'': <<print $ruben>> ''Flirty'': <<print $flirt>> ''Combative'': <<print $vigor>> ''Derisive'': <<print $smart>> <</dialog>><</link>></sub> //Tip: Click the LI's name for a more in-depth look at their route and the choices you've made thus far.//<br><br> <<elseif $route_ozara>>\ <a data-passage="Stat View"><img src="images/ozarastat.png" height="84px" width="120px"/></a> ''Disposition'': <<if $ozara <40>>Tolerant<<elseif $ozara >70>>Rebellious<<else>>Neutral<</if>> ''Guilt'' <meter @value="$guilt" min="0" max="100"></meter> ''Innocence'' ''Heart'' <meter @value="$heart" min="0" max="100"></meter> ''Mind'' ''Tower'' <meter @value="$tower" min="0" max="100"></meter> ''Free'' <sub><<link 'see number version'>><<dialog 'Ozara Stats'>>''Ozara'': <<print $ozara>> ''Guilt'': <<print $guilt>> ''Heart'': <<print $heart>> ''Tower/Sheltered'': <<print $tower>> <</dialog>><</link>></sub> //Tip: Click the LI's name for a more in-depth look at their route and the choices you've made thus far.//<br><br> <<elseif $route_nour>>\ <a data-passage="Stat View"><img src="images/nourstat.png" height="90px" width="120px"/></a> ''Disposition'': <<if $nour <40>>Protective<<elseif $nour >70>>Reserved<<else>>Neutral<</if>> ''Ardor'' <meter @value="$spirit" min="0" max="100"></meter> ''Apathy'' ''Past'' <meter @value="$memory" min="0" max="100"></meter> ''Present'' ''Trust'' <meter @value="$trust" min="0" max="100"></meter> ''Doubt'' <sub><<link 'see number version'>><<dialog 'Nour Stats'>>''Nour'': <<print $nour>> ''Ardor'': <<print $spirit>> ''Past'': <<print $memory>> ''Trust'': <<print $trust>> <</dialog>><</link>></sub> //Tip: Click the LI's name for a more in-depth look at their route and the choices you've made thus far.//<br><br> <<else>>\ <</if>>\
!!!Glossary !!!!Jawsīc The Language of the Divine, is the mother of all languages save for Mîmwîck. * d'uun (ɗuːn/ n.): aunt * kěamo (kɛumo/ n.): term of endearment used amongst Phoenix’s and Dragon’s. Means “the flame of my heart.” Has also been known to mean “the blaze of my soul.” * Kii (kiː/ n.): mother. Should also be noted that in circumstances this is not used for birth mother. !!!!Mîmwîck Also known as the the First, is a dragon language spoken and understood by all of kin. <<if $route_ruben>>\ <<elseif $route_ozara>>\ <<elseif $route_nour>>\ <<else>>\ <</if>>\ [[Return|$return]]
Your name is $name $surname with ?she/?her pronouns. You have $eyes eyes and <<if $length is not "bald">>$length, $type and $hair hair.<<else>>are bald.<</if>> You are also $height for your height. <<if $gender is "male" or $trans>><<if $beard is "none">>You cannot grow a beard.<<elseif $beard is "nb">>You don't have a beard.<<else>>You have a $beard beard.<</if>><</if>> You have a large scar residing <<if $scar is "shoulder">>along your shoulder.<<elseif $scar is "back">>across your back.<<elseif $scar is "chest">>across your chest.<<else>>nowhere yet.<</if>> Your diet consists of <<if $pesca>>mainly fish<<elseif $vegan>>mainly fruits and vegetables<<else>>mainly meat.<</if>> You are part of House Phoenix and <<if $route_ruben>>was rescued by House Dragon<<elseif $route_ozara>>was rescued by House Pegasus<<elseif $route_nour>>was rescued by House Griffin<<else>>have not yet been rescued<</if>>. <<if $route_ruben>>\ ''Nickname'': <<if $r_nn is "NA">>Ruben not Met<<elseif $r_nn is "Ruben">>No Nickname<<else>>$r_nn<</if>> ''Clan Attitude'': <<if $clan <40>>Cold<<elseif $clan >70>>Warm<<else>>Neutral<</if>> <<if $rc_1>>*''Does Ruben know about Phoenix's form?''<<if $shift>>Yes.<<else>>No.<</if>><<else>>Progress further in the story to unlock this.<</if>> <<if $rc_1>>*''Was an Arrangement Made?'' <<if $arrangement>>Yes.<<else>>No.<</if>><<else>>Progress further in the story to unlock this.<</if>> <<elseif $route_ozara>>\ ''Trio Attitude'': <<if $trio <30>>Distant<<elseif $trio >70>>Close<<else>>Neutral<</if>> ''Nyana'iva Relationship'': <<if $nyana is "crush">>Nyana'iva is $name's crush.<<elseif $nyana is "friend">>Nyana'iva is $name's friend.<<else>>Nyana'iva is simply $name's servant and acquaintance.<</if>> <<if $dungeon>>*''Did $name stand up for Nyana'iva?'' <<if $nyanatrust>>$name attempted to switch places with Nyana'iva.<<elseif $nyanabetray>>$name left Nyana'iva to face her punishment on her own.<<else>>Progress further in the story to unlock this.<</if>><</if>> <<if $o_nn is "unknown">>*Progress further in the story to unlock this.<<else>>''Did Ozara give Phoenix a nickname?'' <<if $o_nn is "Corpse">>Ozara calls Phoenix, Corpse.<<else>>Ozara did not give Phoenix a nickname.<</if>><</if>> <<elseif $route_nour>>\ ''Team Attitude'': <<if $team <40>>Reserved<<elseif $team >70>>Trusting<<else>>Neutral<</if>> ''Memories Collected'': <<print $mc>> <<if $nc_1>>*''Was Nour Informed about Tyrae?'' <<if $nourknows>>Yes.<<else>>No.<</if>><<else>>Progress further in the story to unlock this.<</if>> <<else>>\ <</if>>\ [[Return|$return]]
© 2021 Bum Studios LLC. All rights reserved. All images and audio are licensed under Bum Studios LLC. Copyright infringement is punishable by law. Audio belongs to respected artists and courtesy of Storyblocks Audio, Envato, and Incompetech. Character Art by [[Meira|https://meirasthing.tumblr.com/]] If you have any questions or issues please contact me @ Email: 13leaguestories@gmail.com Tumblr: 13leaguestories.tumblr.com Helpful Links: * Visit [[RAINN|https://www.rainn.org/]] to learn more about sexual abuse, find out how you can get involved, and speak to professionals to find the help you deserve. * If you or someone you know are contemplating suicide then know that help is out there. Please visit [[National Suicide Prevention Lifeline|https://suicidepreventionlifeline.org/]] for more information and to speak to professionals. <img src="images/supporter_shoutout.png"> [[Return|$return]] /*Story starts here*/
You are a child of the illustrious House Phoenix. A beacon and a reminder of all the strength and pride that your house possesses. But running through your blood is a vile curse, one that will not only see the end of you but spell the end of your family and line. Ripped from the life you knew and with an uncertain future looming ahead, you must decide for yourself how strong you are and who truly steers your destiny. Save yourself and help change the fates of those you find yourself holding close to your heart as you fight to break a curse and uncover your fire. //Throne of Ashes is rated Mature. It contains violence, traumatic events, sexual content, and sensitive topics such as abuse, suicide, depression, etc. and may be disturbing to some readers. Reader discretion advised.// <img src="images/divider.png"> [[Play the Game]] [[Credits]]
Before you delve into the game, let’s get a few character-building choices out of the way. And, as a side note, in the Stats area, there is a ''Compendium'' that holds lore and a glossary for any terms that you may be confused about. To start, please choose your intended pronouns as well as your gender. Be sure to choose your pronouns first. You can also change these pronouns any time you like by viewing the left sidebar and going to ''Settings''.// You may also choose to just continue on by using the premade character. <<link 'Choose your pronouns.'>> <<pronouns>> <</link>> [[Cis Male.|Name][$gender = "male"; $sex = "p"]] [[Trans Male.|EXC][$gender = "male"; $trans = true]] [[Cis Female.|Name][$gender = "female"; $sex = "v"]] [[Trans Female.|EXC][$gender = "female"; $trans = true]] [[Nonbinary.|EXC][$gender = "nonbinary"]] [[Use Premade Character - Genesis Azar->Triggers][$gender = "female"; $sex = "v"; $name = "Genesis"; $surname = "Azar"; $eyes = "peach"; $hair = "white"; $length = "long"; $type = "curly"; $height = "average"]]
Due to the specifics of the explicit scenes, more information is needed to tailor the experience just for you. You can either choose the genitalia your character possesses below or not. If you do not wish to disclose this information then the scenes will be adjusted accordingly. ''This information does not matter if you do not have explicit content on. You can go to [[Settings]] and toggle this on or off. [[My genitalia is a penis.|Name][$sex = "p"]] [[My genitalia is a vagina.|Name][$sex = "v"]] [["No thanks, I don't wish to disclose this information."|Name][$sex = "na"]]
Next, a name. You will be able to choose both your first and surname. [[Ryze.|Surname][$name = "Ryze"]] [[Genesis.|Surname][$name = "Genesis"]] [[Solaris.|Surname][$name = "Solaris"]] [[Lumino.|Surname][$name = "Lumino"]] [[Jaresiah.|Surname][$name = "Jaresiah"]] [[Azaliah.|Surname][$name = "Azaliah"]] [[Rei.|Surname][$name = "Rei"]] [[Noranti.|Surname][$name = "Noranti"]] [[Corban.|Surname][$name = "Corban"]] [[Input your own. ->InsertName]]
Please insert a name. <<textbox "$name" "" autofocus>><<button "Enter">><<replace "#name">>Nice to meet you, $name.<</replace>><</button>> <span id="name"></span> <a data-passage="Surname"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
And now your surname. Though you may choose whichever surname you see fit, those given all have to do with fire due to your family being ancient and of royal line. It is similar for all head of houses. [[Brand.|Appearance][$surname = "Brand"]] [[Eld.|Appearance][$surname = "Eld"]] [[Pyre.|Appearance][$surname = "Pyre"]] [[Vulcan.|Appearance][$surname = "Vulcan"]] [[Azar.|Appearance][$surname = "Azar"]] [[Input your own. ->InsertSurname]]
Please insert a surname. <<textbox "$surname" "" autofocus>><<button "Enter">><<replace "#surname">>Nice to meet you, $surname.<</replace>><</button>> <span id="surname"></span> <a data-passage="Appearance"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
Now it is time for your appearance. In order to stay close to the ethnic appearance of what House Phoenix looks like, not all colors are given. Different appearances will change some of the flavoring of the story, as well as how the LI's react due to them having their own preferences. Your name is $name $surname with ?she/?her pronouns. You have $eyes eyes and <<if $length is not "bald">>$length, $type and $hair hair.<<else>>are bald.<</if>> You are also $height for your height. <<if $gender is "male" or $trans>><<if $beard is "none">>You cannot grow a beard.<<elseif $beard is "nb">>You don't have a beard.<<else>>You have a $beard beard.<</if>><</if>> //Tip: On the left sidebar is a [[Stat View]] that gives you a more in-depth look at yourself and the choices you've made thus far.// ''Eye Color'' <<if ndef $eyes>><<set $eyes = "gold">><</if>><<listbox "$eyes">> <<option "Gold" "gold" `$eyes == "gold" ? "selected" : ""`>> <<option "Black" "black" `$eyes == "black" ? "selected" : ""`>> <<option "Grey" "grey" `$eyes == "grey" ? "selected" : ""`>> <<option "Red" "red" `$eyes == "red" ? "selected" : ""`>> <<option "Brown" "brown" `$eyes == "brown" ? "selected" : ""`>> <<option "Peach" "peach" `$eyes == "peach" ? "selected" : ""`>> <</listbox>> ''Length of Hair'' <<if ndef $length>><<set $length = "long">><</if>><<listbox "$length">> <<option "Bald" "bald" `$length == "bald" ? "selected" : ""`>> <<option "Short" "short" `$length == "short" ? "selected" : ""`>> <<option "Medium" "medium" `$length == "medium" ? "selected" : ""`>> <<option "Long" "long" `$length == "long" ? "selected" : ""`>> <</listbox>> ''Color of Hair'' <<if ndef $hair>><<set $hair = "black">><</if>><<listbox "$hair">> <<option "Black" "black" `$hair == "black" ? "selected" : ""`>> <<option "Brown" "brown" `$hair == "brown" ? "selected" : ""`>> <<option "Red" "red" `$hair == "red" ? "selected" : ""`>> <<option "Ginger" "ginger" `$hair == "ginger" ? "selected" : ""`>> <<option "Blonde" "blonde" `$hair == "blonde" ? "selected" : ""`>> <<option "White" "white" `$hair == "white" ? "selected" : ""`>> <</listbox>> ''Type of Hair'' <<if ndef $type>><<set $type = "dreads">><</if>><<listbox "$type">> <<option "Straight" "straight" `$type == "straight" ? "selected" : ""`>> <<option "Curly" "curly" `$type == "curly" ? "selected" : ""`>> <<option "Wavy" "wavy" `$type == "wavy" ? "selected" : ""`>> <<option "Kinky" "kinky" `$type == "kinky" ? "selected" : ""`>> <<option "Braids" "braids" `$type == "braids" ? "selected" : ""`>> <<option "Dreads" "dreads" `$type == "dreads" ? "selected" : ""`>> <</listbox>> ''Height'' <<if ndef $height>><<set $height = "average">><</if>><<listbox "$height">> <<option "Very Short" "very short" `$height == "very short" ? "selected" : ""`>> <<option "Short" "short" `$height == "short" ? "selected" : ""`>> <<option "Average" "average" `$height == "average" ? "selected" : ""`>> <<option "Tall" "tall" `$height == "tall" ? "selected" : ""`>> <<option "Very Tall" "very tall" `$height == "very tall" ? "selected" : ""`>> <</listbox>> <<if $gender is "male" or $trans>>\ ''Beard Length'' <<if ndef $beard>><<set $beard = "short">><</if>><<listbox "$beard">> <<option "Cannot grow beard" "none" `$beard == "none" ? "selected" : ""`>> <<option "No beard" "nb" `$beard == "nb" ? "selected" : ""`>> <<option "Short" "short" `$beard == "short" ? "selected" : ""`>> <<option "Medium" "medium" `$beard == "medium" ? "selected" : ""`>> <<option "Long" "long" `$beard == "long" ? "selected" : ""`>> <</listbox>> <</if>>\ [[Reload this Page.->Appearance]] [[Move on.->Triggers]]
This story contains a great deal of dark themes and content that may be triggering to certain individuals. Areas will be flagged appropriately but there are times where both routes will still lead to such content due to being an integral part of the game. //I.e. On Ruben's route you are presented with two choices but both hold physical abuse content.// The list below details what content can be seen in each route. Sensitive topics such as depression and suicide can be found in all. It should also be noted that each path includes the presence of an abuser, please exercise caution and know your limits. * Ruben's Route: Detailed physical abuse. * Nour's Route: Physical abuse and experimentation. * Ozara's Route: Emotional and mental abuse as well as gaslighting techniques. The main character can be a victim of sexual abuse in this story, if you would like to opt out of anything dealing with such theme then please reflect that with your choice below. Otherwise, this theme and conversations surrounding it will be featured in the story. This story ''DOES NOT'' contain rape scenes and always stops at physical sexual harrassment. //Unlike the other two routes where rape is suggested in a sexual abuse path, Ozara's route DOES NOT. It goes as far as sexual harrassment in touching.// [[I wish to NOT see sexual abuse in the story.->Notifs][$nosa = true]] [[I am okay with seeing sexual abuse in the story.->Notifs]]
Would you like to receive in-game notifications when a stat changes (i.e., Hostile ++)? Would you also like to know when a choice will have lasting effects? [[Yes to both.|ReadyUp][$statShow = true; $choiceShow = true]] [[Yes to stats; no to choices.|ReadyUp][$statShow = true]] [[No to stats; yes to choices.|ReadyUp][$choiceShow = true]] [[No to both.|ReadyUp]]
<<nobr>> <<audio "opening" volume 0.4 loop play>> <</nobr>> <a data-passage="Opening"><img src="images/title.png" alt="Continue" style="float:center"/></a>
@@.center; <span class="quote">Hear me, Sun. Be my witness on this somber and mournful day. I swear a curse on the House of Fire. A curse that will see the end of their flame.</span> @@ "Are you ready?" Jada questions, holding you close to her bosom. Despite the overwhelming glee in her voice, she's trembling as she keeps you near, quite against releasing you. "<<link 'Kii'>><<dialog 'Glossary - Jawsīc'>>found in the Jawsīc language. (kiː/ n.) Meaning mother. Should also be noted that in circumstances this is not always used for birth mother.<</dialog>><</link>>," you draw out, fidgeting uncomfortably in her grasp. You look up at the sky, and the reflection of dusk stares back—the coming of another sunset and the promise of another nightfall. The land would sleep until the sun once again shined its light to awaken all. You take in the faded pinks and the effulgent golds. The stretches of red that vehemently clash against the more demure, deep seafoam greens. A hearth of color for the eye to explore and grasp for their own amazement. "A sky of fire," your father breathes out beside you, carefully attempting to separate you from your mother. "Let ?her go, <<link 'kěamo'>><<dialog 'Glossary - Jawsīc'>>found in the Jawsīc language. (kɛumo/ n.) A term of endearment used amongst Phoenix’s and Dragon’s. Means “the flame of my heart.” Has also been known to mean “the blaze of my soul.”<</dialog>><</link>>. Or do you wish to keep ?her fire contained?" His words cause her to drawback immediately, almost as if she was burned by your touch. She glances away, part of her appearing bashful for her actions. <a data-passage="0.00"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
@@.center; <span class="quote">Let it taint the lands and mar the air. For as long as there is a line, let this curse flourish and grow. Let it infect their wombs and run rampant through their blood.</span> @@ Guided by your father, the two of you approach the other children who were lining up before your instructor. “Are you ready to soar, my little light?” [[Be nervous.][$timid +=5; $positive -=5]] [[Be excited.][$timid -=10; $positive +=10]] [[Be relaxed.][$timid -=5; $positive +=5]] [[Be terrified.][$timid +=10; $positive -=10]]
<<if $statShow>>\ <span class="stats">''Timid ++ Bleak ++''</span> <</if>>\ "I … I'm nervous," you state, kicking up particles of dirt and watching as the wind catches them, depositing them elsewhere. "Now, why would my brightest light be nervous? You have waited for this day for so long." "It's different," you manage to squeak out. You glance over at the others, all ready to fly, all ready to show their loved ones that they too would be joining the ranks of great phoenixes in some caliber. <a data-passage="0.01"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
<<if $statShow>>\ <span class="stats">''Brave ++ Hopeful ++''</span> <</if>>\ Hardly able to control yourself, you tremble in place. You were more than ready to transform and greet your mature wings. The same wings that would be with you for the rest of your life. This day would mark the first of many. “I want to be up there already,” you tell him, and he squeezes your shoulders. “Patience, you will,” he chuckles deeply, and leans in to whisper, “and when you do, try not to embarrass the others.” With a pause and a pout, he shakes his head, “too much.” <a data-passage="0.01"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
<<if $statShow>>\ <span class="stats">''Brave ++ Hopeful ++''</span> <</if>>\ You glance at the sky and try to evoke some kind of feeling, but you continuously feel indifferent. You weren’t excited, but you also weren’t nervous about what was to come. Everyone went through this, and whether you were primed would soon be seen. Backing out of it wasn’t a possibility, and even if it was, you were far too interested in your own self-growth. You glance back at your father and shrug, “I am ready, I suppose?” “That’s my little flame,” he chuckles, “keep that fair-minded attitude. It shall take you farther than you know.” <a data-passage="0.01"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
<<if $statShow>>\ <span class="stats">''Timid ++ Bleak ++''</span> <</if>>\ "I'm scared. What if something happens? What if I'm not ready?" The despair in your chest broadens, ready to swallow you whole as the time to act closes in. Adrenaline rushes through your bloodstream, your heart pounding as if finally prepared to escape its cage. You inhale slowly, but every breath following was done in rapid succession. "Look at me," your father says, softly grabbing your hand and kneeling. "You are ready. I have known no one more prepared for this than you. No longer will you just hop and flutter. For today," your father brings you close and offers a warm hug, "you will fly." The hope in his voice is contagious, spreading through you and calming your frightful heart. <a data-passage="0.01"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
@@.center; <span class="quote">I curse the brightest light that shall crawl from the wicked womb of the Phoenix. Let them know nothing but pain and torment.</span> @@ With one last squeeze of your hands, your father retreats as you take your place at the end of the line. "Cadets," your instructor shouts, attempting to hide his gratified smile. Ultimately, he fails. You even believe to see a tear roll down the captious man's face. "Today, you graduate in the most reputable way possible. On the first night of Bright Soul, you prove to all of us that you should be counted amongst the great phoenixes. Whose fire not only lights the sky but also soothes it." He inhales and closes his eyes. "Are you ready?" "Yes," you all shout in unison. "Then fly. Transform and take to the sky!" Like rehearsed, the first person rushes forward, transforming and flapping their wings vigorously as they go. Soon, the next shoots forward, and then the one after that. Some take off quicker than others, causing their families to roar in approval. For, it was always the first of those in the sky that grabbed the most attention. They were believed to be the most talented and would develop into the best flyers. A few had not yet taken off, their struggles evident as they push themselves harder. Perhaps it was too early for them, or it was just that fate had chosen for them to remain grounded. One after another, those you call classmates take off into the sky. But you could feel it; the pull of everyone's eyes was on you: you, the brightest amongst them. The one everyone believed would outshine all of those nearby. It was your turn, and with a deep breath, you spring forward. You transform. Behind you, the roar of the crowd, the many eyes watching as you flutter and flap your wings. You gain velocity. The land is no longer underneath your feet. You flap wings not yet truly tested nor used, and thus your muscles burn and ache due to the discovery. But your adrenaline drives you forward and skyward. <a data-passage="0.02"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
@@.center; <span class="quote">Let their soul be as dark as the smoldering sky above and their wings be like the ash of those whose pleas went unheard.</span> @@ “That is my ?daughter!” you hear your father shout, his voice distant but audible. This was a freedom you did not expect. You have listened to the older generation speak about it, each of them comparing it to something different. But their words weren’t enough. The feeling of the wind as it strikes the fire along your wings or the act of inhaling the parting of the day. It felt like you were as much a part of the sky as the distant stars and the hovering clouds. [[Just keep flying.][$timid +=10]] [[Do some tricks.][$timid -=10]] [[Test your speed.][$timid -=5]]
<<if $statShow>>\ <span class="stats">''Timid ++''</span> <</if>>\ You were far too focused on staying elevated in the sky to even begin to imagine yourself doing anything more. Your muscles were not accustomed to this exercise, and despite how many times you fluttered and trained, they were not yet ready for more. <<include "0.02.1">>
<<if $statShow>>\ <span class="stats">''Brave ++''</span> <</if>>\ Your muscles were perhaps not ready, but you were. This new sensation and the knowledge of eyes on you caused your excitement to soar farther than you knew you could possibly go. You envision yourself darting through the sky, flipping and fluttering your wings as you did aerial acrobatics. There was a limit, and you exercised some caution, but mostly you did what you envision. <<include "0.02.1">>
<<if $statShow>>\ <span class="stats">''Brave ++''</span> <</if>>\ You were curious how fast you could go. You knew your muscles, despite your training, were not yet ready for strenuous activity, but perhaps you could push them. You take in a deep breath and surge forward, flapping your wings to a new and faster-paced rhythm. You were doing it. The speed was nothing to brag about, but for your first flight, it was exceptional. <<include "0.02.1">>
The coming seconds were met with confusion, a rush halted by a sudden wall. It had appeared out of nowhere and brought with it severe bewilderment and perpetual devastation. The smell was caustic and vile. It infiltrated your nose and threatened to see you fall. When you glanced back, you saw that it was coming from you. Your once beautiful wings of fire were no more, bit by bit, feather after feather turned into the blackest of ash. Until there was no more. The feeling of being choked overwhelms you. You had somehow flown into the clutches of an obstinate adversary. Their grip tightens, and your eyes widen in shock as you fight to breathe. They pluck at your feathers, one after the other, skinning you. All that was left was that of your skeleton, a charred outline that could only hint at what was meant to exist there. You fall. And pain blossoms ... [[... along your shoulder.->0.03][$scar = "shoulder"]] [[... on your back.->0.03][$scar = "back"]] [[... across your chest.->0.03][$scar = "chest"]]
@@.center; <span class="quote">Let only His mighty light be the savior for only He, the true light, can take away what I curse them with.</span> @@ You close your eyes as your body quivers. Scathing pain, humiliation, terror all pelting your prone form with a viciousness you have never encountered. A misery so vile that it would haunt you for years to come. A foreign metallic taste teems into your mouth, growing immensely to where you have no other choice but to let it spew out. You can hear muttering, the gasps, and the whispers of bad omens and dark days. Somewhere amongst the voices, you believe you even catch talk of curses. It mattered little to you. Your mind was far too tumultuous, jerking from one realization to the next before finally stopping on the one you knew to be true. Your wings had turned to ash. Where once you could feel every part of your phoenix form, you now felt an emptiness. It felt as if someone had set fire to your back, clawing at them with savage intention. And the fire … the fire should not phase you. You were the epitome of it. The feeling of fire against your skin should be as natural as your own touch. Tears fall down your cheeks as you lay there, unable to even curl up due to your injuries. You wish to hide your face, thus veiling the agony and shame. It hurt. Everything hurt. <a data-passage="0.04"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
@@.center; <span class="quote">Only then will I consider my payment done. When the last of their line is reborn before Sun.</span> @@ <a data-passage="0.05"><img src="images/continue.png" alt="Continue" style="float:center"/></a>
<<nobr>> <<audio "opening" fadeout>> <<audio "opening2" volume 0.4 loop play>> <</nobr>> Time began to show its true essence to you after that. Days of pain went by, and those days morphed into weeks. The seasons kept shifting, and some were far better than others. There were times where you felt the air rush through your lungs, and you felt the sudden ingrained desire to fly. Quickly quelled only by the reminder of why you were in pain and of the lasting scar that no amount of magic could rid you of. Time has shown you your fragility. That you, all of you, was the weakness. Your mind, your body, and even your spirit. All of them could be broken and trampled upon, kicked and toyed with until time was content. You felt like a fragile puppet, waiting for someone to walk in and take hold of your hands to direct you appropriately. But you have since found your own personal ether, your mind, no matter how frangible it was. Away from the world and its machinations. Away from those who speak with strange words that you had no translation for. Away from your parent's sobs and harsh tones and the gaze of familiar eyes as they look upon you with pity. <img src="images/divider.png"> The carriage jolts, stealing your current train of thought and causing you to tune back into your surroundings. You carefully breathe in the frigid frost of <<link 'Celesow'>><<dialog 'Codex Entry'>>Celesow is the last month in the year and is also the coldest and one of the longest. It is the month of trials. When Celesow strikes, it is much like Monsuna, striking without care. It's cold weather rushes in and chills the bones of all. Celesow challenges those living, testing their preparedness and all that they learned that year. Many see Celesow as the season that will make or break an individual.<</dialog>><</link>>, gritting your teeth when the dreadful chill settles into your already weak bones. You glance over at the servant who was there to help you. [[Ask her for another blanket.][$positive +=10]] [[Withstand the cold.][$positive -=10]]
<<if $statShow>>\ <span class="stats">''Hopeful ++''</span> <</if>>\ You clear your throat, and she immediately glances over, putting down her embroidery hoop. "Can you give me another blanket?" "Of course, Your Highness. I am terribly sorry." She continues to apologize as she grabs another thick blanket and, with careful movements, tucks it around you. A new wave of warmth begins to overtake you. "Whoa," you hear one of the drivers shout loudly, followed by skeptical shouts who you can only presume are made by the soldiers. "What's going on?" you question. The servant turns to you, but before she can say anything, an explosion rocks the carriage. You scream as you go flying through the air, your ears ringing and pain eclipsing all feeling as you land in the fresh snow. Your vision is blurry as the distant screams and shouts envelope you. You attempt to center yourself when a pair of arms harshly grab you. [[Fight them off.][$leery +=10]] [[Cling onto them.][$leery -=10]] [[Do nothing.->0Nothing]]
<<if $statShow>>\ <span class="stats">''Bleak ++''</span> <</if>>\ You grumble to yourself and pull the blanket that you did possess closer. A jolt of pain rocks your body, and after riding the galling wave, you settle back down. You disliked how much they fussed over you already and weren't enthusiastic about bringing such attention over you. You will just focus and hope that this blanket will create enough heat for the remainder of the ride. Heat. Though Phoenix's abhor Celesow, they were still able to warm themselves. All of you had been created with a fire buried deep inside you, a never dimming kiln that was brighter and stronger than all others. You had believed that your brush with death two years ago was an anomalous accident. But, your wings never returned—your fire, nothing more than an obscure pocket. You have heard the healers say that your body still retains a blaze, but they knew not how to get it back to what it once was. "Whoa," you hear one of the drivers shout loudly, followed by skeptical shouts who you can only presume are made by the soldiers. "What's going on?" you question. The servant turns to you, but before she can say anything, an explosion rocks the carriage. You scream as you go flying through the air, your ears ringing and pain eclipsing all feeling as you land in the fresh snow. Your vision is blurry as the distant screams and shouts envelope you. You attempt to center yourself when a pair of arms harshly grab you. [[Fight them off.][$leery +=10]] [[Cling onto them.][$leery -=10]] [[Do nothing.->0Nothing]]
<<if $statShow>>\ <span class="stats">''Leery ++''</span> <</if>>\ You bare your teeth, twisting as you claw whoever it was away. A spark of heat in your abdomen tells you to stop, and you fall to the ground in a kvetching heap. You can only glance up to see who it was, shocked when you spot the colors of the Phoenix and a wide-eyed soldier who had wanted to help. You begin to apologize when a bolt of lightning hits them square in the chest, and they fall to their fate. You hardly have time to react as another explosion goes off. Burying your face in the snow, you beg for everything to stop, to calm down, and for clarity to reassert itself. <<include "0.06">>
<<if $statShow>>\ <span class="stats">''Naive ++''</span> <</if>>\ You cling onto them as tightly as fear had gripped you. They grunt but follow it up with soothing shushes, one hand supporting you while the other rubs circles on the back of your neck. You glance up to see who it was, nonplussed to see a soldier. You form your mouth to thank him when a bolt of lightning hits them square in the chest, and they fall to their fate. You hardly have time to react as another explosion goes off. Burying your face in the snow, you beg for everything to stop, to calm down, and for clarity to reassert itself. <<include "0.06">>
You make no move, neither hindering whoever had grabbed you nor assisting them. You were a limp body; this made evident through their desperate grunts. They handle you gently, moving you just enough for you to see their face—a soldier. You attempt to stand when a bolt of lightning hits them square in the chest, and they fall to their fate. You hardly have time to react as another explosion goes off. Burying your face in the snow, you beg for everything to stop, to calm down, and for clarity to reassert itself. <<include "0.06">>
You once again remember that day that never quite feels as far away as it should. How the pain ravished your body, full on your wails and drunk on salty tears. How blood blinded you and the darkness, no longer fearful, snaked in from the edges. How your fall not only burdened your body but also your soul. One minute you were invulnerable—a master of the skies and a predator weary of none and above all. And then, just like now. It all burned away. <img src="images/divider.png"> Your consciousness goes in and out. Fire surrounds you, raging war with the carriages but nerveless towards the snow. "Is this ?her?" someone asks. "Looks like it. Grab ?her and come on. We're done here." <a data-passage="0.06.1"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
<<fadein 15s>><a data-passage="0.07"><img src="images/openinglater.png" alt="15 Years Later" style="float:center"/></a><</fadein>>
<<nobr>> <<audio "opening2" fadeout>> <<audio "opening3" volume 0.4 loop play>> <</nobr>> And with the last instructions given, the Caller of the Birds releases the final <<link 'phearns'>><<dialog 'Codex Entry'>>Phearns are an aerial creature that can be found throughout most of the Forbidden Land besides the arctic and prairie biomes. It can also be found in the jungles of Pryce. They are mainly trained as messenger birds but are also highly sought after pets. They eat mostly large nuts and fruits but are also known to go after insects. They can be found mainly in trees and burrows, any place that gives protection from both the sun and predators. With this said, the are mainly nocturnal creatures, though it is not uncommon to find them out and about during the day.<</dialog>><</link>>, watching as the vibrant sangria bird flew off into the night. The glowing markings along its tail fading as the distance increased. "I am still shocked over the letter," one of the handlers speak, turning to his colleagues with a raised brow, "we have yet to hear anything from the Arch Flames and then suddenly, multiple messages for all the houses?" "You question that while I still question why they care," another huffs, "they have not cared for that child since they were taken." The eldest growls, "hush, you know that to be a lie." Their voices raise and carry as each handler gives volume to their opinions. Only one stays silent, the Caller of the Birds who had first brought the messages to the cage. Years ago, the phoenixes went quiet. The torches stayed unlit, and though times were prosperous, a dark storm had settled over the house of flame. Rumors have escalated, whispered amongst servants and guards in the dimly lit halls. They found their way outside the walls and to the ears of the townspeople and even beyond theirs. But life carried on, the phoenix heir a mere story to speculate and theorize over dinner by the humming fire. The only truth known was that ?she <<verb 'was'>> gone, presumed dead if the never again seen guard patrols were anything to go off of. Now, after years of silence, they were finally speaking. <a data-passage="0.06.2"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
//'Send a phearn to every house. Let none go without hearing this call.'// "But why?" she questions aloud, the entire room now silent and gazing at her. "Do they believe the heir still lives, or is there something else at play?" "Something else," the pessimistic handler smirks, "come now. We all know that they sent the heir to their death." "But there was no funeral," his objection points out. "You say that as if one is needed. If I had a rat-winged child, then I would erase all existence of them. That is what they did, forgoing some of our own too. There were innocents with that caravan." The conversation swiftly shifts to a more mournful one, the handlers speaking of the ones whose lives were lost when the caravan was found attacked, no survivors. The Caller listens, but her mind was on something else, the sky, watching as the sun begins to depart. She knew not what the truth was, and frankly, she cared none. She sent a silent prayer to Sun and Moon to watch over her phearns, praying that they make their journey. <table> <tr> <th><a data-passage="Nour0.7"><img src="images/circle_grif.png" alt="Griffin Landscape" width="60%"/></a></th> <th><a data-passage="Ozara0.7"><img src="images/circle_peg.png" alt="Pegasus Landscape" width="60%"/></a></th> <th><a data-passage="Ruben0.7"><img src="images/circle_drag.png" alt="Dragon Landscape" width="70%"/></a></th> </tr> </table>
<<nobr>><<set $vN to true>><</nobr>> One flew to the land of long stretching plains and lone, bold mesas. A great land where agile winged beasts found themselves perched on steep flat tops, looking over the setting and rising of the sun. <img src="images/divider.png"> A pair of golden eyes took in the situation around them: four soldiers, two coming from the rear and two from the sides. The only clear path was of that directly in front of them. Staying was foolish as they were currently being flanked; an exposed back was their greatest weakness. But then what of the front? Two steps forward, a pivot, and then charge towards the first soldier before the others could make a move. One … two … three. Swivel. Charge. Every step was roughly planned out, appearing like a hand sketching out an image's rough outline. And like that hand, with its long strokes and quick fingers, they attacked much the same. Their bow was an extension of their arm, making long sweeps while their feet danced to an intimate tune. Less calculation, and more instinctual. Less thinking and more of allowing the body to move whichever way it saw fit. One. Two. Three. End. They close their eyes as they breathe, long inhale through the nose, short exhale through pursed lips. Repeat. "Nouritis!" a woman shouts, interrupting the breathing exercise as she approaches. She didn't seem the least bit bothered and, with a condoling glance at those who have yet to rise, turns her attention to them. "Father needs you." "For what reason? I'm not yet done with training." The woman points at the downed soldiers, "they perhaps would disagree. A letter came in. I have not read it, but apparently, it was sent by House Phoenix." Nour's eyes went wide at their sister's words, passing her by as they raced to the castle. <a data-passage="Nour0.7.1"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
They care little for etiquette, much too consumed with the thought of why a letter would've been sent. For almost ten years have the House Phoenix been quiet. After the first few implosions of them sending out troops and none returning, they had removed themselves from politics. All that kept them safe was the proud and loyal griffins who refused to let those of weaker minds and marrow get close to dethroning them. The thought, even after all this time, still riled Nouritis up. Who would dare attack a family in mourning? No, an entire province? Ever since the disappearance of $name, all had shifted. Though, despite their recent misfortune, House Phoenix still carried as much weight as any other. Their land was spacious and their hold strong. The past few years had been kinder to them than others, allowing them a harmonious period. "Father?" Nouritis shouts, walking into the solar and spotting him at the table, "what news? Did the letter say?" "Calm yourself," their father laughs, taking their overwrought appearance in, "did you run here from the training grounds?" "Father!" "You will be heavily disappointed, Nour," he sighs, handing the letter over. Nour snatches it, though making sure not to rip it. Their eyes glance over the paper, their racing heart cowering before slowing. They collapse in the nearest seat. "Told you so," their father sings. "This is still good," Nour challenges, "there's still hope." Their father raises his hand, bringing an end to their muttering, "no, this," he taps the letter harshly, "is blasphemy. There should be no competition. You were promised to $name. We had arrangements." "Those arrangements ceased as soon as $name went missing. And shame on you for such thoughts. If you truly cared, then you would be as invested as they, and yet, this is the first time you have even dared say the Phoenix name." <a data-passage="Nour0.7.2"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
"Watch your tongue, Nouritis," their father calmly reminds, "we have spoken about this before. I will not send my son, the -" "Child." Their father pauses, and Nour shakes their head with a disparaging wave of their hand, "sorry, a force of habit, some of the soldiers still -" He rolls his eyes, "I care not. The point is that I refuse to send you out when you are the heir of the House. Your sister has abdicated, and your brother is far too young." "Look at it this way," Nour growls, "waiting for him will allow you and mother to rule longer." "Though it may shock you. Neither of us wishes to. Your mother wishes to return to her family soon, and I simply wish to play the role of advisor. It's this little thing we like to call emeritus." Nour rolls their eyes, sliding the letter closer to their father, "then what shall we do with this." Their father sips at their tea, "for someone who has only known a soul for … what? Four or five years? You have grown an unhealthy obsession with ?her well-being. You were children, Nour, you have no allegiance." "You speak as if those //seven// years were petty encounters at best. I spent most, if not all, of my time, with $name." "What do you wish to do then, Nour?" "I wish to join." "Tell me, my child, is it because of the boon they offer or simply because you wish to be reacquainted with an old friend?" Nour raises a brow, not truly understanding what their father was attempting to get at. He continues, "fifteen years is a long time. And High Gods only know what that poor child has been going through." He sips at his drink, "if they even live." Nour pounds the table in rage, their father continuing to drink with indifference. "You will speak no such thing." "Dampen your emotions, it's unfitting for an heir." <a data-passage="Nour0.7.3"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
Such a thing was impossible; both figures knew that. It was one of the reasons why their father never spoke of $name. He knew that Nour would have scoured all of the lands for their betrothed, forgetting province and home. Nour rubs at their eyes, commanding tears not yet shed to cease their development. "Father … I must. I have sat idle for too long, allowing others to do what I should." He glances at his child, taking in their features as if it would be his last. Nour was far from the young lad he remembers. They had grown into a person suited to rule, capable of leading an army and even a nation. "You must promise me two things if I agree." Nour lunges forward, encompassing their father's hands with their own, "anything." "One, take a retinue with you, your finest and most trusted soldiers. And two," he switches their hands so that it was now he who was clinging onto Nour's hands. "Do not blame yourself if the worse is to happen or has happened. Promise me that you understand." "I promise, father." Nour proclaims in great excitement. Kissing their father's head before sprinting out of the room to prepare for a long journey. Their father watches them go with a pensive smile, his heart dropping, "no, you don't." <table> <tr> <th><<if $vN is false>><a data-passage="Nour0.7"><img src="images/circle_grif.png" alt="Griffin Landscape" width="60%"/></a><<else>><img src="images/circle_grifgrey.png" alt="Griffin Landscape" width="60%"/><</if>></th> <th><<if $vO is false>><a data-passage="Ozara0.7"><img src="images/circle_peg.png" alt="Pegasus Landscape" width="60%"/></a><<else>><img src="images/circle_peggrey.png" alt="Pegasus Landscape" width="60%"/><</if>></th> <th><<if $vR is false>><a data-passage="Ruben0.7"><img src="images/circle_drag.png" alt="Dragon Landscape" width="70%"/></a><<else>><img src="images/circle_draggrey.png" alt="Dragon Landscape" width="70%"/><</if>></th> </tr> </table> <a data-passage="0.8"><img src="images/continue.png" alt="Continue" style="float:center"/></a>
<<nobr>><<set $vR to true>><</nobr>> One to fly to the land of frost and snow. Forests and mountains that stretch on forever. A silent land but one that harbors great life and danger when the time came for it. Mighty beasts with steady and keen eyes ruled the skies and lands. <img src="images/divider.png"> The mead hall sounds grow closer as the sizeable crimson dragon lands in the clearing a few yards away. The harsh thumping of the lur intermixing with the guttural sounds of those chanting inside calls to him. Each beat reminding him of what he has missed since the start of his hunt. Releasing the elk in his grasp, he shakes his sore muscles and begins the transformation. His iridescent scales were shed and traded in for pale skin, and his spikes turning to long mahogany-colored hair. Heaving the buck onto his shoulders, he steps into the building and breathes in the mingling scents of mead, meat, smoke, and spice. The hall immediately breaks off from singing to cheer as he enters, many approaching to offer their greetings as he wanders farther in. "Ruben!" a man with hair blacker than any raven greets him, "the triumphant hunter returns. But with nothing more than a lone elk. How disheartening." "Watch it," Ruben laughs, "or I'll agree and feed you to the juveniles. Draconis knows you'll be a proper meal." "I'm a seamy little thing, far too tough to go down." With a harsh shove out the way, Ruben lays the elk on the floor, taking a step back and allowing the cooks to grab and haul the carcass away. "The elk have yet to return. The only other I found was a doe and her babe," Ruben's brow rises, "and you know our rules." "Kill no doe and babe," his friend laughs, taking a seat and raising his mug. A new song begins that grabs the hall's attention, the men hitting the tables harshly whilst they chant, and the women intercept ever so often to screech in a high-pitched tone. Ruben nods along as he grabs hold of a mug of his own and goes to the seat in the front, the seat of the leader. Wordlessly, he fiddles with the cup but makes no move to drink. Instead, he focuses on his core, warming himself enough to disburden himself of any lingering chill. He snorts and a fume of smoke escapes, dispersing as it mixes with the air. And with that, he relaxes. This was indeed what he needed after such a long day. <a data-passage="Ruben0.7.1"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
The mead hall doors open, and with a predatory grin, he watches as his sure-footed <<link 'd'uun'>><<dialog 'Glossary - Jawsīc'>> found in the Jawsīc language. (ɗuːn/ n.) Means aunt.<</dialog>><</link>> approaches him. Those who she passes bow their heads in respect before focusing back on their meals; others simply gaze away, reluctant to draw her attention and therefore her ire. "You return, and you drink?" she questions when she gets to Ruben's side. "Good day to you too, d'uun. Nothing makes my day more fulfilling than being shrouded by your cheerful disposition." "Enough. Do not toy with me, boy," she growls, "was your hunt successful?" "The elks have not yet fully returned despite the order of hungry stomachs. So, I did manage but pray to The Six that they guide the talons of the others." "I shall. And while I pray for them, I shall also bow my head for you and your journey." He snorts, finally taking a sip of his drink, "what journey do you speak of?" With a sleight of hand, a rolled-up letter appears in her grasp that she passes on. Leisurely, Ruben takes it and skims over it with quick, disinterested eyes, pausing as he glances back at the woman standing with a smug smile. "And this is for us?" "A messenger hawk brought it in. Draxmil took it before eating the forsaken thing. What a pity," she chuckles, lovingly petting the jade amphiptere lounging on her shoulder. Ruben ignores her, rereading the letter but this time deliberately. He digests every word, read every sentence twice, and once finished, he tosses it to the side in revulsion. <a data-passage="Ruben0.7.2"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
"Because I know you will. Tell me why I should care for the contents of that letter?" Fire appears in her aging stone-grey eyes, and before she could speak, Ruben raises his hand, "and please, if you may, skip the part where you call me an idiotic boy with no sense." "Can you not see what this boon will grant us?" "You hate the phoenixes," he points out, swirling his drink around before gulping every bit of it down. He tosses the mug to the side and wipes his mouth with the back of his hand, "why help them?" "The boon, you silly boy." "Rescue and then forced to marry some privileged brat? I see no boon. Only eternal suffering." "Because you choose not to see. You get control of House Phoenix, and you shall have a force great enough to rival that of the Chunae. Or do you forget who sits at your family's ancestral table?" Ruben leaps to his feet, causing his d'uun to stumble back in shock. He harshly grabs her arm and yanks her forward, ignoring the hissing of Draxmil. "Do not dare lecture me on what //I// lost. Lest I remind you that you were here getting fat on mead and brawn while my family bled." She swipes him away, fearing him none, "then you should not forget who rescued you when you also were bleeding out. All dragons have paid for what was lost. When was the last time any of us sipped on liquid honey and ate to our stomach's content?" Ruben turns away, pleased that the hall was more focused on themselves than the issues taking place a few feet away. He retakes his seat, holding his head and praying for a remedy, for his d'uun was the ailment. <a data-passage="Ruben0.7.3"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
"And if I only find a corpse?" "Then you drag that corpse to Erastus's feet and command him to send a legion of his finest with you. I care not for the heir's state. In fact, it would be better if ?she was dead. Just be the first and grab that power." "I have my doubts." "Do you want your ancestral home back or not?" she hisses. "I shall rescue the poor, defenseless flaming bird to put a cease to your chattering. I will do it my way, though." "I have already said that I do not care, Ruben. Just find ?her." "I shall leave in two days." "Look at the letter, Erastus is not specific in who the letter is addressing. This means that all the Houses received such a notice. Those closest to the Phoenix province and not as bullheaded as a certain dragon will be the first to act. You must be swift." "Tell me, d'uun, what beast can ever hope to outrun a dragon?" he questions as he stands from his seat. "Ruben!" He chuckles, "when do you wish us to depart then?" "Now." Ruben grunts, turning his back to her to not show all of his discontent. He makes for the exit, attempting to wrap his mind around how they would achieve their goals with the information he had received. He points at the black-haired man from earlier, "Toz, go and gather the others. Deshir, too, she will be needed. For tonight we hunt a different kind of prey." <table> <tr> <th><<if $vN is false>><a data-passage="Nour0.7"><img src="images/circle_grif.png" alt="Griffin Landscape" width="60%"/></a><<else>><img src="images/circle_grifgrey.png" alt="Griffin Landscape" width="60%"/><</if>></th> <th><<if $vO is false>><a data-passage="Ozara0.7"><img src="images/circle_peg.png" alt="Pegasus Landscape" width="60%"/></a><<else>><img src="images/circle_peggrey.png" alt="Pegasus Landscape" width="60%"/><</if>></th> <th><<if $vR is false>><a data-passage="Ruben0.7"><img src="images/circle_drag.png" alt="Dragon Landscape" width="70%"/></a><<else>><img src="images/circle_draggrey.png" alt="Dragon Landscape" width="70%"/><</if>></th> </tr> </table> <a data-passage="0.8"><img src="images/continue.png" alt="Continue" style="float:center"/></a>
<<nobr>><<set $vO to true>><</nobr>> A phearn to travel to a land of towering, steep cliffs and sparkling lagoons. Where serenity was key and beautiful creatures born of freedom and grace lounged and watched over all. <img src="images/divider.png"> Ozara takes in the letter's contents one last time before she hands the paper back to her lingering mother. Taciturnly, she places her attention back on the unwavering line of refugees. Held up due to her as they wait for her offering of food. Ozara passes the box to the family of three with an apologetic smile, it waffling when she notices the burns on the child. The woman questions, "what do you think?" "I think you should give your condolences to the rulers, and we continue with our business as they continue theirs." "Ozara," her mother chides, but her daughter did not sway from her stance. "Mother," Ozara sighs, mimicking her tone as she passes a box to the next in line, "I have more important things to worry about than recovering the body of some dead heir." "You will watch your tone. What if that was you?" "Then none would care," she huffs, "you would send that letter, and at most, two minor houses would appear. They would perhaps even tell you to begin working on another." "You speak ill of those who have lost much." <a data-passage="Ozara0.7.1"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
"No," she sighs, calling over another to take her place in the line. She grabs her mother and walks her to a secluded corner, and leans onto the wall as if carrying a heavy load. "Look out there, mother, and you will see a steady stream of never ending refugees. To say they are lucky to live would be an understatement. And ask any of them how it became so, and they will tell you the same." "Don't." "A wall of flame came down upon them. And they watched as mighty birds with wings of fire swooped over them, destroying their lives." "What is your point, child?" "My point is that you speak of them as if they are some benevolent, amicable rulers who have had the misfortune of getting their child stolen. They are not. They are tyrants and murderers." "What do you expect one to do in war?" "I expect one to hold honor and leave the villages of those innocent out of the fighting." Ozara stiffens, "but it is far easier to go after those who can only run and scream, is it not? To attack those whose blood will easily fill your wine glasses in the great hall." Her mother clings to her face, searching her daughter's eyes with a desolate gaze, "you wish to right all the wrongs so badly that you forget the most important thing. Forgiveness." Ozara moves away, huffing. She holds her tongue, refusing to say what was on her mind. "Doing this, getting that power, can help us." <a data-passage="Ozara0.7.2"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
"You talk as if we are dying." "Look around you, my filly, we are. Your mother and I did not imagine this outcome, but it is far too late to conciliate it. You wish to see the Phoenix's pay? Then go, find their child, and win this boon. And once our Houses merge, give these refugees reparations. You can do so much more than what you are now doing." "Do not speak of mother as if she's in a state to make any decisions," Ozara growls, "too late for //you// to correct it." She calms herself, staring out as her insides rage on. She continues to act as if she was listening to her mother's rebuttal but was now focused on watching the procession of refugees as they appreciatively received fresh blankets, food, and clothing. Their homes burned, their lives taken, all that they known was ripped from their grasps. //To late to conciliate. You can do so much more.// Those were the words of someone who refused to carry the burden of their own mistakes. Ozara closes her eyes as if that act alone would cause her mother to recede from her presence. "Mare Basine," an advisor calls, bowing a couple of times before straightening, "you are needed in the study." Ozara silently prays to their gods, thanking them for the distraction. "Think about it, that's all I ask," she says to Ozara, prompting her with raised brows for her to answer. <a data-passage="Ozara0.7.3"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
"Of course." With a nod, she leaves with the advisor. No longer wishing for company, Ozara aimlessly allowed her feet to carry her away. She rereads the content of the letter, taking each line under consideration. The intensity of the words never lessened, and her thoughts on it failed to waver. She didn't care to help, not for personal or political means. But the latter wasn't as much her choice as the former. Her mother had been right, much as that verdict pained her to admit. She alone could do nothing, or at least not enough. She could sit around and complain about the mistakes made by those of the past, but she would be a hypocrite if she refused to act. She scoops up a rock as she goes, relishing the absence of chatter, which was replaced by the sounds of nature. A distant creek whose presence she almost wished to uncover, the clamoring of birds in the few trees that dot the path, and the relentless yet joyous wind as it rustles everything it could touch. She pauses and sits on a rock, taking a deep breath in and focusing her mind. Justice was odd. She was learning that more and more. Sometimes, justice came in the shape of soldiers and other times, a lone person. It would seem that for her, though, justice was a journey. A journey she knew would pester her senses and mood. She would go. She would search for this heir, and she would hope and strive to make a difference for those that needed her. She would try. <table> <tr> <th><<if $vN is false>><a data-passage="Nour0.7"><img src="images/circle_grif.png" alt="Griffin Landscape" width="60%"/></a><<else>><img src="images/circle_grifgrey.png" alt="Griffin Landscape" width="60%"/><</if>></th> <th><<if $vO is false>><a data-passage="Ozara0.7"><img src="images/circle_peg.png" alt="Pegasus Landscape" width="60%"/></a><<else>><img src="images/circle_peggrey.png" alt="Pegasus Landscape" width="60%"/><</if>></th> <th><<if $vR is false>><a data-passage="Ruben0.7"><img src="images/circle_drag.png" alt="Dragon Landscape" width="70%"/></a><<else>><img src="images/circle_draggrey.png" alt="Dragon Landscape" width="70%"/><</if>></th> </tr> </table> <a data-passage="0.8"><img src="images/continue.png" alt="Continue" style="float:center"/></a>
<img src="images/divider.png"> Rejuvenation. Purpose. An end to a beginning that even she could no longer remember. Her lone shadow stands atop a mountain staring out at the tranquil landscape with detached eyes. The sun was beginning to set, but for her, it felt as if it was just now rising. As if everything was just now starting to line up. A gust of wind races by, but she felt nothing. Feeling neither the chill wind gracing her skin nor the frost that has moved past her bones and frozen her blood. Her beating heart thumps for the sole purpose of continuing an illusion. "At long last, your judgment," she sighs in a jaded tone. Watching as flames long put out, rise on the horizon, and even after the many centuries, the screams of those she held dear were crisp. "begins now." <a data-passage="Prologue"><img src="images/prologue.png" alt="Prologue" style="float:center"/></a>
<<nobr>> <<unset $behinddoor; $closet; $underneathbed; $drugged; $attack>> <<set $idcparents = false; $help = false; $cloakgiven = false>> <<playlist "dark" fadeout>> <<playlist "ambient" loop play>> <<endnobr>> You struggle to breathe as you wake, clutching your chest as sharp, prickly pain radiates outward, gripping you senselessly. Your eyes bulge, and you struggle to understand what was happening and if this was it. After everything that has taken place, this could possibly be the end. And with that thought, the pain ceases. It was almost as if it simply wished to remind you that your life was an infinite struggle that required your fighting spirit every minute. Sitting up, you take a minute to familiarize yourself with your surroundings as well as the events that have led you here. No one else was present, and when you search for those who had a hand in <<if $tower >=50>>capturing<<else>>rescuing<</if>> you, you find no trace of them. It wasn't a dream, that much you firmly believe, though the more you search, the more you doubt. For this to be a dream, you would have had to awaken back up in your room or the dungeon. The events from before come rushing back to you. The woman bathed in the moonlight, her fighting off the guards and then shifting into a pegasus, the two of you falling and her being shot. Then her two allies … You close your eyes and attempt to recall names, straining to remember any due to the excitement that had befallen you. [[You were free.->O1.01Free][$tower -=5]] [[You were lost.->O1.01Lost][$tower +=5]]
<<if $statShow>>\ <span class="stats">''Free ++''</span> <</if>>\ You're free. It was a whisper on the wind. Kissing your cheek softly before moving on, fleeing with a gleeful shriek. And it was right. After fifteen years, you were now free. You release a low chuckle that turns into an uncontrollable one. Finally, it morphs into … [[Rage. Unadulterated rage that racks your being.][$anger +=3]] [[Sobs that cause you to shiver and your heart to dip.][$sad +=3]] [[Silence and hesitance.][$numb +=3]]
<<if $statShow>>\ <span class="stats">''Tower ++''</span> <</if>>\ You were lost. You were free but you felt so hopelessly lost. The prickling feeling of being somewhere you weren't supposed to nips at your skin incessantly. And the constant worrying of being found out was always close behind. You felt adrift in a sea filled with people who knew what they were doing. And though you were curious as to whether you could stay afloat, part of you didn't wish to find out. And then your feelings morph into … [[Rage. Unadulterated rage that racks your being.][$anger +=3]] [[Sobs that cause you to shiver and your heart to dip.][$sad +=3]] [[Silence and hesitance.][$numb +=3]]
… rage. The rage that consumes you are like coals placed upon the pyre meant to withstand, but with each passing second, the charring grows, and more is withered away. Soon, all that will remain is a husk. But it would appear that your emotions cared none, and your body would have to continue to tolerate the onslaught. But who were you even mad at? <<if $tower >=50>>Surely, it was these people who had just barged into your life, ripping you from what you knew.<<else>>Surely, it was those who refused to give you room to breathe.<</if>> Or perhaps most of it was saved for your parents, the same ones that sent you away due to your inadequacies. Even a piece of you wonders if any of that animosity was aimed at yourself. You breathe in and cut your thinking off there. Refusing to let the pit open up and spew out anything more about the last possible person on your list. <<include "1.01O">>
… sobs. They take control of you, causing you to shiver despite the chilled air being one that you were acquainted with. Those chuckles turn into whimpers, and you wrap your arms around your body as if that motion alone could calm you. The problem was that you didn't even know what you were crying for. <<if $tower >=50>>Being away from the tower brought upon a need to panic but not to cry, not to feel some deep, regretful sadness. Your curiosity could be sated, and questions from fifteen years ago could finally find themselves a home amongst answers.<<else>>You were free. The possibility of never revisiting this physically was within reach. You could get answers to questions formed fifteen years ago. Questions that were born in a rickety carriage that was destined for a location no longer important. Everything, from here on out, could make sense.<</if>> But the tears still roll down your cheeks, and you did not have the energy to curse or wipe them away. <<include "1.01O">>
… silence. <<if $tower >=50>>The confusion from before gave way to a feeling that you weren't particularly aware of.<<else>>The echoes of your laugh reverberate through your mind before, like the wind, it fades. Locked away somewhere safe yet highly protected so that even you could not touch or look upon it.<</if>> Hesitancy. Regardless of how you felt, you were unsure. Before, you knew what to expect. The mundane had its negatives, but the predictability in a life filled with danger drew upon a sigh of relief. Yet now, you didn't have that. And now, along with a heart that felt cold and feelings unmoving, you had to wonder about your future. <<include "1.01O">>
When everything became clear again, and your heart was no longer pounding, you stand. Venturing to the mouth of the cave, you find those you have dubbed your <<if $tower >=50>>kidnappers<<else>>rescuers<</if>>, or at least one of them, stood there. The woman, the one that had come for you and had gotten shot, stands a few feet away. She looks off into the distance where you can make out the figure of the man you believe was named Auri, but that could easily be wrong. Now that it was day, her features were far clearer than before, and though her beauty persists, the cool moonlight hue had done an exceptional job of making her look celestial. One of the first things you notice this time are the silver flowing tattoos that find purchase against her warm-toned skin, as well as the small diamond that rests on her forehead. <a data-passage="1.01.1O"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
"Morning," you speak, finding your voice after finally tearing your gaze from her person. "Morning," she returns in a formal voice. Taking a second look, her entire demeanor was stiff. The perfect representation of power and poise, "how did you sleep?" "I think the adrenaline made it quite easy, so fine. Though I did wake with this horrible pain in my chest, I suppose yesterday's events are the cause for it." She hums in either acknowledgment or agreement, which you do not know. You glance at her shoulder, spotting the bandage that now held a rusty tinge to it. "How's your back? Or wing?" "It's fine," she answers, sounding much more like someone who had pre-rehearsed what to say. The tone made speaking to her feel like a game, a dangerous one that required you to cleverly plan out your moves before engaging. One which you have never played and whose mind struggled to figure out whether they should compete against one who had long since mastered it. You place your attention back on her. Though the man had told you the previous day who she was, you thought it wise to introduce yourself to her, especially after she risked her life to save you. [[Make a joke of it.->O1.01Joke][$charisma +=3]] [[Simply introduce yourself.][$force +=3]] [[Ask for her name.][$stealth +=3]]
"I don't think we properly met," you point out, hiding your nervousness behind that of a chuckle, "I seemed to have been too busy trying to get you shot by arrows. I'm $name." Much to your relief, the corners of her mouth turn upwards ever so slightly, and she lets out a soft snort. "I'm Princess Ozara Kallippos of House Pegasus." <<include "1.01.2O">>
"By the way, we haven't been properly introduced. I'm $name $surname." "Princess Ozara Kallippos of House Pegasus." <<include "1.01.2O">>
"By the way, I'm $name. I don't know what I should call you." "Ah," she nods her head, "I suppose I fainted before any introductions could be made, I am Princess Ozara Kallippos of House Pegasus." <<include "1.01.2O">>
"Princess?" She gazes over at you and nods. "You seem shocked when you're royalty as well." "Yes," you snort, "sent away by my dear parents and forced to live in a tower. I'm sure royalty everywhere find themselves in similar positions." She neither answers or reacts, something you find yourself getting used to. Luckily, the awkward air has no time to settle as one of her allies trots over to you. Now that you were focusing and the sun was streaming down upon you, you notice that he too had silver tattoos. If you were to describe Ozara's as simple and abstruse, then Auri's were bold and less bewildering than his companion. Despite being basic shapes, Ozara's tattoos pull you into a tale of an untold story. Auri's were bolder, lines thicker, and those on him you can tell formed pictures. A story as well, but one that held less mystery. "Look who decided to finally join the land of the living. Yesterday probably just felt like a rush of nonsensical events so I'll reintroduce myself." He runs his hands through his hair and flashes you a dashing, over the top smile, "I'm Auri. The finest fire-blood you'll ever meet." [[“Fire-blood?”][$q1 = true]] [[“Where's the other member?”][$q2 = true]] [[“What's next?”->O1.01WhatNext][$q3 = true]]
You raise a brow, "fire-blood?" <<if $notouchy>>\ Throwing his arm over your shoulder, Auri leans in as if to tell a secret, but you stop him and wiggle out from underneath his grasp. "I …" you take a deep breath in as you focus your energy and feelings, "I don't like being touched." Auri looks ready to kick himself while Ozara simply glances over with a raised brow, saying nothing as her eyes cut back to the lake. "Shit. I hope you accept my deepest apologies. It was kind of stupid," he begins to blush, "I'm kind of the opposite. I'm really touchy. And now I'm making excuses and probably making you even more -" "Fire-blood is a type of horse," Ozara interjects, bringing Auri's embarrassment to an end. He shoots her a thankful grin as she continues explaining, "out of all the types, they are the most uncommon. Though that means little." She glances over at you, "all three of us are fire-bloods." <<else>>\ Throwing his arm over your shoulder, Auri leans in as if to tell a secret, "a type of horse. The rarest and the most exquisite. Take a good long look, you probably won't see many more like me." Ozara finally sighs and shakes her head, "ignore Auri, all of us are fire-bloods. He's just the only one whose blood goes straight to his head and who finds he must remind everyone of it." "Whoa, it goes somewhere else to, if you know what I mean," he snickers, nudging you roughly. "I don't." Auri prepares to explain but Ozara gives him a warning growl and he quiets himself. <</if>>\ <<if $q1 and $q2 and $q3>>\ <a data-passage="1.02O"><img src="images/continue.png" alt="Continue" style="float:right"/></a> <<else>>\ <<if $q2 is false>>[[“Where's the other member?”][$q2 = true]]<</if>> <<if $q3 is false>>[[“What's next?”->O1.01WhatNext][$q3 = true]]<</if>> <</if>>\
"Where's the other?" you question and they both nod to the lake before you, "and what's her name?" "Rivenee," Auri answers, "she's somewhere in that lake, charging up." "Charging up?" "She's a kelpie. If she's away from water too long then her magic is considerably weaker. Just let her soak, trust me, you'll be glad about it when we hit the road." <<if $q1 and $q2 and $q3>>\ <a data-passage="1.02O"><img src="images/continue.png" alt="Continue" style="float:right"/></a> <<else>>\ <<if $q1 is false>>[[“Fire-blood?”][$q1 = true]]<</if>> <<if $q3 is false>>[[“What's next?”->O1.01WhatNext][$q3 = true]]<</if>> <</if>>\
"Guessing that everything has gone according to whatever your plan is. What's next?" Auri is the first to respond, "there's a nearby village. We'll go and -" "Next," Ozara interjects, raising her voice to grab both of your attention, "we get you back to your House." Her words cause a chill to race through you, dying soon after it begins but not escaping your notice. "Zai," Auri grumbles, "we have no idea if your wound is infected. You need to get it looked at." "I'm fine." "I'm not galloping back up to Haven with a broken princess," he crosses his arms across his chest and gives her a sheepish look, "your mother scares me, and that's counting all the time her ire wasn't for me." <<if $q1 and $q2 and $q3>>\ <a data-passage="1.02O"><img src="images/continue.png" alt="Continue" style="float:right"/></a> <<else>>\ <<if $q1 is false>>[[“Fire-blood?”][$q1 = true]]<</if>> <<if $q2 is false>>[[“Where's the other member?”][$q2 = true]]<</if>> <</if>>\
Auri snaps, "I have an idea. While you two wait for Algae, I'll go and scout a path ahead." "And we wait for you to return? That will take far too long." "Come on, I'm the fastest one here, and I'll be able to see if there's a village or not. If not, then we have it your way, and we just continue on. I'll scout out a route ahead, and you guys can follow my hoof prints. We're wasting time just sitting here." Ozara is quiet for a second or two before giving him a firm nod. With approval granted, he darts off, shifting into a large and magnificent black horse whose mane and tails are formed by flames. On his rump are vein-like etchings of bright orange. "Fire-blood is literal?" "No," Ozara corrects you, "it mostly is used to describe a horse's temperament and sometimes their general build. Auri's breed, to be more specific, is a Fierian." With his permission long since granted, Auri rears up and gallops away, melting parts of the snow with his departure. Unable to keep such inquiring thoughts silent, you ponder if your phoenix form would do the same. If merely walking over snow would melt it. "We should head out now if we ever wish to catch up with him," Ozara sighs, not waiting to hear your own thoughts as she begins to walk in the direction that he went. At this time, Rivenee rises from the water or at least breaches the surface. You first see long dark green and black hair floating on the surface, followed by two perky ears and then the face of a horse. Her movements remind you of a snake slithering across the surface of the water, one whose destination was widely unknown and whose mind wished to do nothing more than bask in the sun. Once she makes it to the banks, her form changes, and she leaves the water on two legs, stretching and picking algae from her hair. She, like Ozara and Auri had the same silver tattoos though hers were not as intricate as Ozara or as bold as Auri's. Neither was she a middle ground between her two companions. Hers were faint upon her paled grey skin, and looked more like words of some nameless language. "Are you ready to head out?" Ozara questions and she nods, glancing over at you with a friendly enough smile that she directs towards Ozara. "It's weird right?" she sighs wistfully, "that's as real as ?she<<verb "'s" "'re">> ever going to get." You stare on in confusion as Rivenee laughs, and Ozara's frown deepens further. She clears her throat, "sorry. But none of us, especially not Ozara, expected you." "What did you expect." "A corpse," Ozara murmurs, and you notice the forlorn gaze in her eye that says she would have rather you in such a state. [[“I was treated well.”][$o_nn to "none"]] <<if $tower >=50>>\ [[“You are not what I expected.”][$heart +=5; $o_nn to "Corpse"]] <<else>>\ [[“A disappointment, I'm sure.”][$heart +=5; $o_nn to "Corpse"]] <</if>>\ [[“I suppose that makes sense.”][$heart -=5; $o_nn to "none"]]
"Those who watched me in the tower were kind to me and treated me well. Why would I be a corpse?" Rivenee cocks her head to the side but says nothing, and Ozara snorts. "You think so?" "I know so. They were far kinder than those resting outside the walls … than my own parents." <<if $notouchy>>\ "And your fear of being touched?" You frown. That was due to the guard that had abused his powers. But Fennore had swiftly seen to that, and such an event never happened again. Your bit of silence is all Ozara needs, and she continues on. <</if>>\ "Maybe you have questions?" Rivenee interjects, keeping you from responding or Ozara from saying more, "we can answer the best we can." <<include "1.02.1O">>
<<if $statShow>>\ <span class="stats">''Heart ++''</span> <</if>>\ "Then we are all in agreement," you grumble, narrowing your eyes on them, no longer caring to keep your thoughts to yourself. "I wasn't expected to be kidnapped either." "Kidnapped?!" Ozara asks in shock, throwing Rivenee an irked glance before schooling her features. Finally, her gaze turns to you, "is that what you believe?" "Seeing as I didn't ask for you, yes." Before she can get in another word, Rivenee interjects, "maybe you have questions? We can answer the best we can." <<include "1.02.1O">>
<<if $statShow>>\ <span class="stats">''Heart ++''</span> <</if>>\ "A true disappointment, I'm sure," you say in a sarcastic tone, rolling your eyes as you cross you arms over your chest, "I didn't see my rescuers as being so picky and stiff so I suppose we both must get over our shock." "Picky?" Ozara questions incredulously. "Can you say rescuer and not rescuers? Only Ozara is stiff," Rivenee mumbles, earning an irked glare from Ozara which she turns away from. Before she can get in another word, Rivenee continues, "maybe you have questions? We can answer the best we can." <<include "1.02.1O">>
<<if $statShow>>\ <span class="stats">''Mind ++''</span> <</if>>\ "I suppose that makes sense. I've been gone for fifteen years with no contact." "I'm pretty sure all the houses believed the same as us," Rivenee adds in, her tone reassuring, though you don't quite know if you take it as such. "Besides Griffin," Ozara comments, "I'm sure Prince Nour will be more than ecstatic to see you still live." "Nour?" you question, easily remembering your childhood best friend, "how is he?" "I wouldn't know. I'm not exactly an ally." You open your mouth to question why that was, but Rivenee interjects with a nervous chuckle, "maybe you have questions? We can answer the best we can." <<include "1.02.1O">>
You did indeed have questions and not knowing how long this walk would be, it would seem like you had plenty of time to ask. [[“Why so few guards?”][$q3 = true]] [[“What do your tattoos mean?”][$q4 = true; $ozara -=3]] [[“Who sent you?”->O1.02SentYou][$q5 = true]] [[“Why did you come?”->O1.02WhyCome][$q6 = true]]
"Earlier, you said you were a princess. If so, why do you have only two people with you? Where's the rest of your retinue?" "I refused to let them come along," Ozara answers plainly. You were more shocked that she answered you than her telling a group of guards that they weren't welcomed, that and that they complied. "It was the logical thing to do," she continues, "three can move far more quickly, and not only do we know how to fight, but we're also proficient in magic. There's little worry to be had." <<if $q4 is false>>[[“What do your tattoos mean?”][$q4 = true]]<</if>> <<if $q5 is false>>[[“Who sent you?”->O1.02SentYou][$q5 = true]]<</if>> <<if $q6 is false>>[[“Why did you come?”->O1.02WhyCome][$q6 = true]]<</if>> [[Continue on.->1.03O]]
"Your tattoos," you begin, nodding to the both of them, "all three of you have them, but they seem so different. Do they mean something?" Speaking it aloud, you wonder if it was a symbol of their friendship. The idea seemed intimate and perhaps something neither of them wished to disclose to you, a stranger. "They're called daviani," Rivenee informs, "in our culture, you get it as soon as you face your trials and reach maturity, the Weaning Celebration, we call it. All the ones after are requested. For some of us, they tell our story. For others, they're just pretty decoration after the initial ones." "And both of yours?" Ozara stiffens, and though you notice that she tries to stop herself, she bares her teeth. Rivenee flinches and gives you an apologetic smile. "Ours are pretty personal." She leaves it at that, and you understand that you shouldn't push any further. Regardless, you catch the look that Rivenee throws Ozara, almost as if apologizing on your behalf without saying anything. Something tells you that though you may one day learn of Rivenee's tattoos, Ozara would not be as forthcoming. <<if $q3 is false>>[[“Why so few guards?”][$q1 = true]]<</if>> <<if $q5 is false>>[[“Who sent you?”->O1.02SentYou][$q5 = true]]<</if>> <<if $q6 is false>>[[“Why did you come?”->O1.02WhyCome][$q6 = true]]<</if>> [[Continue on.->1.03O]]
"Who sent you to find me?" "It was a letter," Rivenee informs you, "from your parents. I almost wish we had brought it. You might have wished to read it." A grimace appears, and you stop, "my parents are liars and murderers. Why would I want to go back to them?" This causes both women to pause, Rivenee chewing on the inside of her cheek as she looks you over, while Ozara seems to gaze at you with a new kind of interest. "Why do you say that?" Ozara questions. "I was told about what they did to me or what they intended." You pause, gazing at the two of them with a curious glint in your eye. "What do you know about them?" Rivenee shakes her head, and Ozara shrugs. "Little to nothing. We do not live on the mainland, and since we care little for the other Houses, we don't hear much news pertaining to them." "The letter sounded sincere, and they seem to desperately miss you," Rivenee concludes, seeming to hope to cheer you up, but her words only cause you to question. If they did miss you, then what should you make of what Fennore had told you? But it felt like you were putting a lot of faith in a letter that could have been written by anyone. That, and even more faith in Rivenee, who you had just met and could just be saying this to lessen the blow of whatever may happen. All this questioning … you never had to worry this much in the tower. [[“I don't care.”->O1.02DontCare][$heart +=3; $positive -=3; $idcparents = true]] [[“I guess we'll see.”][$positive +=3; $heart -=3]] [[Say nothing in reply to her.->O1.02NoReply]]
<<if $statShow>>\ <span class="stats">''Heart ++ Bleak ++''</span> <</if>>\ "I don't care what the letter said. Or what you interpreted from it. I don't want to see them." "Not even to hear what they have to say?" You thought about that, wondering if you not caring about seeing them was the same as wanting to know why they had sent you to your death? And even if it wasn't to your death, why send you away, period? Was your distaste for them more significant than learning the truth? Thankfully, Rivenee doesn't seem to ask the question assuming to obtain an answer. And with a gentle shrug of her shoulders, she continues on. <<if $q3 is false>>[[“Why so few guards?”][$q1 = true]]<</if>> <<if $q4 is false>>[[“What do your tattoos mean?”][$q4 = true]]<</if>> <<if $q6 is false>>[[“Why did you come?”->O1.02WhyCome][$q6 = true]]<</if>> [[Continue on.->1.03O]]
<<if $statShow>>\ <span class="stats">''Mind ++ Hopeful ++''</span> <</if>>\ "I guess we'll see how sincere they are when we get there." The words felt odd coming from your mouth. It was as if you had just accepted that this entire 'rescue' mission was now part of life, and this was simply how it would be. Even odder was the thought that you would just traipse into what was once your home and march up to your parents to receive their reasoning. All of that felt possible, yet so far away and so surreal that you felt the need to pinch yourself. "I suppose you're right," she sighs, gently shrugging before continuing on. <<if $q3 is false>>[[“Why so few guards?”][$q1 = true]]<</if>> <<if $q4 is false>>[[“What do your tattoos mean?”][$q4 = true]]<</if>> <<if $q6 is false>>[[“Why did you come?”->O1.02WhyCome][$q6 = true]]<</if>> [[Continue on.->1.03O]]
You weren't sure what you would say back to her words, not knowing if you had as much optimism as her, but also not wishing to view it in a pessimistic light. The thought of meeting your parents felt like some lousy joke that someone uttered to cheer you up but achieved the opposite effect. Yet your curiosity would not let the notion of meeting them and listening to what they had to say go. You suppose you would just have to see what happens. <<if $q3 is false>>[[“Why so few guards?”][$q1 = true]]<</if>> <<if $q4 is false>>[[“What do your tattoos mean?”][$q4 = true]]<</if>> <<if $q6 is false>>[[“Why did you come?”->O1.02WhyCome][$q6 = true]]<</if>> [[Continue on.->1.03O]]
"Why did you come, though? It doesn't sound like you want any part of this." "You'd be right," Ozara agrees, "and if it was up to me, I'd be home right now. There are far more people there who need my help than one lone phoenix who could've been saved by anyone. I'm only here because of the boon." Rivenee stops, slapping Ozara's arm and chiding her about her tone. She nods, turning to face you, "it's nothing personal, really. In fact, in the world of politics, it's quite normal, so don't be offended." "By what?" "The boon promised," Rivenee comments, taking over the conversation, "is your hand in marriage. Whichever House brings you back gets your hand which means they practically merge with Phoenix. Their resources become our resources." You take a minute to digest their words, thinking them over and what that would mean for you. It would appear that you would go from being the lone resident in a tower to someone's partner. The idea doesn't settle your stomach and, in fact, tacts on a few more extra stress levels. <a data-passage="O1.02WhyCome2"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
"You want that?" you ask Ozara, who rolls her eyes. "Of course not. But when you're a leader, you don't really have a choice in who you marry." "What about love?" The two women share glances before gazing back at you with mixed emotions. "What does love have to do with any of this?" Ozara questions, her words sounding indifferent but her gaze intent. "What she means to say," Rivenee sighs, seeming to grow tired of constantly having to fix her friend's wording, "is that in regards to politics, love isn't really a factor. Most houses don't marry for love but power and resources. But sure, you could be lucky, like Ozara's mothers, and find both." Ozara's eyes sparkle as she stops and seems to give Rivenee some kind of message, a message that causes the young woman to grow sheepish and then reticent. [[“You don’t like talking about your mothers?”][$ozara +=5]] [[“Is it really that rare?”][$ozara -=5]]
“You don’t like conversation surrounding your mothers, do you?” “I don’t like conversation surrounding me at all,” she informs, “I’d rather we keep moving. We have a journey ahead of us.” <<if $q3 is false>>[[“Why so few guards?”][$q1 = true]]<</if>> <<if $q4 is false>>[[“What do your tattoos mean?”][$q4 = true]]<</if>> <<if $q5 is false>>[[“Who sent you?”->O1.02SentYou][$q5 = true]]<</if>> [[Continue on.->1.03O]]
“Is it really that rare? Or is it just frowned upon.” “It’s rare,” both of them say in unison, Ozara nodding to Rivenee, choosing to let her continue. “Well, most arranged marriages happen when people are children. Sometimes they grow fond of one another, most times they don’t.” She snorts, “I’m not surprised. Who would find marrying the person you’ve been stuck around for that long a good idea?” Ozara peers at you as if studying you, “were you not engaged to the griffin heir, Nouritis?” The name rings more than a bell and you smile at the fond memories, only because Nour had been your best friend and both of you found the arrangement to be silly at the time. “I was. Did everyone know about that?” Rivenee shakes her head but Ozara stays silent, still causing you to wonder who knew and who did not. <<if $q3 is false>>[[“Why so few guards?”][$q1 = true]]<</if>> <<if $q4 is false>>[[“What do your tattoos mean?”][$q4 = true]]<</if>> <<if $q5 is false>>[[“Who sent you?”->O1.02SentYou][$q5 = true]]<</if>> [[Continue on.->1.03O]]
Though she says nothing, the air that Ozara gives off pleads for silence, and both you and Rivenee seem inclined to give it to her. You suspect that if Ozara was to have her way, the entire trip would be bathed in infinite silence. Nature’s ambiance being the only acceptable sound creator. In the short time that you have known all three equines, you have realized that Rivenee and Auri were both quite talkative, even more so when together. Ozara seems like the quiet, to herself character who lingers on the fringes. But something also tells you that you were too quick to judge. Your knowledge of friendships and their dynamics was mediocre, but you found it difficult to believe that Ozara would so easily fit in if she was indeed so modest. Knowing that your thoughts will never be put to rest or at least no time soon, you think of other things. You take in your surroundings, the snow and the mountains. The glistening lake that rests behind you and the trees that begin to grow in number, awaiting your presence. Turning, you attempt to spot the tower, doing so quickly. It sits amongst the sky, just barely peeking out over one of the shorter mountain tops. Looking at it now made all of this feel even more surreal. And though you knew it was not, it felt like a dream. You would awaken back in your chilled bed, staring up at a stone ceiling and a newly painted canvas. All the while questioning life and how much it was worth. “Hey.” You jump as someone sets their hand on your shoulder, <<if $notouchy>>and you shimmy away, avoiding eye contact.<<else>>glancing over to see Rivenee looking at you with a hint of worry resting in her black eyes.<</if>> “Sorry, you didn’t respond.” “I was … thinking,” you decide to answer with. “About the tower, I’m guessing. How was it? If you don't mind me asking.” [[“It was home.”->O1.03Home]] [[“Uneventful and boring.”]] [[“It was lonely.”->O1.03Lonely]] [[Deflect.->O1.03Deflect]]
You attempt not to give her a look when you say your words, "it was home." "It was?" she asks incredulously. "Why is that hard to believe? They fed me, clothed me, made sure I was safe and protected. They helped me when the world wished me dead." <<if $idcparents>>\ Rivenee frowns, "honestly, we don't have the full picture of what happened to you, so I guess we were always sure of the worse. And the letter," she sighs, "I really wish we brought it." "Rivenee," Ozara growls, pausing and looking over her shoulder at the kelpie who raises a brow at her tone, "$name has already said ?she <<verb 'does'>> not care about the letter. Stop pushing it." You're unsure what to do and so you simply glance between the two, Ozara already going back to walking while Rivenee grumbles to herself. Thankfully, her annoyance seems aimed at Ozara and not at you. <<else>>\ Rivenee frowns, "honestly, we don't have the full picture of what happened to you, so I guess we were always sure of the worse. And the letter," she sighs, "I really wish we brought it." She asks nothing more. <</if>>\ <<include "1.03.1O">>
“Uneventful and boring.” “Truly?” she chuckles anxiously, “you were a prisoner there and it wasn’t exciting enough?” “I … I never considered myself a prisoner. I wasn't free to come and go but it was for good reason. When I say boring, I mean that everything was monotone. Whether I like it or not, you grow numb to it and you learn to just exist in it.” “I wouldn't be able to relate.” She looks to enter a state of deep thinking, one that you choose not to disturb. <<include "1.03.1O">>
"It was … lonely. That was the worst part of it all, if I'm to be honest." You shrug and tilt your head back, accepting the wintry breeze that whispers by and the light pelting of snow meeting your face. "Loneliness? Huh, I guess I was expecting you to speak of atrocities and abuse." "Why do you all think I was tortured?" "None of us have the full picture. The most we know is that you had an accident as a child and then was kidnapped, or that's what we heard. We don't have good relations with Phoenix or any of their allies, so we could be wrong." She bows her head, "I'd like to think we're not. The idea of walking you towards something dark doesn't sit well with me." A flurry of questions enter your mind, but you coax all of them down, she seemed to retreat into her mind, and you knew all too well not to disturb someone then. <<include "1.03.1O">>
“The others said you have powers, what exactly are they?” It was a poor deflect, one so horribly obvious that Rivenee is forced to blink at you before a smile shines through and a simple chuckle. But you are unsure of how you felt about them and if you should count their actions as a rescue or a kidnap. “Water based, similar to how your magic and Auri’s is fire based.” “And the charge?” She shrugs, “Phaizarn and magic is weird but I’m not the best person to speak to about it. I know the basics and how to use them, the logistics, well I leave that to those more experienced.” You assume she means Ozara, not only by the care in which she says her last words, but also the forlorn glance that she makes towards the woman. <<include "1.03.1O">>
You continue to move forward, finally making it to the thin tree line. You pause, reaching out and running your hand across the long, snow sleeked needles that adorn the tree. The sensation didn't feel odd but you were still attempting to wrap your mind around the idea that you were touching this tree. A tree that you saw in books but have never been close enough to touch. The garden held plants and few bushes that were able to grow but no trees. When was the last time your eyes had graced a tree? Let alone touch or breathe in the sweetly scented perfume? You tilt your head back just as a few of the falling pristine powder land on your face. These sensations weren't new, but you felt so unaccustomed to them. <<if $heart >=50>>Your heart shudders, craving more of this, more of experiences that drew out this kind of response.<<else>>Your mind pauses, attempting to try and rationalize why this was bringing such a peculiar sense of joy. Snow was back at the tower too, and yet it didn't feel like this.<</if>> You take another deep breath in and feel yourself settle into a state of consternation. All this beauty, and you were supposed to fear it? <a data-passage="1.04O"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
Blinking back into the now, you catch up with the other two, who have both stopped at the edge of a vast clearing that holds a few scattered objects. What those objects were, you cannot tell. They were unmoving and grey like boulders, but the shape was far too irregular. But who were you to say, it wasn't like you were a boulder expert. "This feels ominous," Rivenee exhales sharply from beside you, and both you and Ozara nod your heads in agreement. "Guys?!" you hear Auri screech, "stay where you are. Don't come out here!" Taking a second glance around the barren landscape, you finally spot him with his back against a boulder. You squint, and suddenly everything is much more precise. The short plants and rocks you believed lay against the lumpy snow were actually skeletons and bones. They were scattered everywhere, discarded without care, and sentenced to eternity here. What was once a simple clearing turned into a boneyard for the hapless souls who were not nearly as lucky. "This … this is a wasteland," you find yourself saying, but the others were far more concerned with Auri. <a data-passage="1.04.1O"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
"What happened?" Ozara shouts, inching forward, but Auri growls for her to stop yet again. "There's something underneath the snow. I was running across when it jumped out. Would've probably grabbed me if I hadn't shifted and stumbled forward at the same time." "And it hasn't come back for you?" Rivenee questions, dropping to her knee and closing her eyes. "Not yet it hasn't." "What did it look like?" "Fat, some kind of blue and white, I don't really remember the color. I don't remember a lot. I was too busy trying not to fucking die. Let's just say it was a gigantic fucking worm." "He's cursing," Rivenee sings from her place, her hand still moving across the ground. Ozara sighs, "yes, I hear him." Rivenee stands, blinking a few times before gazing over her shoulder at Ozara, "I feel one thing actively moving and a few others that are not as active and far more distant compared to the other." <<if $nature >=10 or $llecknown>>\ <<if $nature >=10>>\ Your eyes open in realization as you jerk around to look at the lake. For a minute, you close your eyes and envision the map that Fennore had given you back in the tower. You remember the placement of the Garami Mountains and where the fort rests concerning the large body of water. The lake was directly south of that, and going further down, bordering the edge of the map, was a clearing. Your current location wouldn't have been significant if not for what you recall reading in a book about the local creatures. This area was mostly deserted, the lake being the most active since it was the only lake in the area. But that only made what dwells here that much more memorable. <<else>>\ You find yourself in front of Fennore, your head hung in shame as she chides you on your failed attempt at escape. You breeze over her warnings and how disappointed she was, coming to rest on her acquainting you with all the reasons why you wouldn't have gotten far. Most of the dangers were due to the weather, but she had brought up a clearing and the dangerous local fauna that dwell within the area. <</if>>\ <a data-passage="1.04.2O"><img src="images/continue.png" alt="Continue" style="float:right"/></a> <<else>>\ Ozara spares you a glance before looking back over the expansive land, giving none of her thoughts away as all is bathed in silence. At times, it is broken by the moaning of Auri or the wind rustling the pine needles and causing the snow coating them to plop to the ground, but that was it. "Riv," Ozara finally voices, her back towards the two of you, "pick an area and do a slight explosion. I want to see this creature and how sensitive it is concerning surface movement." Obeying the princess, Rivenee focuses on an area, and you watch as the snow rumbles before exploding upward. Before it can even descend and settle, a massively thick, white creature shoots out of the ground. True to Auri's earlier words, it resembles a gigantic worm in general shape. It possesses a hunched back with four short, stocky limbs on the lower end and two slightly longer ones on the upper. Residing on the edge of both are curved claws that you surmise help with the act of digging. For a second, the creature seems to sway from side to side, bewildered about the current positioning of its prey. But before you can even come up with anything helpful, it produces a long growl and starts to dig into the snow at an alarming pace. You're unable to fully blink before the creature is gone and the snow settled so that it was a clandestine hump, easily unnoticed. No one says anything. [[Auri was dead.->O1.04AuriDead][$positive -=5]] [[You could figure something out.->O1.04FigureOut][$positive +=5]] <</if>>\
"I know what it is," you say, "or at least I think I do." "Mind sharing?" Ozara questions, a harsh edge to her words that you choose to ignore, blaming it on her worry. "A snow llec." Rivenee raises a brow, "a what?" "A snow llec is a cousin to the leech, really large and really mean. They're dormant most of the time, only awakening when they sense prey moving above. When that happens, they jump out of the snow to attack it." "What else can you tell us?" Ozara inquires further. Rivenee shudders and sighs, "I'm still stuck on the really large leech part." "It's blind, I believe. Actually, I think the only real sense it relies on is touch. I don't think it can smell or hear either. It senses movement by vibrations. It's not that fast //on// land, but it's built to shovel through the snow. I think they also have ice abilities, but I'm not so sure about that one." Ozara gives you a firm nod before turning away to observe the area. The silence that settles seems fitting, but you find yourself shifting nervously. What were you all going to do? Was Ozara putting a plan together at this moment or trying to gather herself? If you could fly, then this would have been a simple task, but that was just it, the joke of the decade. You could do nothing more but stand here. <a data-passage="1.04.3O"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
A short while later, Ozara faces Rivenee and points to an area farther to your right. "Off to that side, can you disturb the surface of the snow enough to draw any of the creature's attention?" "I can, but I'm unsure if that will keep their attention off of you." "I have a plan to take care of my steps." Her eyes settle on you, "can you stay here and be the eyes? Scream out if you see something approaching me." A simple enough task and a plan that at least had you feeling like you could contribute. With all of you understanding what to do, Rivenee begins to disrupt the surface of the snow. She distances the interruptions, spacing them out enough to keep the creature on the move, or at least you hope it does. You see no sign of it and can only envision it racing back and forth in rage as it tries to catch whatever was above land. "<<link 'Bagii'>><<dialog 'Glossary - Kidii'>>found in the Kidii language. ''bagii'' /baˈɣiː/ v. activate. One of the most common words to use as it is needed to activate any spell.<</dialog>><</link>>," you hear Ozara whisper, glancing over just in time to see her wrist tattoo glow, followed by all the others resting against her skin. The ones on her face flicker for a minute before dying out, the others simply losing their harsh intensity. Before you realized that the word she used wasn't one that you knew, she was surging forward. Watching as she was more so walking on air than the snow itself. Each footfall is cushioned by a gust of wind that stirs up the snow but otherwise keeps the surface untended. Part of you believes that she wouldn't have even needed the air to get by undetected. The way she runs was graceful, hardly applying pressure before she was taking her next step. Understanding that you had a task, you tear your eyes from her and look around, finding no sign of the creatures. [[Ask where it is.->O1.04Where]] [[Check on Rivenee.->O1.04CheckOn]] [[Continue observing.->O1.04Observe]]
"Any idea where this thing is?" You question, wishing to know how far it was from Ozara and Auri and if it had actually given up or if it was still chasing Rivenee's explosions. Moving the explosion further back, she doesn't cause another, and a few seconds later, you watch as the beast bursts from the ground. It stays idle for a second or so before it starts to claw at the snow, soon disappearing from view. Not only was your question answered, but you had gotten to see the monster in action. Giant, yes. Terrifying, yes. You found your current spot to be even more fortuitous. <<include "1.04.4O">>
"How are you doing, Rivenee?" You inquire, and she huffs. "I'm bored and would desperately like to go back to the lake," she sighs soon after speaking the words, "I'm fine." And she leaves it at that. <<include "1.04.4O">>
Finding no reason to ruin what could turn out to be a flawless plan, you continue to do your task. <<include "1.04.4O">>
By now, Ozara has made it to Auri, and you realize that her making it to his side was the easy part. Was it even possible for her to do what she did before while supporting the young man? "Problem?" Rivenee shouts, picking up on the same thoughts as you. "Ideas?" Ozara huffs, tossing the kelpie a look but saying nothing more. [[Rivenee should just continue.][$heart +=5]] [[Suggest using the boulder.][$heart -=5]]
<<if $statShow>>\ <span class="stats">''Heart ++''</span> <</if>>\ "Isn't the smartest and safest thing to do is have Rivenee continue causing explosions, only moving them so that you guys are clear?" "I won't argue with a plan that hasn't failed us," Ozara voices, and you beam. With Rivenee's agreement, she continues to do as she had before, setting up explosion after explosion though shifting the frequency so that they were more often. You notice that some of them lose their intensity and spot a sweat bead rolling down her forehead; the consistency was starting to take its toll. Ozara and Auri were moving as fast as they could, Ozara's magic helping to soften their movement but not enough to allow Rivenee a break. <a data-passage="1.04.5O"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
<<if $statShow>>\ <span class="stats">''Mind ++''</span> <</if>>\ Your eyes land on the boulder that they were beside, and an idea begins to form. "Hey, Rivenee," you start, going to her side and pointing at them, "do you think you can move that boulder by using the snow?" "Not enough for it to be effective, but there is someone who can help with that," she gives you a warm smile and a nod before placing her attention on the other two, "Ozara. If you two get on the boulder, me and you can move it back over here." "What kind of idea is that?" Auri questions. "A smart one," she shouts back, "now get on the rock." With Ozara's help, the two get on top, and you watch as both she and Rivenee manage to use their magic to move the boulder closer to where you stand. A random explosion goes off in the distance, fire dancing for a minute before the snow devours it. "Auri!" Ozara shouts. "I'm bored, and it was helpful." <a data-passage="1.04.5O"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
<<if $choiceShow>><<notify 5s>>Your knowledge helped the group avoid further injuries.<</notify>><</if>> Thankfully, the act doesn't go on for much longer when Auri and Ozara make it back to your side, and all three friends fall into the snow as if it was pre-rehearsed. The first thing you notice is a growing puddle of red, the arterial liquid forming into a pool underneath Auri's leg. "Auri," you start, but he waves your worry away. "I was jealous of Ozara's injury and needed to get one of my own." "You know, I have a question," Rivenee voices, still lying flat on her back, gazing up at the sky, "did you really just run through a clearing filled with bones and not think that it may be a bad idea and that you should turn around, stop, go another way?" She sits up and throws him a glare, pushing herself to his side, "none of that came to you?" He huffs, "not all of us are as slow as you. When I run, the world becomes blurry." "No," she smirks, unwrapping a loose piece of her outfit and tying it around his leg, "that's just your shitty vision." "Stop!" Ozara barks, getting to her feet and causing the two to grow silent. You notice the corners of her mouth tug upward right before she continues, "you'll hurt his feelings. He might cry." "I'm going back out there," he grumbles, shifting so that he was on his knees, "I'd rather get eaten by the worm." Rivenee goes to his side and helps him up. <<if $o_nn is "none">>\ "Llec, actually," Ozara corrects, her attention now on you, "your help was valuable. Thank you." <<else>>\ "Llec, actually," Ozara corrects, her attention now on you, "your help was valuable. Thanks, Corpse." Auri and Rivenee snort as you look at Ozara in shock, remembering that argument all too well. <</if>>\ [[“Oh, you're welcome.”][$help = true]] [[“I'm useful for something, huh?”][$help = true]] [[Stay silent.->O1.04Silent][$help = true]] <<if $o_nn is "Corpse">>\ [[“Seriously?”->O1.04Nickname][$help = true]] <</if>>\
"Oh," you chuckle, a nervous air to the action as you glance away from all three of their gazes, "you're welcome." "About time we get another smart one added to the group," Auri smirks, "these two dumbasses can't tell their left from their right." Rivenee flinches, but Ozara snaps her fingers, shaking her head and stating, "no matter how tempting. Don't feed him to the creature." She whines, "but think of all the problems it would solve." <a data-passage="1.05O"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
You puff out your chest and give them a sarcastic smile, "I'm useful for something after all, huh?" Rivenee tilts her head to the side in confusion, and Ozara raises a brow. Auri is the only one who smiles, but it is strained as if he didn't know what else to do with his face, and so he had concluded that the specific expression would do. You became confused as well. You had said the statement as a joke, but the longer you all stand in the awkward silence, you wonder if it had come out as something else. <a data-passage="1.05O"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
You glance away, hoping they wouldn't continue to speak about this. Fennore had warned you plenty of what having pride would do and where it would eventually lead. All you did was provide information. This task could have been concluded with or without your help. "Let's continue on," Ozara sighs, "the creatures seem to not be able or wish to come out this far, so we'll walk the tree perimeter." You take up the rear, listening as Rivenee and Auri engage in a trivial conversation about the chances of her feeding him to the llec. Nothing had happened, but this alone proved Fennore's point. If you were alone, what would have become of you? You didn't have magic, and you couldn't shift into something helpful. You would've been dead. The only thing that would have aided you was your knowledge, the understanding of what rests here. The thought causes your anxiousness to come back, and it settles in your gut and spreads like an infection. You glance back towards where you believe the tower rests, unable to see anything due to the trees that reside in the way. You're unable to say whether that was reassuring or not. <a data-passage="1.05O"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
"Truly?" you question, "that's what you're going to start calling me?" "I think it has a nice ring to it," Auri adds with a large smile, pointing at Rivenee, "Algae, now Corpse, and of course who can forget Princess Peggy?" Ozara grimaces, "we talked about that one." "You talked about it. I listened and entertained the notion of not using it for five seconds," he turns his attention back to you, "welcome to the team." You're unable to say anything as Ozara clears her throat, all traces of playfulness vanishing. "I wouldn't go that far." Auri glances away shyly, "let's continue on. The creatures seem to not be able or wish to come out this far, so we'll walk the tree perimeter." You take up the rear, listening as Rivenee and Auri engage in a trivial conversation about the chances of her feeding him to the llec. Nothing had happened, but this alone proved Fennore's point. If you were alone, what would have become of you? You didn't have magic, and you couldn't shift into something helpful. You would've been dead. The only thing that would have aided you was your knowledge, the understanding of what rests here. The thought causes your anxiousness to come back, and it settles in your gut and spreads like an infection. You glance back towards where you believe the tower rests, unable to see anything due to the trees that reside in the way. You're unable to say whether that was reassuring or not. <a data-passage="1.05O"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
<<if $statShow>>\ <span class="stats">''Bleak ++''</span> <</if>>\ You had never seen a beast like that, nor have you heard of something like that existing. You didn't have high hopes for Auri's survival. And, it would seem that he would agree with you. <<include "1.04.6O">>
<<if $statShow>>\ <span class="stats">''Hopeful ++''</span> <</if>>\ There were four of you, and you were more than sure that you could figure something out. Though it would seem that Auri disagreed. <<include "1.04.6O">>
"Oh Gods, I'm gonna die!" he shouts, "I'm dead. I'm dead." And he goes on to repeat the phrase a few more times, never pausing long enough for any of you to interject as he screams about his chances and his own ill-fated life. "Just tell my sisters that they can be anything they put their minds to," he cries, "even Paleia and her stupid dream of becoming a damn unipeg!" He howls, "oh, I don't want to die! Not here. Not like this. Not by //that//." He inhales sharply and loud enough for you to hear it clearly. "Did you see the rows of teeth on that thing? It's going to suck me dry and -" "Auri, shut up!" Ozara shouts, and much to your surprise, Auri does just that. "Dramatic, even in death," Rivenee sighs, shooting you a weak smile. If she was optimistic about your chances, her eyes didn't reflect the thought. "Rivenee, take $name and stay along the tree outline. Whatever lives here doesn't seem to come out this far, so you should be safe." She pauses before pointing to the area far to your right, "head that way. We'll meet you over there." You believe that Rivenee would question Ozara's plan, but she doesn't, motioning for you to follow without a verbal hint of interest in what Ozara was about to do. [[Follow Rivenee.->O1.04FollowRiv][$ozara -=3]] [[“What will you do?”->O1.04WhatDo][$ozara +=3]]
You follow behind Rivenee, occasionally glancing over your shoulder to see what she would do. <<include "1.04.7O">>
You don't immediately turn to go, still gazing at Ozara's back. "And what will you do?" She spares you a quick glance, "you'll see." It doesn't take long for you to figure out what she meant by that, as well as learn what her plan was. And upon finding out, you're unsure whether the idea was simplistic and wise or suicidal. <<include "1.04.7O">>
Ozara shifts into her pegasus form, her idea now evident to everyone, and you can see on Rivenee's face that she wishes to object. Auri, confirming a personality trait, voices his feelings. "Don't you dare try to fly on that wing," he shouts, "you're going to injure yourself even further." Ozara merely snorts, flapping it tentatively. "Don't you fucking snort at me. Don't do it! Rivenee!" "Ozara, seriously," Rivenee admits, finally adding her voice to the matter, "you'll have to go slow, and the pressure of air your wings make against the snow might draw their attention." The sentence isn't entirely out of her mouth when Ozara takes to the air, gaining a bit of height before swooping towards a cursing Auri. With bated breath, you watch as she slows upon nearing Auri, and he reaches out to grab onto her. His movement, combined with the pressure shifting the snow due to Ozara's wings, soon spell disaster. "Watch out!" Rivenee screams, and a few seconds later, the creature bursts out from underneath the snow. The two dive apart as the creature lands into the snow, its attention focused on Auri. Before it can make a move, a burst of snow closer to your own positioning erupts, and the creature shovels back under, disappearing from sight. <a data-passage="1.04.7.1O"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
"I got you," the kelpie reassures, "hurry up, Ozara." Abandoning her earlier idea, she flies to Auri and lands, shooting into the air as soon as his hands grab onto her mane. And not a moment too soon, or perhaps that was wishful thinking. Though they are off the ground as the creature jumps into view, it manages to throw off Ozara's balance. That, along with an already wounded wing, sends her to the ground, reminding you much of the fate that befell the two of you yesterday. "Shit! Zai!" Auri shouts, getting to his feet. "Guys. I'm feeling multiple movements." Rivenee sets off numerous explosions, but the massive worm nearest to the two doesn't take the bait, lifting its tail and shooting ice projectiles at the duo before digging down. Auri conjures up a quick wall of fire with a grunt, protecting himself before throwing a fireball at a vanishing worm. You wish to keep your attention on them, but Rivenee's actions have captured the attention of another worm, proving that there was more than one in the large clearing. It shoots from the ground and, like you had previously seen, lifts its tail towards you. [[Duck.->O1.04Duck][$trio +=3]] [[Freeze.->O1.04Freeze][$trio -=3]] [[Push Rivenee out the way.][$trio -=3]] [[Get behind Rivenee.][$trio +=3]]
Instinct takes over, and though your knees don't give out, it quite feels like such a thing happens as you dive towards the ground. You're unsure what happens, but the fact that you could still feel all of your body parts and besides the impact with the snow, nothing else hits you, and you assume that you were successful. Glancing up, you see Rivenee's attention on the other two, so she was okay as well. You stagger to your feet, finding that though you were uninjured, the adrenaline and excitement were starting to get to you. You've had adrenaline rushes before but never mixed with the concept of your life being in danger. Even yesterday was void of that aspect. At worse, you believed you would just be brought back to the tower and made to suffer whatever punishment they saw fit. <<include "1.04.9O">>
Your mind tells your body to move, but your body doesn't react, staring at the incoming danger with wide eyes. Despite you not moving, you are not harmed. Instead, an ice wall appears directly in front of you, causing the ice projectiles to shatter upon impact. You watch as the wall then melts to the ground, glancing over to see Rivenee giving you an incredulous look. She opens her mouth to say something but then stops, choosing to shake her head instead and then continue on. <<include "1.04.9O">>
Instinctually, you turn to Rivenee, pushing her out of the way before the ice shards can pierce her being. Though you save her, you don't seem to factor in the fact that you had now placed yourself in the path of danger. They speed towards you, but before they make contact, an ice wall appears. They shatter against it, and you glance over to see Rivenee lowering her hand, the wall melting away. "That was stupid," she chides, rising to her feet. <<include "1.04.9O">>
You rush behind Rivenee, understanding that though you could do nothing to protect yourself, she could. You watch as her hand shoots up and obeying its master, a wall of snow that quickly turns to ice appears feet in front of both of you. The ice shatters against the wall, and Rivenee lowers her hand, the wall melting away until the only thing that remains is a puddle of water that slowly beings to freeze. <<include "1.04.9O">>
Auri and Ozara were righting themselves, both noticeably injured as Rivenee did all that she could to redirect the attention of the worms. You could only stand with bated breath, finding that there was nothing you could do to aid them. Finally, the two make it into the sky without problem, gaining air as they make it to the space that Ozara had told you and Rivenee to head to. "Let's go," Rivenee orders, causing one last explosion near Auri's original position before taking off into a sprint. You dart after her, your attention divided between the area in front of you and the flying duo. With every passing second, you can see Ozara's energy faltering, her wings growing more tiresome, and her body nearing the ground. She had only a few feet left, and yet, even you knew that they wouldn't make it. You're unable to hear anything from your distance, but you surmise that they talk out a plan. For Auri turns to shoot a stream of fire out of his hands at the exact same time that Ozara shifts back into her bipedal form, both falling the distance needed to get to the tree line but most certainly earning a few more scratches and bruises to those they already attained. <a data-passage="1.04.10O"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
You rush over to where the two land, finding both of them sprawled out, Auri moaning while Ozara applies pressure to her shoulder, which is now blatantly bleeding once again. "Come here." "I'm fi-" "No, shut up!" Auri shouts, swatting her hand out the way and gazing over the wound. "You don't listen. Just let me see." You take a cautious step back as Ozara pushes him away and gets to her feet, grimacing with every action she takes. "We need to get to the village. Come on." She doesn't wait to see if any of you follow, immediately walking off as she grits her teeth in agony. "Come on," Rivenee mumbles, tying a loose piece of her outfit around Auri's wound before helping him to his feet. The two sway back and forth as they divide their weight up but once they get it, they both set off. As you go to follow, Fennore's words strike you again. The dangers of this world and how you weren't prepared for them. She was right. And you shiver at the possibility that there were many more things she was right about. <a data-passage="1.05O"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
Your small group continues across the wintry terrain, no one speaking, at least not loud enough to make it seem as if it was an invitation for conversation. <<if $help>>Ozara leads, occasionally pausing to check on the rest of you before ultimately renewing the space between you.<<else>>Ozara leads, refusing to turn at any point to make sure the rest of you were there. You deduce this was due to her focus being on her own injury and her attempting to not seem weak.<</if>> Since your escape from the tower, it felt like you haven't had many moments to stop and reflect. Especially when all of it was still so fresh. The turmoil within you was like that of a lake. Settled and calm when your mind was on other things. But as soon as someone tosses in a rock or a thought were directed towards it, the ripples were unleashed, and the surface unsettled. Omitting your specific thoughts on freedom or safety for the moment being, you felt your insides being ripped in two with indecision. Was this truly wise? No doubt you weren't equipped for this, and that caused you to want to return. But then there was also the excitement of the unknown. The eagerness of learning and experiencing a land that you had long since been removed from. What wonders could you unravel on this journey? What truths about yourself would you discover? You take a deep breath in, wanting to work through your feelings more when you find it hard to exhale. It feels like something has shattered in your chest, and much like your earlier metaphor, the ripples pulsate out. You grit your teeth as your eyes widen, and you fall to your knees, clutching your chest as you attempt to breathe. It reminds you of the pain you had felt earlier, the one that woke you. But this felt unmistakably worse like it had grown brazen and chosen to venture more. It would always stop at the same place, the pain lessening before another ripple would occur, and you were forced to ride the wave until it too tapered off. "What's wrong?" you hear a soft voice ask, glancing up to see Ozara's calm blue eyes gazing back into yours, her hand outstretched to help you. [[Take it.->O1.05TakeIt][$ozara -=2; $leery -=3]] [[Refuse it.->O1.05RefuseIt][$ozara +=2; $leery +=3]]
<<if $statShow>>\ <span class="stats">''Naive ++''</span> <</if>>\ Fighting the pain, you put your hand in hers and allow her to help you to your feet. "I don't know what this is," you answer honestly. She looks you over but leaves it at that, releasing your hand and turning her back to you. Passing the others as she continues to lead you to the village. You watch her waning figure, glancing at the others who seem hesitant about something. Neither of them says anything, and with that, you continue forth. At least the village was close approaching now. <<include "1.05.1O">>
<<if $statShow>>\ <span class="stats">''Leery ++''</span> <</if>>\ You ignore her hand, and after fighting yet another wave, you manage to get to your feet, swaying but otherwise okay. "I don't know what this is," you answer honestly. Glancing up only to find that Ozara was no longer in front of you. Between extending her hand and you getting to your feet, she has moved on, already back to leading you towards the village. You watch her waning figure, glancing at the others who seem hesitant about something. Neither of them says anything, and with that, you continue forth. At least the village was close approaching now. <<include "1.05.1O">>
Once a tiny speck that adorned the distance, it was upon you and had you craning your neck to take it all in. The inhabitants spare you glances, their attention lingering on your three companions more so than on you. But the scrutiny never lasts long, and the crowds continue to go about their day as if it was any other. You take to gazing around. Your attention is drawn from one sight to the next as vendors scream for your attention, but then music and laughter grace your ears and an assortment of smells. [[Follow your nose.->O1.05Smells]] [[Follow your eyes.->O1.05Sight][$cloakgiven = true]] [[Stay where you are.->O1.05Stay]]
You follow your nose, trusting it to lead you to whatever delightful smell was beginning to enthrall you. Back in the tower, you didn't have many sweets. They were somewhat of a privilege, given to you on special occasions or whenever Fennore was feeling generous, which was not commonplace. Whenever you and Nyana'iva would pass by the kitchens, and they were preparing desserts, you would slow your pace and exist in the moment, letting the mouthwatering aroma relax your nerves. "Here you go!" You blink, coming back to the present and gazing at the dessert that was now directly in front of you. In both of Auri's hands rests a round crusted item filled with fruit sitting in a white mixture. "What is this?" you question, taking the one he offers carefully. He takes a bite of his and winks at you. "It's a fruit tart. I'd say it was healthy, but that white stuff is nothing but vanilla and sugar. Otherwise, it's an explosion of taste in your mouth. Try it." He then swallows the entirety of his, wiping away any crumbs that hadn't made it to their destination. You take a bite, finding his words come to life as your eyes close at this serendipitous moment. The different fruits play on one another to collide but, at the same time, coalesce in flavor. No matter how different they were to start, the taste melds with another to bring it all back around. The sweetness of the vanilla paired with the crust also ties the different textures in. By the time you finish, your taste buds crave for a second helping. Auri looks more than proud of himself, jabbing his finger towards a cart. "Do you -," he begins to say, but his gaze wanders off, narrowing at something behind you. You turn to find what had captured his attention, freezing when you notice a large group of guards approaching the musicians in the square, leading them was Fennore. <<include "1.05.2O">>
You rush around, letting the numerous sights entice you to come closer. It was odd, seeing that some of those sights were just the homes of others, and some were actually the people who call this quaint village their home. But all of it excited you. It was new. You're about to pass by one building when something collides with you, causing your world to grow black. You yank whatever it is off, having to blink to figure out what you now hold. "You might want to put that on," Rivenee informs you, pocketing a pouch, "until we figure out what's going on and get to warmer weather." She sighs at that. "I can't wait for that." A bit more investigating, and you learn that you were holding a cloak, one that felt much softer than the typical cloth ones. "I would have never expected you to be cold." You've long since noticed the choice of wear from your three companions, none of them seeming to be equipped for the weather but none of them complaining either. You had believed that either they had thicker skin than you knew, or their clothes provided a form of insulation that you knew nothing of. "I'm," she frowns as she thinks of a word, "adequate. This is actually as much clothing I've ever worn before." You raise a brow, especially since she didn't look to have on many layers. You could easily see her skin. Rivenee notices the look and giggles about to explain when something behind you catches her attention instead. You turn as well, freezing when you notice a large group of guards approaching the musicians in the square, leading them was Fennore. <<include "1.05.2O">>
You begin to feel overwhelmed by everything going on around you. The smells, the sounds, and the sights all begin to burden you, and though your curiosity was rushing everywhere to discover it all, your body was frozen. You close your eyes and attempt to center yourself, only opening them once your heart has calmed. You notice Auri and Rivenee were both gone, and only Ozara remains. Much like you, she seems to find it wiser to watch and take in, her eyes on those dancing to the melodic music a few feet away. There was a sadness in her gaze, but you could not figure out what it was for. She must feel your gaze. For she looks over at you and, with no words said, turns her back to you and walks away. You're about to follow when the sounds of gasping and the music coming to a halt grab your focus instead. You turn and freeze upon seeing a large group of guards approaching the musicians in the square. Leading them was Fennore. <<include "1.05.2O">>
It was as if she knew you were there, her eyes lazily gazing over the crowd before being drawn to your dismayed form. You expect her to be angry or shocked at your presence, but instead, she seems relieved. She pivots and makes her way towards you, placing her hand over her heart. "$name, you had us worried. You're lucky we found you when we did." Your brain orders you to speak, to defend yourself, or ask for forgiveness, but your mouth is dry, unable to do anything asked of it. "Come now. I'm sure you've had your -" <a data-passage="1.06O"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
"Fennore?" You both glance to see Ozara approaching, her face contorted in confusion. Fennore's relaxed posture is shoved away, and a rigidness takes over her body. "Ozara? What in the High God's name are you doing here?" She didn't have to answer, it only took Fennore a few seconds to piece together Ozara's presence and yours coincidentally being in the exact location. "So, it was you? I can't say I suspected that to ever be an option." "Is this what you've been doing?" Ozara questions, nodding her head at you, "too busy caging phoenixes to appear in court?" "Some things are bigger than playing politics for a room full of people who have already decided that they will not hear you." Fennore gazes down her nose at her, "you of all people should know that." Ozara glances away, and Fennore once again turns her attention to you. "Come with me, $name. It's time to go back." [[Go with her.->O1.06Go][$goback = true; $tower +=3; $trio -=5]] [[Stay where you are.->O1.06Stay][$tower -=3; $trio +=3]]
<<if $choiceShow>><<notify 5s>>The group will remember this.<</notify>><</if>> <<if $statShow>>\ <span class="stats">''Tower ++''</span> <</if>>\ You take a step forward, but someone grabs your arm. Turning, you see Auri shaking his head, refusing to release you. Ozara steps up as well, "?she's not going anywhere with you, not until I learn what is going on. None of this feels right." "If only you could put that intuition to helping those who truly need you. Tell me, Ozara, when did you start caring about a member from the House who has caused so much destruction? Surely you haven't forgotten what -" "Don't speak to me as if you still know me. You left years ago with no warning. You have lost that privilege." She stares on, "I see. I have a vague understanding of all of this but you won't get far with $name. On the account that now ?she's dying." <<include "1.06.1O">>
<<if $statShow>>\ <span class="stats">''Free ++''</span> <</if>>\ You make no move to go with her, and her eyes widen in shock. The expression is soon muffled by a laugh, and she shakes her head. "So, little $name has finally been given a bit of freedom and ?she <<verb 'has'>> forgotten everything I've ever taught ?her? Do you think this world will accept you?" She takes a step closer and offers a sympathetic gaze, and whispers, "that they will accept you? Do they know?" You shake your head, avoiding eye contact with the three as you do so. "I thought not," she straightens and resumes speaking at an average volume, "you're dying, $name." <<include "1.06.1O">>
"What?" You observe her for any tell that what she had spoken was a lie. Her expression is resolute, not even a tick to confirm or deny the truth in her words. "You seem shocked. Have you not been experiencing any of the symptoms? You should have soon after leaving the tower. Tyrae," she tsks, "she's an amazing witch, but even she can only do so much. Instead, the tower was infused with powerful magic to keep you going, and now that you have left it, your time is waning." [[“You lie.”->O1.06Lie][$heart +=3; $anger +=2]] [[“Then I go back.”][$goback = true; $trio -=3; $heart -=3; $numb +=2]] [[“I'm going to die?”->O1.06GoingDie][$heart +=3; $sad +=2]]
<<if $statShow>>\ <span class="stats">''Heart ++''</span> <</if>>\ "You lie!" you shout back, and surprise lights up Fennore's face. That was the first time you have ever spoken in such a way to her. "I'm the liar?" she questions, "or are you? All those times you've promised to do what I say, to remember your lessons and manners. To stay inside the fort where it was safe for your own life, may I add. And here you are, here we are. It would seem that you, $name, are the liar in this situation." She puts her hand to her heart and turns, "to be called a liar after all I've done for you. I've come to make sure you are safe out of worry, and I'm insulted for it. The ungratefulness." <<include "1.06.2O">>
<<if $choiceShow>><<notify 5s>>The group will remember this.<</notify>><</if>> <<if $statShow>>\ <span class="stats">''Mind ++''</span> <</if>>\ "Then I go back," you declare, reaching for Fennore's hand, "you take me back." "Oh, my dear," she removes her hand from your grasp and places it on your face, sighing wistfully, "that's wishful thinking. For all we know, it won't matter. Being away from the tower could have undone it all. You should have listened to me and the things I told you. If so, we most surely wouldn't be in this predicament, now would we? Of course, we'll try, though. We'll head back and hope that it's not too late. That's if," she looks over at Ozara, "your 'rescuers' will let you go." <<include "1.06.2O">>
<<if $statShow>>\ <span class="stats">''Heart ++''</span> <</if>>\ "I'm going to die?" you repeat, the words settling over you like a cold blanket. Your vision goes in and out for a second, and you become nauseated. "But how?" "You never listen, do you?" she questions without a hint of remorse, "you wish to be treated as an adult, and yet you are so very childlike. Years of directing and aiding, and you have learned nothing. Even the simplest instructions are forgotten." Her next words are said with her attention focused on Ozara, "at the first sign of freedom, you leap but will your 'rescuers' catch you?" <<include "1.06.2O">>
"Enough. You have explaining to do, Fennore," Ozara growls, approaching and separating the two of you. "You are not the Alpha Mare yet," she reminds, "and even if you were, your reign would see the end of my obligation, you know that. A shame, your mother and I had high hopes for you and all the wonders you would accomplish." "Don't bring her into this," Ozara yells. Fennore raises a brow, "a temper. That's new—hatred for me or more so for your darling, idle mother and the predicament she has dropped you into? Be wise, Ozara. You're a smart girl. You have far too much potential to waste it." <a data-passage="1.07O"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
Fennore sighs, waving her hand in the air lazily and spiritless, "but it appears as if none of you believe me." <<if $goback>>You open your mouth to challenge her on that, especially since you had been open to returning, but she continues on regardless.<<else>>You glance away, trying to piece together how true her words were and gain a minute to think.<</if>> "So go to the local shaman. You'll find him in the town's temple around this time. Ask him to confirm this," she glances at Ozara and Auri, "and it would appear like you need the assistance anyway." "And $name, since you seem keen on finding out how far the hatred of others may go, then do as you wish." She takes a few steps towards you, "go out there and tackle the world when you and I both know you can't. You have a child's mind and imagination. You see nothing but wonder, and the world will be all too excited to show you just that. But once it had its fill, once your excitement doesn't entertain it any longer, it will turn on you. And it will devour you." She smiles, "but fear not. I will be waiting with open arms and a kind heart. I'm curious to learn what freedom costs you." She tosses a glance at Ozara and bows, "my Princess." "We're not done here, Fennore." "For now," the Kreol woman states as she walks away, "we are. But I am more than sure our paths will cross soon." And with that, Fennore leaves your group and the square behind. She leaves you with more questions than answers and a pit that begins to pull everything into it. <a data-passage="1.07.1O"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
Dying. She couldn't be speaking truthfully. It had to be a desperate attempt to get you back to the tower. And yet, if it was, then why did she leave willingly? She had guards with her. She could have surely dragged you back if she wished. The disappointment in her eyes as she spoke to you … had she given up hope. It would make sense, would it not? That the tower was keeping you alive all this time? You had never experienced the pain in your chest until you left. You would remember if you did. Anxiety claws in agony at your skin, wishing for freedom but never getting it. "$name," Auri shouts, shaking you out of your own thoughts. You see all three of them staring at you. "Come on, we should head to the temple and find that shaman." <<if $goback>>\ [[“Why didn't you let me go?”]] <</if>>\ [[“And then what?”->O1.07ThenWhat]] [[“I could be dying.”->O1.07Dying]]
"Why didn't you let me go?" you whisper, repeating your question louder so that all three of them could hear, "what is so important that my life should be risked?" Auri gulps, taking a step away from you and looking at the other two for help, but they provide no support. You didn't wish to think that your so-called rescuers would put their goals before your life, but that would be foolish on you. And according to Fennore, that was precisely what you were, foolish. They didn't care about you. If they did, then they would have let you go. They would see that nothing mattered more than your life … unless there were things that did. "Come on," he mumbles, "let's go figure this mess out." You react to his words, absentmindedly following after them as you drag your feet along the snow. //I'm curious to learn what freedom costs you.// You gulp, wondering if it would cost you everything. <a data-passage="Chapter Two: Healing"><img src="images/ozara_ch2.png" alt="Chapter Two: Healing" height="220px" width="400" style="float:center"/></a>
"And then what? What happens after the shaman says I'm dying or I'm okay? Will you take me back to the tower?" Auri gulps, taking a step away from you and looking at the other two for help, but they provide no support. "Let's figure that out once we have all the information first." In other words, there was no plan. A fact that you should have guessed. You react to his words, absentmindedly following after them as you drag your feet along the snow. //I'm curious to learn what freedom costs you.// You gulp, wondering if it would cost you everything. <a data-passage="Chapter Two: Healing"><img src="images/ozara_ch2.png" alt="Chapter Two: Healing" height="220px" width="400" style="float:center"/></a>
"I could be dying," you repeat, your brow furrowing. Saying the words aloud only made them seem even more unreal. For the second time that day, you find yourself experiencing a frightful headache, one that grips you and threatens to bring you to your knees. "We don't know if that's true," Rivenee adds in. "Why would she lie?" Your eyes light up, "you know her. Would she lie?" Both Auri and Rivenee glance over at Ozara, who frowns but answers you, "no." "But that doesn't mean there's not something we can't do. So come on." Auri's tone was brimming with optimism that you weren't sure you could match. You react to his words, absentmindedly following after them as you drag your feet along the snow. //I'm curious to learn what freedom costs you.// You gulp, beginning to wonder the same. <a data-passage="Chapter Two: Healing"><img src="images/ozara_ch2.png" alt="Chapter Two: Healing" height="220px" width="400" style="float:center"/></a>
<<nobr>> <<set $ozarahelp to false; $handhold to false; $shirt to false; $suntalk_curse to false; $suntalk_phoenix to false; $suntalk_parents to false; $suntalk_3 to 0; $stayininn = false>> <<unset $idcparents>> <<endnobr>> The walk up to the temple was quiet, only disrupted by one of the others questioning Ozara about something that you weren't able to make out. It seems that they purposely speak at a volume to exclude you, that much you figured out from the numerous times they would glance your way. <<if $cloakgiven>>You bring your new cloak closer to your frame, craving the heat that it emanates.<<else>>You bring your new cloak closer to your frame, Rivenee having handed it to you a few minutes ago, reassuring you that she would keep an eye out for clothing as well.<</if>> Your mind is swarming with thoughts of Fennore and what you now knew about yourself, death. That was what awaited you. She hadn't said when, if there was even a known date, but you could already feel the mighty shadow encroaching. These thoughts stay with you until you reach the temple, a decently-sized wooden building whose roofs were busy collecting snow. A few trees rest around the area, some bearing snow and red fruit whose skin appears smooth. A few children dart around, throwing snow at one another and building up strange objects that wore faces and accessories. All of it gave an otherwise bleak scene some life, life that you never equated to snow and winter. Unlike you, the others don't stop to admire their surroundings, and by the time you're done with observation, they have already entered the temple, Auri holding the door open for you. You rush after them, once again joining Ozara and Rivenee as they approach a man in a long, plain navy robe. <a data-passage="2.01O"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
"Lay Priest," Ozara nods, making some kind of hand movement where she touches the tip of her lip and then swoops her hand down to her side. He blinks, sincerely confused at her knowledge, before he shakes off his awe and bows. "May I help you with something? Anything?" "We seek the shaman of your village. We were told that he would be here." "Are you in need of healing?" "No," Auri snickers nodding to Rivenee, "we just heard that he's the sexiest stallion in these pastures, and my friend here wanted to take a ride." Ozara nudges Auri's wound, and he shrieks as he goes down, her gaze back on the priest, "ignore him. His hay maiden did a terrible job." The priest seems genuinely unaffected and motions for the four of you to follow him to a man who is fiddling with a few herbs. "Lenias," he addresses, "you have patients." The shaman turns with a scowl, and the priest chuckles, "have fun." He leaves you in the presence of the shaman, who naturally seeks out the wound on your two companions. His eyes linger on Ozara's bandage, and with a heavy sigh, he grabs a blade. <<if $timid >=50>>You stiffen but notice that she allows him to cut the dressing without care.<<else>>You watch, glancing over at Ozara for any signs of stiffness but she allows him to cut the dressing without care.<</if>> <<if $help>>\ "This looks sloppy. Who cauterized it?" "Who cauterizes a wound in a hurry and cares about if it's sloppy or not?" Auri grumbles. The shaman grumbles back in the same tone as Auri, "obviously not you." <<else>>\ "This looks like it was cauterized and then split back open," he gazes up at Ozara and raises a brow. I didn't know much. I had just learned what cauterizing meant a day ago. But just hearing the words and gazing back at the torn flesh of Ozara's shoulder allowed me to imagine the pain that must've caused. And she was somehow to muscle through that on the entire walk here. It was admirable. If not also stupid. <</if>>\ <a data-passage="2.01.1O"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
As the three of them discuss their wounds and the shaman aids them, you wander around the temple. The interior was modest and, unlike the outside, lacks a friendly aura. The bland walls and solemn mood comes off as nothing but serious, a place to either pray or leave. A few benches were placed up against the wall, but most of the objects within were small mats. From observing those within, it was used to kneel upon. Those doing so all had their eyes closed, and their heads arched back. At the head of the room were two giant statues, one who you knew to be Sun and the other a woman who you've never seen before. She contrasts Sun's light with darkness, though not one of malicious intent, you note. It felt as if she was just softer, whereas Sun was more direct. You come to a stop in front of them, your eyes taking in Sun's stern face. [[This was his fault.->O2.01HisFault][$guilt -=5]] [[You hope he heard you.][$guilt +=5]]
<<if $statShow>>\ <span class="stats">''Innocence ++''</span> <</if>>\ What was the purpose of gods if they couldn't help out those they watched over? This being was known to have created the world, and yet, the people he also designed were left to suffer. It was a concept that you fail to understand and grasp. If you held such power, you would do things differently. All this pain would be nonexistent. And though selfish compared to your previous thoughts, //your// pain and need for answers would be absent. Maybe that was the thing though, you gaze up at his face once again. Perhaps the High Gods weren't selfish beings. It was impossible to know, and since you were in no way saying you weren't worried about you first and foremost, you're unable to give a non-bias opinion. <<include "2.01.2O">>
<<if $statShow>>\ <span class="stats">''Guilty ++''</span> <</if>>\ There were a few times that you've sent illogical prayers to Sun's ears, hoping that he had heard them. Most times, you don't know even know what you're asking for. Hope? The truth? Understanding? Guidance? Perhaps all of them or none of them. They all sounded nice in theory, but you wonder what receiving them would do. What would change, and how would your life continue from there? Did a being as great as he even hear those like you? A random voice that had to be lost amongst an ocean of those who probably spoke louder and longer. <<include "2.01.2O">>
Behind you, someone says your name, and you choose to rejoin the group who are all bandaged up. "You can have your own opinions," Auri grunts, rolling his eyes and turning slightly away from the unimpressed appearing shaman, "but I still don't see the point in paying for your //healing//. Spiritual healing is a fraud." "You speak such bold words in a place that spirits seek out," he points out, and Auri shrugs as if the statement was something minuscule. "That itself is a problem as well. Spirits should be separated from the world. They stay where they belong on the elysian plane with all the other greater beings." You note the tone in which he speaks of the deities, a contemptuous manner that does wonders in informing you of his thoughts on spirits. "He's already paid, Auri," Ozara sighs, "drop it and move on." She sees you and jabs her thumb in your direction. "This is the last person we need you to see. The one who we were told is dying." He rolls his eyes, looking off as if he had better things to do, perhaps so. "I can only sense spiritual sicknesses, just so you know." <a data-passage="2.01.3O"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
"Here we go," Auri groans. Ozara shoots him a look, then one at Rivenee, who nods in understanding. The kelpie grabs his hand and pulls him towards the entrance, entertaining his rant as they go. Turning his back to you, the shaman fiddles with something on the table, "you're lucky I got everything I need here. Otherwise, you'll be paying me for the trip back to my hut." Ozara sighs tiredly but says nothing in response to his rant. When he turns back to you, he wipes something wet against your forehead that causes you to pull away, the action taking you by surprise as well as the feeling of the thick liquid against your skin. "What is that?" you ask in disgust, about to touch it when he slaps your hand away. "Hush." He wipes the same thing onto his forehead and then motions for you to sit. "Whatever happens. Let it. I can't get a read if you fight me." You're unsure what that means, and you feel a nervous air surround you. <<if $notouchy is false>>\ [[Seek out Ozara's hand.][$ozarahelp to true; $handhold to true; $ozara -=5]] <</if>>\ [[Take deep breaths.->O2.01DeepBreaths][$ozara +=3]] [[Ask Ozara to talk to you.][$ozarahelp to true; $ozara -=3]] [[Fiddle with your shirt.][$shirt to true; $ozara +=5]]
The actions were done absentmindedly. You needed something to keep you grounded through whatever the shaman was referring to, and her hand just happened to be the closest. You grasp it, realizing far too late that this was Ozara, the woman who didn't seem to like you much. You prepare for her to pull back her hand, but the action never comes, and instead, she squeezes your hand encouragingly. The action causes you to take a breath, and you relax, feeling yourself being plunged into a world of darkness. <<include "2.01.4O">>
You practice breathing, inhaling, and exhaling slowly to ground yourself to this place and moment in time. The actions relax you, and soon you feel yourself being plunged into a world of darkness. <<include "2.01.4O">>
"Ozara," you start to say, the words uttered underneath your breath, but she hears you, her eyes urging for you to continue, "can you talk with me about something … anything, as this happens?" She nods, looking over at the shaman, who gives her a nod of confirmation. "Close to our shores, we have a creature known as the Golden Sea Glider. The creature has a general shape of a manta ray but has six cute little stubby legs. They live out at sea, but they migrate from the oceans and inland to the freshwater lakes right before the cold season. They raise their young their before migrating back out once Hat'ein is complete. But, they are, playful creatures and we found out that they have great memory recently. Auri was …" You to take a breath as you listen to her tale, feeling yourself being plunged into a world of darkness. <<include "2.01.4O">>
You needed something physical to ground you, to cling to if whatever was about to happen became too much for you. And so, you decide on your shirt. Pinching it between your fingers, you focus on the coarse material, letting it sidetrack and relax you. The cloak was new, but you would need to shift your clothes out as well. Maybe the next village would have a proper tailor or wider variety. Your train of thought continues, and you soon feel yourself being plunged into a world of darkness. <<include "2.01.4O">>
You're falling, and along with that sensation, a shock of pain rocks your body. Your heart feels like it's thumping against your chest, screaming to be let out. You want to give it that freedom. No, you have to. You couldn't contain whatever was going on out of fear that it would tear you apart. This torment was going to destroy you. There was no doubt there. The deeper you fall, the more you see a sickness along the edges of your vision. The descent was too fast for you to get a good look at it, but it was there, and it was only growing thicker. The air was getting thinner, and you frantically rip at your throat. No, no more. You had to get out of here. This place would be the death of you, your entire life wasted because of this one moment. You didn't need to know about the future. <a data-passage="2.01.5O"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
<<if $ozarahelp>>\ "Shh," a distant voice speaks softly, and a warmth joins them. A warmth that reassures you that no matter how fast or far you fall, something would be there to catch you. "Let go. It'll be alright." You're not sure about the truth in their words, especially when everything around you was screaming that those were lies. But, you choose to believe them. You yearn to do so. You let their softness take over you and embrace whatever comes next. <<if $handhold>>\ Your eyes flutter open on their own accord, and the first thing you do is gaze over at your hand that is still in Ozara's embrace. "We're done," the shaman affirms, and as if your touch was acidic, Ozara releases your hand and brings it back to her side. She gazes at the shaman, ignoring your presence altogether. <<else>>\ Your eyes flutter open on their own accord, and the first thing you do is gaze over at Ozara, your smile thankful but dampens when you see the apathetic look residing in her eyes. "We're done," the shaman affirms, and her attention shifts to the shaman, ignoring your presence altogether. <</if>>\ <<elseif $shirt>>\ A harsh sensation touches a part of your skin, and you recall your shirt. That thought once again reminds you that this wasn't real. That though death may soon greet you, it wouldn't at that exact moment. This was momentary, and you would soon leave this wicked site. "We're done," the shaman confirms, and your eyes flutter open, the temple once again coming into view. <<else>>\ You fall and sink until you find yourself wondering if there was ever light or if eternal darkness was all there was and would remain. The reminder that this wasn't real strums against your conscious but gripping that reality was near futile, not even wishing to be near enough to grasp. Getting out of this, freeing yourself from whatever this was, would be on you. You take a deep breath, not knowing if this would aid your descent or stave off what awaits you at the end - if there was an end. "We're done," the shaman confirms, and your eyes flutter open, the temple once again coming into view. <</if>>\ "You were told true," he yawns, the action irking you, "your health is declining rapidly. So, make your peace with whatever demons you still got floating about." [[“This is my life you're talking about.”][$heart +=3]] [[“That's it?”->O2.01ThatsIt][$heart -=3]]
<<if $statShow>>\ <span class="stats">''Heart ++''</span> <</if>>\ "This is my life you're talking about," you growl, "how about you show a bit more sympathy, even a tad bit." "You're right," he snaps, getting to his feet, "it's your life, not mine. And however you lived it must've not been all that it's cut out to be." <<include "2.01.6O">>
<<if $statShow>>\ <span class="stats">''Mind ++''</span> <</if>>\ "That's it," you question, an almost whimper-like tone seeping into your words. You were dying, and he treated it as nonchalantly as discussing what you wanted for dinner. He gets to his feet and shrugs, "I don't know your story. Come to think of it, I don't even know your name. So, no, I'm not about to behave as if I care." <<include "2.01.6O">>
"What is the sickness?" Ozara interjects, scratching her brow. "I wouldn't be able to say. This is natural, something in your blood from what I could gather. You could probably slow it down with some remedies, but like I said. This is natural, and only the gods can cure something like that." You peer over at Sun's statue, wondering if he was gazing at you with empathy or disdain. "If that's all, leave me be." Ozara opens her mouth to say something but shakes her head, thinking better of it and motioning for you to follow her outside. The winter air against your face holds a tinge of sadness, reminding you that you would never see another like it. You pause, your heart slowing as that thought permeates throughout you. You would … you would never see another Celesow. [[Tear up.->O2.01TearUp][$sad +=3]] [[Push it away.->O2.01PushAway][$numb +=3]] [[Scream.->O2.01Scream][$anger +=3]]
You squeeze your eyes shut, not knowing why you bother to fight the tears that would fall regardless of your wishes. So, that was it. There was nothing you could do. Your world was crumbling, and besides rubbing some ointment or swallowing an herbal remedy, you were defenseless. Always … always vulnerable. The tears rush down your face, some freezing against your cheeks. "I … I'm guessing it's bad news," Auri questions, summarizing what was said based on your face. <<include "2.01.7O">>
You pause and consider what you had been expecting, unable to actually figure that out. Half of you was hopeful, the other side doubtful. It seemed unlikely that Fennore would throw something as grievous as this out only for it to be a lie. Yes, it was always a chance, a remarkably high one, that the man would only confirm. "What's the news?" Auri questions, studying your face, but when he's unable to decipher your expression and thoughts, he turns his attention to Ozara. <<include "2.01.7O">>
The rage that empowers your scream takes away from your care about those that surround you. Let them look on. Look at you with concern or annoyance. You no longer cared. You were about to die. "It was bad then?" Auri questions cautiously as he approaches, avoiding your gaze. <<include "2.01.7O">>
"From what the shaman said, $name is going to die, and there's nothing that can be done. Remedies to slow it but nothing more." "When?" Auri questions, "maybe we can get ?her to healers." "That sounds like fighting the inevitable? Don't you think?" Rivenee sighs. "It sounds better than sitting here and counting down the days. Idle behavior saves no one." "We take ?her back to Phoenix territory," Ozara interjects, cutting Rivenee off from uttering her comeback to Auri. They continue speaking, but you drift off, replaying Ozara's words and planned actions. Phoenix territory, back to the arms of those who wished you dead. Who sent you away for who knows what. Again, this entire thing was for their own benefit. You are reminded that their presence was all tied to the boon they would receive. Nowhere in there did caring for your future and outcome come into play. [[“This is all your fault!”->O2.01YourFault][$anger +=2; $guilt -=3; $trio -=5]] [[“Does your cause matter that much?”][$sad +=2; $guilt +=3; $trio -=3]] [[Walk on.->O2.01WalkOn][$numb +=2]]
<<if $choiceShow>><<notify 5s>>The trio doesn't appreciate your words.<</notify>><</if>> <<if $statShow>>\ <span class="stats">''Innocence ++''</span> <</if>>\ "This is all your fault!" you scream at the three people standing before you. You run your hands <<if $length is "bald">>across the top of your head, grabbing onto the fabric that sits there to center you.<<else>>through your hair as you glare on at them.<</if>> "You should have never come. I had nothing to do with this world, and you threw me into it. I was fine. I was safe. And I was living. And then you three came and ruined it! You're the reason I'm dying!" Auri is the only one who shrinks away at your words, Rivenee's eyes, if possible, darken, and Ozara continues to stare at you like you hadn't said anything. You fume, your fists clenching as their silence fuels that ferocity. They should be yelling back or at least looking guilty for their actions. Your words held truth. This was their fault. "Better?" Ozara asks, cocking her head to the side, "now that you have names and faces to direct your anger at?" [[“Yea, I am.”->O2.01IAm][$ozara +=3]] [[Walk away.->O2.01WalkAway2][$ozara -=2]]
"Yea, yea, I am," you remark, attempting for the words to bite as much as hers did, but you were growing tired. The simple reply has you craving a bed. You yearn for a reprieve from this. "Whatever," you add in next, "can we just set up camp already?" Ozara walks past you, "there's an inn. We can get a room." That was even better, a bed to rest your head along with a bath. Yes. You don't bother to say anything and simply follow her to it. <a data-passage="2.02O"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
Without another word said, you walk away. You have no idea where you were walking, but you didn't wish to ask. After a while, you simply slow, saying nothing as they overtake you and begin to guide you. Your energy was depleted, an action that is becoming quite familiar. Your thoughts wander to a camp, noting that there was a scarcity of caves to seek cover in, but you also don't question their thoughts on your next sleeping arrangement. None of you say anything, not until you near what looks to be an inn. <a data-passage="2.02O"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
<<if $statShow>>\ <span class="stats">''Guilt ++''</span> <</if>>\ "Does your cause truly matter that much? That all of this had to be done and my life put on the line just so you can get whatever you need?" Rivenee and Auri exchange glances, but Ozara stares at you, undaunted by your question and giving no sign of answering you. "We all need a good night's sleep." "Answer me. I deserve to know why you are doing this, at the very least. What does marrying me help you gain?" She continues to walk, and when you seek a response from the other two, they quickly make themselves scarce, briskly walking to catch up with Ozara. Your stare lowers to the ground, understanding that today, that question would not be resolved. You follow after them, pondering where they would set up camp when you notice a building approaching, an inn. <a data-passage="2.02O"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
You had nothing to say, and the understanding that your end was nearing made you tremendously tired. You begin to walk, tuning the others out, even tuning out where you were going. It felt like you lived inside your head nowadays while your body did its best to keep you going. When was the last time you ate? Did it matter? You silently try and figure out if you were tired and realize you weren't. The idea of eating was what made you grimace, and so you toss that thought away. You wanted to sleep. That was it. You stop and turn around to face the others, consequently causing Auri to run straight into you. "Sorry," he murmurs, blushing as he glances away. "Can we make camp?" Ozara shakes her head and nods to a building that is not far off from where you stand, "it's an inn. We can get a room." That was even better, a bed to rest your head along with a bath. Yes. You nod your contentment and walk towards it, once again shutting the others out. <a data-passage="2.02O"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
Everything seems to move forward from there. You faintly remember the walk to the inn from the temple but hardly anything else. None of it seemed to matter. You were resting on the bed, barely registering the fact that three other people were also in the room though they bothered you none. Auri and Rivenee were sharing a bed, and though you had believed Ozara would ask them to make room, she did not. Each time she came into your field of vision, you realized that she was becoming restless, and sleep was the last thing on her mind. You close your eyes, letting your exhausted body seek out the sleep it craved. <<if $tower >=50>>\ You shift, pressing your face closer into the pillow and then moving the blanket to be sheathed in its warmth. At first, nothing feels astray. Only when you inhale, do you realize that the smell is more than just a bit familiar. You open your eyes and find yourself facing a stone wall. The same stone wall that you have seen for so many years. It was all here. Your bed and the mural. The frosty air that wafts in from the lone window. Nothing seems out of place, but you knew this was wrong. You were not meant to be here. Or did something happen while you slept? "Worry not, for this is merely a dream," you turn towards the unexpected voice and look to see a man with golden skin lounging on your ottoman. His great frame seemed out of place on the furniture, but you keep such thoughts to yourself, far more interested in who this was and why he was here. <a data-passage="2.02.1O"><img src="images/continue.png" alt="Continue" style="float:right"/></a> <<else>>\ The first thing you manage to focus on is the rich earthy hues of the forest ground. A mix of green's and brown's with an occasional flower that found itself brave enough to breach the soil. Getting to your feet, you find that the immediate ground was only one part of a much more complex whole. The dark green bushes are home to a myriad of brightly toned flowers that rival the sun's palette. Some stretch their petals in all directions, capturing as much light as they can. While others keep their leaves close to them, shy in the face of another. You approach one just as a butterfly skirts by, landing on the flower's stamen. It stays there for a few more seconds before beating its wings and taking flight, blending in with the colors of the forest effortlessly. A lake sits to your left, small in size but busy hosting the multiple creatures that gravitate to its banks. A doe and its babe and two foxes who seem far more concerned with each other than the water. This world felt so familiar, and yet, it wasn't. "I can help you with that," you turn towards the unexpected voice and watch as a man with golden skin sweeps his hand across the environment. The environment itself doesn't change all that much. The tones, on the other hand, do. The greenery darkens or shifts into a crimson tint. The flowers, invigorated by this stranger, adopt colors of gold and purple, blues and pinks. The lake ripples, steam floating up, and as you look deeper, you can see the pockets of lava that creep along the floor. <a data-passage="2.02.1O"><img src="images/continue.png" alt="Continue" style="float:right"/></a> <</if>>\
<<if $tower >=50>>\ "But how?" "Typically, I stay away from mortal dreams," the man admits, reaching out towards a sizeable snowflake. As soon as he makes contact with it, it melts a light stream of smoke drifting upwards before disappearing. He sighs, tilting his head to the side in thought and causing his long scarlet hair to cascade past his shoulders. "But you are no normal mortal." It takes a few minutes of looking him over to finally get an inkling of who this stranger was. It wasn't until his deep eyes meet yours and you feel yourself warming under his gaze alone that it comes to you. You jump out of bed and move to bow, "<<link 'High God Sun'>><<dialog 'Codex Entry'>>Sun is one of the three High Gods, and twin brother to Moon. He was created by Charznos and Orain to govern over Jiwenia. Sun is playful and intelligent with a wild soul and a logical outlook on how things work. Despite possessing a curious personality, he believes the laws of engagement and separation must be practiced and is known to enforce them. He finds himself engaged with the forming stories, frequently asking Fate for the tales of mortals and then watching as the paths expand before them.<</dialog>><</link>>." <<else>>\ For a hasty minute, you fear for the creatures who were far too close to the lakeside, surely believing they would be burned. But even they have shifted. The doe and her fawn take on a golden coat with shimmering maroon spots. The foxes now black with auburn undertones and their one tail giving way to two more. Tears dot your eyes, wishing to be spilled as you gaze on at the familiar landscape. "Home?" you question, the word foreign and unusual. The tower flickers in your mind, but it was as if this place had prepared for such a thing. It disappears before it even has time to settle, and the steam wraps itself around you, coaxing you to stay. "But how?" "I've watched you for far too long, Bird of the Sun," the man admits, dipping his toe into the water as if to test it. Pleased, he takes a seat by the bank and tilts his head towards the sky, his long scarlet hair cascading past his shoulders, sensitive to the buoyant wind. It takes a few minutes of looking him over to finally get an inkling of who this stranger was. It wasn't until his deep eyes meet yours and you feel yourself warming under his gaze alone that it comes to you. You move to bow, "<<link 'High God Sun'>><<dialog 'Codex Entry'>>Sun is one of the three High Gods, and twin brother to Moon. He was created by Charznos and Orain to govern over Jiwenia. Sun is playful and intelligent with a wild soul and a logical outlook on how things work. Despite possessing a curious personality, he believes the laws of engagement and separation must be practiced and is known to enforce them. He finds himself engaged with the forming stories, frequently asking Fate for the tales of mortals and then watching as the paths expand before them.<</dialog>><</link>>." <</if>>\ "It is good to finally meet with you officially, $name $surname." [[“I am honored.”->O2.02Honored]] <<if $tower >=50>>\ [[“Why are we here?”->O2.02WhyHere]] [[“You said that I was dreaming?”->O2.02Dreaming]] <<else>>\ [[“Where are we?”->O2.02WhereWe]] [[“Am I dead?”->O2.02Dead]] <</if>>\
"I am honored to be in your presence," you tell him, once again bowing. You were unsure how you should react in the presence of a being such as him. This wasn't a Watcher or even a King or Queen. The figure in front of you was not only a spirit but a spirit that had seen to the creation of the ground that you walk on and fuels the air you breathe. It was because of him that your species even knew life. Despite this understanding, you had to ask, "but why am I here?" <<include "2.02.2O">>
You glance around at the room that was once yours - is yours - not yours. Your mind goes back and forth, fighting with itself on whether or not it wished to claim this place as yours or to accept the reality. "Why are we here?" "I wished to give you something you were comfortable with." "Then why are //you// here?" <<include "2.02.2O">>
You furrow your brow, remembering what Sun had spoken a few minutes ago, "you said that I was dreaming? You visited me in my dreams?" "Yes. Again, I typically shy away from this, but I found it most comfortable for both of us. Though," he huffs, "a much warmer climate would have been better." "I see … but that doesn't explain why you chose to do this." <<include "2.02.2O">>
You knew before you even asked the question, but you didn't wish to believe it. You had once thought you would never see it again. "Where are we?" "Don't ask questions you know the answer to," he sighs, "this was your favorite place in Neatié, was it not?" "Why are we here?" you question, an urgency pulling at your words. <<include "2.02.2O">>
You furrow your brow. You were back in the Phoenix territory, in Neatié, and you knew for sure that's not where you were when you rested your eyes. And those that surrounded you were nowhere in sight. There was only one thing that could all mean. "Am I dead?" His content smile vanishes, and he sighs, "no. Not yet, at least." "So it's true then? I am to die?" <<include "2.02.2O">>
"Let me explain, from the beginning. Long ago, before you were even a thought by parents not yet born, a vindictive woman who had nothing left to lose placed a curse upon your people." [[“A curse?”->O2.02Curse][$suntalk_curse = true; $suntalk_3 +=1]] [[“My people? The Phoenix?”->O2.02Phoenix][$suntalk_phoenix = true; $suntalk_3 +=1]] [[“Did my parents know?”->O2.02Parents][$suntalk_parents = true; $suntalk_3 +=1]]
"A curse? One can be that strong? I also didn't think they involved the gods." "On most occasions, you would be correct. The majority of curses are simply for petty revenge or stretch no further than a small group of affected people or generation. But there are few who go farther. They give their entire essence away to enact what we refer to as a divine curse. These curses are the strongest of its kind and can only be undone when the conditions of said curse are met." He closes his eyes, scratching the hair along his chin in disgust, "they are a pain." He holds up his arm and you spot a pulsing thread wrapped around his wrist, "and are a constant reminder as they bind us to the curse." "That binds you?" "Yes. Whenever a divine curse is set and the deal struck, we get to add this to our list of accessories." He rolls his eyes and a gust of steam shoots up from the lake, "at least it's my favorite color." "Why go that far? Besides angering the gods, I fail to see what one accomplishes." "They accomplish what a regular curse may not. Find yourself a powerful witch or a loophole, and the curse can be reversed or shifted. A divine curse has no such things. The curse feeds off of the energy of the immortal. So the only way for you to stop it would be to destroy the immortal." "Which is impossible?" "Very much so," he chuckles. "What do they give up for something so strong?" "They give themselves to the immortal, body, soul, and mind. Some regular curses call for blood and death, but the soul can be reincarnated or, at the very least, find itself in the elysian plane. For those who give themselves to us, upon death, their entire essence belongs to us. They will no longer exist in any form. A curse with a High God though," he shakes his head, "that sees the end of your entire line." You take a moment to think through the information you had just been told. For someone to go so far as to make this deal, they wished for you to suffer. No, your people to suffer. They — she had waited centuries for this moment. It wasn't hard to conclude that this person was whoever had brought you to the tower. The one who everyone refers to as the Shadow. <<if $suntalk_3 is 3>>\ <a data-passage="2.03O"><img src="images/continue.png" alt="Continue" style="float:right"/></a> <<else>>\ <<if $suntalk_curse is false>>[[“A curse?”->O2.02Curse][$suntalk_curse = true; $suntalk_3 +=1]]<</if>> <<if $suntalk_phoenix is false>>[[“My people? The Phoenix?”->O2.02Phoenix][$suntalk_phoenix = true; $suntalk_3 +=1]]<</if>> <<if $suntalk_parents is false>>[[“Did my parents know?”->O2.02Parents][$suntalk_parents = true; $suntalk_3 +=1]]<</if>> <</if>>\
"My people? The Phoenix? But what did we ever do to deserve a curse such as this? What wrongs did we cause that centuries have passed, and her vengeance remained strong?" "I cannot answer that. Only she can." "But why me then? If her gripe is with my people, then why didn't this fall on any other or all of us? Why a single child? A child!?" "Again, something I cannot tell you. I am only the overseer of your curse, the one who will make sure that the curse is fulfilled. All I know is that the curse was meant to befall the brightest phoenix. And seeing that you're standing before me, that's you." <<if $suntalk_3 is 3>>\ <a data-passage="2.03O"><img src="images/continue.png" alt="Continue" style="float:right"/></a> <<else>>\ <<if $suntalk_curse is false>>[[“A curse?”->O2.02Curse][$suntalk_curse = true; $suntalk_3 +=1]]<</if>> <<if $suntalk_phoenix is false>>[[“My people? The Phoenix?”->O2.02Phoenix][$suntalk_phoenix = true; $suntalk_3 +=1]]<</if>> <<if $suntalk_parents is false>>[[“Did my parents know?”->O2.02Parents][$suntalk_parents = true; $suntalk_3 +=1]]<</if>> <</if>>\
"My parents … did they know of this curse?" "I can not rightfully say. The curse, upon its creation, was known. If the fear of it lessened over the decades, I am unable to say." "So they got rid of me because of it? Because they knew what my existence would bring?" He sighs and offers a commiserative glance, "you search for answers to thoughts that have plagued your existence. But I cannot help you. Through all of this, my gaze has only been on you." <<if $suntalk_3 is 3>>\ <a data-passage="2.03O"><img src="images/continue.png" alt="Continue" style="float:right"/></a> <<else>>\ <<if $suntalk_curse is false>>[[“A curse?”->O2.02Curse][$suntalk_curse = true; $suntalk_3 +=1]]<</if>> <<if $suntalk_phoenix is false>>[[“My people? The Phoenix?”->O2.02Phoenix][$suntalk_phoenix = true; $suntalk_3 +=1]]<</if>> <<if $suntalk_parents is false>>[[“Did my parents know?”->O2.02Parents][$suntalk_parents = true; $suntalk_3 +=1]]<</if>> <</if>>\
"Then tell me, is there a way to stop this? To save myself?" "Yes." <<if $tower >=50>>He stands and brings forth fire, commanding it to take to the sky as it begins to shift into a stone with peculiar symbols along it.<<else>>He stands, and the steam dances to the sky, warping into figures that you can barely make out. Lava joins it, and soon, you can make out what floats in front of you.<</if>> "Within the territory of the Great Stag, there is a stone of unforeseeable power that holds the ability to save your life." "Unforeseeable power?" "There have been others, and though they have been used, few know about the stone and what gives it its magical properties. Even I am in the dark about some things regarding it." He chuckles at that, seeming to be happy that there were still things he had yet to learn. "The popular theory is that it grants the wish of whoever holds it. And then it shatters and turns to dust." "If this stone is as powerful as you say, then why has no one found it yet? Why was it lost in the first place? I would expect the houses to all be fighting over it." "One did attempt to save it as a symbol for future generations to look upon … she was not successful. With every failed excursion it is forgotten a little more, and has been reduced to nothing but a tale. The decimation of the land has changed many things," he smirks, "you are lucky you have a patron on your side who knows where to look." "And where is that?" "Go to the ruined though not forgotten land that once held the mystic Stag and find the place where the sea and land have bonded in a union. There, you will find your doorway and after that, simply must search." He nods to the image of the stone that hovers above <<if $tower >=50>>your bed<<else>>the lake<</if>>, "you will know it due to its symbols. Once you have it, make your wish or say your truth." [[“Thank you.”->O2.03ThankYou]] [[“What if it fails?”->O2.03Fails]] [[“And that's it?”->O2.03ThatsIt]]
"Thank you for your help, High God Sun. It's deeply appreciated." "Do not thank me," he instructs, shaking his head, "not yet anyway. I have only given you information, little else. The chances of you finding the stone in time are quite small. You only have until the end of Smoten." <<include "02.03.1O">>
"What if it fails? Are you sure this will work, or is this all guessing?" "It will work. The stone aiding you is the last thing you should focus your worry on." "Then what deserves that focus?" "Getting there. The chances of you finding the stone in time are quite small. You only have until the end of Smoten." <<include "02.03.1O">>
Raising a doubtful brow, your eyes hover over to Sun, "and that's it? I find this stone, and everything is better?" He chuckles, "the journey there will not be easy, and once you are there, well, you shall see what awaits. Also, the chances of you finding it in time are quite small. You only have until the end of Smoten." <<include "02.03.1O">>
"What?!" you shout, not knowing of this fact before. He nods sadly. "By then, your body will no longer be able to support you, and death will claim you." So, there was a chance, but you were now on a time limit. <<if $tower >=50>>\ "Can't I go back to the tower? Fennore said that it had kept me alive this long." "This is true, but no. I sensed the countdown as soon as you left. There is no going back. Only forward." <</if>>\ <a data-passage="2.04O"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
"Do you think I have a chance?" Sun raises a brow, saying nothing as he gets to his feet, and places his attention on a butterfly, its wings made of fire. It lands on his finger before fluttering away. "I can only make presumptions off of what I have seen." "And what have you seen?" <<if $tower >=50>>\ "I've seen a Phoenix who desperately wishes for understanding and answers. Perhaps you will get them, but who's to say you will understand?" Before you are able to question him any further, your surroundings shift, and the next time you blink, you are once again in bed. The room dark, and the only thing telling you that others were around being the near quiet snores of those in the adjacent bed. You sit up, only spotting two figures. Ozara, she was gone. <<else>>\ "I've seen a Phoenix that longs for both ?her_ wings and freedom. But has not yet learned what freedom is. Perhaps you will learn before this is over." Before you are able to question him any further, your surroundings shift, and the next time you blink, you are once again in bed. The room dark, and the only thing telling you that others were around being the near quiet snores of those in the adjacent bed. You sit up, only spotting two figures. Ozara, she was gone. <</if>>\ [[Stay in bed.->O2.04Bed][$stayininn = true]] [[Go find Ozara.->O2.04FindO]]
You decide to stay in bed, realizing that there could be a few reasons why Ozara was not there, one being that she had left to relieve herself. In the long run, it didn't feel like it mattered much, especially when your mind was swarming with questions about what Sun had told you. You release a yawn, turning over onto your back and gazing up at the ceiling of the room, unable to calm your mind enough to fall back asleep. The past few days seem to all merge into one, and though night came and gone, it all had no end. But it also felt like it had all happened days ago. You had only escaped the tower the previous night, yet here you rest, feeling as if you had been on the move for days on end. Auri lets out an exaggerated yawn from the bed near your own, smiling when he sees you before glancing around. "Where's Ozara?" he questions. "She wasn't here when I woke up." "She probably went for a walk," you hear Rivenee interject, "now shut up." Auri turns his back to you to face her, "we just ran into Fennore and her guards, and you think the Princess of House Pegasus should just be taking a walk at night?" You hear a thump but cannot tell who hit who or what exactly happened due to the darkness. "The last person we ever need to worry about handling themselves is Ozara." "You seem to forget that she's injured." "Go to sleep, Auri," Rivenee groans. [[“I can go find her.”]] [[“Did you two know Fennore?”]] [[“How long have you known each other?”]]
"If you want, I could go look for her." Rivenee sits up, and though you're not sure, you believe she shakes her head, "no need. You doing that might only make things worse." Auri sits up next, lighting the tip of his finger on fire, "how are you doing, $name? You've been through a lot these last few days. Seeing Fennore yesterday must've been the last apple to fall." <a data-passage="2.04.1O"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
It had hardly anything to do with the topic at hand, but you needed to ask. "Did you two know Fennore?" Rivenee mumbles something, sighing for the sleep that she would not recover while Auri answers, "we knew of her, but not her personally. The closest I've ever gotten to her was yesterday. I don't think I've ever exchanged words." "I haven't either. She's the ambassador for House Stag or was anyway, so we didn't really speak with her much." "Was?" "Well, they're gone now. Can't be the ambassador of a house that doesn't exist." "I know that," you sigh, "I just assumed that she would join Pegasus." "I don't know all the intricate details," Auri states, sitting up and lighting the tip of his finger on fire, "but I know she and Ozara's mother, the pegasus one, don't get along. I didn't know she left court, though." Rivenee nods to agree with his statement. "But how are you doing, $name? You've been through a lot these last few days. Seeing Fennore yesterday must've been the last apple to fall." <a data-passage="2.04.1O"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
"I've not asked this, but it seems like one of the first things that I should have," you start, turning over so that you faced both of them comfortably. Auri lights the tip of his finger on fire, earning a hiss from Rivenee as he sets his gaze on you. "How long have the three of you known each other? You seem close." "Too long," Rivenee groans. "She's not wrong," Auri chuckles, "in the beginning, it was Algae and Zai. I came in a month or so later." "You were kids?" "Yea. Seeing that all of our parents were herd leaders, we were always meant to meet Ozara. No one suspected we'd end up inseparable, though." Rivenee leans up with a playful smile, "I don't see our parents complaining about that, though. They've always been far more relieved." Auri nods in agreement, sighing as his eyes grow distant. A few minutes later, he glances back over at you, "but how are you doing $name? You've been through a lot these last few days. Seeing Fennore yesterday must've been the last apple to fall." <a data-passage="2.04.1O"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
"It was unexpected, to say the least. It seems like everything is happening all at once. First, you guys and then Fennore and then tonight, everything -" "What happened tonight?" Rivenee questions, and you chuckle. Like you had just been saying, everything was happening all at once. You hadn't even realized that the dream had just taken place, and you had yet to speak about it to the others. You would need to, seeing that your direction would have to be shifted to find this stone. "I'll tell you in detail when Ozara comes back, but Sun visited me in my dreams." "I've never really had a dream about a High God before," Auri admits, "I feel like it's blasphemy to try and envision them." You shake your head, "I didn't dream of him. He actually came to me." Rivenee stares at you, blinking and proving that she did not know what you mean. While Auri's head tilts back and he lets out a vociferous laugh, one that you were sure would awake those in neighboring rooms. "I know it sounds crazy." "Impossible," he responds, attempting to calm himself, "maybe a tad bit insane." "I'm serious," you sigh. He snorts, "sure you are." Rivenee looks to interject, but the door opens before she can, Ozara entering and freezing when she sees the three of you awake. "Where were you?" Auri questions, immediately moving out of bed but grunting due to his leg. "Calm down. I went for a run like always. Why are the three of you up?" "$name here claims to have been visited by High God Sun." You roll your eyes, biting your tongue as to not say something inappropriate. You were unsure if you would believe another if they had told the same to you or if you would have laughed it off, reminding them that a dream is just a dream. <a data-passage="2.05O"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
You rise, rubbing sleep from your eye as the rest of your curiosity is piqued by the one missing companion. She could have just vanished to relieve herself, but you don't recall her ever lying down, to begin with. Releasing a yawn, you rise and head to the door, glancing out and finding no one there. It occurs to you that she could probably be anywhere, and you walking around in no way meant that you would find her. It takes you a few more minutes to realize that she was just an excuse to leave the room. You would like some fresh air after everything you learned. You continue down the hall and down the stairs of the now quiet inn. The foyer was empty. Only a few candles were lit to guide any person up and about at this time. You bring the cloak that Rivenee had given you closer and head outside. The cold wind greets you immediately, and you welcome it. It calms you and quiets your heart. You breathe out, watching as the gust of wind takes to the air before taking a few steps away from the building. To go from a tower to staying freely in an inn, in a village. It felt odd like someone would soon wake you from this dream. In a way, perhaps that was what Fennore had attempted to do the other day. You so easily saw the sadness and then the disbelieving look that she wore. She had so quickly let you go, and the reason why still bothers you. [[She was angry, letting it guide her actions.]] [[She was hurting.]] [[She wanted you to see her point.]]
Though she was relieved to see you, it later turned to anger, and it is evident that she was not happy about you escaping, least of all with someone that she knew. Fennore loves to speak as if she had her emotions pulled taut to her side, but you knew that wasn't the case. She let her anger take control, and that led to her behaving irrationally. The next time, she would probably have a level head, and letting you walk away wouldn't be possible. <<include "2.04.2O">>
She was hurting. Your actions had hurt her, and the only thing she could think of doing was to let you go. The idea pained you more than you would have thought possible, especially since she was so sure that you would soon be regretting your decision. But you were beginning to regret it now. That glimpse of pain on her face before she turned away. Had you … had you broken her heart? She had done all of these things to make sure you were safe and cared for, and you had just thrown it to the side. Your stomach shifts in disgust for yourself, wrapping your arms around your body, knowing that the only reason you didn't cry was that the wind debarred it. <<include "2.04.2O">>
Though she had made it seem like she wasn't shocked by your actions, she wanted you to see her point. And that idea didn't sit well with you. She was so confident in her point being proven that she allowed you to go with no fight. If she was that sure of herself, what problems would you run into? What trauma would the world bestow upon you before you went running back to Fennore? Hoping that her arms were still open for you. <<include "2.04.2O">>
"<<if $o_nn is "Corpse">>Corpse?<<else>>$name?<</if>> What are you doing out here?" You glance towards the tree line to see Ozara approaching. "I needed some air. The last few days have been tiring." "I should apologize for my part in that then." "If what you say is true, then if not you, then simply someone else." "Yes, but perhaps they would have been able to handle this far better than I." She comes by your side and rests against the fence, her eyes closed, and head angled upwards. "How do you know Fennore?" "She is … was, the ambassador for House Stag. She was also my mother's close friend and confidant. Because of this, she practically became my diplomacy teacher. She taught me everything I know," Ozara trails off, sighing sadly, "she left without telling us anything. She just vanished." [[“What was she like?”->O2.04SheLike]] [[“So you were close?”->O2.04Close]] [[“She didn't seem a big fan of your mother.”][$ozara -=5]]
"What was she like, when you knew her I mean?" "Very resolute and stubborn. Intelligent, hard but only because she had expectations for people and the higher those expectations were the harder she was. But she had a good heart, always looking out for others and putting those who looked to her for guidance before herself." She gazes over at you and cocks her head to the side. "But you obviously know her well enough. Tell me, what is she to you?" [[“She's like a mother to me.”]] [[“She's my guardian.”]] [[“I … don't know.”->O2.04IDK]]
"So the two of you were close then?" She hums and nods, "she was like a <<link 'd'uun'>><<dialog 'Glossary - Jawsīc'>> found in the Jawsīc language. Means aunt.<</dialog>><</link>>. A stringent one but one nevertheless." She gazes over at you and cocks her head to the side. "But you obviously know her well enough. Tell me, what is she to you?" [[“She's like a mother to me.”]] [[“She's my guardian.”]] [[“I … don't know.”->O2.04IDK]]
"When she was talking the other day, it didn't seem like she liked your mother much." "I have two moms, remember? She never had an issue with my pegasus mother, but that changed after a while. She was close friends with my stag mother, though. When the house was decimated, it caused a host of problems. Fennore didn't like how things were going, not that I can blame her." She gazes over at you and cocks her head to the side. "But you obviously know her well enough. Tell me, what is she to you?" [[“She's like a mother to me.”]] [[“She's my guardian.”]] [[“I … don't know.”->O2.04IDK]]
"She's like a mother to me. She took me in and treated me like her own, and I'm grateful for that. Did she ever have kids?" "Not that I know of," she snickers, "she never really came off to me as a mother figure either. But she may have changed." She then frowns, glancing over and scrutinizing you but saying nothing more. <<include "02.04.3O">>
"She's my guardian. When I first got taken to the tower, she appointed herself to me." You pause, finding how easily you remember that day, probably due to how scared you were. "I don't think she needed to, but she did. She took it upon herself to bring me in and teach and help me." Ozara nods, "sounds like her." She then frowns, glancing over at you and scrutinizing you but saying nothing more. <<include "02.04.3O">>
"Well, she," you start, trying to find the right words, but you were unsure. That was a question that you hadn't thought about. "She's a …" You frown again. This was a question you believe you could have spent the rest of your life not trying to figure out. "You don't have to answer," Ozara tells you, "I was only wondering since you seem to have had her in your life for years." <<include "02.04.3O">>
"Can I ask you something?" She doesn't verbally agree, but she doesn't disagree either, and so you continue on, "do you hate me?" "No," she gets to her feet, stretching and then yawning, her eyes meet yours, and there is a sternness to them that you were not prepared to encounter, "but I don't like your house or what your family has done. And since I don't know you, nor do I have any intention of learning more about you, I suppose there's no great difference." <a data-passage="2.04.4O"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
<<if $heart >=50>>\ She walks past you, your gaze on the ground as you think her words over, "then why marry me? If I manage to heal myself and survive, then that is what happens, right?" <<else>>\ She walks past you, and though you have no care to continue this conversation, you add in, "and yet, if I manage to heal myself and survive, you wish to marry me." <</if>>\ She pauses, "heal yourself? The shaman said nothing about that." You forgot that your meeting with Sun had just taken place and you have failed to tell the others about it all. You needed to tell them anyway since your direction should be changed accordingly. "Let's wake the others," you sigh, "I have more information. Just, promise you won't look at me like I'm crazy." She eyes you and shrugs before turning towards the inn. Silently, the two of you enter and head up to the room where both Auri and Rivenee sit awake, quieting when you enter. "And where did the two of you go?" Auri questions, moving to get up, but he lies back down with a grunt and a choleric mumble. "$name has something to tell us," she tells them, completely ignoring Auri's question, which doesn't manage to sidestep his attention. His frown deepens, but you notice that it's not anger in his eyes but anguish. <a data-passage="2.05O"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
Ozara takes a seat in a nearby chair, motioning for you to speak your part. "Sun came to me in a dream and told me that the reason I'm going to die is because of a curse that was placed on me centuries ago." <<if $stayininn>>\ Auri snorts, "it does not get better, no matter how many times you say it." Having already gone through this with him, you choose to continue on instead of defending yourself. <<else>>\ Auri snorts, "did you just say Sun came to you? The High God?" "Yes," you sigh, pausing as Auri tilts his head back and lets out a vociferous laugh. And to add to the dramatics, he rolls off the the bed, sitting up and sighing. "Okay. I'm done, you can continue." You open your mouth but he snickers again, waving away his interjection and biting the inside of his cheek in an attempt to stay quiet. <</if>>\ "He said there is only one way to undo this curse without dying, I -" You pause, furrowing your brow in thought as you once again look at those before you. Fennore's warnings about the greed and malice of others come to your mind, not to mention the fact that they have already put their mission of returning you ahead of your own life. Sun had said that this stone holds one wish, one use. What if they got their hands on it first? "It doesn't matter," Ozara barks at Auri, who throws his hands up. It would seem that they had engaged in conversation while you thought over the best course. Ozara looks to you, "continue." [[Tell them about the stone.][$stone = true; $trio +=5]] [[Leave the stone out of it.]]
<<if $choiceShow>><<notify 5s>>The group appreciates you telling them. This will affect the future.<</notify>><</if>> "Sun told me that I needed to travel to the Great Stag territory and find a stone." "Stop," Auri growls, and this time Ozara doesn't stop him, "do you know what this stone looks like?" You nod. Using all of his energy, he pushes himself out of bed and begins searching the room. "Whatever," he shouts, coming to your side and offering you his hand. "Use my finger to draw the symbol in the air." The tip of his pointer finger becomes inflamed, and like he suggests, you guide it to make the familial symbol that Sun has shown you. "One still exists?" Ozara is the first to question, rising to get a better look. "And you're sure this is the symbol?" You nod again, genuinely hoping that they were as trustworthy as you expected. "What else did Sun say?" Rivenee encourages. "That when I find the stone, I have to use it, and only that can heal me. Also that I have until the end of Smoten before the curse takes me completely." "How the hell are we supposed to get to the Great Stag territory before the end of Smoten?" Auri blurts. "It's possible, even without flying," Rivenee points out, "the issue is if we have to search all of the territories. Then there's no way." You hadn't thought about that. Sun, at best, had offered you a riddle of where it might be, but you hadn't thought about how large the territory would be. Would he come back to you once you were closer? "I have a general idea of where it might be," Ozara interjects, twisting her coily hair around her finger before cautiously unwinding it and allowing it to bounce back, repeating this process. "The Temple of Séafra." <a data-passage="2.05.1O"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
<<if $choiceShow>><<notify 5s>>You keep knowledge of the stone to yourself. This will affect the future.<</notify>><</if>> "Sun told me that I needed to travel to the Great Stag territory." You inform them, still trying to fill in the rest of the details that would surely come up. "For what?" Rivenee questions, raising a curious brow, "you have no ties to that place." "He didn't exactly say why," you draw out, "just that when I get to the location that he showed me, he would come back and guide me onward." "Sounds like something a High God would say," Auri mumbles, waving his hand at you, "what else did he say?" "That was it. Besides having only until the end of Smoten before the curse takes me completely." "How the hell are we supposed to get to the Great Stag territory before the end of Smoten?" Auri blurts. "It's possible, even without flying," Rivenee points out, "the issue is having $name describe the place to us. If it's not an obvious place, then it'll be impossible." You hadn't thought about that. Sun, at best, had offered you a riddle of where the stone might be, but you hadn't thought about how large the territory would be. Would he come back to you once you were closer? "Can you describe it?" Ozara questions, and you nod, recalling the riddle and what you could make out from the image that he had conjured up during his explanation. She hums, idly twisting her coily hair around her finger before cautiously unwinding it and allowing it to bounce back, repeating this process. "Sounds like The Temple of Séafra." <a data-passage="2.05.1O"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
"You say that as if I've been to Noorderward or what surrounds it." You scrunch your nose, and Auri nods in understanding, "what used to be the seat of the house, Noorderward. Don't ask me about the surrounding names, though, heck if I know." [[“Have you been Rivenee?”]] [[“You can guide us then, Ozara?”]]
"Have you ever been Rivenee?" you inquire, and she shakes her head. "I've had no reason, though I did want to visit before," she sighs and shrugs, "unfortunately, only Ozara knows her way around." "Are you up for a trip down memory lane?" Auri asks, and she bares her teeth. <<include "2.05.2O">>
"If you know these places, then that means you can guide us there, right? Before Smoten ends?" She glances at you, her gaze on you, but it feels as if she is looking through you, seeing a future that you can only wish to imagine. "Are you up for this, Zai?" Auri questions, resting his hand on her shoulder and causing her to jump. <<include "2.05.2O">>
"No." Closing her eyes, she takes a deep breath in and lowers her head into her hand, mumbling something that you're unable to make out. "But I see no other way." She stands, "gather your things. We shouldn't wait for daybreak to head out." You all watch her go, Rivenee being the first to break the silence as she gathers her things into her pack. "This really couldn't come at a worse time, huh?" "I was thinking the same," Auri grumbles as he hobbles around, "you think this will break her?" Rivenee is about to answer when she frowns, her dark eyes connecting with yours, and a look of awareness seems to appear in her gaze. "Let's just get ready." And that was it. No other words were muttered, and you remain in the dark about whatever was plaguing the trio. <a data-passage="2.06O"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
Packing your bag was an easy enough task, seeing that you still didn't hold many trinkets. The pack itself was a newly acquired object and mainly held things that would benefit you and the others. Provisions, bandages, extra clothes, a blanket, and water skin. You sit on the ground and take a deep breath in, your mind once again roaming over the snowy fields and half-iced over lake, coming to rest at the gates of the fort. What was Fennore doing? Devising a plan to bring you back, or had she stopped caring? [[Your stomach twists at the thought.->O2.06StomachTwists]] [[You were fine with that … a bit.->O2.06FineWithThat]] [[You stopped thinking about it.->O2.06StoppedThinking]]
Your stomach twists at the thought of her sitting in her office, performing her usual duties with no wayward thoughts about you and your situation. The idea of the one person you knew cared for you no longer doing so made your stomach churn like a raging sea. And then what about Nyana'iva? <<if $dungeon>>The last time you had seen her, she was being led to the dungeon due to your tongue, paying for something that wasn't her fault.<<else>>The last time you had seen her, she had simply told you goodnight, expecting to see you the next day.<</if>> How was she taking all of this? What could she possibly be thinking about your predicament? [[You didn't care.->O2.06DidntCare]] [[You missed her.->O2.06MissedHer]] [[You desired her presence.->O2.06DesiredPresence]]
Though it didn't fill you with joy, bidding you dart through the woods on joyful feet while humming a captivating tune. No, you didn't feel that, but you also didn't feel as devastated as you believed you should. <<if $positive >=50>>You kept your thoughts positive more often than not, and your thoughts were telling you that you could do this. You could brave this world, and when it did decide to bare its teeth, you would show it your talons.<<else>>You were not the most positive person. Even now, you failed to think of some optimistic thought to see you through. But you knew what you wanted and what you looked for. If it didn't work, then well, you had no one but yourself to blame. And if it did, you had no one but yourself to congratulate.<</if>> You believed that it was time to stop thinking about what Fennore wished of you and to start going after what you wanted for yourself. And then what about Nyana'iva? <<if $dungeon>>The last time you had seen her, she was being led to the dungeon due to your tongue, paying for something that wasn't her fault.<<else>>The last time you had seen her, she had simply told you goodnight, expecting to see you the next day.<</if>> How was she taking all of this? What could she possibly be thinking about your predicament? [[You didn't care.->O2.06DidntCare]] [[You missed her.->O2.06MissedHer]] [[You desired her presence.->O2.06DesiredPresence]]
Every free moment of your time seems to be taken up by these thoughts, and though you understood why that was, you didn't like the idea of going round in circles with yourself on the morality of your decisions and mindset. You choose to bury that thought for now. No doubt it would crop up at some infelicitous moment, but for now, you would rid yourself of it. And then what about Nyana'iva? <<if $dungeon>>The last time you had seen her, she was being led to the dungeon due to your tongue, paying for something that wasn't her fault.<<else>>The last time you had seen her, she had simply told you goodnight, expecting to see you the next day.<</if>> How was she taking all of this? What could she possibly be thinking about your predicament? [[You didn't care.->O2.06DidntCare]] [[You missed her.->O2.06MissedHer]] [[You desired her presence.->O2.06DesiredPresence]]
<<if $nyana is "crush">>\ It was odd to think that you hadn't thought much of Nyana'iva since this had all started, or perhaps not //that// weird. You did have feelings for the woman, and during your stay in the tower, you spent a few moments daydreaming of her. Perhaps that's why this was odd. She had taken up none of your attention since this ordeal, even during the less tragic and parlous moments. You had no reason for that and kept it at that. <<elseif $nyana is "friend">>\ It was odd to think that you hadn't thought much of Nyana'iva since this had all started, or perhaps not //that// weird. You did care for the woman, and your stay in the tower had been much more pleasurable due to her presence and attitude. Perhaps that's why this was odd, she had been as important to you as Fennore, and yet, only one of the two have constantly been considered. <<else>>\ You didn't care much for her while you were in the tower. It was only typical to not care much for the woman outside of it. It wasn't that you wished harm for her, but that was where your care stopped. The two of you were never close, and you doubted that such a truth was to ever change. <</if>>\ <a data-passage="2.07O"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
<<if $nyana is "crush">>\ You missed her dearly and hoped that wherever she was and whatever she was going through, it was not horrible. You would hate to imagine that she was in distress because of you. She didn't deserve it. Out of everyone, she was innocent and undeserving. Though it felt improper to ponder, you hope that your face still fills her thoughts. That she had not forgotten you or what the two of you felt for one another. You hope, but it would surely be understandable if such feelings have shifted since then. Or, at least you think it's understandable. Your experience with feelings and crushes was child-like. <<elseif $nyana is "friend">>\ You missed her and hoped that wherever she was and whatever she was going through, it was not horrible. You would hate to imagine that she was in distress because of you. She didn't deserve it. Out of everyone, she was innocent and undeserving. What would Fennore tell her? The truth, probably. But you weren't sure that was better than a lie. How would you feel if the one person you counted as a friend disappeared and refused to return? <<else>>\ It was almost strange to think that you missed the woman who almost felt like your shadow all these years. Maybe it was the idea of something familiar being so close, regardless of your relationship with it. The trio had their secrets, and even if they wouldn't deem it as such, it was information that you were missing out on. That didn't even factor in the new environment and circumstance in your life. Yes, someone familiar, who knew you and who you knew. <</if>>\ <a data-passage="2.07O"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
<<if $nyana is "crush">>\ You missed her so and found yourself wishing that she was right beside you. You have long since wanted to leave the tower with her at your side, for the two of you to venture the world and see sights that have been absent from your mind for so long. The thought was always fleeting and comical, but one could say the same about being rescued after so long. You hope that your face still fills her thoughts. That she had not forgotten you or what the two of you felt for one another. You hope, but it would surely be understandable if such feelings have shifted since then. Or, at least you think it's understandable. Your experience with feelings and crushes was child-like. <<elseif $nyana is "friend">>\ You missed her and hoped that wherever she was and whatever she was going through, it was not horrible. You would much rather her be beside you, not to experience the same danger as you, but to at least ease the strain on your heart. Perhaps that was a selfish thought, as only one heart would feel eased at the shift in the situation. But, part of you cares none. You wished for a friendly face. <<else>>\ It was almost strange to think that you missed the woman who almost felt like your shadow all these years. Maybe it was the idea of something familiar being so close, regardless of your relationship with it. The trio had their secrets, and even if they wouldn't deem it as such, it was information that you were missing out on. That didn't even factor in the new environment and circumstance in your life. Yes, someone familiar, who knew you and who you knew. <</if>>\ <a data-passage="2.07O"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
"$name, are you ready?" Auri wonders, appearing in your field of vision. Ozara was still absent while Rivenee stands idle by the door, appearing bored as she leans on the door frame. "Yea," you shake your head of all thoughts, burying them with every other idea that you dare not have. Funny, how when you were in the tower, you hardly had much to fill your mind with. There were Fennore's lessons and then your own hobbies, but that was perhaps the most your mind would delve into deep conversations. And those never lasted more than a few days, replaced by another irrelevant concern soon after. And now? It was a miracle when your brain didn't have copious thoughts to think over, going from one to another until yet another thing happens to add to the list. In truth, it was exhausting. You were beginning to want to do nothing but sleep, but as Sun has proven, your dreams weren't even free of stress. <a data-passage="2.08O"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
Following the duo out of the room, you leave the inn behind and head to the edge of town, where you finally see Ozara. She fiddles with the bandage on her arm, grimacing at it before peering at your approaching group. "Where did you head off too?" "The shaman. We needed more medicine and herbs." "We had enough," Auri grumbles, grabbing his pack as if to show her this truth. "With you in our group, enough is never enough. Are we all ready?" Rivenee chuckles, fussing over her hair, "to what? <<if $stone>>Find some ancient stone that we all thought became part of folklore and hope to free $name from a petty but mighty curse?<<else>>Free $name from a petty but mighty curse?<</if>> Can anyone be ready for that?" "Probably not," Auri yawns, "but I guess we're about to see." You see little else that you can do. According to Sun, your salvation rests in an area devastated by war and has since been abandoned. Ironic, was it not? That the only thing that could save your dying body was in a place such as this? You peer over at the people you would find yourself traveling with, and though there were probably the worst people, you're unsure about your trust in them. Only time would tell it would seem. And so you make that first step into the unknown. [[Story End->DemoEnd]]
<<nobr>> <<set $dungeon = false; $bruises = false; $dressed = false; $behinddoor = false; $closet = false; $underneathbed = false; $drugged = false; $attack = false; $saidit = false>> <<audio "opening3" fadeout>> <<playlist "dark" loop play>> <<endnobr>> @@.center; <h3>Pick Your Route</h3> <table> <tr> <th><a data-passage="PStartN"><img src="images/select_nour.jpg" alt="Nouritis Gryps Choice"/></a></th> <th><a data-passage="PStartO"><img src="images/select_ozara.jpg" alt="Ozara Kallippos Choice"/></a></th> <th><a data-passage="PStartR"><img src="images/select_ruben.jpg" alt="Ruben Draco Choice"/></a></th> </tr> </table> @@
<<nobr>><<set $route_nour = true; $nourgryps = true>><</nobr>> You wish they talk, these four walls that you find yourself surrounded by. You wish that when the blustery wind surges by that they will sing, or when you mumble off a prayer that they would respond in kind. Instead, they stare back at you with what feels like an almost stilted blankness. There were walls outside this room that held a much livelier spirit. Even your room, enclosed by nothing but stone, at least had the decency to sparkle and stand out from their neighbor. These walls held no hope and no spirit. They were cold shadows built on a lorn idea of isolation. Even the sole, small window existing in the room could not contribute life to the bleak room. It was built too high up the side<<if $height is "tall" or $height is "very tall">>, even for someone of your stature.<<else>>.<</if>> You yearn to get a glimpse of the unfettered world that exists on the other side. When was the last time you've seen a vivid, blossoming flower? Or even grass? The sun was a rare sight, ever hidden away by strict roaming clouds or completely nonexistent as constant blizzards seize the heavens. Your lips are desiccant, cracking in some places due to lack of water that a quick swipe of your tongue couldn't even fix. You have forgotten what warmth was, a permanent chill coating your skin and claiming dominion over your bones. You wish to sleep, but a gnarring stomach and a body that refuses to lay still due to the bite of the air always keep it at bay. You continuously fall deeper in the state of delirium, randomly surfacing for air before being taken back under. Whatever rogue, alchemical magic was rushing through your system was the cause of this. [[After trying to fight it off, you had no more energy.][$spirit +=10]] [[You were used to this, therefore you accepted it.][$spirit -=10]]
<<nobr>><<set $route_ozara = true; $ozarakallippos = true>><</nobr>> The servants take a step back, and you take to admiring the now completed mural that rests in your room. It was an explosion of color depicting some faraway scene that your eyes will probably never grace. It was mostly made up of foliage, but there were areas where the eyes of an inquisitive doe would appear or the still-beating wings of a butterfly making its rounds around a bush. The sky was the calmest part of the piece, depicting hushed and ethereal tones that cause the sun's presence to emerge even more against the one-dimensional art. While you are busy in your quiet lauding of the piece, the servants take their leave. They carry with them their soft bickering and the vague sense of companionship that still affect you even when not directed at you. The oppressive burden that you have come to associate with loneliness lowers itself onto your shoulders, and just like that, the mural loses its edge. So easily can you now make out the splotches and careless errors that were overlooked—the way the aging stone gives the entirety of the art a cracked and declining fresco impression. You close your eyes in an attempt to once again bring back the splendor of what once was, but more of its beauty trickles away with each hollow effort. You <<if $length is "bald">>run your hand over your smoothed head<<elseif $type is "dreads" or $type is "braids">>fiddle with one of your $type<<else>>fiddle with a strand of your $hair hair<</if>>, lost in thought concerning the continual cycle that you have found yourself stuck in. Moments like this, you found yourself considering your role and future in this world. Who you were and your purpose. Were you destined to stay in this tower, watching each day pass with no proper understanding of time nor season? In this bleak wintry hellscape, every day felt like the last. The only difference you truly saw was that of the blizzards versus the far calmer snowfall. It has not changed. For how long you've been here, you have forgotten what grass looked like or how majestically the flowers and trees would shift into their autumnal tones. Neither could you remember the feeling of rain against your skin or how the air would grow heavy and thick, causing breathing to become strangled and your skin to feel sticky. There was a chance that you may never see or experience any of that again. These walls that enclose around you kept you safe but they did little to protect you from your own derangement. [[It was for your own well-being though.][$tower +=10]] [[You just wanted to experience the world, even for a moment.][$tower -=10]]
<<nobr>><<set $route_ruben = true; $rubendraco = true>><</nobr>> You wish they talk, these four walls that you find yourself surrounded by. You wish that when the blustery wind surges by that they will sing, or when you mumble off a prayer that they would respond in kind. Instead, they stare back at you with what feels like an almost stilted blankness. There were walls outside this room that held a much livelier spirit. Even your room, enclosed by nothing but stone, at least had the decency to sparkle and stand out from their neighbor. These walls held no hope and no spirit. They were cold shadows built on a lorn idea of isolation. Your lips are desiccant, cracking in some places due to lack of water that a quick swipe of your tongue couldn't even fix. You have forgotten what warmth was, a permanent chill coating your bare skin and claiming dominion over your bones. You wish to sleep, but a simple shift causes your battered body to moan, begging for stillness, yearning for a peace that it knows will never come. At most, it seeks out the nearest corner and attempts to disappear within its dank depths. To be forgotten and absorbed by the muck along the floor. In hindsight, this was the intended effect. This small and loathsome cell wasn't meant to entertain you or give you feelings of safety and warmheartedness. It was to punish and degrade, humiliate, and teach a lesson that you seem to have yet to learn. [[You had an … altercation with a guard.][$vigor +=10]] [[You had done nothing.][$vigor -=10]]
<<if $statShow>>\ <span class="stats">''Combative ++''</span> <</if>>\ Sometimes those lessons consist of throwing you into a cell and reminding you that everything around you was a well-designed ruse that could be stripped from you just as fast as given. And then there were times where you were thrown in here because of your actions. Your captors, after fifteen years, draw a blank regarding your still rebellious habits. Questioning how your spirit hasn’t been broken, and they did everything they could to break it. Your bruised body is proof of that, though you realize that it was now less of breaking your spirit and more of being an established punching bag. Catching the ire of the guards was never wise, for when you did the price, no matter if you engage or not, was this. Chains confining your ankles and wrists to keep you standing for hours on end. At times, the guards would come in and allow you rest, while other times, they simply smirk from the doorway, malice, and appeasement in their eyes. <<if $nosa is false>>\ //This next choice determines if your character has been sexually abused. Please consider if you wish to go this route.// [[And though not as much ... they did appalling things. (This will activate the variable.)->0SA]] [[And then once again I was left alone. (This will NOT activate the variable.)->AloneRuben1][$nosa to false]] <<else>>\ At this moment, you feel as if your standing interval has gone on for at least five hours, but how were you to know? You lost feeling a long time ago, your muscles past mere fatigue, and your body tired of screaming at you to sit when you obviously would not obey. You believe that you have collapsed at least once, but you are unsure. The chains allow little movement, but at most, collapsing is just inclining forward. You think you smirk, you at least do so in your head. All of this due to you mouthing off to a guard. A guard that deserved it no less. His hatred for you was rabid, and like this entire place, felt misplaced. <a data-passage="0.09"><img src="images/continue.png" alt="Continue" style="float:right"/></a> <</if>>\
<<if $statShow>>\ <span class="stats">''Compliant ++''</span> <</if>>\ Sometimes those lessons consist of throwing you into a cell and reminding you that everything around you was a well-designed ruse that could be stripped from you just as fast as given. You had done nothing to deserve this, but you never really did. They would come to you at odd times, and with a snap of their fingers, you were seized and thrown in here. They cared little for your pleading or attempts at conversation and need for clarification. With smirks and raised brows, they said truthfully, “do we need one?” Then it would seem as if the mere thought of them answering you was an offense in and of itself. Your bruised body is proof of what happens when they take such false offense personally. Catching the ire of the guards was never wise, for when you did the price, no matter if you engage or not, was this. Chains confining your ankles and wrists to keep you standing for hours on end. At times, the guards would come in and allow you rest, while other times, they simply smirk from the doorway, malice, and appeasement in their eyes. <<if $nosa is false>>\ //This next choice determines if your character has been sexually abused. Please consider if you wish to go this route.// [[And though not as much ... they did appalling things. (This will activate the variable.)->0SA]] [[And then once again I was left alone. (This will NOT activate the variable.)->AloneRuben2][$nosa to false]] <<else>>\ You then go without food and water, your body forced to test its limits and your mind mourning as you yet again faced your own mortality. Pondering how a life lived in such a way was worth it. Fighting a battle that felt lost a long time ago, and it was only you who seemed still willing to fight. <a data-passage="0.09"><img src="images/continue.png" alt="Continue" style="float:right"/></a> <</if>>\
<<if $statShow>>\ <span class="stats">''Tower ++''</span> <</if>>\ There were times were loneliness and confusion would seep past the cracks and infest your being. You sit in silence, questioning your deeds and your life. You repeat what was said to you by those who knew more. No matter what, you did understand that this was for your own personal well-being. You understood that the world was remorseless. That those existing past these walls weren't kind to someone of your condition. <<if $nosa is false>>\ //This next choice determines if your character has been sexually harrassed. Activating the variable will cause a Phoenix to dislike being touched. Please consider if you wish to go this route.// [[And some within these walls as well. (This will activate the variable.)->0SA][$notouchy to true]] [[You were fortunate that those here took pity on you. (This will NOT activate the variable.)->0.10][$nosa to true]] <<else>>\ <a data-passage="0.10"><img src="images/continue.png" alt="Continue" style="float:right"/></a> <</if>>\
<<if $statShow>>\ <span class="stats">''Free ++''</span> <</if>>\ It felt odd that even after all these years, your spirit still yearned to be free. That even though your wings could not form, your soul still took flight and flew amongst clouds and overlooked valleys and lakes. The warnings were all the same, and though you heard them, it did not stop you from wishing to venture into a world that felt peculiar to you. Remembering that you were once part of it felt even odder, a lie that you simply dreamt one night and have never been able to disregard. It would sometimes cause doubt as well. Driving you to question if what you were told was truthful or if it was simply the words of those who were fearful of what may become of you. Those voices reminding you of the horrors and monsters that rest beyond. <<if $nosa is false>>\ //This next choice determines if your character has been sexually harrassed. Activating the variable will cause a Phoenix to dislike being touched. Please consider if you wish to go this route.// [[You found some horrors could exist within these walls. (This will activate the variable.)->0SA][$notouchy to true]] [[And so you stay, merely imagining. (This will NOT activate the variable.)->0.10][$nosa to true]] <<else>>\ <a data-passage="0.10"><img src="images/continue.png" alt="Continue" style="float:right"/></a> <</if>>\
<<if $statShow>>\ <span class="stats">''Ardor ++''</span> <</if>>\ You had expended most of your energy, left with nothing but a sliver that kept you conscious and aware of the coming's and going's of the servants that checked on you. Despite this not being the first, nor you knowing it to be the last time you would be in this cell, you continuously attempt to fight circumstance. As if your weakened soul was a match for Fate itself and that all it took was a positive and arduous attitude to change things in your favor. If you had enough energy, you'd smile. It would change nothing. You would still be carted off to the woman's testing room and put under so much pain that you were beginning to question your sanity. No, it was much better when you didn't fight, when you allowed it. <<if $nosa is false>>\ //This next choice determines if your character has been sexually abused. Please consider if you wish to go this route.// [[Though ... it didn't really matter either way. (This will activate the variable.)->0SA]] [[It made everything much easier. (This will NOT activate the variable.)->AloneNour][$nosa to true]] <<else>>\ Then, they were nice. They were kind, and they laughed and smiled even if it was at your expense. You'd much rather that than the sneering versions that would hover over you before picking up your limp form and carrying you towards fate. It was the same, all the time. Not frequent, but it was also not an event that you could ever see coming. There were times where you were sleeping, and guards would surge into your room, snagging you from your bed and marching you down to the witch's testing room. And then other times where you were in mid-swallow that they came to escort you down. Each time, your heart grew dark, and your insides raged. The worst part was for reasons you did not know. Your mind was shrouded in fog. Some things like basic knowledge and understanding were always clear and not far from reach. But then there were other things … memories that were forever devoured by the fog. <a data-passage="0.09"><img src="images/continue.png" alt="Continue" style="float:right"/></a> <</if>>\
<<if $statShow>>\ <span class="stats">''Apathy ++''</span> <</if>>\ This was not the first time, nor will it be the last, and so you had learned to stop fighting. What was the point? Your fighting only meant that you would be given a punishment and, in the end, will not change anything. You would still be carted off to the woman's testing room and put under so much pain that you were beginning to question your sanity. No, it was much better when you didn't fight, when you allowed it. <<if $nosa is false>>\ //This next choice determines if your character has been sexually abused. Please consider if you wish to go this route.// [[Though ... it didn't really matter either way. (This will activate the variable.)->0SA]] [[It made everything much easier. (This will NOT activate the variable.)->AloneNour][$nosa to true]] <<else>>\ Then, they were nice. They were kind, and they laughed and smiled even if it was at your expense. You'd much rather that than the sneering versions that would hover over you before picking up your limp form and carrying you towards fate. It was the same, all the time. Not frequent, but it was also not an event that you could ever see coming. There were times where you were sleeping, and guards would surge into your room, snagging you from your bed and marching you down to the witch's testing room. And then other times where you were in mid-swallow that they came to escort you down. Each time, your heart grew dark, and your insides raged. The worst part was for reasons you did not know. Your mind was shrouded in fog. Some things like basic knowledge and understanding were always clear and not far from reach. But then there were other things … memories that were forever devoured by the fog. <a data-passage="0.09"><img src="images/continue.png" alt="Continue" style="float:right"/></a> <</if>>\
<<if $route_ruben>>\ A handful would come in and stare. They would exchange glances with a compatriot and laugh and joke, speaking crudely of perverse ideas before leaving. But they didn't always go. No, sometimes you could only silently beg them to leave you be. Wandering limbs always led to a body that no longer felt your own. It was a transgression that threw itself upon all defense levels, chuckling at their fragility before pushing further. At those moments, you no longer felt any form of control. All was lost, and you felt like a pawn and an object. Your mind frantically attempting to figure out what to do and how it should feel. It races towards accusations and beliefs that had no concrete evidence. While your heart lies bleeding out in its cage, tucked away and sheathed in vile darkness that felt far friendlier than anything the world could offer. [[Over time, you grew numb to it.][$numb +=2]] [[Each defilement was met with anger.][$anger +=2]] [[You wept for what was lost each time.][$sad +=2]] <<elseif $route_ozara>>\ It had been a one time incident, but that didn't lessen the blow and the memory was still there for better or worse. A guard whose face you have never seen, and has since never seen again, had touched you, despite you telling them to leave you be. You were threatened, told to stay quiet and speak nothing of what has taken place. At that moment, you felt ... [[Numbness mostly.][$numb +=2]] [[Anger at all of it.][$anger +=2]] [[A deep sadness settling.][$sad +=2]] <<else>>\ Though, in the end, it always felt pointless. Being nice was just a wasted trait that just made it easier to demean you. You never knew when they appear, they just did. They would exchange glances with a compatriot and laugh and joke, speaking crudely of perverse ideas before leaving. But they didn't always go. No, sometimes you could only silently beg them to leave you be. Wandering limbs always led to a body that no longer felt your own. It was a transgression that threw itself upon all defense levels, chuckling at their fragility before pushing further. At those moments, you no longer felt any form of control. All was lost, and you felt like a pawn and an object. Your mind frantically attempting to figure out what to do and how it should feel. It races towards accusations and beliefs that had no concrete evidence. While your heart lies bleeding out in its cage, tucked away and sheathed in vile darkness that felt far friendlier than anything the world could offer. [[Over time, you grew numb to it.][$numb +=2]] [[Each defilement was met with anger.][$anger +=2]] [[You wept for what was lost each time.][$sad +=2]] <</if>>\
It has happened so many times that you fail to correctly pinpoint the beginning. The atrocities morph and bleed into the other, creating one long string of unresolved crimes. You do remember the moment where you feared for your sanity. Fretting that your soul was teetering on a precipice that you didn't wish to fall into, knowing if such thing was done, then there was no hope of climbing out. And with that anxiety as motivation, you closed yourself off. Each time they touched you, your mind went blank, and your body was no longer yours. You went somewhere far away, somewhere that you can't picture but pray is there. <a data-passage="0.09"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
You did not sit and allow such things to befall you, but even that you paid for. You rage, throwing the energy you possessed at the monsters who believed themselves a possessor of your body and innocence. You roar and denounce them, shouting curses as you fight for what is yours. And in the end, you find that it wasn't even the violation that was always the worse. It was the beating that accompanied it. The soldiers wishing to teach you a lesson, to leave out and say that they were the ones who extinguished the flame of the phoenix. And you, lying in your blood with a bruised body, always feared that they did just that. <a data-passage="0.09"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
They come, they take, and then they leave. They leave you in a puddle of your own fear and depression. They laugh and snicker, applauding one another as if they had done something to be proud of. You question what you can do to stop this, be nicer or meaner? Try to disappear more or even try and make yourself more prominent than what you were? Fight back or not at all? Nothing changes the crimes they commit against you, and no matter how much you try to understand, you get no closer to a clear discernment. You are defenseless, and in the end, you can only weep for the portion of your soul that they ripped away. <a data-passage="0.09"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
At that moment, you had been ignored. Your questions and concerns and wants all but shoved to the side, and you felt yourself becoming more of an object than a person. You were unsure of what was happening, but you recall that emotion, or perhaps lack of. Your mind shushing you and bringing you close, coaxing you into pleasant darkness for the time being. And after, it was a mix of events. You recall the act of telling the woman who watched over you, Watcher Fennore. Anger seizing her being as she quickly punished the guard in question, telling you that nothing like it would ever happen again. And, she was right. She talked you through it, sat you down, and informed you that if anything made you uncomfortable, then you should tell her. Your body never forgot. And your mind, though attempting, still retained that scar. But you felt that perhaps, even with scarring that refused to disappear, healing was possible. <a data-passage="0.10"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
The confusion mixed with humiliation and those two things morphed into the understanding that you had no control or say in what was happening to you. All of that was then swept into a cyclone of rage. You had thrashed and attempted to get away, but you earned harsh words and even harsher slaps. Hot tears stinging sensitive cheeks and your spirit behaving like that of a caged animal. And after, it was a mix of events. You recall the act of telling the woman who watched over you, Watcher Fennore. Anger seizing her being as she quickly punished the guard in question, telling you that nothing like it would ever happen again. And, she was right. She talked you through it, sat you down, and informed you that if anything made you uncomfortable, then you should tell her. Your body never forgot. And your mind, though attempting, still retained that scar. But you felt that perhaps, even with scarring that refused to disappear, healing was possible. <a data-passage="0.10"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
You remember feeling an immense amount of sadness, much like you did when you were bedridden, unable to move as everyone gazed on with a mix of emotions in their eyes. It was like saying goodbye to a dear friend that you knew you would never see again, a friend that has helped you through so much but at that moment would become nothing more than a memory moving on. You remember crying, sobbing, and being told to hush or worse would happen. Doing what was asked of you, your sobs lessened, but internally, you had continued to scream. And after, it was a mix of events. You recall the act of telling the woman who watched over you, Watcher Fennore. Anger seizing her being as she quickly punished the guard in question, telling you that nothing like it would ever happen again. And, she was right. She talked you through it, sat you down, and informed you that if anything made you uncomfortable, then you should tell her. Your body never forgot. And your mind, though attempting, still retained that scar. But you felt that perhaps, even with scarring that refused to disappear, healing was possible. <a data-passage="0.10"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
At this moment, you feel as if your standing interval has gone on for at least five hours, but how were you to know? You lost feeling a long time ago, your muscles past mere fatigue, and your body tired of screaming at you to sit when you obviously would not obey. You believe that you have collapsed at least once, but you are unsure. The chains allow little movement, but at most, collapsing is just inclining forward. You think you smirk. You at least do so in your head. All of this due to you mouthing off to a guard. A guard that deserved it no less. His hatred for you was rabid, and like this entire place, felt misplaced. <a data-passage="0.09"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
You then go without food and water, your body forced to test its limits and your mind mourning as you yet again faced your own mortality. Pondering how a life lived in such a way was worth it. Fighting a battle that felt lost a long time ago, and it was only you who seemed still willing to fight. <a data-passage="0.09"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
Then, they were nice. They were kind, and they laughed and smiled even if it was at your expense. You'd much rather that than the sneering versions that would hover over you before picking up your limp form and carrying you towards fate. It was the same, all the time. Not frequent, but it was also not an event that you could ever see coming. There were times where you were sleeping, and guards would surge into your room, snagging you from your bed and marching you down to the witch's testing room. And then other times where you were in mid-swallow that they came to escort you down. Each time, your heart grew dark, and your insides raged. The worst part was for reasons you did not know. Your mind was shrouded in fog. Some things like basic knowledge and understanding were always clear and not far from reach. But then there were other things … memories that were forever devoured by the fog. <a data-passage="0.09"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
You knew not how many more hours or days you would spend in this profane isolation. And afterward, no one would speak of what had happened. They would all walk past you with hesitant smiles that they believed were genuine. Their eyes would make contact with yours for a fraction of a second before darting away, perusing the stone walls as if something intriguing could be found amongst the grey, ivy-covered surface. <<if $nosa>>The guards were the only ones who did not hide their emotions. Some will sneer and snarl when you pass, while others would stare on, side eying you once you made it past. It was hard to tell anymore which you prefer.<<else>>The guards were the only ones who did not hide their emotions. Some will sneer and snarl when you pass, others would stare on, side eying you once you made it past. There were few who would ignore your existence entirely, you were but a walking figure to them. And then, those who looked at you like a walking object, who wink while giving you immoral sneers.<</if>> You would once again be treated ‘humanely.’ As if the terrors of this cell did not cling and wear you like a meat suit. Three meals a day would be delivered to you by a good-natured servant, and you would go to the study to learn and practice what you wish. Supervised walks in the courtyard would be allowed, and perhaps even a stroll among the garden. Then you would retire to your immaculate quarters that alone would suffice anyone but harbor damnable secrets. <<if $route_ruben>>All of this would be yours until the time yet again came for you to be ‘taught a lesson’ or you did something frowned upon.<<else>>All of this would be yours until your body and mind was once again needed for reasons you still didn't understand. To be experimented on and to satisfy the demand of another.<</if>> And then you were no longer a person. Your emotions and feelings were traded in for grimy floors and silent stone with all but a promise that they’d be returned at a later date. You became as important as the soot along the floor and as lost as your detached soul would allow. Perhaps that was the point, the oscillating temperaments, and treatment. It did more to mess with your psyche than just being a prisoner, for this treatment caused you to forever be on guard. Forever wary about when the next shift would be. <a data-passage="0.10"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
<<if $route_ozara>>\ The door opens once again but instead of inattentive servants, a familiar woman enters. She bows and with a sweet smile says, "dinner is -," trailing off as her eyes grace the mural. "They did such a splendid job, I'm in awe. Do you like it?" You don't answer, not because of rudeness but due to wondering if you truly cared for it or not. You had agreed in the beginning just to not inflict any ill fate upon your person. It was pretty but an alluring sight was surface level, it hardly meant an individual respected and identified with the work. [[You don't answer.][$numb +=10]] [[It brought on a melancholy feeling.][$sad +=10]] [[It ... angers you ...][$anger +=10]] <<else>>\ The door is unlocked, and a familiar woman quickly comes in. "I'm so sorry," she murmurs, loud enough for you to hear the emotion lacing her words. She leans forward as if to cup your face in worry. //This choice will change whether or not you shy away from touch in general due to your abusive past. This will lead to different conversations in the future.// [[Move away. (You are nervous of physical touch.)][$notouchy = true]] [[Let her cup your face. (You are not against physical touch.)]] <</if>>\
You pull away before her fingers can grace your cheeks. Giving her a reprimanding look that she deciphers well enough on her own. "Wouldn't be the first time," you manage to get out. You wish to breathe out at the knowledge that freedom was now so close. You want to feel alleviated and whole. You cannot. <<if $route_nour>>\ It was taxing, all of it. And each time it happens, it draws more and more life out of you. Why? Why was this your life? Your norm? What did you do to bring such atrocious actions onto your head? The macabre atmosphere of your mind remembers so little, and what it did remember presented itself with such deformity that you had to question its validity. You recall wings burning and your shocked form falling from the sky as it darkened. You remember being broken and being sent here for treatment, but that was it. You could recall no more. But there was much more. Fifteen years of memories couldn't just disappear. <<else>>\ It was taxing, all of it. And each time it happens, it draws more and more life out of you. Why? Why was this your life? Your norm? What did you do to bring such atrocious actions onto your head? Fifteen years ago, your life ended. It ended when your wings burned away, and you found yourself falling from the sky. It ended when your days were spent laying motionless on a bed, healers mumbling over you about your chances and the unlikelihood of you seeing another Smoten. <</if>>\ [[Hit the wall in anger.][$anger +=10]] [[Lean against the wall and cry.][$sad +=10]] [[Do nothing. For you felt nothing.][$numb +=10]]
You allow her to cup your face, her brows knitted and her grey eyes soft as they look you over. "Wouldn't be the first time," you manage to get out. You wish to breathe out at the knowledge that freedom was now so close. You want to feel alleviated and whole. You cannot. <<if $route_nour>>\ It was taxing, all of it. And each time it happens, it draws more and more life out of you. Why? Why was this your life? Your norm? What did you do to bring such atrocious actions onto your head? The macabre atmosphere of your mind remembers so little, and what it did remember presented itself with such deformity that you had to question its validity. You recall wings burning and your shocked form falling from the sky as it darkened. You remember being broken and being sent here for treatment, but that was it. You could recall no more. But there was much more. Years of memories couldn't just disappear. <<else>>\ It was taxing, all of it. And each time it happens, it draws more and more life out of you. Why? Why was this your life? Your norm? What did you do to bring such atrocious actions onto your head? Your life had ended. It ended when your wings burned away, and you found yourself falling from the sky. It ended when your days were spent laying motionless on a bed, healers mumbling over you about your chances and the unlikelihood of you seeing another Smoten. <</if>>\ [[Hit the wall in anger.][$anger +=10]] [[Lean against the wall and cry.][$sad +=10]] [[Do nothing. For you felt nothing.][$numb +=10]]
<<if $statShow>>\ <span class="stats">''<<if $anger gt $sad and $anger gt $numb>>You cope through anger.<<elseif $sad gt $anger and $sad gt $numb>>Releasing your emotions helps you.<<elseif $numb gt $anger and $numb gt $sad>>You rarely feel anything.<<else>>You feel a mixture of emotions.<</if>>''</span> <</if>>\ You stare at the mural for a second longer before turning your back to it. Walking past Nyana'iva, you make your way down the hallway, numbly listening to the sound of her footsteps thudding behind you as she attempts to catch up. You hear her breathe in, but she doesn't say anything, and you bask in the silence. The two of you walk side by side and when you gaze over to peer at her, you ... [[Blush, you might have a bit of a crush.][$nyana to "crush"]] [[Smile, she was a dear friend.][$nyana to "friend"]] [[Frown, she was only a servant to you.][$nyana to "servant"]]
<<if $statShow>>\ <span class="stats">''<<if $anger gt $sad and $anger gt $numb>>You cope through anger.<<elseif $sad gt $anger and $sad gt $numb>>Releasing your emotions helps you.<<elseif $numb gt $anger and $numb gt $sad>>You rarely feel anything.<<else>>You feel a mixture of emotions.<</if>>''</span> <</if>>\ The scene before you was freeing and beautiful. You could picture a figure prancing through the woods, swaying to music so soft and lovely that it lifts your spirits just enough to crave it. They are joined by others and will spirited souls they dash further into the beauty of the forest while the creatures of the woods look on. You would never have that. You would forever be trapped in this tower. Forever forced to look at a mural that depicts a life that was hard to dream of, let alone touch. You say nothing to Nyana'iva, she didn't need to hear what you had to say, you fear you wouldn't even be able to get it all out without clamming up or breaking down. In silence, the two of you walk towards the kitchens. Walking side by side, you find yourself peering over at her and you ... [[Blush, you might have a bit of a crush.][$nyana to "crush"]] [[Smile, she was a dear friend.][$nyana to "friend"]] [[Frown, she was only a servant to you.][$nyana to "servant"]]
<<if $statShow>>\ <span class="stats">''<<if $anger gt $sad and $anger gt $numb>>You cope through anger.<<elseif $sad gt $anger and $sad gt $numb>>Releasing your emotions helps you.<<elseif $numb gt $anger and $numb gt $sad>>You rarely feel anything.<<else>>You feel a mixture of emotions.<</if>>''</span> <</if>>\ The longer you stare at the mural, the more your animosity grows. It wasn't the mural itself that caused your hand to turn to fists and your insides to scream, but what it meant. It was the knowledge that if you had been given a choice, a sincere choice, you would have declined it. But your need to avoid conflict and the punishment for simply wanting something when you had nothing was what pushed you to agree. And that lack of being in charge of your own life, even when given a choice that appears so simple, is what angers you. You say nothing to Nyana'iva, she didn't need to hear what you had to say, and you didn't wish to take out your anger on her. She joins you, and the two of you walk down the hallway in tandem. A few steps in and you find yourself peering over at her, you ... [[Blush, you might have a bit of a crush.][$nyana to "crush"]] [[Smile, she was a dear friend.][$nyana to "friend"]] [[Frown, she was only a servant to you.][$nyana to "servant"]]
You've known Nyana'iva for quite some time and due to always being in close proximity to each other, you had managed to form a slight crush. You had no idea if your actions were obvious or if they were as subtle as you desired them to be. She was kind and not only a good listener but went out of her way to make sure you were comfortable and happy. She was the one thing that kept the loneliness from devouring you. You could only hope that she enjoyed your presence as much as you did hers. <<include "0.10.1">>
Though at times the two of you did not always agree on things, you believed that to only be natural and it didn't put you off or make you question her friendship. Nyana'iva was loyal, sweet, and went out of her way to not only make sure you were comfortable but happy as well. You were thankful for her companionship and you wonder if she knew that. <<include "0.10.1">>
You roll your eyes and focus your attention back on where you were walking. For you, you didn't feel a particularly strong emotion regarding Nyana'iva. She was the servant that followed you everywhere and that you had to tolerate despite your personal feelings. You suppose it could be worse. You could have the guards instead, or maybe a servant who disliked you. At least Nyana'iva seemed to put up with you the same way you did her, a mutual understanding perhaps. <<include "0.10.1">>
<<if $statShow>>\ <span class="stats">''<<if $anger gt $sad and $anger gt $numb>>You cope through anger.<<elseif $sad gt $anger and $sad gt $numb>>Releasing your emotions helps you.<<elseif $numb gt $anger and $numb gt $sad>>You rarely feel anything.<<else>>You feel a mixture of emotions.<</if>>''</span> <</if>>\ In a rage, you hit the wall, relishing the jolt of pain that speeds through your knuckles and up your arm. For a brief moment, you are met with a reprieve from the dark abyss that you have found yourself experiencing since your imprisonment. You are instead greeted by pain, flashing, and raging. Pain that you feel would have a maniacal laugh if you were to personify it. It’s an old acquaintance, one that you have met many times recently and have garnered great respect for. <<include "0.10.1">>
<<if $statShow>>\ <span class="stats">''<<if $anger gt $sad and $anger gt $numb>>You cope through anger.<<elseif $sad gt $anger and $sad gt $numb>>Releasing your emotions helps you.<<elseif $numb gt $anger and $numb gt $sad>>You rarely feel anything.<<else>>You feel a mixture of emotions.<</if>>''</span> <</if>>\ You almost don’t know what comes over you. One minute you’re walking towards the exit, your entire being radiating with renewed energy, and the next, you deflate. You slump against the wall, weak and caring little for moving. It hurts. Your entire being just hurts. Knowing what tomorrow would bring and the time after that. Knowing that no matter how much you question or pray, or reassure yourself, nothing will change. Not knowing why you were in this situation to begin with. All of it was overloading your brain, and the only way to get it out was through tears. Tears that you shed quickly. <<include "0.10.1">>
<<if $statShow>>\ <span class="stats">''<<if $anger gt $sad and $anger gt $numb>>You cope through anger.<<elseif $sad gt $anger and $sad gt $numb>>Releasing your emotions helps you.<<elseif $numb gt $anger and $numb gt $sad>>You rarely feel anything.<<else>>You feel a mixture of emotions.<</if>>''</span> <</if>>\ You follow Nyana’iva out of the cell, telling yourself that you should feel joy. That there should be a spark of excitement radiating within you as you finally leave your prison behind you. But what joy was there to be had when you knew you would see it again? What anger could be felt when it was so ingrained in routine? You had begun to lose feeling long ago, a numbness that leeched onto your heart and infected it. And it spread. Sun alone knew how far it spread. It permeated your body and made you its host, and you could do nothing, nor did you wish to. When given the option of whether to feel or not, why would you choose emotion? Why would you trap yourself in such a way? <<include "0.10.1">>
<<if $route_ruben or $route_nour>>\ <<if $notouchy>>\ “Come now, $name. Let’s go find you something to eat and drink.” With slow movements, Nyana'iva reaches out to support you, but you pull away. "$name, you need help." "I know," <<if $leery >=50>>you growl, raising your hand to stave her off.<<else>>you attempt to say but it comes out as a whimper.<</if>> You calm your breathing and once you think you are okay, you motion for her to come to your side. As the two of you slowly walk down the brightly lit hallway. A set of stairs rest in your way, and though you held no energy, Nyana’iva was careful and observant, helping you up every step. She walks you to the kitchen and carefully sits you down. <<else>>\ “Come now, $name. Let’s go find you something to eat and drink.” Nyana’iva supports you as the two of you slowly walk down the brightly lit hallway. A set of stairs rest in your way, and though you held no energy, Nyana’iva was careful and observant, helping you up every step. She walks you to the kitchen and carefully sits you down. <</if>>\ “I shall be back,” she reassures you, speed walking out of the small common area and to an adjoining room. Though muffled, you could hear her still, "Deidre, do you mind making something for $name?" "Oh, is the little birdie finally free?" <<if $route_ruben>>\ For a second, your heart skips a beat and you stiffen in your set, hoping not to show the anxiety that seizes your spine. You only calm when you hear another voice, one you have not heard speak yet, and was not Laurens. They add in, "why <<verb 'was'>> ?she even put there? I heard little gossip." You pause, waiting for Nyana’iva to either scold or entertain them. <<else>>\ Another voice, one you have not heard speak yet, adds in, "Watcher Tyrae must have done something extremely in depth, that was longer than normal. What did she test this time?" You pause, waiting for Nyana’iva to either scold or entertain them. <</if>>\ <<else>>\ "I shall be back," she reassures you once you make it to the kitchen and dining area. You take a seat, watching as she speedily walks out of the small common area and to an adjoining room. Though muffled, you could hear her still, "Deidre, do you mind making something for $name?" "You're late, Nyana'iva. Dinner ended an hour ago." "My sincere apologies, I was not by $name's side as I had to help with training some of the newer servants." <<if $nyana is "crush">>\ "Oh, dear," a voice you have not heard speak yet adds in, giggling, "you spending an entire day away from $name. You must have been counting down the ticks until you were reunited with your beloved." You pause, fighting a blush, now fully aware that your subtle actions were not as subtle as you thought. You hear the others chuckle and wait for Nyana'iva to either scold or entertain them. <<elseif $nyana is "friend">>\ "Oh my," a voice you have not heard speak yet adds in, sighing, "that's new. Most times you will never find one of you far away from the other. Must have been hard for you." You pause, snorting at how the person exaggerates. It was true that the two of you were close but you spent an ample amount of time without the other's company. You pause, waiting for Nyana'iva to either scold or entertain them. <<else>>\ "Oh, darling," a voice you have not heard speak yet adds in, "how refreshing it must have been to finally spend some time away from that dreaded creature." You pause, waiting for Nyana'iva to either scold or entertain them. <</if>>\ <</if>>\ The silence continues when finally she says, "just get the food, please." A minute later, Nyana’iva leaves the kitchen and walks back over to you, <<if $nyana is "crush">>making it a point to avoid your gaze. You take note of the slight tinge of color that decorates her cheek, and glance away, feeling a bit better about blushing before as well.<<elseif $nyana is "friend">>setting down the food with a friendly smile.<<else>>putting on a brave smile as she places the plate in front of you. Never do her smiles reach her eyes. That was a characteristic that you learned early but always thought it was due to the two of you being unacquainted. That could no longer be said, and yet and still, the fictitious smile remains.<</if>> "Once you're done eating, you can rest. Or if you're not tired, I can take you to the study, and you can sharpen your skills. Perhaps …" [[“... brush up on your astrology?”][$stars +=20]] [[“... test you on ecology?”][$nature +=20]] [[“... sharpen your musical skill?”][$music +=20]] [[“... help with your acrobatics?”][$acrobat +=20]] [[“... work on your art?”][$art +=20]]
"Perhaps brush up on your astrology? I think I found some books that you haven’t yet combed through. And I even managed to find one of the constellations." <<include "0.10.2">>
"Perhaps I could test you on your knowledge of ecology. A few flora and fauna questions, even a few about what you can find locally. I think a new plant was discovered." <<include "0.10.2">>
"Perhaps sharpen your musical skill. You have exceptional talent with the lute, but I don’t need to remind you of that. You can shift your attention to the meqai drums or the goctu." <<include "0.10.2">>
"Perhaps I can watch you as you practice your acrobatics. You seem to always enjoy that." <<include "0.10.2">>
"Perhaps I can join you while you work on some of your unfinished art pieces. One of the servants recently brought some fresh paint in so you should have every color you need.<<if $route_ozara>> Perhaps soon you may even be able to add your own mural to your wall."<<else>>"<</if>> <<include "0.10.2">>
<<if $route_ozara>>\ You think over her words and nod, you had no problem with any of her suggestions. It would at least keep your mind active for a bit longer. "Wait," you voice, reminding yourself at the last minute that you had already made a promise to see Watcher Fennore today, "Fennore wished to see me later." "Of course," she answers back. You place your attention on your food. [[Same old, same old.][$tower -=3]] [[Your mouth was watering.][$tower +=3]] <<else>>\ "I wish to eat, drink, and then sleep." You question if a bath should be included, but your spent bones and muscles immediately tell you that it wasn’t. Nyana’iva stiffens and nods, brushing a stray blonde lock away from her face and securing it behind her ear. She bows her head and stands, not returning until she has a plate in her hands. The aroma screams for the dish to be devoured, quickly and with no remorse. But you had learned early that gobbling it down was unwise, lest you wish to throw it back up in a matter of hours. And so you take your time, though you share no such discretion regarding your drink. You slosh each cup down, continually having Nyana’iva rise to go refill your cup until she realizes she should just bring the entire pitcher. With your stomach as full as it can be, you are accompanied to your room, <<if $route_ozara>>giving an artless nod to the two guards that stand guard at your door. You ponder when they would perhaps be relieved, it wasn't like you were at risk of flight.<<else>>refusing to look at the two guards who seem frustrated that they once again had to stand duty outside your door. You enter, taking the space in with a sigh and finding that you missed it, at least compared to the grody condition of your cell.<</if>> "$name," Nyana’iva utters, bidding you goodnight before leaving the room. She closes the door, and you are once again alone. Albeit in far better circumstances than the past few days, but still - alone. Walking further in, you stop beside the dresser that holds far too few personal items. The only thing that you felt held any kind of importance was that of a broken hourglass. It has been there for as long as you know, and not once has it ever shown itself to work. It was now seen more as an ironic prop, causing you to feel slightly better due to not being the only broken thing in the room. [[Pray to Sun.->0.10Sun]] [[Lay down.->0.10LD]] <</if>>\
<<if $statShow>>\ <span class="stats">''Free ++''</span> <</if>>\ You were going to eat it, but you felt like you had eaten this same dish so many times before. Yet another piece of your unvarying schedule. You move the food around with a fork before finally telling yourself to just eat it. "If you don't mind me asking," you say to Nyana'iva, hoping to strike up conversation. The two of you regularly discussed things, whether it be your recent lessons or off the wall subjects that always caused you to think more profoundly than normal. "Why are you now training new servants?" "I mind none," she answers with a large smile, "a few servants have decided to retire. The Watchers like for the number of servants to stay consistent to make sure everything continues to work fluidly. So some of the seniors were asked to help out. I do apologize for the absolutely trite day you probably had." <<if $nyana is "crush">>\ "No need to apologize. You're here now and your presence alone made this day brighter." She blushes and glances away and you do the same, your attention going back down to your plate. <<elseif $nyana is "friend">>\ "It's fine. At least this entire day won't be as boring as watching paint dry," you snicker and she joins in with a content smile. <<else>>\ You hum in thought and continue to eat. <</if>>\ <a data-passage="0.10.3"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
<<if $statShow>>\ <span class="stats">''Tower ++''</span> <</if>>\ Breathing in, you relish in the tantalizing scent of the dish waiting to be devoured. Each bite sees your mostly content stomach humming in satisfaction but that was it. You hardly went a day without receiving at least two meals and so wondering when your next meal would be wasn't ever an issue. "If you don't mind me asking," you say to Nyana'iva, hoping to strike up conversation. The two of you regularly discussed things, whether it be your recent lessons or off the wall subjects that always caused you to think more profoundly than normal. "Why are you now training new servants?" "I mind none," she answers with a large smile, "a few servants have decided to retire. The Watchers like for the number of servants to stay consistent to make sure everything continues to work fluidly. So some of the seniors were asked to help out. I do apologize for the absolutely trite day you probably had." <<if $nyana is "crush">>\ "No need to apologize. You're here now and your presence alone made this day brighter." She blushes and glances away and you do the same, your attention going back down to your plate. <<elseif $nyana is "friend">>\ "It's fine. At least this entire day won't be as boring as watching paint dry," you snicker and she joins in with a content smile. <<else>>\ You hum in thought and continue to eat. <</if>>\ <a data-passage="0.10.3"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
You lay down and bring the duvet close, <<if $route_ruben or $route_nour>>finally experiencing warmth<<else>>basking in a warmth you had been without all day<</if>>. That felt like such a foreign word, one that held great luxury and far weirder connotations. You scarcely remember feeling the same way about the cold, for a bonfire rested inside of you and kept even the lightest of drafts away. Now, you only have infrequent cravings of wishing to feel the heat. Though you knew that when the blanket provided too much warmth, you will toss it off of you, your body whirring at the alien feeling. <<if $nosa>>And with the last bit of your fatigued consciousness slipping, you drift off.<<else>>Though you wish only for sleep, you find yourself fighting your fatigued consciousness that wishes to only drift off. You have learned to fear your dreams as much as the waking world, for, in your dreams, past nightmares take shape. The last of your energy depletes, and your eyes close. Your last thought is a silent hope that you have an uneventful night.<</if>> <a data-passage="0.10.4"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
With your stomach as full as it can be, Nyana'iva accompanies you to Watcher Fennore's office, knocking on the door. "Come in," you hear someone within reply. Nyana'iva does a slight bow to you before turning and leaving you alone. You enter the office. The lanterns along the walls cast a warm glow around the mid-size tidy room. You have been here many times before, and as you recount those times, you fail to ever remember a time where this room was in pristine condition. You've never seen a paper out of place or a cobweb decorating a corner. The pictures and charts were hung with care and straight, and though you knew it was a mere exaggeration, you felt that even the flames didn't dare sway out of line. "$name," Fennore greets, glancing up from the book in her hands, "it is nice to see you. Give me a minute, my dear." You take a seat and study the woman before you. Most of her beige-colored hair was braided into a crown, the strands doing what they wished as some fluttered down to her shoulders. In respect to her entire appearance, that was the only part that was disorderly. Everything else, from her long robe and sash, to her posture, was straight-edged and immaculate. Finally, she sets down her book and glances up at you with a pleased smile, her dark eyes taking you in. "Oh, $name," she starts, tsking with a shake of her head, "you look atrocious. When's the last time you've groomed yourself?" "Um, I -," you're unable to finish answering as she waves away whatever explanation you were to give. "I'm far more concerned with how you're feeling. Everything feeling alright?" You were unsure why she has begun to ask this question, but it was now so part of the norm that you nod without more than a thought. "Use your words, dear." "I am fine, Watcher Fennore." "Good," she pauses to pour herself something to drink, "though I know you despise them, in a few days I will be giving you a test on etiquette and manners. A comprehensive test really, to go over all that you have learned. How confident are you?" [[“Very.”][$positive +=5]] [[“I would like to review further.”]] [[“Um ... I ...”][$positive -=5]]
<<if $statShow>>\ <span class="stats">''Hopeful ++''</span> <</if>>\ "I'm confident I'll meet your expecations," you tell her, sitting up straighter and beaming with pride. She chuckles, "well, it's nice that one of us feels such way. Do away with your pride, child. It's not an attractive feature." You feel yourself deflate as she gives you a judging gaze, shaking her head, "it is always the prideful ones who fall the hardest. I don't wish to see you fall, and I'm quite sure you don't wish to do so either." She cocks her head to the side, "not again anyway." "No, Watcher Fennore," you mumble, clearing your throat and repeating the words but in a much clearer tone. "Wonderful. A guard outside will escort you to your room. I hope you have a pleasant rest." With that being all, you rise and leave the room behind, releasing a shaky breath as you follow behind the awaiting guard. Another day was to soon be upon you. <a data-passage="0.10.4"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
"I think it would be wise for me to review further. At least to remember everything." Fennore is beaming at your words, "I agree and I think that's a wise decision. You should start as soon as possible." "I guess tomorrow would be a good time then." "Wonderful. A guard outside will escort you to your room. I hope you have a pleasant rest." With that being all, you rise and leave the room behind, releasing a shaky breath as you follow behind the awaiting guard. Another day was to soon be upon you. <a data-passage="0.10.4"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
<<if $statShow>>\ <span class="stats">''Bleak ++''</span> <</if>>\ "Um ... I," you trip over your words, your confidence plummetting even further as you attempt to think of everything you could remember about etiquette and manners. Frankly, you were probably ready for such a test. But suddenly being asked about it causes you to clam up and forget that you had ever gone over such topics. Fennore hums with a satisfied smile, "it is fine. You have more time to go over such information to make sure you're ready. There's nothing to fear, my child. You don't give yourself enough credit. I know you won't disappoint me." "I won't," you tell her, head bowed as your insides cackle at what felt like a lie. "Wonderful. A guard outside will escort you to your room. I hope you have a pleasant rest." With that being all, you rise and leave the room behind, releasing a shaky breath as you follow behind the awaiting guard. Another day was to soon be upon you. <a data-passage="0.10.4"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
You do not pray every night, but you attempt to do it as much as you can. Sun would answer one day, would he not? Or maybe you simply did it now to not feel so alone? You feel that even if nothing happened, then at least someone seems to listen. Hope was a flickering flame that reminds you far too much of yourself. It needed kindling and constant attention, and even then, it was still so feeble. Some time long ago, hope had lost itself. It saw its own reflection and was reviled. And now you were its keeper, for if you gave up on it, then surely it would be no more. <<if $nosa>>Whispering a prayer, you hoped … well, you hoped.<<else>>You whisper a prayer for a soundless and uneventful night, pulling the blanket even closer. You have learned to fear your dreams just as much as the waking world. You once again hope ...<</if>> <a data-passage="0.10.4"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
<<fadein 15s>><a data-passage="0.11"><img src="images/twodays.png" alt="2 Days Later" style="float:center"/></a><</fadein>>
<img src="images/divider.png"> "Curse these godforsaken, fucking mountains," Ruben continues to rant, breathing a stream of heated breath into his covered hands. They warm for a minute, and the next, he once again finds himself shivering. "Are you still complaining up there, brother?" Tozraz chuckles, opening one of his eyes and dropping his focus. The constant heat that surrounds him vanishes and the woman bundled close to his side mumbles her irritation. "No, Toz, I'm just thanking my d'uun, and whatever deity finds themselves ruling over mountains." "Is there one?" "I will personally create one just to curse them." Toz chuckles, rubbing the head of an already agitated Draxmil, he retracts his hand quick enough to avoid losing a finger from the foul-mooded amphiptere. "One would think you'd be used to the snow by now," Deshir voices, smirking at her leader. "I am acclimated to this. But back home Monsuna has already settled and <<link 'Smoten'>><<dialog 'Codex Entry'>>The month of potential. Smoten is the hottest and estimated roughly as the longest month of the year. With the growth of Monsuna now showing, Smoten is full of early harvests and adventure. Many cultures have their outdoor festivals here and romance is always at its fullest here. //Forbidden Lands roughly sees near 169 days of Smoten//<</dialog>><</link>> is approaching, which means my body is expecting some form of warmth." He waves his hand in the air and scowls, "not whatever you like to call this constant slush. It feels like we're in the dead of Celesow! In addition, not even our snow is this cold." He tilts his head back and a stream of darkened smoke escapes before he screams, "why is it this fucking cold!" Toz hums, ignoring him, "a phoenix in weather like this? Are we sure we're on the right path?" Ruben rolls his eyes and brings his fur coat closer to his frame, "we're not sure, but the Arch Flame is. That was the best lead they could give us, 'the <<link 'Garami Mountains'>><<dialog 'Codex Entry'>>A towering mountain range resting in the north-eastern area of the Forbidden Land. Its known for its severe conditions and constant blizzards. Few creatures call the mountain range their home and those that do are known for their hardiness.<</dialog>><</link>>.' I'd like to shove -" His tirade ends with the sound of wings beating overhead, their party jerking around as five griffins flew by overhead. One touches the ground and immediately shifts, taking on their first form. As the dusk settles, it unveils Nour standing before the small group and portraying their house colors whilst wearing a cream fur-lined cloak. <a data-passage="0.11.1"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
All of Ruben's people stiffen, guttural growls itching to be unleashed as well as their powerful second forms. "Chieftain Ruben," Nour nods, "I'm surprised to see you so far up north. Looking to expand?" "I don't have to explain shit to you chimera," he snarls, "shouldn't you be at home? Pissing everywhere?" Nour blinks, "eloquent, as always. I won't behave as if I don't have an inkling of what you're doing here and who you're hoping to find. The question is why. Are you to tell me that you suddenly feel sympathy for the phoenixes?" "I can say the same about you. The heir phoenix has been gone for what, fifteen or so years, and this entire time you have only grown fat off of power." Nour takes a step closer, only for Ruben to take one as well, glaring down at them and imploring them with his eyes to act. "Do not act as if you know what //I// have been doing. And after all this time, what have you been doing?" "Oh, sorry, I was busy trying to make sure my people weren't dying thanks to being pushed off our ancestral land. You should know something about that, or do they skip that part in griffin school when talking about the <<link 'Second Clan Wars'>><<dialog 'Codex Entry'>>The Second Clan War was nearly a one year war fought between the multiple Phaizarn houses. Far bloodier, destructive, and quicker than the first, the war began due to rising tensions between House Chunae and House Dragon as well as House Great Stag and House Basilisk.<</dialog>><</link>>?" Nour doesn't deign themselves to answer, taking a calm step back. They motion for their team to rise and shifted, taking off into the sky once again. An intense rage appears in Ruben's eyes as he watches their fading figures, "Deshir, get on." "What? But I can't track up there and half of us -" Ruben throws her an impatient glare, "which direction were you to have us go in." She points in the direction that the griffins were now flying. "Then we shall go that way. Come. If a griffin thinks it can outfly a dragon, then they have sorely forgotten how the world works." With ease, Ruben finds his internal flame and feels his body shift. It was never a painful process, almost lethargic in his own opinion. It was like shedding armor and then stepping into something much looser and comfortable. When he opens his eyes, he was no longer as close to the ground, and he could feel different muscles rippling, a far more powerful urge pushing him forward. Spotting the griffin's retreating form, he stiffens, drawing back as the roar races up his throat and then frees itself from its den. Nour turns at the sound, murmuring something under their breath as they look upon the newly shifted group of dragons, commanding the others to fly faster. <a data-passage="0.11.2"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
From a small cliff, three figures stand overlooking the race. "Well, this just got harder," one points out, grunting tiredly as she combs her fingers through her wavy, green mane. Her rich, melodious accent far too thick to be overlooked. And sometimes too heavy to be properly understood. "Has it?" another questions, part of him wishing to race down and show them who was the fastest. His own fire raced through his veins and caused him to become restive. "We knew the griffins would be searching. That much was a given. But the dragons? Why are they here?" They continue to question, speculating, though knowing they wouldn't come across an answer. It was a question that Ozara found intriguing as well, but not enough to speak of it. In fact, she would rather call the mission off and head back home. It would appear that this phoenix heir had enough seekers. "Let's continue," is all she says, glancing at her two companions, knowing they heard her agitation. They knew her too well not to have. They stand silently, following after her and once at the bottom of the cliff. Two of them shift, allowing the one with the long green mane to choose her mount. And with that, they race in the direction of the others. <a data-passage="0.12"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
<img src="images/divider.png"> Calloused hands fiddle with loose threads, and wistful, $eyes eyes stare out at snow-capped mountains. At the moment, the blizzard had decided to cease, leaving a rare moment of respite. The fresh snow on distant mountains shimmers under a cloud-covered sun, resembling fragments of poorly hidden treasure. There are rare times where you dream of escaping to explore the peaks and take in the stunning sight that they surely had to offer. The impracticality of the thoughts wasn’t lost on you. But when your mind was faced with less venturous paths, it was a sensible thing to ponder. “How does that sound, $name?” You pull yourself away from the window to gaze over at Nyana’iva. “How does what sound?” “The activities for the rest of your day? <<if $route_ozara>>You don't have any official lessons planned, and I managed to talk the servants into doing any lingering chores so that you could have a relatively easy day. I'm just trying to think of things that may lift your spirits."<<else>>You have no lessons planned, and I managed to talk the servants into doing any lingering chores so that you could,” she trails off, not wishing to remind you of where you spent your past few days. She clears her throat, “I know you’re terribly bored, so I’m just trying to think of things that will cheer you up.”<</if>> [[Appreciate her for trying.][$leery -=10; $charisma +=5]] [[Turn away wordlessly.][$force +=5]] [[Be sarcastic and cutting.][$leery +=10; $stealth +=5]]
<<if $statShow>>\ <span class="stats">''Naive ++''</span> <</if>>\ Unable to help yourself, you find yourself offering her a thankful smile. <<if $route_ozara>>Though it all still felt relatively mundane, the lessons that Fennore would give you sometimes would take a toll on your mind and you found yourself wistfully hoping for a break. Free days such as this weren't typical and so you weren't about to deny what could be one.<<else>>Years of mundane activities had long since taken a toll on you. You’ve asked your captors for more intriguing topics, as well as activities that would help broaden your skills and minimize your insufficient knowledge. But their answers were always the same, and their punishments, just as atrocious. So, you learned to stop asking.<</if>> <<include "0.12.1">>
You take in her appearance. You understood why she had said such a thing, but it seemed unreal, like offering a person who has lost their sight a picture book or the chance to walk a visually pleasant garden. You don’t tell her that you found her words insolent, but you hope your body language does. You turn away and go back to staring out the window. <<include "0.12.1">>
<<if $statShow>>\ <span class="stats">''Leery ++''</span> <</if>>\ You blink, repeating her words a few times before smirking cruelly, “cheer me up? You know what would truly cheer me up? The absence of you, everyone within, and this tower. That would cheer me up. Can you make that happen?” Nyana’iva doesn’t seem hurt by your words, and her fixed smile manages to anger you further. <<include "0.12.1">>
<<if $route_ozara>>\ You hear a tweet and glance outside just in time to see a flaxen and chiffon colored bird glide to a small perch below your window. [[It was a lovely sight, but that was all.][$tower +=10]] [[You watch in envy, you wish to see the world.][$tower -=10]] <<else>>\ You hear a tweet and glance outside just in time to see a flaxen and chiffon colored bird glide to a small perch below your window. You watch it in envy, longing to switch places with it. How it would feel to fly and sweep through the sky with capable wings. To rid yourself of this place and the memories and to find yourself … free. "Can we go outside?" you question. Nyana'iva thinks over your words before shrugging. "I see no reason why you can't. A stroll around the garden, perhaps?" You nod, and she leaves to allow you to change into clothes more decent. Once ready, the two of you walk down the long winding stairs, down a few halls, and out the door, and on a path leading to the garden. You were used to the biting chill of the mountain air. Nips across your skin that were negated only by the thick fur coat you possessed. This moment especially reminds you of your dimming flame and how everything feels inevitable. One would think that the feeling would push you to stay indoors, but there were far more positives. Those granite walls smelled of sterility when you knew far too well that they should be rich in horror. The atrocities that become you have long since settled into them, and their shifting tones have dulled to you. Freedom was no longer in your vocabulary, but a breather or something of the like was. And that is what you craved for, a moment of reprieve in an otherwise stodgy existence. Most days were met with the same activities: rise, eat, clean, lessons/free time, eat, sleep. The repetitiveness eats away at your well-being, and all that was left of your spirit. Now, it seems that the only times you felt yourself was when you slept. When you were able to dream of faraway places and landscapes that you feel you once felt jaded towards. You knew not when your own flame would forsake you and finally peter out, but you felt like your spirit would fold first. <a data-passage="0.13"><img src="images/continue.png" alt="Continue" style="float:right"/></a> <</if>>\
<<if $statShow>>\ <span class="stats">''Tower ++''</span> <</if>>\ The bird and the sight beyond it was lovely. But you have been told of how cunning that sight was. You lived and experienced it. You were okay with admiring it for it was, a distant scenery and no more. If you truly missed it then there were other things you could do. Things that did not see you leaving the safety of these walls. "Can we go outside?" you question. Nyana'iva thinks over your words before shrugging. "I see no reason why you can't. A stroll around the garden, perhaps?" You nod, and she leaves to allow you to change into clothes more decent. Once ready, the two of you walk down the long winding stairs, down a few halls, and out the door, and on a path leading to the garden. You were used to the biting chill of the mountain air. Nips across your skin that were negated only by the thick fur coat you possessed. This moment especially reminds you of your dimming flame and how everything feels inevitable. One would think that the feeling would push you to stay indoors, but there were far more positives. You didn't wish to walk amongst the sights, no matter how captivating, so being safe and still being able to look upon them even from a distance was enough for you. <<if $nyana is "crush">>\ <a data-passage="0.12.2"><img src="images/continue.png" alt="Continue" style="float:right"/></a> <<else>>\ <a data-passage="0.13"><img src="images/continue.png" alt="Continue" style="float:right"/></a> <</if>>\
<<if $statShow>>\ <span class="stats">''Free ++''</span> <</if>>\ You watch it in envy, longing to switch places with it. How it would feel to fly and sweep through the sky with capable wings. To rid yourself of this place and the memories and to find yourself … free. It was all you ever wanted anymore. To be free of this place if even for a day just to see what the world was like. To experience what it could offer and learn for yourself if it was truly as dark as Watcher Fennore says. "Can we go outside?" you question. Nyana'iva thinks over your words before shrugging. "I see no reason why you can't. A stroll around the garden, perhaps?" You nod, and she leaves to allow you to change into clothes more decent. Once ready, the two of you walk down the long winding stairs, down a few halls, and out the door, and on a path leading to the garden. You were used to the biting chill of the mountain air. Nips across your skin that were negated only by the thick fur coat you possessed. This moment especially reminds you of your dimming flame and how everything feels inevitable. One would think that the feeling would push you to stay indoors, but there were far more positives. Freedom was no longer in your vocabulary, but a breather or something of the like was. And that is what you craved for, a moment of reprieve in an otherwise stodgy existence. Most days were met with the same activities: rise, eat, clean, lessons/free time, eat, sleep. The repetitiveness eats away at your well-being, and all that was left of your spirit. Now, it seems that the only times you felt yourself was when you slept. When you were able to dream of faraway places and landscapes that you feel you once felt jaded towards. You knew not when your own flame would forsake you and finally peter out, but you felt like your spirit would fold first. <<if $nyana is "crush">>\ <a data-passage="0.12.2"><img src="images/continue.png" alt="Continue" style="float:right"/></a> <<else>>\ <a data-passage="0.13"><img src="images/continue.png" alt="Continue" style="float:right"/></a> <</if>>\
Nyana'iva takes a seat beside you, "the gardeners believe that the flowers will be in bloom for much longer this time. Something about this Celesow being merciful." "Isn't it always Celesow here?" Any kind of emotion leaves your voice as you look on in sadness, "an endless cycle of snow and blizzards and nothing more." She doesn't reply. You weren't sure there was anything she could say in response. "There is beauty here, even so," she finally says, her eyes on you, soft and dear. "The same beauty, perhaps. I have seen these flowers bloom and die so many times that I have become jaded of the view." She reaches towards you but stops short, her cheeks heating, "I wasn't referring to the flowers. And I don't believe the sight I refer to will ever grow dull." "Me?" you question, your words breathless against the wind. Your heart speeding up at what she might have meant. Whether she wished for you to figure it out or she was genuinely embarrassed to have spoken the words aloud, she says nothing else. She only sits closer to you, <<if $notouchy>>just enough of a gap to keep her from touching you.<<else>>your legs rubbing up against one another's at random moments.<</if>> <a data-passage="0.13"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
"$name?" Nyana'iva questions<<if $notouchy>>.<<else>>, touching your arm gently.<</if>> You turn to her, understanding why she had gotten your attention. With a grim nod, you follow her back inside. Your skin celebrates being amongst a warm environment once more, but your soul screams, scraping at a prison you have constructed for it. "Here you are." You glance at the other end of the hall and see two guards and <<if $route_ozara>>Watcher Fennore<<else>>a Watcher<</if>> approaching. <<if $route_nour or $route_ruben>>\ There was Nyana'iva, and the other servants, excluding Nyana'iva, minded their business. They never look you in the eye and hardly say more than two words to you. If their behavior was anything to go off of, you should believe yourself a terrible affliction that they hoped to rid themselves of. Then there were the guards, and though there were few of them, you had long since learned that there were enough to stop any escape attempts. <<if $nosa>>They care little for you as well, never giving you much attention and far more inclined to speak only amongst each other.<<else>>And try as you might to disappear, they felt it their duty to take out their hatred on you. Your brain turns that off before it can descend into both madness and darkness and you school your features.<</if>> But then there were the Watchers. As far as you know, there were only three but they held the authority. They were enforcers and torturers, silent and direct. They influenced everything. <<else>>\ You've long since learned the hierarchy of the tower. There was Nyana'iva, your personal servant, and the other servants minded their business. They never look you in the eye and hardly say more than two words to you. If their behavior was anything to go off of, you should believe yourself some creature that craved fear, for the way the servants wither and glance away always reminded you of such. Then there were the guards, who care little for you as well, never giving you much attention and at most, would nod their heads with an ounce of respect to their actions. But then there were the Watchers. As far as you know, there were only three but they held the authority. They were the enforcers and they influenced everything. You knew Fennore personally due to her caring for you and taking you under her wing. You have met Watcher Tyrae but only when it came to daily health checkups, otherwise she stayed to herself. And the other, you could not recall his name nor his face, for you hardly ever came across the man. <</if>>\ <<if $route_ozara>>\ "Out for a soothing stroll around the gardens, I assume?" she questions nodding at you and then at Nyana'iva. "Watcher Fennore," you and Nyana'iva both greet, bowing with the upper half of your body. Nyana'iva continues, "yes, we were just enjoying the view. Is something the matter?" The Watcher nods to her, offering a friendly smile that you find reaches her eyes, "nothing to be alarmed by, but I must ask that you take your daily walks off of the itinerary until otherwise told differently." Your eyes widen. [[Ask why.->0.13Why][$timid -=5]] [[Let Nyana’iva handle this.][$timid +=5]] <<elseif $route_ruben>>\ The Watcher standing before you was known as Raznith. Rarely did you ever see him, and when you did, you were glad that he cared little for your existence. The most interaction you have ever shared with the man was a nod, and he returned that with a gruff. You only wish that his guards followed his example. He was in charge of them as far as you know, and his uncaringness extended to his guard's treatment of you. He kept them on an unseeable leash, and they, like rabid animals, took advantage of that. Truthfully, it was the man beside him that truly makes you want to shrivel up and vanish. Laurens. One of Raznith's most trusted guards and the one man who seemed to bask in the ability to abuse you. There was hardly a week that went by where he didn't inflict some kind of vengeance upon you for merely existing. And right now, all you could do was train your gaze to the floor. "Watcher Raznith," Nyana'iva greets, bowing with the upper half of her body, "is something the matter?" He appears bored, as if he could easily name a dozen other things that needed his attention. He answers her candidly, "you are forbidden from going outside until otherwise told." He turns to walk away as your eyes widen. [[Ask why.->0.13Why][$timid -=5; $smart +=5]] [[Let Nyana’iva handle this.][$timid +=5; $smart -=10]] <<else>>\ Her name was Tyrae, though that was simply the shortened version of her name. She had introduced herself with her full name, and as quickly as she had said it, did she wave it away, and you had forgotten. You tense, wishing to disappear, especially when her eyes land on you. It was too soon. She couldn't possibly have any need for you now, could she? You had become her experiment, an object with a beating heart that could help reach whatever goal and knowledge she sought to acquire. "Watcher Tyrae," Nyana'iva greets, bowing with the upper half of her body, "is something the matter?" The Watcher does not immediately answer, observing you as if you could answer Nyana'iva's questions for yourself. She finally speaks but solely to you, "why are you shivering, my little bird?" "No ... no reason," you respond, not realizing that your body had descended into a fit of trembles. You tell yourself to calm, and despite your efforts, your body continues on. Her glistening eyes cause you to look away as you swallow the bile rising in your throat. Your heart quaking. Her attention eases itself back onto Nyana'iva, "the Shadow has ordered all servants to stay inside. Meaning that you must take your daily walks off of the itinerary." Your eyes widen. [[Ask why.->0.13Why][$timid -=5]] [[Let Nyana’iva handle this.][$timid +=5]] <</if>>\
<<if $route_ozara>>\ <<if $statShow>>\ <span class="stats">''Brave ++''</span> <</if>>\ "Why? May I ask?" The Watcher looks surprised by your words, undoubtedly expecting for you to remain quiet. "Why?" she questions with a confused grin, "$name, you know better than to question your superiors. Where are your manners?" She looks to Nyana'iva who begs you to stay quiet with a glance alone, while the guards finally seem interested in the happenings of that around them. She cocks her head slightly to the side, "well?" [[“My apologies.”->0.13ApologiesOzara][$charisma +=5; $heart -=5; $timid +=10]] [[“I simply asked why.”][$force +=5; $heart +=5; $timid -=10; $dungeon = true]] [[Remain quiet.->0.13QuietO][$stealth +=5; $timid +=5; $dungeon = true]] <<elseif $route_nour>>\ <<if $statShow>>\ <span class="stats">''Brave ++''</span> <</if>>\ "Why? May I ask?" The Watcher looks surprised by your words, undoubtedly expecting for you to remain quiet. "Why? Because the Shadow declared it so." She laughs, glancing at the guards, who only smirk. "Is that a problem?" she questions, a placid grin on her face that unnerves you far more than it should. Nyana’iva begs you to stay quiet with a glance alone, while the guards beg you to respond. [[“I can entertain myself in other ways.”][$charisma +=5; $timid +=10; $spirit -=5]] [[“It is. This place is stuffy.”][$force +=5; $spirit +=10; $timid -=10; $dungeon = true]] [[Remain quiet.->0.13QuietN][$stealth +=5; $spirit -=10]] <<else>>\ <<if $statShow>>\ <span class="stats">''Brave ++ Derisive ++''</span> <</if>>\ "Why? May I ask?" The Watcher looks surprised by your words, undoubtedly expecting for you to remain quiet. "Because I said so," he states plainly, his facial expression not shifting even due to your insolence. Nyana’iva begs you to stay quiet with a glance alone, while Laurens and the other guard beg you to respond, "or do you wish to give me your thoughts on the matter?" [[“No, my apologies.”->0.13ApologiesRuben][$charisma +=5; $vigor -=5; $timid +=10; $smart -=10; $dungeon = true]] [[“Would it matter?”][$force +=5; $vigor +=10; $timid -=10; $smart +=5; $dungeon = true]] [[Remain quiet.->0.13QuietR][$stealth +=5; $smart -=10; $vigor -=10]] <</if>>\
<<if $route_ozara>>\ <<if $statShow>>\ <span class="stats">''Timid ++''</span> <</if>>\ Fennore wasn't known to hand out punishment directly but that was also due to you having never insulted her to her face. Not wishing for today to be the day that you decide to start a new trend, you allow Nyana'iva to lead. <<elseif $ruben_route>>\ <<if $statShow>>\ <span class="stats">''Timid ++ Careful ++''</span> <</if>>\ Only a few days ago, you had left your cell and was finally brought back to a mundane yet preferable existence. You did not wish to head back there, so you allow Nyana’iva to lead. <<else>>\ <<if $statShow>>\ <span class="stats">''Timid ++''</span> <</if>>\ Only a few days ago, you had left your cell and was finally brought back to a mundane yet preferable existence. You did not wish to head back there, so you allow Nyana’iva to lead. <</if>>\ She questions, "if it is my place to ask, why?" "It is your place, but the details are not," <<if $route_ruben>>he<<else>>she<</if>> tells her, sparing me a glance, "neither is the company. Will that be all?" "Yes, thank you." Nyana'iva once again bows before grabbing your hand and pulling you towards the study. The Watcher doesn't move, following your retreating form. <<if $route_ruben>>His<<else>>Her<</if>> mouth set in a grim, impassive line. <<include "0.13.1">>
<<if $statShow>>\ <span class="stats">''Timid ++ Mind ++''</span> <</if>>\ "My apologies, Watcher Fennore. I should not have overstepped and it won't happen again." You shrink as her hand comes to rest on your head. "You're forgiven. You just continue to remind me that you are still but a child, learning how the world works. Go." She removes her hand, and you feel a tinge of regret for disappointing her. Her hand is replaced by the feeling of Nyana'iva grabbing your wrist and yanking you away, wasting no time in letting your presence linger. <<include "0.13.1">>
<<if $choiceShow>><<notify 5s>>Fennore did not appreciate what you said. There will be consequences.<</notify>><</if>> <<if $statShow>>\ <span class="stats">''Brave ++ Heart ++''</span> <</if>>\ "I simply asked why," you attempt to explain, wishing only to illustrate your point of view. Though, you do remember the many times Fennore has dissuaded you from doing that. "And you believe yourself in a position where you deserve such answers? You can hardly remember your manners, and yet you're demanding explanations." "No," you start to say, fumbling with your words. "And you still talk back?!" "Forgive us," Nyana'iva begs, putting herself between the two of you and cutting you off from saying more, "we will depart your presence at once. I understand you have more important things to oversee. I will continue $name's etiquette training at once." "See that you do," she grumbles, and though she doesn't dismiss you, her stance warns that it was only wise to depart. Nyana'iva bows a series of times before grabbing your wrist and yanking you after her. The Watcher doesn't move, following your retreating form. Her mouth set in a grim, impassive line. <<include "0.13.1">>
<<if $choiceShow>><<notify 5s>>Fennore did not appreciate your silence. There will be consequences.<</notify>><</if>> <<if $statShow>>\ <span class="stats">''Timid ++''</span> <</if>>\ You remain quiet even as Fennore's face begins to shift into one of disappointment. "Let us be off, we are so sorry to interrupt your time," Nyana'iva says, bowing apologetically as she steps back. Fennore ignores her, shaking her head as she observes you, "I asked you a question, $name, and you remain quiet. You do this to yourself, don't you see." She gives a nod to Nyana'iva, "be off then." The servant instantly seizes your hand and pulls you after her, Fennore watching your retreating forms. <<include "0.13.1">>
<<if $statShow>>\ <span class="stats">''Timid ++ Apathy ++''</span> <</if>>\ "No. I can find other things to entertain myself with." "Wonderful," she sings, clapping her hands together, "I advise you to go do them then." You are unable to say anything more as Nyana'iva bows once more and then snatches your hand, dragging you towards the study. The Watcher doesn't move, following your retreating form. Her mouth set in a grim, impassive line. <<include "0.13.1">>
<<if $choiceShow>><<notify 5s>>Tyrae disliked your remark. You will face consequences.<</notify>><</if>> <<if $statShow>>\ <span class="stats">''Brave ++ Ardor ++''</span> <</if>>\ Clearing your throat, you nod your head, "it is. This place is stuffy, and going outside is the only way to rid myself of it." The Watcher glances to her side, and one of the guards wordlessly approaches and backhands you. The sting is made worse due to the chill that was still attempting to thaw. You clench your eyes and suck in. "They get older and become mouthier, do they not?" the Watcher chuckles, "perhaps I should look into things that will devoid you of speech as well. Nyana'iva? You're both still here?" she questions, and Nyana'iva immediately grabs your hand and drags you in the direction of the study. The Watcher doesn't move, following your retreating form. Her mouth set in a grim, impassive line. <<include "0.13.1">>
You remain quiet and it is not soon after that Tyrae finds the situation to be boring. She waves for you to go and Nyana'iva wastes no time as she bids goodbye to the Watcher, grabbing you and pulling you after her. The Watcher nods but doesn't move, following your retreating form. Her mouth set in a grim, impassive line. <<include "0.13.1">>
<<if $choiceShow>><<notify 5s>>Raznith did not appreciate your reply. You will face consequences.<</notify>><</if>> <<if $statShow>>\ <span class="stats">''Timid ++ Compliant ++ Careful ++''</span> <</if>>\ "I am sorry, I did not mean anything by my question." "As if I asked for your apology," he responds in disgust, rolling his eyes and turning his attention to Nyana'iva. "Why are you both still here?" Nyana'iva immediately grabs your hand and drags you in the direction of the study. The Watcher doesn't move, following your retreating form. His mouth set in a grim, impassive line. <<include "0.13.1">>
<<if $choiceShow>><<notify 5s>>Raznith did not appreciate your reply. You will face consequences.<</notify>><</if>> <<if $statShow>>\ <span class="stats">''Brave ++ Combative ++ Derisive ++''</span> <</if>>\ Clearing your throat, you ask, "would it mat-" Before you are able to say the entire sentence one of the guards step forward and backhands you. The sting is made worse due to the chill that was still attempting to thaw. You clench your eyes and suck in. "Watch it," the Watcher hisses, "or you will find yourself in a place much darker than that of a lowly cell." His eyes flicker to Nyana'iva, "why are you both still here?" Nyana'iva immediately grabs your hand and drags you in the direction of the study. The Watcher doesn't move, following your retreating form. His mouth set in a grim, impassive line. <<include "0.13.1">>
<<if $statShow>>\ <span class="stats">''Compliant ++ Careful ++''</span> <</if>>\ Due to not knowing Raznith, you were unsure how his reaction would be to your silence. But you felt that holding your tongue was far wiser than anything else. You're still thinking about what he may do when he turns on his heels and walks off, obviously done with the conversation. His two guards follow as well, and with that, Nyana'iva grabs you and pulls you in the opposite direction and towards the study. <<include "0.13.1">>
You glance over at Nyana'iva, who still seems far too stuck in her own mind. Her mouth is moving, but nothing comes out. "Have you truly not heard anything?" It takes her a minute to realize you were speaking to her and, after repeating what you had said, shakes her head. She gives herself away by biting her bottom lip and then avoiding your gaze. [[Persuade her to say.][$charisma +=5]] [[Trick her into answering.][$stealth +=5]] [[Apply pressure.][$force +=5]]
“Please, Nyana’iva,” you implore,<<if $notouchy is false>> lightly touching her arm,<</if>> “I don’t need to know, but this does affect something that I look forward to. Now I must stay in this stuffy tower from daybreak to fall. Wouldn’t you at least want to know why as well?” <<if $nyana is "servant">>\ She blinks, giving you an uncaring look, “I overheard a few of the servants discussing the rousing of some of the houses. Some fear that it may all lead to yet another war. That is all I know.” She moves to get away from you and it wasn't difficult to tell that she knew more than she let on. Clearing her throat and motioning for you to continue following her to the study. <<else>>\ She blinks and then nods, sighing as she turns to you, “I overheard a few of the servants discussing the rousing of some of the houses. I don’t exactly know what that means. Some fear that it may all lead to yet another war. None of them even know what caused it or why. That is all I know.” You smile, “thank you.” She clears her throat and motions for you to continue following her to the study. <</if>>\ <<include "0.13.2">>
You run through how you should approach this. Force would be coming on too strong, and she was likely to clam up. Trying to be friendly and appealing to her was far better, but she would be aware of everything she was saying, giving you the information she wished to recount. Tricking her was wise but risky as one slip up could yield nothing. You vaguely recall hearing the kitchen servants talking about a change and increase in the guards. It was a weak starting point but a starting point regardless. “I wonder if it has anything to do with the increase in guards.” “You heard about that?” Nyana’iva queries. “Yes. I also heard them discussing their new changes while in the dungeon.” “Even they are experiencing shifts?” she ponders aloud, “I thought it was only the sentinels and those that patrol.” “It could be due to the dungeon guards having more experience than those they are bringing in.” You have no clue what you were discussing, but you understood one crucial thing, servants loved to gossip. Nyana’iva was your personal servant and was not around the others as much, but that hardly canceled her out. "I doubt having inexperienced dungeon guards who are far more used to just surveying would be any help if there is truly war to be had amongst the houses again. Then again, all swords are needed to defend." "Perhaps," you state, ending the conversation there. So that’s why you could no longer step outside. They believe war to be once again upon all of you. <<include "0.13.2">>
"Nyana’iva," you growl, grabbing her arm and pushing her against the wall. <<if $height is "very short" or $height is "short">>Due to your height, the position is awkward and your grip on her arm wavers. You can easily picture her fighting you off but she refrains. "Answer the question, now."<<elseif $height is "tall" or "very tall">>She tilts her head up at you and frowns, unhappy about the situation but not surprised. "Answer the question, now."<<else>>She doesn’t appear happy about the predicament, but neither does she seem surprised. "Answer the question, now."<</if>> She glances away, refusing to make eye contact as she speaks, "I simply overheard a few of the servants discussing the rousing of some of the houses. I don’t exactly know what that means. Some fear that it may all lead to yet another war." Harshly swatting your hand away, she straightens herself, "now, if you don’t mind. We should get to the study." <<include "0.13.2">>
<<if $route_nour>>\ You vaguely remember the war, most of it nothing more than flashing images with a few facts mingled within. You knew that House Stags were eliminated, extinct, and that House Griffin and Basilisk were thriving. But that was all. You could not say why nor who now held all the power. And personally, you didn't wish to think about it. For such thoughts then brought your own House into question, if you could still claim it to be yours anyway. You had been told of the deal that was made between your parents and whoever led this place, the Shadow, from what everyone would whisper. Watcher Tyrae uses it as a fun quip to taunt you, and other times to test your memory. She enjoyed laughing about your misfortune, and it only seems to please her more the more you seem to forget your past. <<else>>\ The last war had concluded when you were but a child, and you vaguely remember it. You knew that House Stags were eliminated, extinct. House Griffin and Basilisk were thriving while Dragon and Pegasus were steps away from meeting the same fate as the Stags. But that was all. You could not say why nor who now held all the power. And personally, you didn't wish to think about it. For such thoughts then brought your own House into question, if you could still claim it to be yours anyway. You had been told of the deal that was made between your parents and whoever led this place, the Shadow, from what everyone would whisper. The Watchers confirmed, <<if $route_ruben>>and one of them was all too happy to laugh in your face regarding your misfortune.<<else>> or more so Fennore did. She had answered the questions that you had posed to her, letting you know the truth.<</if>> <</if>>\ <<if $route_ozara>>\ "They simply wished to get rid of you, my dear," she had said, watching you with a sympathetic gaze, "they saw something to discard and that is what they did." <<else>>\ "They sold you!" she chortled at the time, "the entire thing a well-planned ambush to remove you from the picture. For who wants a disgrace as the next figurehead of their House?" <</if>>\ [[Control your anger.][$anger +=5]] [[Clench your eyes closed.][$sad +=5]] [[Continue on, unfazed.][$numb +=5]]
You ball up your fists, your nails digging into your palm as you hold back the anger that typically saw no restraint. You hated them for it. Hated that instead of seeing you as their child, they saw you as a burden that they could do away with. You were broken and dying, and that was enough for them. You were no longer the heir they wished for you to be. But more importantly, you were no longer their child. <<include "0.13.3">>
You must close your eyes and bite your bottom lip as you tell yourself to keep your emotion in check. You have cried one too many times about your fate and how quickly your parents had given you away. Vague memories of revolted faces and spurious promises plague your mind. Were you not to be loved regardless of what became of you? Of your deficiencies and flaws? <<include "0.13.3">>
You continue on as if your mind hadn’t just gone to one of the darkest thoughts. A thought that continues to plague you at ill-chosen moments. The thing was, you had no more emotions to spare. Your feelings were like that which surrounds you, barren icy plains with no signs of life. Only a harsh wind that would faithfully come by to make sure that all brave items were buried beneath piles of snow. They cared none for you, and you cared none for them. <<include "0.13.3">>
You enter the spacious study, taking in the only room you saw as much as you did your own quarters. It was warm and inviting, generous splashes of colors resting against the umber stone. Further ahead was a large enough area for one to stretch and do other workout related activities, and to the right of that, a smaller space held numerous instruments. The entire left side of the study was filled with tables and walls of books. Though the shelves were tall, not each was filled with books. You assume that it was hard to keep a shelf fully stocked with such a strict collection. "What will you do?" Nyana'iva asks. [[Check out some of the astrology books.][$stars +=10]] [[Practice with some instruments.][$music +=10]] [[Study some fauna and flora based books.][$nature +=10]] [[Stretch and do some acrobatics.][$acrobat +=10]] [[Finish one of your art pieces.][$art +=10]]
<<if $stars is 30>>\ Gathering a few books that you hadn't looked through, you take a seat at the table. "Do not forget this one as well," Nyana'iva inserts, handing you a thin dark book, "it's about the constellations that I told you about." You thank her, pushing the others away to check this one out. Inside they detail the many stars and where they were in the sky. You glance towards the window, wishing to walk outside to attempt to find these very stars. If tonight was clear, then you may be able to view some of these. Unfortunately, you were not allowed out. You suppose it matters little. You had already seen the signs of an incoming blizzard. <<else>>\ You gather a few of the books and begin to flip through them, reading up on astral bodies and the broad topic of the stars. Though you could not yet wrap your head around how it was done, you learn that the stars could be used to navigate and that certain ones held names and stories. You continue to read that praying and wishing. <</if>>\ <a data-passage="0.14"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
<<if $music is 30>>\ You wouldn't call yourself a master, especially since Nyana'iva wouldn't call herself such, and you still did not know as many instruments as she. But that was not to say that you didn't have an outstanding talent. You knew the lute, able to play it with ease, and graduated from the phase of having to receive instruction from Nyana'iva. You had also learned how to play the flute and found doing so to be great fun. Though you could spin and dance with the lute, the flute allowed greater mobility and the cheerful shrill tones made your need to dance all the greater. Today, you wished to continue learning the most formidable instrument thus far, the goctu. It was similar to the flute due to its shared family, both existing in the woodwinds. The difference was that the goctu was played downwards at an angle that you found foreign, and its holes exist near the base and then further down towards the end. It was able to hit the same notes as the flute with the addition of much lower registers. In the end, it created an almost sullen, melancholy tune that reminded you of stormy nights and dark, wistful tales. With Nyana'iva's help, you continue to learn it, feeling satisfied by the time you put an end to the lessons. <<else>>\ Learning to play the instruments had been something you continuously put off. More so because you much rather listen to Nyana'iva play than awkwardly make your way around the strings and surfaces of the various instruments to choose from. In the end, you choose the lute, sitting down across from Nyana'iva as she shows you where to place your hands and how to hold it. The time was spent mostly learning the hand placements and how to tune it and avoid breaking the strings. Once your mind can take no more, you pass it over to Nyana'iva, sitting back and watching as she plays, the beautiful melody filling your ears and the room with its hypnotic tune. <</if>>\ <a data-passage="0.14"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
<<if $nature is 30>>\ You gather some of the fauna and flora books, glancing over at the diminished collection and wishing for one about poisons. You understand why there was no such thing, but after learning so much about specific plants, the topic was bound to come up. Only from what you read in the books you did have in your possession did you know about individual poisonous plants and what was edible, facts you would perhaps never need. At best, you would be able to use the knowledge to keep an eye on what the kitchen staff brought in. Also, you learned about the fauna—the territorial beasts as well as those that were docile. Since being here, you have not yet seen any creatures besides the occasional bird, but even they were rare. Though you had once thought that wasn't strange, the more you learned, the more it dawned on you that every area had native populations. So, where was this one? <<if $route_nour or $route_ruben>>Did your captors clear it out and keep it as such? It was a question that would receive no answer.<<else>>The best you could guess was that they rest on the outskirts of the mountains. Either that or they just didn't exist.<</if>> <<else>>\ Due to the limited information, you had never gotten into the ecology study. Flora and fauna were interesting, but at most, you would be able to use that information to name the occasional bird that flits by or the flowers and vegetables in the garden. You suppose that was sufficient, seeing that your earlier years were spent in confusion about how anything could grow in such harsh conditions. Refusing to let the trivialness of the information get to you, you read. By the time you close the book, you have learned a few things but nothing that precisely excited or jumped out at you. <</if>>\ <a data-passage="0.14"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
<<if $acrobat is 30>>\ You typically go to acrobatics in your spare time, and so this wasn’t new to you. Heading over to the mats, you take your time stretching and warming yourself up as much as you can. After that, the routine begins. A series of flips and cartwheels before working up to more advanced moves. You get carried away, pushing yourself further than you’ve done in the past. You can hear Nyana’iva shrieking whenever you do particular flips. When attempting to test your entire body by scaling the stone wall, Nyana’iva has had enough and begs you to stop. <<else>>\ You usually did other things; exercising and performing stunts had never grabbed your attention, but perhaps you should pay more attention to it. Not only would it allow you to burn off energy that plagued you, but it also could help strengthen you for the future. It was a shame that your mind immediately went to the cell. But a stronger body could aid with a healthier mind. Shaking that thought away, you begin to stretch and practice with beginner flips. You pay more attention to improving your balance and flexibility. You didn’t wish to strain your muscles, but by the time you’re done, it matters none. You could feel the soreness and fatigue set in. The next day will probably be worse. <</if>>\ <a data-passage="0.14"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
<<if $art is 30>>\ There were a few art pieces that you hadn't finished, most of them of the landscape or purposely blurred images of those walking about the tower. Once, you had attempted to paint the turmoil inside of you, but … well, you try not to reminisce about how much that painting hurt when it was completed. It felt as if you had transferred all of your inner troubles to the canvas, but at the same time, you felt guilty for placing your weight on its fragile linen surface. In the end, you kept it but buried it deep within your closet to never look on again. Ignoring that, you grab one of the paintings that you had begun of the gardens. It was lively, and you were thankful for the patient birds that had fluttered through and decided to stick around long enough for you to sketch them. Due to your mainly white foreground, you had run out of the paint and, instead of using another color, decided to wait until you could once again use white. Thankfully, like Nyana'iva said, all of the paint was adequately restocked. You disappear within the work, hearing the birds calling you and the wind that decides that only in the garden will it temper its furor. When you finish, you are left with a bittersweet feeling as you move it to the side to draw. Completing it provides you with relief while also reminding you that it is but another painting that will never be graced by curious eyes. <<else>>\ This wasn't the first time you had decided to focus on drawing, but it was the first time in a long time. The last painting you had done was your attempt at transferring your inner turmoil to canvas, and though it did its job, it filled you with a cold chill that you have only recently recovered from. Taking a break from art seemed like the best course, but you have found yourself mixing the activity. You grab a brush and one of the spare canvases and though you have a decent idea of what you wish to draw, what comes out on the canvas is less than that. Your strokes can use work, and that wasn't even taking into consideration the detail and shading. But it wasn't awful. Another painting or two and a lot of dedication will see improvement. You're sure of it. <</if>>\ <a data-passage="0.14"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
<<if $dungeon>>\ <<if $route_nour>>\ The day comes to an end, and just like any other, Nyana'iva walks you to your room. Both of you pausing when you notice four guards standing before your door. None of them do you recognize as the guards who typically watch over your room. A pit opens in your stomach as realization overcomes you. "You are excused," one of the guards says to Nyana'iva, taking a step closer, and the others follow. Nyana'iva closes her eyes and avoids your gaze, bowing in respect before darting off before she could see anything. A tinge of jealousy speeds through you, wanting to speed off as well. To avoid what was about to befall you. "Watcher Tyrae has asked us to begin preparing you," the guard from earlier informs you, "and to remind you how you are expected to behave in the presence of your superiors." <<if $nosa>>\ [[Comply with what they ask of you.][$timid +=10; $spirit -=5]] [[Resist them. ::Trigger Warning:: This choice will lead to content involving physical abuse.->14ResistThem][$timid -=10; $bruises = true; $spirit +=5]] <<else>>\ [[Comply with what they ask of you.][$timid +=1; $spirit -=5]] [[Resist them. ::Trigger Warning:: This choice will lead to content involving physical and sexual abuse.->14ResistThem][$timid -=10; $bruises = true; $spirit +=5]] <</if>>\ <<elseif $route_ozara>>\ The day comes to an end, and just like any other, Nyana'iva walks you to your room. Both of you pausing when you notice four guards standing before your door. Only two of them do you recognize as the guards who typically watch over your room. "You are excused," one of the guards says, taking a step closer, and the others follow. Nyana'iva closes her eyes and avoids your gaze, bowing in respect before turning to dart off, but the guard stops her. "We were speaking to $name. Nyana'iva, you will be coming with us." The hallway's air seems to thicken as you glance over at the servant, her face pale. "May I ask what I have done?" "Failure to successfully teach and advise your ward. Their ignorance is your responsibility. Now come." Nyana'iva bows though you can see her trembling, quickly understanding that whatever her punishment would be would not be kind. [[Interpose. Let them take you instead.][$timid -=10; $guilt +=5; $nyanatrust = true]] [[Leave Nyana'iva to her punishment.][$timid +=10; $guilt -=5; $nyanabetray = true]] <<else>>\ The day comes to an end, and just like any other, Nyana'iva walks you to your room. Both of you pausing when you notice four guards standing before your door. Only one do you recognize, the one known as Laurens. The vulgar smirk that rests across his lips, letting you know why he was there and causes a pit to open in your stomach as realization overcomes you. "You are excused," one of the guards says to Nyana'iva, taking a step closer, and the others follow. Nyana'iva closes her eyes and avoids your gaze, bowing in respect before darting off before she could see anything. A tinge of jealousy speeds through you, wanting to speed off as well. To avoid what was about to befall you. "You will be escorted to the -," the guard from earlier informs you but is interrupted by Laurens, the guard you recognize. The one guard you wished would disappear. "All of you can excuse yourselves," he smirks, nodding his appreciation to the lead guard who simply appears tired, "we both know you and the others have things you much rather do. I shall take care of Phoenix." "I care none," the guard sighs, waving his hand dismissively, "just remember not to damage the bird." With that pathetic warning given, the three guards depart, and Laurens approaches. <<if $nosa>>\ [[Comply and endure. ::Trigger Warning:: This choice will lead to content involving physical abuse.->RDungeonComply][$timid +=10; $vigor -=5; $smart -=5]] [[Make a run for the room. ::Trigger Warning:: This choice will lead to content involving physical abuse.->RDungeonRunForIt][$timid -=10; $vigor +=5; $smart +=5]] <<else>>\ [[Comply and endure. ::Trigger Warning:: This choice will lead to content involving physical and sexual abuse.->RDungeonComply][$timid +=10; $vigor -=5; $smart -=5]] [[Make a run for the room. ::Trigger Warning:: This choice will lead to content involving physical and sexual abuse.->RDungeonRunForIt][$timid -=10; $vigor +=5; $smart +=5]] <</if>>\ <</if>>\ <<else>>\ The day comes to an end, and just like any other, Nyana’iva walks you to your room. And, similar to all the others, you are not tired. You retire with a mind still searching for meaning and a soul still clinging to some kind of future that wasn’t this. And like every night, you digress with the understanding that tomorrow would be the same as today. And the day after that, the same as the last. <<if $art is 20>>You grab your sketchbook and light a nearby candle. You are unsure what you will sketch and so you just let your hand and pencil dance across the page. A shape begins to appear but your eyes begin to flutter closed and though you fight it, you are not successful.<<elseif $stars is 20>>You grab your astrology book and notebook, one whose pages are still predominantly empty but has grown since you first received it. You begin to add detailing to the stars and check for shifting constellations. You sit on the ottoman and begin to go through what you have, flipping through the pages as sleep whisks you away.<<elseif $music is 20>>You grab the guitar that you keep in your room, humming a tune and strumming a tune. You were never much of a singer, but a musician you were. You play a berceuse, allowing it to put you to sleep.<<else>>You grab a pamphlet and settle down with it. Allowing the words of stories from another time to whisk you to sleep.<</if>> You awake with a start, your mind catching up to a body that was now on alert. The world outside the lone window in your room is dark; incandescent stars glimmer clearly against a never-ending canvas. You can hear the usual whirring of the wind. Blinking a few more times to get your bearings, you find that you have fallen asleep on the ottoman, not the worst place to retire but silly when a bed rests only a few feet away. You stand when you hear a loud thud. Originating from the other side of your door, you listen to it again. You wait, but you don't hear it a third time. Perhaps one of the guards had fallen asleep and hit the door, stumbling to right himself? It was a perfectly reasonable conclusion, and yet, something shifts and folds in your stomach. Some foreign feeling whose voice was hoarse from disuse was telling you to be cautious. [[Approach the door.][$timid -=10]] [[Stay in the room.][$timid +=10]] <</if>>\
<<if $statShow>>\ <span class="stats">''Timid ++ Apathy ++''</span> <</if>>\ You nod, bowing your head so that your gaze was trained on the ground. Your mind works tirelessly in analyzing everything your body was now doing. Did you appear stiff or submissive? Was your eyes properly trained on the ground? Were your fingers relaxed? Did you appear alert or too relaxed, both would be taken as disrespect by those moving in like predators who, after days on the hunt, have finally cornered their chosen prey. The lead guard rests their hand on your chin and lifts your head so that you were now peering into a pair of malicious green eyes. They wear a louring smirk that screams how much they wish for you to misbehave, to give them a reason to punish you. //No//, you think in disgust. Not even a reason, for they didn't need one. "We had to change all our plans tonight to come and do this. What do you say?" "I'm sorry," you croak out, squeezing your eyes closed to not only push their images away, but also to fight the onslaught of insults that your mind pushes onto you. It was not said in your voice but another, a once foreign voice that you have become oddly acquainted with. It reminds you of your worthlessness and how broken you were. How this was your life for a reason, because you deserved nothing more. It has learned what to say and when to say it, it has had many years of study and experience. "What do you all think?" the guard questions, and you see two of them shrug. "Can we just throw the rat into the dungeon and go? I really don't want Thompson winning tonight's pot." "Yea," another voices, "I'd like to bring this night to an end as well." "Fine," the one before you says, grabbing your wrist and pulling you after them. <a data-passage="0.14.1Dungeon"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
<<if $statShow>>\ <span class="stats">''Brave ++ Ardor ++''</span> <</if>>\ The idea was silly. But fear was both a powerful ally and enemy when it awakened, at this moment, it was your enemy. You knew what would happen to you, that they would not simply walk you to the dungeon, for it was never that straightforward. Your feet are the first to move, pivoting as you turn your body and lunge away from the guards. <<if $nosa>>You make it a few steps before one catches your shirt and slings you into the wall, applying enough pressure to keep you from fidgeting.<<else>>You make it a few steps before one catches your shirt and slings you into the wall, pressing their body up against you as they apply force.<</if>> You prepare to scream and shout but the sound never manages to part from your lips as something hard hits you in the face. <<if $nosa>>You find yourself now on the floor, dazed and seeing stars just as you feel something much harder than before make contact with your body.<<else>>You find yourself now on the floor, dazed and seeing stars just as you feel multiple hands wandering your body.<</if>> <<if $anger gt $sad and $anger gt $numb>>Your insides roar in rage, caged but attempting to rip said constraints away. You wanted nothing more than to fight back, to punish them for everything they have done and will do. But that didn't mean you could. Your energy was fleeting and despite this fury, your mind was beginning to turn away.<<elseif $sad gt $anger and $sad gt $numb>>You whimper, feeling the encroaching darkness that cackles with malefic intentions. Attempting to negate some of the <<if $nosa>>strikes that fall upon you, you curl into a ball but those assaulting you did not care, continuing.<<else>>actions that fall upon you, you curl into a ball but those assaulting you would not have that. They grab your legs, unfurling you, and your mind begins to turn away.<</if>><<else>>You protect the more important parts of your body but otherwise, you do nothing more. It was hard to be surprised when such things were normal. At most, your heart mourns and your soul flutters to the ground, its strength depleted and no longer knowing what it feels like to soar. Your mind turns away, doing its best to cancel out not only the sensations but also the senses.<</if>> A coping mechanism that has kept you sane over the years of abuse. "Fucking drag this rat to the dungeons," one of the guards shout and the others immediately do so, chuckling as two of them grab your legs and approach the stairs. <a data-passage="0.14.2Dungeon"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
<<if $choiceShow>><<notify 5s>>You stood up for Nyana'iva. She will not forget this kindness.<</notify>><</if>> <<if $statShow>>\ <span class="stats">''Brave ++ Guilt ++''</span> <</if>>\ "No," you shout, placing yourself between the encroaching guards and Nyana'iva's accepting form, "they were my actions. I will go in her stead." She raises her bent head and stares on in confusion while the guards glance at one another, seeming to discuss with expressions alone if such thing was allowed. They shake their head, "that will be going against orders," the guard informs you. They grab Nyana'iva arms and though you are ready to fight she stops you with a small nod of thanks. "It shall be fine." You brows crinkle at her words. She made it sound as if it wasn't the first time this has happened, and her expression backs up such a claim. You are unable to ask if this is so as she is pulled away and with nothing more to do on your part, you go into your room. You ponder what her punishment would be. Would it even be severe, or would she simply have to spend a night in the dungeons? How would they treat her? She was one of their own, and though discipline was frequent here, you found it hard to picture them abusing one who was on their side. Wishing to get your mind off of whatever fate Nyana'iva would face, you grab a pamphlet and settle down with it. Allowing the words of stories from another time to whisk you to sleep. <a data-passage="OR1"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
<<if $choiceShow>><<notify 5s>>You left Nyana'iva to take the punishment. She will not forget your actions.<</notify>><</if>> <<if $statShow>>\ <span class="stats">''Timid ++ Innocent ++''</span> <</if>>\ They said that this was Nyana'iva's weight to shoulder, and you were not going to disagree or intervene. Copying her actions from earlier, you hurry into your room, closing the door behind you as you hear the shuffling of their feet grow faint. You ponder what her punishment would be. Would it even be severe, or would she simply have to spend a night in the dungeons? How would they treat her? She was one of their own, and though discipline was frequent here, you found it hard to picture them abusing one who was on their side. Wishing to get your mind off of whatever fate Nyana'iva would face, you grab a pamphlet and settle down with it. Allowing the words of stories from another time to whisk you to sleep. <a data-passage="OR1"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
You awake with a start, your mind catching up to a body that was now on alert. Did the guards come back to punish you for your brazen words from earlier? Was it Fennore wishing to speak to you? The world outside the lone window in your room is dark; incandescent stars glimmer clearly against a never-ending canvas. You can hear the usual whirring of the wind. Blinking a few more times to get your bearings, you find that you have fallen asleep on the ottoman, not the worst place to retire but silly when a bed rests only a few feet away. You stand when you hear a loud thud. Originating from the other side of your door, you listen to it again. You wait, but you don't hear it a third time. Perhaps one of the guards had fallen asleep and hit the door, stumbling to right himself? It was a perfectly reasonable conclusion, and yet, something shifts and folds in your stomach. Some foreign feeling whose voice was hoarse from disuse was telling you to be cautious. [[Approach the door.][$timid -=3]] [[Stay in the room.][$timid +=3]]
<<if $statShow>>\ <span class="stats">''Timid ++ Compliant ++ Careful ++''</span> <</if>>\ "Once again, we're alone little birdie," Laurens points out, gazing around as if you weren't aware of such development. You stay quiet and still, though your mind scolds you for even believing that such action will mollify his need for both your blood and agony. <<if $nosa>>\ He yanks you closer, placing his hand around your throat and applying the slightest amount of pressure, "look at me when I speak to you." You do. Steeling your facial expressions and adopting a blank look into your eye. "Let's go you dirty winged-rat," he sneers and drags you down the hallway and stairs, past onlooking servants who simply gaze away, behaving as if the sight passing by was nonexistent. You remember the first times this happened, how you implored them to act. <<if $positive >=50>>Your heart had never caved in as much as it did that time, your thoughts on goodwill and the power of empathy forever shifted.<<else>>Never again. Never again did you look to them. You weren't foolish enough to set yourself up for even more disappointment.<</if>> <<else>>\ He grabs your wrist and yanks you closer, trailing a dirty fingernail down your face with a wicked smirk, "you got in trouble because you missed me, huh?" You glance away and he back hands you, "look at me when I speak to you." You do. Steeling your facial expressions and adopting a blank look into your eye. "You missed this." He pushes himself against you, digging his nails into your side, he sneers, "but do you think a dirty ass winged-rat like yourself deserve anything?" A hand squeezes your wrist as his lips touch your cheek, biting you and pulling out a whimper. The wish to depart your body, to venture snowy fields and long drawn out grassy plains comes to mind. You would be back later, to put back the pieces of a body that was more of a shell now than anything else. His grip tightens and you yelp, unable to keep such a sound in. He sneers and drags you down the hallway and stairs, past onlooking servants who simply gaze away, behaving as if the sight passing by was nonexistent. You remember the first times this happened, how you implored them to act. <<if $positive >=50>>Your heart had never caved in as much as it did that time, your thoughts on goodwill and the power of empathy forever shifted.<<else>>Never again. Never again did you look to them. You weren't foolish enough to set yourself up for even more disappointment.<</if>> <</if>>\ Your trip comes to an end once you reach the dungeons, and he closes the door of the cell behind the two of you before turning to face you. "Let's play a game." He holds up a whip and smirks gleefully, "let's see how fast you can shift into that meak form of yours." <a data-passage="0.14.3Dungeon"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
<<if $statShow>>\ <span class="stats">''Brave ++ Combative ++ Derisive ++''</span> <</if>>\ You gulp, deciding to put your mind to better uses like gauging the distance that rests between you and your room. If you could get past Laurens then you would be safe. You doubt the other guards would turn around to help and Laurens was not crazed enough to break the door down. Your room, your sanctuary, was the best way to get out of this. The problem was getting to it. You wait until the opportunity presents itself and once it does, you dart towards your room. It looms closer and your heart explodes in glee right as a violent force knocks you into the wall. Lying dazing on the ground you fight to right and align the world. A hand closes around your neck, squeezing vehemently and causing you to splutter, clawing at air. <<if $nosa>>\ "Did my little birdie really think ?she'd get away?" He sighs and tightens his grip, your struggles becoming more violent as you plead for air. "One of these days I'll see that pathetic thing you call life finally be snuffed out. I just hope I'm the one who extinguishes it. You're disgusting." He releases your neck and you fall to the floor, your fingers curling as you cough and you greedily take in every bit of air that you can. Five gulps later and you're back on your feet, being dragged down the hallway and stairs, past onlooking servants who simply gaze away, behaving as if the sight passing by was nonexistent. You remember the first times this happened, how you implored them to act. Your heart had never caved in as much as it did that time, your thoughts on goodwill and the power of empathy forever shifted. <<else>>\ "Did my little birdie really think ?she'd get away?" He sighs and tightens his grip, your struggles becoming more violent as you plead for air. Laurens moves closer, pressing his body close against your own as he whispers, "one of these days I'll see that pathetic thing you call life finally be snuffed out. I just hope I'm the one who extinguishes it." He runs his fingers up your side, venturing your chest before pulling his hand back. "You're disgusting." He releases your neck and you fall to the floor, your fingers curling as you cough and you greedily take in every bit of air that you can. Five gulps later and you're back on your feet, being dragged down the hallway and stairs, past onlooking servants who simply gaze away, behaving as if the sight passing by was nonexistent. You remember the first times this happened, how you implored them to act. Your heart had never caved in as much as it did that time, your thoughts on goodwill and the power of empathy forever shifted. <</if>>\ Laurens drags you to the dungeons, closing the door of the cell behind the two of you before turning to face you. "Let's play a game." He holds up a whip and smirks gleefully, "let's see how fast you can shift into that meek form of yours." <a data-passage="0.14.3Dungeon"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
A rough hand pushes you into the cell, snapping impatiently. "You know the drill." You place your hands and legs out, swallowing the bile that rises in your throat at the words, you hurriedly do as they say, keeping your gaze focused on a splotch of dirt that rest against the stone. The winter's chill nips at any exposed skin, and you focus on that, the bitter and unrelenting wind that cares none for your humiliation. It simply exists. One of the guards seizes your arms and walks you to the chains, an implementation that you had hoped would not be used. It was foolish to have done so. The shackles are set, and without any further action or words on their part, the guards take their leave. You shiver and seek out a place that you can retreat to and find solace. Your mind goes to the mountain peaks, standing on top of them as you scream to the world that you did it. That you have conquered the mightiest of slopes. The wind speeds past you, applauding you as it tosses a flurry of snow at your feet. Birds who dare reach such heights caw as they soar past, viewing you as an equal. And this thought is what takes you away. It's what keeps the air from depriving you of the last of your tragic life. <a data-passage="0.14NDungeon"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
By the time you feel the harsh, cold flooring of the dungeon, your consciousness is in and out. You recall little on your way here; the trip down the stairs had taken a toll on you, and your body would surely see its share of bruises come morning. Few faces are recollected, but more so their mumbles of pity. You spit out a wad of blood at the thought. It was always that - pity. What use did you have for pity? For sympathy when those who wore such gazes would always stay planted to their spot, and others would even have the gall to turn away. They disgust you. All of them did. You mutter in pain as a hand grabs you, lifting you. The frozen night air intensifies as you feel the familiar sensation of a cold, rustic object resting against your wrists and ankles. In your mind, you beg for release, to just exist in this dungeon without the need for the restraints. But that was simply in your mind, never reaching the ears of those who didn't care to hear your pleas anyway. "Want to see something," one of the guards snicker just as you feel a cold hand wandering the path of your thighs. The air around you feels suffocating, choking you by supplying you with too much. Everything became too much, your senses screaming as your mind frantically attempt to soothe them. You picture it, a meadow or a waterfall, or perhaps a sunset. Your mind can't honestly figure that much out at the moment. But it's there. It's within reach. And you reach for it. Your senses calm and enter an almost slumber-like state, and your body soon follows. All of it is whisked away, the disgust, and the violation, and what is left is a soft scene that lulls you into a dreamlike state. <a data-passage="0.14NDungeon"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
//One lash. Two lashes.// You grit your teeth as the leather material finds purchase on your body, gripping whatever it wishes to. Each time you try and focus on the action of shifting, your mind flees back to the suffering that the strike of the whip causes, causing you to start the process all over again. Nature was against you as well, the wind rushing in through the high up window and numbing the already frigid stones to cause a stinging sensation to speed through your barefeet each time it makes contact. //The fourth lash then the fifth.// Laurens laughs as he watches you dance, attempting to evade the whip and failing. "Turn! You're a Phaizarn right? Shift!" For a second, you allow the whip to meet your skin, ignoring the pain and placing all of your attention on the action. Nothing. No, no, no. Something wasn't right. You've never had a problem with this before. This wasn't the first time he had forced you to shift under extreme duress, and though each moment was seared into your brain, in the end the deed was done. "I said shift!" The whip grazes a fresh cut and you hiss at the pain, falling to your knees. You were down and the idea of rising didn't seem like a possibility. Not due to the man that has doubled his attacks, screaming for you to rise and shift. [[Just lay there.][$stealth +=5; $numb +=2]] [[Plead for him to stop.][$charisma +=5; $sad +=2]] [[Try and push him away.][$force +=5; $anger +=2]]
You blink. A distant sound catching your attention as your senses awaken and the world and your circumstance comes back to you. Your frostnipped body suffers from prickles of pain and the warming sensation of burning. There had been only one time where your symptoms had furthered into numbness and then began to shift into color. Your luck had just barely ran out when Nyana'iva came in to get you, spending that day and the next nursing you back to health. It would appear that she might have to do so again. You hear it again, the strange noise that sounds like it comes from directly above you. Following it is the sound of a heavy thud, and then another. Silence sets in and just as you believe it to be your mind playing tricks on you due to circumstance, you hear a scream. But it wasn't some playful scream that you have heard in the past, or even shocked where one of the cooks or servants had spotted a rat. This scream was harrowing, the sound of someone who chose that to be the last sound that they ever made. Perhaps your heart wouldn't thump so frantically if you had heard more noise following that, another scream or another harsh impact against the wall or floor. But what follows is silence, a heavy and ominous that stills even the rebellious wind. Your eyes widen when you hear the rusty sound of the dungeon opening. [[Stay as still as possible.][$stealth +=5]] [[Ask who is there.][$charisma +=5]] [[Try to get out of this.][$force +=5]]
You remain there, silencing the world around you and growing numb to the pain the befalls you. Shutting all of it off. You blink. A distant sound catching your attention as your senses awaken and the world and your circumstance comes back to you. You don't know when Laurens left or when the aches of the pain become superficial groans. You don't remember when you had fallen asleep or when Laurens had managed to fasten you to the chains. And frankly, you were quite happy to have missed all of this. You hear it again, the strange noise that sounds like it comes from directly above you. Following it is the sound of a heavy thud, and then another. Silence sets in, and just as you believe it to be your mind playing tricks on you due to circumstance, you hear a scream. But it wasn't some playful scream that you have listened to in the past or even a shocked one where one of the cooks or servants had spotted a rat. This scream was harrowing, the sound of someone who chose that to be the last sound that they ever made. Perhaps your heart wouldn't thump so frantically if you had heard more noise following that, another scream or another harsh impact against the wall or floor. But what follows is silence, a heavy and ominous that stills even the rebellious wind. Your eyes widen when you hear the rusty sound of the dungeon opening and soon, an unrecognizable figure standing in front of your cell. <a data-passage="0.17"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
You cry out, knowing that sometimes Laurens rage could be brought to an end quicker if his ego is filled or when he was disgusted. Vomiting perhaps wouldn't be such a hard thing to do, especially if you continue to add pressure to your stomach and focus on the muscles in your throat. When your begging does nothing to stop him, you do that, the contents rushing from you swiftly. "You disgusting maggot!" you hear him shout but then nothing. You neither feel nor see anything: nothing but blackness. You blink. A distant sound catching your attention as your senses awaken and the world and your circumstance comes back to you. You don't know when Laurens left or when the aches of the pain become superficial groans. You don't remember when you had fallen asleep or when Laurens had managed to fasten you to the chains. You see the vomit lying against the floor and concur that he had probably hit you heard enough for you to lose consciousness. The ringing in your ears confirms that you were probably suffering from a minor concussion. You hear it again, the strange noise that sounds like it comes from directly above you. Following it is the sound of a heavy thud, and then another. Silence sets in, and just as you believe it to be your mind playing tricks on you due to circumstance, you hear a scream. But it wasn't some playful scream that you have listened to in the past or even a shocked one where one of the cooks or servants had spotted a rat. This scream was harrowing, the sound of someone who chose that to be the last sound that they ever made. Perhaps your heart wouldn't thump so frantically if you had heard more noise following that, another scream or another harsh impact against the wall or floor. But what follows is silence, a heavy and ominous that stills even the rebellious wind. Your eyes widen when you hear the rusty sound of the dungeon opening and soon, an unrecognizable figure standing in front of your cell. <a data-passage="0.17"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
Gathering all your strength and none of your common sense, you try and push Laurens away from you. Only, the meager attempt is anything but fruitless. Not expecting such an action, he loses his balance and falls to the ground but is up quicker than you anticipate. His foot lands in your stomach as he unloads every inch of hatred he has onto you. His actions see no end, and you can do nothing but curl into a ball to fend off the worst of his attacks. You silence the world, shutting everything within you off. And it all goes quiet. You blink. A distant sound catching your attention as your senses awaken and the world and your circumstance comes back to you. You don't know when Laurens left or when the aches of the pain become superficial groans. You don't remember when you had fallen asleep or when Laurens had managed to fasten you to the chains. You see the vomit lying against the floor and concur that he had probably hit you heard enough for you to lose consciousness. The ringing in your ears confirms that you were probably suffering from a minor concussion. You hear it again, the strange noise that sounds like it comes from directly above you. Following it is the sound of a heavy thud, and then another. Silence sets in, and just as you believe it to be your mind playing tricks on you due to circumstance, you hear a scream. But it wasn't some playful scream that you have listened to in the past or even a shocked one where one of the cooks or servants had spotted a rat. This scream was harrowing, the sound of someone who chose that to be the last sound that they ever made. Perhaps your heart wouldn't thump so frantically if you had heard more noise following that, another scream or another harsh impact against the wall or floor. But what follows is silence, a heavy and ominous that stills even the rebellious wind. Your eyes widen when you hear the rusty sound of the dungeon opening and soon, an unrecognizable figure standing in front of your cell. <a data-passage="0.17"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
You take a steadying breath in and attempt to become as still as possible. The constant thudding of your heart causes you to question if you were successful. Out of the corner of your eye you notice the moonlight that streams in, enough to illuminate the cell in which you were being held. No one with sense would walk past and believe someone was not within. But that wasn't what you were hoping to accomplish. You were hoping that they would not come further at all, that the silence would tell them that no one was there and that they should divert their attention to other parts of the tower. That thought comes and goes when a figure stops in front of your cell. Both the torches along the walls and the moon's light do a reasonable enough job of casting light along the trespasser’s face. <<include "0.17">>
It perhaps wasn't the smartest idea but it was the first thing that comes to your mind. "Who's there?" The footsteps that you had once heard have now paused. For a while there is nothing but silence but then footsteps are once again heard. They come nearer and you feel yourself stiffen, unsure what to do. There wasn't much you could do. What if they killed you or what if they simply left you here? Neither was appealing. You wish to shrink down, to become invisible and morph into the shadows until all of this passed. And then they're there, the intruder stands before your cell. Both the torches along the walls and the moon's light do a reasonable enough job of casting light along the trespasser’s face. <<include "0.17">>
The idea wasn't the wisest. In the past you have tried to free yourself of these shackles and over the years you have always hoped that the rusty nature would give way to fragility and that to freedom. No such luck. You pull against it, creating more and more noise as you fight. But you no longer care, the air that surrounds you chills you far more than the wintry air. In the tower, it was hell, but you knew that your life would continue. That you no longer had to worry about those around you causing you death. Death. Were you prepared for that? These thoughts see you choking on your own dread. This ... this was not how you wished to depart this world. Your thoughts scream and take up much of your attention. So much that you fail to notice the figure that now stands before your cell. Both the torches along the walls and the moon's light do a reasonable enough job of casting light along the trespasser’s face. <<include "0.17">>
<<if $statShow>>\ <span class="stats">''Brave ++''</span> <</if>>\ You approach the door with confident yet measured steps, refusing to let that voice sway you. Grabbing the knob, you open it, shocked that it was unlocked. The guards had a key, and though some nights they forgot, most nights they locked you in. Glancing into the long hall, you soon find fault in your previous theory. There was a lack of guards standing outside your door. The entire hallway was empty. You typically never left the room at night, having no need and wishing to bypass the punishment of doing so. <<if $route_nour or $route_ruben>>A sentence you were familiar with due to the number of times you had attempted to flee and the guards hauling you back. Soon, you gave up entirely. The area was much more defended at night than during the day. Until now.<<else>><<if $tower <50>>A sentence you were familiar with due to the number of times you had attempted to leave and the guards hauling you back. Soon, you gave up entirely. You hadn't even wished to be long, you just ... well, you wanted to just see the world.<<else>>This was actually new to you and though you felt a chill at what could be the matter, your blood pumps in wonder.<</if>><</if>> Knowing you would be caught but far too curious to let this go, you take a step out in the hall. Then you pause, understanding what getting apprehended could lead to<<if $route_nour or $route_ruben>>, that cell was still so fresh in your mind.<<else>>.<</if>> <<if $route_ozara>>\ [[Commit to this, continue on.][$tower -=5; $llecknown = true]] [[Wait and think this through.][$dressed = true; $tower +=5]] <<else>>\ [[Commit to this, continue on.]] [[Wait and think this through.][$dressed = true]] <</if>>\
<<if $statShow and $route_ozara>>\ <span class="stats">''Free ++''</span> <</if>>\ You were already out of the room, and if you were going to use this style of thinking, then turning around right now to head back could land you in trouble just as quickly. No, you would commit. This could lead to so many possible outlets, and you knew you would forever regret it if you didn’t even bother attempting. <<if $route_nour or $route_ruben or $tower >=50>>\ As you head down the hall, you are reminded of your most successful escape attempt. One that ended only due to your failure to think everything through. You had made it past the guards and servants. Running outside, your heart beating fiercely when you paused, everything was snow and more snow — mountains impossible to climb and land that would bury you. You had no choice but to go back and face your punishment.<<if $route_ozara>> It had actually been small, Fennore forgiving you and giving you a more firm lesson on what you would have been faced with.<</if>> This was no better. It was a spur of the moment decision, and you were hardly even dressed for such an excursion. Yet, you continue on, again telling yourself that turning around was foolish. Perhaps something deeper told you that you wouldn't make it far anyway. <<else>>\ The farther you go the more you realize how ridiculous this was. It was a spur of the moment decision, and you were hardly even dressed for such an excursion. Yet, you continue on, again telling yourself that turning around was foolish. Perhaps something deeper told you that you wouldn't make it far anyway. <</if>>\ [[Be as stealthy as possible.->0.14Stealth][$stealth +=5]] [[Rush in and charge them.][$force +=5]] [[Use the missing guards as an escape route.][$charisma +=5]]
<<if $statShow and $route_ozara>>\ <span class="stats">''Tower ++''</span> <</if>>\ The guards could have simply gone to relieve themselves, believing that you were asleep, and wouldn’t pose a problem. They could, as you were standing here, be making their way back. You retreat back into the room and softly close the door behind you, changing your clothes to something far more suitable for what you might do. You listen, believing to hear distant noises but not knowing if that was your nerves or reality. Plenty of minutes pass, and still, no guards come back. Finally believing yourself in the clear, you once again leave the shelter of your room. But what if they were on their way back now? What if you had wasted precious minutes due to your indecisive and cautious nature? “Huh, so what I’m doing right now,” you say loudly. Making up your mind, you head down the hall, stopping every few steps to listen. You make it to the top of the staircase, resting at the bottom would be another pair of guards. There was the chance that they were not there, but also the possibility that they were. [[Be as stealthy as possible.->0.14Stealth][$stealth +=5]] [[Rush in and charge them.][$force +=5]] [[Use the missing guards as an escape route.][$charisma +=5]]
The only way to make it past the guards would be to approach stealthily. You had enough practice at it. The problem was what would you do once at the bottom of the stairs. If there were two guards, then you would either have to distract them or retreat. You decide to see what the situation was before wasting time debating it. You could hide in the shadows of the stairs and think. With your reasoning sound, you head down the stairs, taking each one as carefully as the last. You slow down when you get towards the bottom, peering around the corner and seeing no guards. Instead, you see a cluster of bodies lying on the floor. Awestruck and disturbed, you walk down the rest of the way. Your eyes widen as you take them in, two of the guards you identify as the ones that watch your door. Then you see movement. You scramble backward and look to see a figure standing amidst the bodies. The torches along the walls do a reasonable enough job of casting light along the trespasser’s face. <<include "0.15">>
They were not expecting you, and unless your guards left and warned those below, they would hardly be on guard. Your last line of thought made little sense. If that was the case, wouldn’t the two guards just choose to change their post to your room? You shake your head. You would run down the stairs and ram into them. Caught off guard, they would be too disgruntled and perplexed to stop you. You might even manage to grab a weapon. With your reasoning sound, you head down the stairs, picking up speed as you go. You have to also be careful not to run into the wall and to make sure you didn’t trip, wouldn’t that be a sight. You get to the bottom and pick up speed. No one is there, but that realization comes too slow, and you trip over something. Groaning, you find yourself sitting amongst a cluster of bodies, two of them you recognize as being your guards. Then you see movement. You scramble backward and look to see a figure standing amidst the bodies. The torches along the walls do a reasonable enough job of casting light along the trespasser’s face. <<include "0.15">>
The guards in front of your door were missing, you could use that. You weren’t permitted to leave your room by yourself, and on the rare occasions you awoke in need of relieving yourself, one of them was always there to escort you. Yes, that would be your excuse. You would tell the guards if they were there that you had left your room for an escort and found no one. They couldn’t expect you to hold it in. With your reasoning sound, you head down the stairs. Instead of finding two guards standing on duty, you see a cluster of bodies. Your eyes widen as you take them in, two of the guards you identify as your guards. Then you see movement. You scramble backward and look to see a figure standing amidst the bodies. The torches along the walls do a reasonable enough job of casting light along the trespasser’s face. <<include "0.15">>
<<if $statShow>>\ <span class="stats">''Timid ++''</span> <</if>>\ Leaving was foolish and merely asking for trouble.<<if $route_nour or $route_ruben>> You had just gotten free of the cell. Why would you purposely try and go back? How many times have you attempted to escape and then found yourself right back here?<</if>> No, whatever that noise was, it was no business of yours. You head to your bed and lie down, efficiently ridding yourself of all your previous thoughts. Bringing the pillow close, you attempt to fall asleep. You are unsure if you actually managed to rest or if you had just recently closed your eyes when you hear the doorknob jingle. You hear cursed mumbling, and your heart speeds up. If that was your guard, wouldn't they know they locked the door? At best, even if they did not know, they would have a key. They would have just tried that instead of rattling the doorknob. Glancing around your mind comes up with a list of possibilities, none of them perfect. You could hide, or perhaps that was silly. If they were guards or even a Watcher or servant, then them having to look for you might cause panic. They would alert the entire tower with claims that you were missing. Sure, you would show yourself but save for the servants, the other two factions would punish you simply for making them appear foolish. [[Hide. Now.][$leery +=10]] [[Stay where you are, simply act asleep.][$leery -=10]]
<<if $statShow>>\ <span class="stats">''Leery ++''</span> <</if>>\ You glance around for a place to hide. There was [[behind the door][$stealth +=5; $behinddoor = true]], the person would probably not assume you were there. It was reasonable and would likely allow you to talk your way out of trouble but also let you slip out unnoticed if that was wiser. Then there was [[underneath the bed][$force +=5; $underneathbed = true]], though a tight fit, it could be used to your advantage for when the person wanders too close. You would grab their leg, cause them to trip, and then you were out. The last place that could successfully hide you was [[the closet][$charisma +=5; $closet = true]]. It was the most apparent place as well as the only real area that hardly needed explaining. It was less of a hiding spot and more of a place to retreat to.
<<if $statShow>>\ <span class="stats">''Naive ++''</span> <</if>>\ You decide to stay in bed. The worst-case scenario was that someone would try and overpower you here which you could still make a suitable plan to counteract that. With little time, you think about the best course of action. If they come in, they’ll immediately see your prone form. If they were guards, then they’ll leave you be, only checking up on you. But if anyone else, that would not be the case. You could [[act drugged][$stealth +=5; $drugged = true]] … yes, that was possible and not even an unlikely possibility. There were times where you would actually ask Nyana’iva to do so to bypass the fits you sometimes had in your sleep. Or perhaps a more potent route was wise. You would wait for them to get closer and once in range, [[attack][$force +=5; $attack = true]]. They could possibly overwhelm you, but you would have the element of surprise on your side. Besides that, the only other effective plan was simply to [[act normal][$charisma +=5]]. Say that the sounds of the doorknob being jingled woke you. Straightforward and could possibly surprise anyone who thought you to be asleep.
You scurry behind the door, pushing yourself as flush against the wall as possible. You wait. The person on the other side finally gets the door open, and it swings towards you, stopping inches away from your face. You can’t see anything, but that also means they can’t see you. You wait a few minutes, slowly moving so that you could get a better look at the room. Gazing out, the moonlight aids you just enough to make out who was in your room. <<include "0.16">>
You rush off the bed, quietly enough to where whoever was on the other side would not know that someone was inside. Pulling yourself underneath it, you wait with bated breath for the person to come inside. They finally manage to open it and, with calculating steps, enter. You wait for them to come closer. Expelling your nerves, you lunge out and grab onto their ankles, yanking them off their feet. You begin to scramble out from underneath the bed, and with the moonlight aiding you, see who was in your room. <<include "0.16">>
You slip off the bed and head to the small closet. You close the door partially, delicately trying to balance the sense of hiding with the feeling of ease. It was a difficult task, that much evident by your racing heart. The person finally manages to open it and enters. You hold your breath, unable to see them until they come in further. Once in a suitable spot, the moonlight aids you enough to make out who was in your room. <<include "0.16">>
You decide that acting like you were in a deep sleep was the best course of action. You move around so that someone would have to get closer to see and move the duvet so that it hid the rise and fall of your chest. Once satisfied, you close your eyes and wait. It doesn’t take long for whoever was on the other side of the door to come in. You steady your breathing and anticipate their next actions, listening to footsteps. You can feel eyes on you, but you no longer hear movement. Your stomach churns, and no amount of calming words can pacify your thundering heart. Nothing happens, and you finally open your eyes just a sliver, thankful that the moon was bright that night. The person is staring at you. <<include "0.16">>
You decide that your best bet was to get them before they could get you if it came to that. You rearrange yourself so that you could quickly lunge forward and overwhelm whoever came close. You would just need to wait until they got into your range of attack. Confident with your actions, you lie down and feign slumber. It doesn’t take long for whoever was on the other side of the door to come in. You steady your breathing and wait, listening to their footsteps. You can feel eyes on you, and opening your eyes just enough, you see them walk into your space. Mentally taking a deep breath in, you lunge forward. The moonlight brightens their face. <<include "0.16">>
You weren’t asleep, and acting as if you were could lead to you being found out or something equally or more negative. You didn’t wish for that to happen. You tell yourself that the worst thing that can happen is that you were about to meet your death. Grim and highly fatalistic, but it calms you down just enough to greet whatever awaits you. It doesn’t take long for whoever was on the other side of the door to come in. You stare at them, and they, back at you, shock evident on their face at finding you in such a state. <<include "0.16">>
<<if $route_ruben>>\ Your thoughts are voiceless. You wished to call the man beautiful, but something felt profoundly wrong with that, like telling a great hunter that he was elegant. It was something that you felt would cause offense despite the truth within your words. A rugged beauty perhaps was far better to articulate. Long crimson hair falls onto his shoulder, deterred only by the overly thick fur coat he wore. Against his pale skin, it almost was like a beacon for any near. His frame, even hidden away, was evident. Tall and muscular, <<if $height is "tall" or $height is "very tall">>rivaling even your own height.<<else>>dwarfing you easily in both.<</if>> And though you could not see his eyes as clearly as you wish, you could tell that they belonged to the same general hue as his hair. And then the figure attacks. Your moment of officiousness hinders your ability to react in time, and he is soon upon you. You fight, but it is quite clear who has the upper hand and the most experience. You are swiftly subdued, and he rests his weight on you to keep you from moving. Even if you did decide to, the curved cynical feel of metal grazing your neck is deterrent enough. You hold your breath, meeting the steely gaze of the man who could very well be your killer. <a data-passage="0.15Ruben"><img src="images/continue.png" alt="Continue" style="float:right"/></a> <<elseif $route_ozara>>\ For a minute, your breath escapes you as you take in the young woman now standing there. She was beauty incarnated, perhaps even the word beautiful, not genuinely expressing how lovely she appears. Ethereal somehow seemed far closer. The light itself seems drawn to her, showering her with as much brilliance as it could offer. Her heavily kinky aegean-colored hair framed her face perfectly, bringing attention to both it and her warm russet brown tone. She stands with what could be characterized as great confidence or arrogance—a power to her stance that warns you that she was dangerous. And then you were brought back to the now, and her beauty no longer outweighed her lethality. One step was made, followed soon by another. The blizzard's wind clashed into her stoic form, causing her cape to whip about violently, but it phased her none. "I give you one chance," the woman states, continuing to approach, "down on your knees." You hear the clanking of what you assume to be metal and glance down at her hand where an obscure weapon rests. Taking in the scene around you, it seems only wise to do as she says, lest you wish to join those around you. <a data-passage="0.15Ozara"><img src="images/continue.png" alt="Continue" style="float:right"/></a> <<else>>\ Your heart beats wildly, taking in the intimidating figure before you. Military, based on the armor they wore but possessed no helmet and the colors and symbol were unclear, or you didn't know enough about. You have a clear view of their features, or at least as straightforward as the nearby light would allow. Despite the prominent dangerous elements, they were intriguing. Part of you swoons at their features and how flawless they appear, like a hero from old stories. But the other part is cautious; those soft and flawless aspects were covered by grime that gave them a sinister aura. Their slightly amber fawned skin was disrupted by crimson streaks, and only their blonde hair was free from this muck, though heavily disheveled. "You!" Their voice brings you out of your own thoughts, and after a few blinks, you realize that they're pointing their sword at you, maintaining their distance. <a data-passage="0.15Nour"><img src="images/continue.png" alt="Continue" style="float:right"/></a> <</if>>\
Something shifts. His eyes widen with a mix of shock and interest, but that doesn't bring you as much joy as the feeling of him removing the blade. You take a deep breath in and out, not realizing that you had continued to hold your breath. "Phoenix?" "Uh? Yes?" you answer, still attempting to find your voice after the ordeal. "Well, then," he exclaims, rising off of you, "isn't this my lucky day. Or more so yours. Consider yourself saved, ?princess." [[“You almost killed me.”->0.15RKilledMe]] [[“What? Who are you?”->0.15RWho]] [[“Saved?”->0.15RSaved]]
"You … you almost killed me." "Still might." He straightens himself and gazes thoughtfully into the air, "that would solve all the problems that just arisen. No, but then the body would be too fresh. Someone would find the coincidence far too convenient. Hmm, I could just say your guard killed you. One of those, 'if I can't have ?her no one can' kind of things. A tragic loss, I'm sure." You look at him in horror, suddenly doubting that this man was here to save you and not to just become your future executioner. He takes notice of your expression, "sometimes I speak aloud." "You should speak more quietly." He smirks, but before he can answer, the resonant sounds of a gong being struck grab both of your attention. You had only heard such a noise one time, the one occasion you had managed to escape. <<include "0.15.1Ruben">>
"What? Who even are you?" Before he can answer, the resonant sounds of a gong being struck grab both of your attention. You had only heard such a noise one time, the one occasion you had managed to escape. <<include "0.15.1Ruben">>
"Saved?" you repeat, the word so foreign and odd. Used to describe another, perhaps. But for you? No. It was like hope. It was something that you read in stories and pamphlets or heard spoken of in jest. It didn't happen to you. "Yes, saved," he speaks with an annoyed tone, "that's what I said." Before you can add or question him further, the resonant sounds of a gong being struck grab both of your attention. You had only heard such a noise one time, the one occasion you had managed to escape. Like you had suspected, this wasn't happening. Saved, you? No, those two words were never in the same sentence. <<include "0.15.1Ruben">>
"Time to go," he voices, grabbing your hand and yanking you behind him. <<if $notouchy>>At first, you attempt to regain control of your hand but he moves too fast for the action to be successful.<<else>>He leads you down hall after hall, bodies laid about everywhere.<</if>> Though it takes you a minute, you realize that there was no one else around. Was this all of his work? <a data-passage="0.17Ruben"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
Raising your hands to show that you were both unarmed and not a threat, you lower yourself to your knees. Would this be how it ends for you? The thought of a random woman murdering you in the hall amongst those who watched over you caused a flurry of mixed feelings. Ironic that it was a stranger who would end this, all of Watcher Fennore's words come to life. She approaches, and you wrack your brain for something to say. Would appealing to her better nature do anything? They were guards and you were not. If she had a problem with them, then she perhaps did not have the same problem with you. [[“Spare me. Please.”->0.15OSpare]] [[“If you’re going to kill me. Get it over with.”->0.15OKillMe]]
"Spare me, please. I ..." you try to think of a reason why she would and come up with nothing. The only thing that came to mind was that you were innocent, having done nothing your entire life but fail. But perhaps that was reason enough for her to end this despite your pleads. "You think -" Her words are drowned out by the resonant sounds of a gong being struck. You had only heard such a noise one time when you had escaped. “Unimpressive,” the woman sighs, “that should have gone off such a long time ago.” She regards you with impatience, “well, Heir Phoenix, are you coming or not?” She doesn't wait for you to reply or move, leaning forward and grabbing your hand as she pulls you after her down hallway after hallway. There is a quickness to her step, but even then, she still moves with such fluent grace that it appears almost like she was dancing. You continue on, the bodies only continuing on as you rush down one of the hallways. <a data-passage="0.18Ozara"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
"Look, if you're going to kill me, then get it over with. I'm not about to beg for my life." She kneels once she is directly in front of you, "your life means so little to you?" "I would hardly call the life I'm living a life." She gazes at the bodies strewn around us, "then perhaps your next one will be more engaging." With a shaky body, you prepare for a killing blow. But nothing comes unless death was meant to feel so inconsequential. You open an eye to see the young woman walking away. "You're not going to kill me?" "Why would I? When -" Her words are drowned out by the resonant sounds of a gong being struck. You had only heard such a noise one time when you had escaped. “Unimpressive,” the woman sighs, “that should have gone off such a long time ago.” She regards you with impatience, “well, Heir Phoenix, are you coming or not?” She doesn't wait for you to reply or move, leaning forward and grabbing your hand as she pulls you after her down hallway after hallway. There is a quickness to her step, but even then, she still moves with such fluent grace that it appears almost like she was dancing. You continue on, the bodies only continuing on as you rush down one of the hallways. <a data-passage="0.18Ozara"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
"I give you one chance," they continue, "answer my questions, and I spare you." A quick look around, and you knew they were not bluffing. The bodies all around you were still fresh with blood, death already moving in to claim the numerous souls. They come closer, and your heart thumps wildly, trying to figure out the best course to take to ensure that you didn't join those now deceased. [[“I'll do whatever you ask.”->0.15NYouAsk]] [[“Please, just let me go.”->0.15NLetMeGo]] [[“There are more guards.”->0.15NMoreGuards]]
"I'll do whatever you ask. Answer any questions that you have. Please, just don't kill me." "Answer them truthfully, and you'll have nothing to fear," they say, but how much could you trust their word? Did they also offer this to those who now lay at your feet? They sheathe their sword and approach, and you force yourself to take in a shaky breath, exhaling and telling yourself that as long as you cooperated, you would be fine. "I'm led to believe that there is a -," they trail off as they stop, their eyes widening as they take in your appearance. You watch as they visibly gulp and, with hesitant hands, reach towards you, yanking their hand back as if they realized that touching you was forbidden. "$name?" You glance over them once more as if there was something you missed on your initial assessment of them that would allow you to recognize them. No, nothing. How did they know you then? Perhaps a Watcher that you have yet to meet? But then why would they kill all of their comrades? That much made no sense. "You … you don't remember me," they question, appearing hurt before the sadness is wiped away, "of course you don't. It's been many years since we've seen one another. It's me-" They're cut off by the resonant sounds of a gong being struck. You had only heard such a noise one time when you had escaped. <<include "0.15Nour2">>
"Please, just let me go," you plead, "I'm not with them. I'm a prisoner here." "You're … you're a prisoner?" You nod wildly, gasping when you notice them taking one step after another towards you. Not stopping until they were now directly in front of you. "$name?" they question with a mix of shock and joy, raising their hands to touch your face, but you instinctively move away. A minute ago, you had believed this person your slayer, and now their actions seemed almost delicate. It was odd. Gentle golden eyes but blood-stained cheeks, a wicked reflection of a figure confused about themselves and what they were capable of. "I'm sorry," they sigh, "I shouldn't have tried that, only Sun himself knows what you have been through all these years. It's me, N-" they're cut off by the resonant sounds of a gong being struck. You had only heard such a noise one time when you had escaped. <<include "0.15Nour2">>
"These are not all the guards. There are more, much more, and they'll come for you." "I'm sure," they answer, "but I'm not alone either." They approach, and you stumble backward, your back hitting the wall as you ponder what death would be like. Would it be kind, especially to a soul as weak and tortured as yours? Or will it prove that death is no different than life, that it was all the same? A continued cycle of pain. But it never comes. You release a shocked breath as you look back at who you assumed would be your executioner. They stare back at you in shock and joy, unable to form words despite their mouth moving. "$name?" They finally ask. You nod slowly, unsure how you should react. "It's me." They sigh, stopping themselves from continuing. "It's foolish to think you would remember me after all these years; we have both aged. I'm -" They're cut off by the resonant sounds of a gong being struck. You had only heard such a noise one time when you had escaped. <<include "0.15Nour2">>
"We can continue this later," they tell you, "for now, we must be away from this place. Come." They don't wait to see if you agree or not, taking your hand in theirs and pulling you after them.<<if $notouchy>> At first, you attempt to regain control of your hand but they move too fast for the action to be successful.<</if>> Their pace was much quicker than yours, and though both of you had to maneuver around the numerous bodies, you found it far harder. Perhaps because of the raging emotions inside of you, screaming at you to run away but at the same time weeping at the understanding that this might all be over, that you were finally free. You continue on, the bodies only continuing on as you rush down one of the hallways. <a data-passage="0.18Nour"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
<<if $route_ruben>>\ Your thoughts are voiceless. You wished to call the man beautiful, but something felt profoundly wrong with that, like telling a great hunter that he was elegant. It was something that you felt would cause offense despite the truth within your words. A rugged beauty perhaps was far better to articulate. Long crimson hair falls onto his shoulder, deterred only by the overly thick fur coat he wore. Against his pale skin, it almost was like a beacon for any near. His frame, even hidden away, was evident. Tall and muscular, <<if $height is "tall" or $height is "very tall">>rivaling even your own height.<<else>>dwarfing you easily in both.<</if>> And though you could not see his eyes as clearly as you wish, you could tell that they belonged to the same general hue as his hair. <<elseif $route_ozara>>\ For a minute, your breath escapes you as you take in the young woman now standing there. She was beauty incarnated, perhaps even the word beautiful, not genuinely expressing how lovely she appears. Ethereal somehow seemed far closer. The light itself seems drawn to her, showering her with as much brilliance as it could offer. Her heavily kinky aegean-colored hair framed her face perfectly, bringing attention to both it and her warm russet brown tone. She stands with what could be characterized as great confidence or arrogance—a power to her stance that warns you that she was dangerous. <<else>>\ Your heart beats wildly, taking in the intimidating figure before you. Military, based on the armor they wore but possessed no helmet and the colors and symbol were unclear, or you didn't know enough about. You have a clear view of their features, or at least as straightforward as the nearby light would allow. Despite the prominent dangerous elements, they were intriguing. Part of you swoons at their features and how flawless they appear, like a hero from old stories. But the other part is cautious; those soft and flawless aspects were covered by grime that gave them a sinister aura. Their slightly amber fawned skin was disrupted by crimson streaks, and only their blonde hair was free from this muck, though heavily disheveled. <</if>>\ <<if $behinddoor or $closet>>\ <<if $route_ruben>>\ It wasn't just his appearance that caused you to pause and hold your breath but the fact that you could make out his eyes due to him staring at you. "Nice hiding spot, ?princess." He sarcastically claps, his apathy disallowing him from carrying on the activity for long, "truly. I'm in the presence of one of great stealth." <<elseif $route_ozara>>\ It wasn't just her appearance that caused you to pause and hold your breath but the fact that you could make out her eyes due to her staring at you. "Do you mind coming out now?" Sheepishly and with a cautious step, you do as she says, "did you truly think such a place would hide you well?" With fear and a chary disposition willing you forward, you finally find your voice. <<else>>\ It wasn't just their appearance that caused you to pause and hold your breath but the fact that you could make out their eyes due to them staring at you. "There's no reason to hide. Unless you're one of the monsters who guard this place, then perhaps you should speak from where you are." Taking a deep breath in, you leave your poor hiding spot behind and come further into view. <</if>>\ <<elseif $underneathbed>>\ <<if $route_ruben>>\ Before you could take in anything else, your world shifts viciously. The man grabs you and gains the upper hand, pinning you down to the ground and placing his knee to your chest, threatening you by applying just enough pressure to let the air in your lungs escape. "Do that again," he growls, leaning in, "and you won't see the next day. I don't care who you are, ?princess." He removes his knee, and you gasp for air, taking it in like a famished crazed person. Once you can breathe normally again, you gaze over at the stranger. <<elseif $route_ozara>>\ Before you could take in anything else, your world shifts viciously. A foot meets your face, and a hand grabs onto you, yanking you from underneath the bed as you moan about the pain radiating through your body. "You!" you hear the woman growl, and someone unhands you, "have a death wish. That is the only thing that makes sense for nothing else does." Once you regain feeling in your face and the pain has lessened, you gaze over at the stranger. <<else>>\ Before you could take in anything else, your world shifts viciously. You hear the muffled surprise shout of whoever was here, but you were the one pinned down with a blade to your throat. "You will -," is all they manage to say before pausing, taking you in. They remove the blade and quickly rise off of you, allowing you a deep and thankful inhale and exhale. With your life no longer in immediate danger, you gaze over at the stranger. <</if>>\ <<elseif $drugged>>\ <<if $route_ruben>>\ You continue to feign sleep, keeping your breath steady as you feel the stranger travel near. You stiffen involuntarily as you feel his warm breath ghost against your ear and neck. "You're not as good an actor as you think, ?princess." Your eyes open to meet his, and he smirks, barely managing to contain his laughter as he places space between the two of you. <<elseif $route_ozara>>\ You continue to feign sleep, keeping your breath steady as you feel the stranger travel near. You stiffen involuntarily as you feel her eyes on you but notice that all movement has stopped. You want to let out a shaky breath, but you continue to keep the charade up. "Tell me when you wish to drop this foolish act." Your eyes open to meet hers, and she rolls her eyes with impatience as she scratches her temple, "why me?" <<else>>\ You continue to feign sleep, keeping your breath steady as you feel the stranger travel near. You stiffen involuntarily, and your eyes open when you feel the rough, leathered glove running down your cheek. They jump and snatch their hand away, cursing. "I apologize," they murmur, "I almost thought … nevermind." <</if>>\ <<elseif $attack>>\ <<if $route_ruben>>\ You find yourself caught, his reaction far faster than yours and both wrists now in his clenching grip. He regards you with an unimpressed glimmer in his eye. "I've seen newborns with a faster reaction, ?princess," he leans in with a cocky smirk, "you'd be wise not to do that again." Tightening his grip and causing you to grit your teeth in pain, he releases you and moves away. <<elseif $route_ozara>>\ You find yourself caught, her reaction far faster than yours and both wrists now in her tenacious grip. She regards you with distaste before releasing you, sighing as she stands. "For the sake of both of our health, don't do that again. I have no desire to test your strength against mine." She moves away, and you straighten up, glancing her over, wondering if you were in a position to take her in a fight. The light glances off something metallic at her waist, an unusual weapon that you had never seen before. You doubt you would get far in a fight with her anyway. No use trying to test her proficiency or discovering what that weapon could do. <<else>>\ You find yourself caught, their reaction far faster than yours, and both wrists now in their cautionary grip. They regard you for a second longer before releasing you with an apologetic look. "I …" they repeatedly blink as if disbelieving what stood before them, "I didn't believe you to be …" <</if>>\ <<else>>\ <<if $route_ruben>>\ The two of you continue to stare at one another, neither of you wishing to speak first. But your mounting questions were becoming steeper than the mountains that rest outside your window, and you lose the strength to support them. <<elseif $route_ozara>>\ The two of you continue to stare at one another when she finally breaks the silence. "Are you to sit there and stare at me this entire time, or will you say something at least?" She pauses, "on second thought. No, stay quiet." <<else>>\ The two of you continue to stare at one another, but you were quite sure it was for different reasons. Whereas you were waiting to see how to react, they seemed like they were in a state of disbelief and combating themselves with whether to be joyous or cautious. The silence lingers, and before long, you are unwilling to let it tarry any longer. <</if>>\ <</if>>\ [[“Are you going to kill me?”->0.16Kill]] [[“Who are you?”->0.16WhoYou]] [[“How did you get in here?”->0.16HowHere]]
<<if $route_ruben>>\ "Are … are you going to kill me?" He opens his mouth to respond but then closes it, his face scrunching up as if he hadn't thought of doing so, but now that you had said it, it was a possibility. "It would be a great waste," he speaks aloud, scratching his beard, "but killing you would relieve me of many issues and make all of this much simpler. No, but then the body would be too fresh. Someone would find the coincidence far too convenient. Hmm, I could just say your guard killed you. One of those, 'if I can't have ?her no one can' kind of things. A tragic loss, I'm sure." You look at him in horror, suddenly doubting that this man was here to save you and not to just become your future executioner. He takes notice of your expression, "sometimes I speak aloud." "You should speak more quietly." He smirks, but before he can answer, the resonant sounds of a gong being struck grab both of your attention. You had only heard such a noise one time, the one occasion you had managed to escape. <<include "0.16Ruben">> <<elseif $route_ozara>>\ "Are … are you going to kill me?" She raises a brow and smirks, "I actually believed I would arrive and find a corpse at best. At worst, nothing at all. You, alive and speaking, is quite a shock." "You didn't answer the question." She sighs upon approaching the door, and you notice her entire body stiffen, "no. I'm not a killer." Her answer causes a slew of other questions, particularly how she had gotten past the numerous guards who would've been on duty. But before you can question her further, the resonant sounds of a gong being struck grab both of your attention. <<include "0.16Ozara">> <<else>>\ "Are … are you going to kill me?" They seem to shake the shock from their face, only for it to reappear as they repeat your question aloud, "am I going to kill you? What?! Why would I ever do such a thing?" Despite their question, you found it hard to answer why they //wouldn't// kill you. Their presence was a mystery, and the streaks of arterial liquid along their armor told you that they weren't above the act of bestowing death upon another. They run a hand through their hair and even manage to chuckle nervously. But before they can say anything more, the resonant sounds of a gong being struck grab both of your attention. You had only heard such a noise one time, the one occasion you had managed to escape. <<include "0.16Nour">> <</if>>\
<<if $route_ruben>>\ "Who are you? What are you doing here? How did you get in here?" He waves your words away with a grimace, "all you need to know is that you're in the process of being saved." "Then why do I feel like the opposite shall occur." He smirks and shrugs, "perhaps you're not as stupid as I believed you to be." Before you can fire off the proper retort, the resonant sounds of a gong being struck grab both of your attention. You had only heard such a noise one time, the one occasion you had managed to escape. <<include "0.16Ruben">> <<elseif $route_ozara>>\ "Who are you? What are you doing here? How did you get in here?" She grimaces and waves each question away as if they each were bad omens surfacing to haunt her, "you may ask as many questions as you wish once we are free from this place." "Free?" The simple question was filled with doubt, more so confusion. The idea of being free from this place was never something you had thought possible. <<if $tower <50>>It was something hidden deep within your dreams, but you had grown content with leaving them there.<<else>>You had no true want to leave the safety of the tower, especially if Fennore words rung true.<</if>> Before she can answer, the resonant sounds of a gong being struck grab both of your attention. <<include "0.16Ozara">> <<else>>\ "Who are you? What are you doing here? How did you get in here?" The question causes them to freeze, and their eyes take you in as if awaiting the moment you told them that you were just kidding. No moment comes, and the longer they realize that there was no humor to your question, the more they seem to become disturbed. "What do you mean, who am I?" they ask. They grimace, closing their eyes as they take a deep breath in. "It's been years. It's foolish to believe you would recognize me." They were about to say more when the resonant sounds of a gong being struck grab both of your attention. You had only heard such a noise one time, the one occasion you had managed to escape. <<include "0.16Nour">> <</if>>\
<<if $route_ruben>>\ "How did you get in here?" you question, about to add that two guards should have stopped him, though there should have been many more. "Quite easily," he answers, almost sounding despondent about the ease in which he arrived. "What kind of tower has formidable defenses but then inexperienced guards? I was hoping for at least a new scar to show the others." He sighs, and you are forced to ponder if he spoke truthfully. Before you can ask anything more, the resonant sounds of a gong being struck grab both of your attention. You had only heard such a noise one time, the one occasion you had managed to escape. "Ah, perhaps that scar will still be earned." <<include "0.16Ruben">> <<elseif $route_ozara>>\ "How did you get in here?" you question, about to add that two guards should have stopped her, though there should have been many more. "The front door?" she questions more than answers, her brow rising as it seems like she was asking you how else was she to enter. "You say that with confidence, but there are several guards that patrol this area. Are you telling me they didn't see you?" You knew for a fact that merely waltzing in was not possible, similar to how the act of leaving wasn't either. She either had to have cut them down or had an army with her, but the lack of sounds resonating from outside your door tells you that the latter was not a possibility. Before she can answer, the resonant sounds of a gong being struck grab both of your attention. <<include "0.16Ozara">> <<else>>\ "How did you get in here?" you question, about to add that two guards should have stopped them, though there should have been many more. That, and one look at their crimson-stained armor, was enough to tell you what fate befell the guards. "It was … um," they cock their head to the side as they squint, attempting to come up with an answer, "I mean to say that finding you wasn't -" Much to their appreciativeness, the resonant sounds of a gong being struck grab both of your attention. You had only heard such a noise one time, the one occasion you had managed to escape. <<include "0.16Nour">> <</if>>\
He grabs you and yanks you after him, pulling you into the hallway and towards the distant staircase. You notice there were no guards and question what all this was. Was he with them? Was this how you would meet your death? No, he spoke as if a savior. Albeit a poor one, but one who seemed to want to 'save' you nevertheless. With you in tow, the two of you make it downstairs, and your previous question is put to rest. All around you are bodies strewn around haphazardly and blood beginning to pool and settle—two of them you recognize as the guards who were meant to watch your room. You continue on, the bodies only continuing on as you rush down one of the hallways. <a data-passage="0.18Ruben"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
The woman gazes up, the same tired look from before returning to her eye, "it would seem that the guards have finally felt it necessary to guard. Come." She doesn't wait for you to reply or move, leaning forward and grabbing your hand as she pulls you after her down the hallway and to the distant staircase. There is a quickness to her step, but even then, she still moves with such fluent grace that it appears almost like she was dancing. One thing you realize is the lack of guards, those meant to be outside your door were no longer there, and the quiet halls only made your mind race further. With you in tow, the two of you make it downstairs, and your previous question is put to rest. All around you are bodies strewn around haphazardly—two of them you recognize as the guards who were meant to watch your room. You continue on, the bodies only continuing on as you rush down one of the hallways. <a data-passage="0.18Ozara"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
"We will have time for questions and answers later," they tell you, capturing your hand and giving it a reassuring squeeze, "for now, we must get you away from here." Despite not knowing who this was and having a vague understanding of what they were capable of, part of you tells you that you could trust them. And yet, another part says that you were far safer staying in your tower. Whatever fate befell the person before you, well, they had accepted it when they stormed the tower and killed those within. It had nothing to do with you, and such punishment should not include you. Despite these thoughts, the person gives you no room to disagree, yanking you after them as they leave the room and make their way down the hall and to the distant staircase. With you in tow, the two of you make it downstairs, and you take in the scene around you. Bodies are strewn around haphazardly, and blood begins to pool and settle—two of them you recognize as the guards who were meant to watch your room. You continue on, the bodies only continuing on as you rush down one of the hallways. <a data-passage="0.18Nour"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
<<if $route_ruben>>\ Your thoughts are voiceless. You wished to call the man beautiful, but something felt profoundly wrong with that, like telling a great hunter that he was elegant. It was something that you felt would cause offense despite the truth within your words. A rugged beauty perhaps was far better to articulate. Long crimson hair falls onto his shoulder, deterred only by the overly thick fur coat he wore. Against his pale skin, it almost was like a beacon for any near. His frame, even shrouded, was evident. Tall and muscular, <<if $height is "tall" or $height is "very tall">>rivaling even your own height.<<else>>dwarfing you easily in both.<</if>> And though you could not see his eyes as clearly as you wish, you could tell that they belonged to the same general hue as his hair. <a data-passage="0.17Ruben"><img src="images/continue.png" alt="Continue" style="float:right"/></a> <<else>>\ Your heart beats wildly, taking in the intimidating figure before you. Military, based on the armor they wore but possessed no helmet and the colors and symbol were unclear, or you didn't know enough about. You have a clear view of their features, or at least as straightforward as the existing light would allow. Despite the prominent dangerous elements, they were intriguing. Part of you swoons at their features and how flawless they appear, like a hero from old stories. But the other part is cautious; those soft and flawless aspects were covered by grime that gave them a sinister aura. Their slightly amber fawned skin was disrupted by crimson streaks, and only their blonde hair was free from this muck, though heavily disheveled. <a data-passage="0.17Nour"><img src="images/continue.png" alt="Continue" style="float:right"/></a> <</if>>\
"Phoenix?" Your mouth is dry, and after telling yourself numerous times that you should say something, your lips finally form words, "yes?" He kneels down and begins to fiddle with the lock, and before long, you hear the clicking to say that it was unlocked. That skill would have been valuable on so many occassions, you find. He enters the cell and raises a brow at your state. "I'm already regretting this," he grumbles, violently fiddling with your shackles. Once free, you fall unceremoniously to the ground, your body shaking as it craves the lack of strain that no longer plague your muscles. It was like your back was beginning to breathe, though that probably wasn't a good thing, the more you think about it. With a huff, your rescuer bends down and helps you to your feet, "let's go." [[“How did you get in here.”->0.17RGetIn]] [[“What? Who are you?”->0.17RWho]] [[“Go? Go where?”->0.17RGoWhere]] [[Conserve energy.->0.17RConserve]]
"How did you get in here? There are guards guarding all the doors, especially this one." "I can handle some inexperienced guards," he mumbles, "the wind's bite is worse than them. Now shut up and focus on moving." "Excuse me?" He stiffens and glares back to you, the irritation on his features clear. But before he can answer, the resonant sounds of a gong being struck grab both of your attention. You had only heard such a noise one time, the one occasion you had managed to escape. <<include "0.17.1Ruben">>
"What? Who even are you?" Before he can answer, the resonant sounds of a gong being struck grab both of your attention. You had only heard such a noise one time, the one occasion you had managed to escape. <<include "0.17.1Ruben">>
"Go? Go where?" you question. Who was this man and where were you going? Was he with the guards here and the screams had been something else? No. He looked nothing like the others and he carried himself in a way that you were unfamiliar with. One thing you knew for sure was that he was not with those who watched over this tower. "Does it matter? Would your rather stay here?" he questions with an annoyed tone. Before you can answer him further, the resonant sounds of a gong being struck grab both of your attention. You had only heard such a noise one time, the one occasion you had managed to escape. <<include "0.17.1Ruben">>
You move your lips but think better of it, wishing to instead focus on your wounds and conserve energy. Given a few more hours, you would be able to walk on your own. A few more days, and you would be as good as new. Though that only meant you were in prime condition for Laurens to once again shower his disdain down upon you. As Ruben heads away the resonant sounds of a gong being struck grab both of your attention. You had only heard such a noise one time, the one occasion you had managed to escape. <<include "0.17.1Ruben">>
<<if $notouchy or $nosa is false>>\ "Time to go," he voices, reaching for your hand and though your mind instinctively moves back, your body does not. Either way, he notices the flinch, proving that he was much more cognizant of his surroundings than the standard guard. "Follow." He walks off. You focus in on yourself, your body groaning at the idea of moving even an inch forward, but you don't expect this man to be pleased by that. With a pained expression, you go. He leads you out of the dungeons and down one hall and another, where you find bodies laid about everywhere. Proving to you that he had indeed had fought his way through them, taking all of their lives. Though it takes you a minute, you realize that there was no one else around. Was this all of his work? <<else>>\ "Time to go," he voices, grabbing your hand and pulling you closer to his side to share some the weight. He leads you down hall after hall, bodies laid about everywhere. Proving to you that he had indeed had fought his way through them, taking all of their lives. Though it takes you a minute, you realize that there was no one else around. Was this all of his work? <</if>>\ <a data-passage="0.18Ruben"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
When your eyes meet you see a mix of sympathy and confusion within. "Name and business?" Your throat was not only dry but also coated by anxiety, keeping any words from forming. Your mouth opens and closes, creating words that will never be said due to fear that your blood will be the next to decorate the tip of that sword. They seem to understand this and clear their throat, saying in a much softer voice, "I won't hurt you." They then sheathe their sword and raises their hands as they continue to examine you. "But I need to know if your crime fits the punishment. For there are few that come to mind that does." You croak out a response, trembling still due to sore muscles and a heart that still carried the dread of meeting its end, "my only crime is existing." The figure doesn't move for some time, and when they finally do, they are stepping away. "It's okay," they reassure soon enough, "I think one of the guards has a key on them. You may be able to help me. What are you doing here?" "I ... I live here." "Oh, do they treat all of their residents like this?" You manage to let out a short, saddened chuckle, wondering how much different this life would be if there were more like you here. "I'm the only resident here." Again, silence. "I see ... then you cannot help me." Despite not knowing this figure, you can hear the regret and saddened tone that enters their voice, and you feel yourself hoping that they do indeed find whatever or whoever they were searching for. They come back into view, kneeling as they begin to unlock the door. "What's your name?" "$name." The keys clatter to the floor, but your rescuer does not retrieve them immediately. Their gaze seems to be stuck to the tiles, unwavering. They finally pick the keys back up, inserting them once again. When you hear their voice again, it is far shakier than before. "What ... what's your full name?" You frown but answer, "$name $surname." <a data-passage="0.17.1Nour"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
The cell's lock clicks, and the door sways open on its own accord as the person looks up at you. Their golden eyes are haunted, watering as they take in your appearance. "$name?" they manage to choke out, their shuddering grows worse, and as they attempt to stand, their knees give out, and they are back down. "No, no - not my $name? What did they do?" You stare at them in utter confusion. Ignoring their words, the sheer emotion in their voice alone screams that they know you. There was no other plausible reason. But you don't recognize them. Nothing about them seems familiar. Tears race down their face, and they make no attempt to brush them away, bowing their head as they kneel before you. "What the hell did they do?" That question reawakens something else in them, and as if someone had snapped, they are no longer whimpering. Their face goes blank as they rise to their feet. "I'll kill them all. They will beg for Sun's mercy by the time I'm done. I swear it." "Who are you? What are you doing here? How did you get in here?" The question causes them to freeze, their previous anger seeming to dissipate as fast as it had come. Their eyes take you in as if awaiting the moment you told them that you were just kidding. No moment comes, and the longer they realize that there was no humor to your question, the more they seem to become disturbed, a heartbreaking look to add to an already watery-eyed expression. "What do you mean, who am I?" they ask. They grimace, closing their eyes as they take a deep breath in. "It's been years. It's foolish to believe you would recognize me." Shaking their head, they approach and begin to undo your chains, whispering to themselves that they needed to keep it together. You rub at your raw wrists, joyful simply for being free of the shackles for the second time in a matter of days. The person is about to speak but pause at the resonant sounds of a gong being struck. You had only heard such a noise one time, the one occasion you had managed to escape. <a data-passage="0.18Nour"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
"Did you kill everyone here? Who are you?" you ask, finding your voice. Your insides were in turmoil, emotion after emotion pummeling the sides of your mind as you try to grasp onto at least one recent development that has happened. <<if $dungeon>>It did not help that the pain speeding through your back refused to lessen. Each step only saw the lacerations ache more. <<if $notouchy or $nosa is false>>You slow, leaning onto the nearby wall as you attempt to gather your breath and energy. The man appears at your side and with a shake of his head, grabs your wrist, pulling you to your feet and shifting you around so that some of your weight was leaning on him.<</if>><</if>> "Look, we'll have time for pointless questions later," he takes a minute to mumble a curse and prayer to the skies, "but for now. <<if $dungeon>>Hush<<else>>Stay close and low<</if>>." You feel yourself getting closer to the main door before you see it. When you round the corner, you see them wide open, the wind revving up as it blows snow into the main hall. <<if $dungeon>>\ "A blizzard," you inform him, "we should stay in for the night." He blinks a few times before gazing over at you as if you had just grown two additional heads. "I found you in a cell, bleeding, and your first thought is to stay here?" You knew it sounded crazy, but you knew the blizzards that ravaged this place; he did not. Going out there would be suicide, and only the prayers of it being a mild blizzard would lower the threat. There were places you could hide, places that you were sure could become defensible seeing that he knew what he was doing. But he seems neither interested nor concerned and both of your attention shift to the shouting of incoming guards. <<else>>\ "A blizzard," you inform him, "we should stay in for the night." He blinks a few times before gazing over at you as if you had just grown two additional heads. You knew it sounded crazy, but you knew the blizzards that ravaged this place; he did not. Going out there would be suicide, and only the prayers of it being a mild blizzard would lower the threat. Seeming to finally get over his moment of silence, he darts to the open door and pauses. Both of you could hear the shouting of incoming guards. <</if>>\ "They must've been truly comfortable. Their response time is atrocious," the man grumbles, <<if $dungeon>>releasing you<<else>>turning to you<</if>>. "Shift and follow me." The words by themselves were enough to cause your heart to pound and a cold sweat to sweep across your body. Shifting. Unfortunately, that word has become like a curse to your ears, a reminder of everything you were meant to be and was not. <<if $dungeon>>\ "I can't," you start, a lie as you have tried many times in the past and succeeded, though the results were debauched and you didn't forget what happened in the cell when you attempted, "like you said, I'm weak and bleeding." <<else>>\ "I can't," you start, a lie as you have tried many times in the past and succeeded, though the results were debauched, "it's too cold." <</if>>\ <a data-passage="0.18Ruben2"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
"We don't have time for this. Get on then." Unable to question him in time, he steps out into the incoming blizzard and begins to shift before your eyes. You watch as feet and arms become stout legs with sharpened talons existing on each end. His neck elongated, and his head morphed into that of a dragon's. Dark blood-colored scales cover pale skin, and though you weren't sure what happened to his clothes, you recognize familiar pieces covering him, shifting with his form. The guards were closing in, their steps faltering as they stare up at the massive beast, questioning how wise it was to engage. He pays little attention to them, gazing at you with impatience and open hostility. A step closer, and thoughts plague your mind, ramming into your memories in an attempt to be remembered first. You recall a small phoenix with burning wings as they crash to the ground—the pain, the blaring pain that settled onto bleeding organs and crumbling bones. You were without breath, the freezing wind drawing it from you and using it for its own selfish gain. You take an instinctive step back, your insides swearing that the last thing it would do was that. Never again. Never. Again. <a data-passage="0.18Ruben2.1"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
The dragon was less than pleased with your indecisiveness, a gravelly growl rising from his throat as he peers at you. Before he could do anything to you, the guards moved in. Some throw spears as others shift into beastly forms. He roars, batting at them with his paw and causing many to retreat with a swipe of his tail. A wall of flame appears between the dragon and the guards, causing all of them to retreat a few steps back to escape the harshness of the heat. Despite its ferocity, the blizzard swiftly mollifies it, the wind seeming to chuckle at the audacious attempt. The dragon was unperturbed, proving that the wall was but a distraction. <<if $dungeon>>\ He snatches you into one claw and shoots into the sky, gaining momentum and distancing the two of you from the tower. His claws graze your back wounds and your heart begins to beat erratically. Not only did fear of being in the air flood through your being, but also the torment that pounds your back. You let out a scream but you don't remember doing anything more. Your body has had enough and your eyes drift close as everything around you continues. <a data-passage="0.18.1R"><img src="images/continue.png" alt="Continue" style="float:right"/></a> <<else>>\ You should be filled with joy, relieved to finally be away from the place that held you captive for years. But fear permeates you, reminding you of your current predicament. It awakens a memory that you had repressed more than even your first plunge from the sky—the memory of a child being dangled off the side of a balcony by an amused Laurens. You remember the multiple times he released you, and your body dipped over the railing, the ground seeming to advance closer with each careless yet purposeful action. Your screams only motivated the vile man. In his eyes were nothing but unmitigated delight. If he knew he could release you without any repercussions, then that was what he would do. [[Panic and fight.->0.18RFight][$anger +=1]] [[Cry and scream.->0.18RCry][$sad +=1]] [[Breathless … unfeeling.->0.18RNumb][$numb +=1]] <</if>>\
Your body descends into a frenzy of frantic emotion. You twist and panic, screaming to be heard over the squall to be released. A small part of you understands that means falling, the one thing you were trying to avoid, but your emotions had control of you now. You were but a mindless slave, bending to its will and whatever is deemed to be necessary. You punch and slap the dragon's claw, even thinking about biting him but choosing against it in the end. Despite this second thinking, you don't let up. And you hear a grumble emerge deep from within his belly as he flies on. <<include "0.18.1R">>
Clinging onto the dragon's leg for dear life, you clench your eyes closed as the wind strikes you repeatedly. No matter how many times you tell yourself you won't fall, you picture it happening. You imagine your body breaking into a million pieces, the guard smirking down at you hatefully. The colors merge together and die out, creating a cascading ripple of greys and blacks that lead into the emptiness. Your cheeks sting as the dampness of your tears are frozen to them. With each flap of his wings, you scream out, clinging harder as your heart threatens to jump from its cage and take flight. You want down. You want to feel the ground beneath you. <<include "0.18.1R">>
The wind seizes your breath, and an iciness unmatched by even the blizzard settles upon you. You stare at the ground with wide but empty eyes, your heart thudding fiercely, but it feels like it's miles away. Everything slows, and besides image after image appearing in your mind, you feel nothing. Parts of you scream and rage at the invader, shouting that you should react, that this was how you died. But you can't feel any fear, any anger, any sadness. Your body and soul separate, and you sit back, watching it with tired eyes. <<include "0.18.1R">>
<<if $dungeon>>\ Your eyes drift open and though the process is slow, you recall the memories of a few moments before. A rescuer, a rude one anyway, and the guards coming, the blizzard. You push yourself up, joyful to find land beneath you. You find the dragon now a man once again, his pacing form covering the width of the cave as he rants aloud. "Great. Just fucking great. Not only am I trapped out here on Irisinth's forsaken mountain, but I'm with the only bird known to be afraid of fucking heights." A small portion wishes to respond but you do not, your instincts telling you to stay silent. The last time you spoke and angered someone landed you in the dungeons far too soon. He continues, "I'm going to kill my d'uun!" <<else>>\ Land. You finally are reunited with it and in the shape of a cave, no less. You push yourself away from the towering dragon and huddle in the back, wrapping your arms around yourself as you attempt to hush your frightened heart. You feel so weak and defenseless. Like a child being tormented by an unseen monster and thus was cornered in their own room. The man finally shifts back, mumbling as he does so. "Great. Just fucking great. Not only am I trapped out here on Sun's forsaken mountain, but I'm with the only bird known to be afraid of fucking heights." "I'm right here," you bark. "Then let me continue," he yells back, "because not only are you afraid of heights, but you're also fucking flightless and shiftless. I'm going to kill my d'uun!" <</if>>\ [[“I didn't ask to be saved by you.”][$ruben -=2; $smart +=3]] [[“You're an asshole.”][$ruben +=2; $smart +=5]] [[“Are you done?”->0.18RDone][$saidit = true; $ruben -=3; $smart -=3]] [[Stay silent.->0.18.2R][$ruben +=3; $smart -=5]]
<<if $statShow>>\ <span class="stats">''Derisive ++''</span> <</if>>\ "I didn't ask to be saved by you." <<if $dungeon>>\ "Oh ho, look who finally decided to wake up. Had a nice nap?" "I fainted?" "You think." <<else>>\ "Of course, you didn't," he laughs, "and honestly. If I was slower, you would probably be in the company of someone who kisses the ground you walk on. I'm sure you remember your dear old griffin friend." "Who?" you question in confusion, having to think hard before remembering precisely who he speaks of, Nouritis. Your childhood friend, and if you were correct in assuming, the two of you were once arranged to be married. That ... that all felt like a lifetime ago. And in a way, it was. "Oh ho," he chuckles, "how I wish Nour was here right now. The look on their face would have made all of this immensely better." <</if>>\ <<include "0.18.2R">>
<<if $statShow>>\ <span class="stats">''Derisive ++''</span> <</if>>\ "You're an asshole," you tell him, confidently and without a hint of care for how he would take it. <<if $dungeon>>\ "Oh ho, look who finally decided to wake up. And such bright, colorful language to. Did your captives teach it to you or did you believe you came up with it on your own?" "You continue to prove my point." <<else>>\ He pouts mockingly, "did your captives teach you such words, or did you believe that you cleverly came up with such bright, colorful language on your own?" "You continue to prove my point." <</if>>\ <<include "0.18.2R">>
<<if $statShow>>\ <span class="stats">''Careful ++''</span> <</if>>\ <<if $dungeon>>\ "Are you done? Can we talk through this like mature people now?" You grit your teeth at another burst of pain, you were far too afraid to touch your back and discover what rests there. The laugh the man releases does nothing to inspire confidence within you. It was far more probable that the two of you would continue to fight, long after you forget the reason why. <<else>>\ "Are you done? Can we talk through this like mature people now?" The laugh he releases does nothing to inspire confidence within you. It was far more probable that the two of you would continue to fight, long after you forget the reason why. <</if>>\ <<include "0.18.2R">>
He turns away, "solutions. Solutions. I should've brought Draxmil. No. He wouldn't be able to get back, or can he find me … he wouldn't know where to look. Draconis knows amps don't possess a navigation bone in their bodies. Deshir, she could find me. Can she track through snow, especially fresh snow? If she has my scent, she can … does she have anything of mine? Ugh!" He turns around and paces, shaking his head. "Do I even want them to find me? Toz will immediately say I told you so." He pauses and snarls in disgust, "perhaps this is better." He looks over at you. "No, no, it's not." <a data-passage="0.18Ruben2.2"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
Straightening up and facing you entirely, he scratches his temple and mumbles something before speaking louder, "how about it, ?princess. How -" "$name." He pauses and furrows his brow, "my name is $name. So stop calling me ?princess." "I'm more likely to say it now than before." "And yours?" "And my what?" "Your name? Civilized people usually exchange such information." He snorts, "you, civilized? Sure, and I'm some majestic and chivalrous creature. Nor do I wish for my beautiful name to be sullied by coming out of your beak." [[Ignore him.->R0.18Ignore][$r_nn = "Ruben"]] [[“What is your problem!?”][$r_nn = "Ruben"; $smart +=3]] [[“Fine, I'll just give you one ... Scaley.”][$r_nn = "Scaley"]] [[“Guess I'll call you ... Birdie, then ...”][$r_nn = "Birdie"]]
He walks to one side of the cave, and you stay on the other, neither of you speaking anything more. You find yourself occasionally glancing over and noticing that he was staring off into space. Soon realizing that steam was coming from him, turning the small bits of snow that had managed to find its way into the cave into puddles. So he was warming himself, a trait that you could use right about now. <<if $dressed>>You had aptly changed into clothes that could shield you from the chill, but you never really escaped it, especially now that your adrenaline was in descent and you were sitting in one place.<<elseif $dungeon>>Seeing that you hadn't had a chance to change into your nightclothes, you were still dressed in clothes that could provide at least some resistance to the weather. Though they were now sullied by Lauren's rage, and you would soon find out if that protection was still accurate.<<else>>You were wearing your nightclothes, clothes that weren't appallingly inappropriate but were no help against an entire blizzard. The chances of you freezing to death were far greater than any other kind of demise.<</if>> [[Ask to sit beside him.][$charisma +=3]] [[Try and sleep.][$force +=3]] [[Move in closer.][$stealth +=3]]
<<if $statShow>>\ <span class="stats">''Derisive ++''</span> <</if>>\ "Lying, dirty beak? What is your problem? I didn't do anything to you, and yet you refuse to treat me with any kind of decency. I didn't tell you to come and save me or whatever you wish to call it. All of this has been done on your own accord." <<if $saidit>>"Are you done," he questions, mimicking you from earlier, "can we talk through this like mature people now?" He rolls his eyes.<<else>>"Are you done, or is there more you wish to get off your back?" Before you can respond, he raises his hand, "do so quietly. Your voice grates my nerves."<</if>> He walks to one side of the cave, and you stay on the other, neither of you speaking anything more. You find yourself occasionally glancing over and noticing that he was staring off into space. Soon realizing that steam was coming from him, turning the small bits of snow that had managed to find its way into the cave into puddles. So he was warming himself, a trait that you could use right about now. <<if $dressed>>You had aptly changed into clothes that could shield you from the chill, but you never really escaped it, especially now that your adrenaline was in descent and you were sitting in one place.<<elseif $dungeon>>Seeing that you hadn't had a chance to change into your nightclothes, you were still dressed in clothes that could provide at least some resistance to the weather. Though they were now sullied by Lauren's rage, and you would soon find out if that protection was still accurate.<<else>>You were wearing your nightclothes, clothes that weren't appallingly inappropriate but were no help against an entire blizzard. The chances of you freezing to death were far greater than any other kind of demise.<</if>> [[Ask to sit beside him.][$charisma +=3]] [[Try and sleep.][$force +=3]] [[Move in closer.][$stealth +=3]]
"Fine, I'll just call you Scaley then." "I've been called worse." Though his words claim the nickname didn't bother him, you can see his eye twitch and his jaw tighten. You hit a chord, and though it was but a small and trivial victory, it was a victory nevertheless. He walks to one side of the cave, and you stay on the other, neither of you speaking anything more. You find yourself occasionally glancing over and noticing that he was staring off into space. Soon realizing that steam was coming from him, turning the small bits of snow that had managed to find its way into the cave into puddles. So he was warming himself, a trait that you could use right about now. <<if $dressed>>You had aptly changed into clothes that could shield you from the chill, but you never really escaped it, especially now that your adrenaline was in descent and you were sitting in one place.<<elseif $dungeon>>Seeing that you hadn't had a chance to change into your nightclothes, you were still dressed in clothes that could provide at least some resistance to the weather. Though they were now sullied by Lauren's rage, and you would soon find out if that protection was still accurate.<<else>>You were wearing your nightclothes, clothes that weren't appallingly inappropriate but were no help against an entire blizzard. The chances of you freezing to death were far greater than any other kind of demise.<</if>> [[Ask to sit beside him.][$charisma +=3]] [[Try and sleep.][$force +=3]] [[Move in closer.][$stealth +=3]]
"Guess I'll just call you ... Birdie, then ..." The word strikes you harder than you initially believed it would, and you suppress a shudder. He turns to you sharply, his eye twitching irritably, "you wouldn't dare." "Birdie," you draw out, tasting every syllable before giving it its freedom. To be the speaker of that word now, the one who controls it. It fills you with a kind of power that feels wrong and foreign. The dragon says nothing more, an obvious chord having been struck, and though it was small and trivial, it was a victory nevertheless. He walks to one side of the cave, and you stay on the other, neither of you speaking anything more. You find yourself occasionally glancing over and noticing that he was staring off into space. Soon realizing that steam was coming from him, turning the small bits of snow that had managed to find its way into the cave into puddles. So he was warming himself, a trait that you could use right about now. <<if $dressed>>You had aptly changed into clothes that could shield you from the chill, but you never really escaped it, especially now that your adrenaline was in descent and you were sitting in one place.<<elseif $dungeon>>Seeing that you hadn't had a chance to change into your nightclothes, you were still dressed in clothes that could provide at least some resistance to the weather. Though they were now sullied by Lauren's rage, and you would soon find out if that protection was still accurate.<<else>>You were wearing your nightclothes, clothes that weren't appallingly inappropriate but were no help against an entire blizzard. The chances of you freezing to death were far greater than any other kind of demise.<</if>> [[Ask to sit beside him.][$charisma +=3; $ruben +=3]] [[Try and sleep.][$force +=3; $ruben -=3]] [[Move in closer.][$stealth +=3; $ruben -=5]]
<<if $r_nn is not "Ruben">>Not wishing to anger him further by using the nickname you had given him, you decide to just clear your throat loud enough to acquire his attention.<<else>>Not knowing his name made capturing his attention a touch more complicated than need be. You weren't about to give him an honorific either, though you suppose dragon could do. No, instead, you decide to simply clear your throat loud enough to acquire his attention.<</if>> He doesn't react, still focused on whatever he was doing. "May I sit beside you? It's … cold." The steam disappears as he picks up his head and looks at you, "you're serious? Aren't you?" Unsure how to respond, you continue to stare. "You're a living, breathing phoenix, and you're asking me for heat? If anything, I should be attempting to sit next to you. You //are// flames." Continuing not to respond, he regards you as some broken toy that he found along the way. He grimaces and points to the wall opposite of him. "Stay over there. I don't want you beside me." <<if $nosa is false>>And that much was fine with you, as you didn't wish to sit direclty beside him either.<</if>> With that said, he goes back to what he was doing before, the steam slowly coming back. Though not wishing to be any closer to him either, you weren't about to get out of being warm because the man was insolent. You go to the opposing wall and shiver in gratitude. The warmth moves in, cuddling up against you, singing you to sleep. <a data-passage="0End"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
<<if $nosa>>\ Despite how much you craved to be closer to feel even a tinge of warmth, you stay where you are. You weren't about to speak to him, and you certainly didn't want to be closer. You cuddle into a ball and breathe in your hands. After that fails to work, you place your hands underneath your armpits and close your eyes. You felt as if sleep would evade you due to all the questions in your head and the chill settling on your form. But after silencing your thoughts and ignoring the chattering of your teeth, you manage to drift off. <<else>>\ Despite how much you craved to be closer to feel even a tinge of warmth, you stay where you are. You weren't about to speak to him, and you certainly didn't want to be closer. The travesties that had just befallen you were fresh on your mind. The last thing you wished was to be near anyone. You cuddle into a ball and breathe in your hands. After that fails to work, you place your hands underneath your armpits and close your eyes. You felt as if sleep would evade you due to all the questions in your head and the chill settling on your form. But after silencing your thoughts and ignoring the chattering of your teeth, you manage to drift off. <</if>>\ <a data-passage="0End"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
You watch him, wondering just how fixated he was at the moment. Wishing to test your theory before moving any closer, you pick up a nearby rock and toss it away. You lay down and glance over but see no change in his focus. He hardly even twitches. You stretch out and shift your positioning so that it was easier to move along the floor. Inch by inch, you get closer, only stopping when you can feel the fringes of his heat hit your feet. With at least a small victory now in your grasp, you close your eyes and hope that sleep would come and take you. <a data-passage="0End"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
"What happened? Did you do all of this?" you ask, glancing back and forth at those that lie on the ground, unmoving. It was hard to imagine that one person had done this, alone and hardly armed at that. "Just keep moving." <<if $dungeon>>\ "Wait!" you shout, pulling on your arm in hopes of redirecting the woman, "there is someone else who needs your help." "Unless they're your twin, I don't care." "No!" you shout as she refuses to turn and continues to pull you after her, "she's in danger. Held up in the dungeons as punishment because of me." The woman continues to lead you away, and regardless of how much you shout and ask for her to turn around, she does not. When you get to the main doors, you find them open but separating the two of you from the outside world is a group of guards questioning what was going on and where the infiltrator could be. You find that they hardly agree on anything besides the fact that whoever had broken into the tower was after you. And at least that much was right. You glance at the face of the woman whose goal you were still unsure of, her eyes on the opposing wall and her brow furrowed. <<else>>\ "Answer me." The order finds her falling silent, saying nothing more as she continues to traverse the multiple halls until you find yourself at the main entrance. The doors are open but separating the two of you from freedom is a group of guards questioning what was going on and where the infiltrator could be. You find that they hardly agree on anything besides the fact that whoever had broken into the tower was after you. And at least that much was right. You glance at the face of the woman whose goal you were still unsure of, her eyes on the opposing wall and her brow furrowed. <<if $tower >=50>>You would not say it aloud but you wished to go to the guard's side, to make them aware that you were here and for them to march you back towards your room. What would become of this woman, you knew not. But that didn't seem like it was your problem.<</if>> <</if>>\ "When I say shift, I need you to shift," she whispers, barely loud enough for you to hear. Your eyes widen, and without a second thought, you shake your head to decline. Though she doesn't verbally question your reaction, she gives you a glare intense enough to make you want to turn and head back to the safety of your room. "Fine," she growls, and you see her fingers flex as they reach for her secured weapon. Her foot taps, and with her eyes closed, she begins to say a series of words in a language foreign to your ears. They were rhythmical in nature, sounding like they belonged to a berceuse. And then she acts. Her body shoots forward, and she presents herself to those that stand between you and the way out. Her weapon in hand, she unfurls it and strikes, and you watch as the whip lashes out at the first person it strikes. It savagely attacks them, and they fall to the ground, though you note that their still moving body proves that they were still drawing air. The others move in, attempting to overpower her but fearing close proximity due to her whip's reach. This reluctance proves to be their downfall, and in little time, the last two guards are brought to their knees. <a data-passage="0.18Ozara1"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
Before you can react, she's once again by your side, dragging you to the doors and out. "There, at the main doors!" you hear a distant guard shout. "Get on!" she shouts, and you turn to her just in time to see her shift. Her legs and arms shift into longer, muscular, though nimble legs. Two broad, porcelain and sapphire wings sprout from her back as her entire body finishes morphing into that of a pegasus. She paces before you uneasily, an action that tells you to come, but your eyes are still on her wings, fear keeping you from moving. The world around you seems to freeze as memories of your last flight come to mind. A darkening sky, ash falling down around you, your body clinging to the last bits of life as you feel yourself drift into the realm of the spirits. You are brought back to the present only when the sound of shouting reaches you, and the whizzing of an arrow flies past you. Your rescuer has had enough as well, rudely pushing you to where you have no choice but to either fall or cling to her neck and mane. As soon as this is done, she canters towards the exit, and you frantically attempt to mount her. You're still in the middle of doing this when you feel your feet no longer touching the ground. The air freezes, turning your body colder than it has ever been. Your mind though racing, feels like it has stopped on this one event. This one action seems to be the center of your world. You revolve around it. Your muscles clench, and though you know deep inside that you are not falling, you believe you are. Everything within you believes that every nightmare has come to life. [[Thrash and fight.->0.17OFight]] [[Freak out and scream.->0.17OScream]] [[Accept this.->0.17ONumb]]
Your body descends into a frenzy of frantic emotion. You twist and panic, screaming to be heard over your own thoughts. You were but a mindless slave, bending to its will and whatever is deemed to be necessary. Thankfully, it doesn't last long, and your feet once again touch the ground. It takes some time, but your franticness dims, and you are once again aware of where and who you are, as well as who bore the brunt of your attack. The pegasus eyes you with unmistakable rage, but the sounds of shouting tell you that you did not get far. <<include "0.17Ozara2">>
You clench your eyes closed as the wind strikes you, and you scream. No matter how many times you tell yourself you won't fall, you picture it happening. You imagine your body breaking into a million pieces, the faces of strangers gazing down at you in pity. The colors merge together and die out, creating a cascading ripple of greys and blacks that lead into the emptiness. Your cheeks sting as the dampness of your tears are frozen to them. Your screams continue to ring out, and you realize that you've released your grip on the horse and were now falling. Thankfully, you are not far from the ground, and the landing is hardly more than a soft thump. It takes some time, but your franticness dims, and you are once again aware of where and who you are, as well as who bore the brunt of your attack. The pegasus eyes you with unmistakable rage, but the sounds of shouting tell you that you did not get far. <<include "0.17Ozara2">>
You stare at the distancing ground with wide but empty eyes, your heart thudding fiercely, but it feels like it's miles away. Everything slows, and besides image after image appearing in your mind, you feel nothing. Parts of you scream and rage at the invader, shouting that you should react, that this was how you died. But you can't feel any fear, any anger, any sadness. Your body and soul separate, and you sit back, watching it with tired eyes. This proves to be detrimental as your dead weight and reluctance to right yourself brings both of you crashing back down to the ground. It takes some time, but you start to feel like yourself again, no longer a shell void of emotions and thoughts. You glance over at the pegasus to see unmistakable rage residing in her eyes, but the sounds of shouting tell you that you did not get far. <<include "0.17Ozara2">>
<<if $tower >=50>>You freeze and doubt once more, your bewilderment showing in your actions. Your sense of preservation tells you to join her but everything else says to go back to the guards. She lets out a deep neigh and only then do you move.<<else>>This time, you do not freeze or doubt.<</if>> You move to jump onto the winged horse's back, intertwining your fingers through her hair as she takes off. The shouting doesn't quiet, but her galloping brings you farther away from the tower. For a second, you believe you <<if $tower >=50>>got away<<else>>are free<</if>>, and then an arrow shoots past and plants itself into her wing. You watch the startling scene unfold, watching as it pierces her wing and then feeling her stumble as she is first slammed by the shock and then by fear. Instinctively, her wings expand as if to fly, but it only adds to imbalance, and she trips, but this time she crashes. You're thrown off her back, skidding across the not yet hardened snow and watching as she goes even further, squealing and snorting lowly as she tries to right herself. "Are you okay?" you question, but she jerks away from your touch. Your attention is then brought to those following after you. Your pursuers have all shifted and were now gaining. The pegasus nudges you and gets to her feet, urging you to come on. Doubt fills your mind, but you dare not linger. You mount, and she once again takes off into a gallop, her injured wing hanging limply as blood trickles down the wound. But she pushes on, nothing about her actions revealing that she had just suffered what could be a crucial lesion. <a data-passage="0.17Ozara3"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
The scenery shifts as you head downhill, and you spot a sizable lake nearby, but it's the figure standing near it that grabs your attention. The woman only slowing down until you had gotten to the figure. "Had fun, I see," they snort, gently taking the injured wing in their hand. They shoo you off her back, and before you are entirely off, she shifts back into her humanoid form, gritting her teeth as her legs shake profusely. The arrow still lodged into her shoulder blade. They attempt to hold her, but she fights them off, earning a sharp whack across the head. <<if $tower >=50>>You clutch your head and close your eyes, fighting off a pulsing headache that was definitely a result of all of this excitement. Between the adrenaline and the actual events, you didn't know what to think or expect.<</if>> "Stop being so proud," they look over at you, "mind giving me a hand, or are you just going to stand there?" <<if $tower <50>>\ [[“What about the guards?”]] <</if>>\ [[“Yes, of course.”]] [[Stand there.->0.17OStand]]
"Shouldn't we be dealing with the guards?" you question, turning to see them still approaching. If these two didn't do something quick, then they would be upon you, and there would be nothing any of you could do. You doubt Fennore will be as merciful as she was last time. Especially since there were now strangers thrown into the mix. "We, they say," the person chuckles, tripping the woman so that she fell into their arms. "We have it all under control. How about you focus on helping me get this arrow out of my best friend's back since you're the reason it's there." You open your mouth to challenge that but decide not to, especially since these were your rescuers and none of them seemed exactly unskilled. <<include "0.17Ozara4">>
"Yes, of course," you reply, shaking your head and moving forward to offer your assistance. <<include "0.17Ozara4">>
You continue to stand there, much to the figure's annoyance, who throws a questioning look at the woman. She was in too much pain to catch the glance or reply. "Alright, not asking now. Get over here and lend a hand before I personally deliver you back to the guards." <<if $tower >=50>>\ "You say that as if it is a threat. I did not ask to be kidnapped in such a way." The spark in their eyes dim as they look at you in shock. Before they can question though, you move to their side. <<else>>\ "You wouldn't," you test, and the spark that appears in their eyes tells you that they very much would. <</if>>\ <<include "0.17Ozara4">>
With your help, you lie her down and the newest figure glances over the wound. They mumble something incoherently before grabbing the arrow shaft and yanking it out with hardly any consideration for their victim. In result, the woman cries out, clenching her eyes closed as she attempts to move away. "Oh, stop being such a baby," they chuckle. Clenching her teeth and glaring at the ground, she says, "allow me to shoot you in the rump and gauge your reaction." "You just want a reason to mess with my ass," they snort. Their face turns serious, "are you ready for me to cauterize it?" "What?" you question, "what does that mean?" "It's when you burn skin to close a wound up. It keeps it from getting infected and helps the person not bleed out." Still listening, your attention is pulled away from them and to the now approaching guards, only to shift to the water and the low-lying fog that originates from it. You then hear a sweet, lulling sound and feel yourself wishing to get closer. "Hey!" the person aiding the woman snaps at you and brings your attention back to them, "don't look at them unless you want to share their fate." "What fate?" "Death by drowning," they chuckle. Though you wish to see how this was possible with your own eyes, the figure calling forth a fireball is what wins your attention. The fire coats their hand much like a glove, and they press it to the woman's wound. To your amazement, she holds her scream in. Only clenching her eyes closed as the smell of burning flesh reaches your nose, causing you to recoil. "How are you doing? Think you're going to live?" The woman faintly speaks, laying her head on their lap as her eyes begin to drift close, her adrenaline weakening her until her body fully decides to give up its fight. <a data-passage="0.17Ozara5"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
"Is she alive?" you question, your attention going to movement by the shore. You notice that the guards had disappeared, not one of them within sight any longer. Instead, a lone figure leaves the area behind, her long green-shaded hair dripping with water as she approaches you. Her eyes are black, just barely matching the color of her pupils and therefore hiding them. The one who lit their hand on fire gazes up at her, "we should move her and get out of view of any more guards that pass by." "The cave nearby." You open your mouth, and they both turn to you, the figure speaking first, "and there we'll answer some of your questions. Some. I'm tired, and my heart hurts from worry." "Aww, remind me to tell her you said that once she rises." "You do that, and I'll burn you, you hag," they joke back, walking on, both behaving as if you weren't even there. They were an interesting duo, and as you follow them, you roughly put together the team dynamic they seem to have. But your mind does not last long on that. It didn't seem as important as the other revelations that had shown themselves. <<if $tower >=50>>You were out of the tower and that thought brought fear to you. What would happen? What would Fennore think when she learned of this development?<<else>>You were free, or you hope you were anyway. For all, you know these people could be as bad as Fennore spoke, even more so since one took an arrow helping to get you to safety.<</if>> <a data-passage="0.17Ozara6"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
You notice the cave, and the three of you enter. Placing space between you and them, you head to the far back, keeping a watchful eye on them. "Hey, Algae," the figure who had controlled fire before speaks up, "mind tearing off some of your hair for a fire?" "Go drown in a lake." They chuckle, glancing up to meet your eye and cocking their head to the side. "So, you're it, huh?" "I was thinking the same," the woman murmurs. [[“You're not much either.”]] [[“I guess so.”->0.17OGuess]] [[“What do you mean?”->0.17OWhat]]
"You're not much either." "Not much of what?" she questions, raising a brow as she regards you with low sympathy. "Much of a rescue. If that's what you guys even are." <<if $tower >=50>>You hadn't wanted this, this was kidnapping. But one look at those that now surround you tell you to keep that particular thought to yourself.<</if>> "You'd rather be saved by a dragon with an attitude or a griffin who cries themselves to sleep every night then?" You're not sure what they speak of, but the way the two exchange glances, you believe that it was an inside joke. <<include "0.17Ozara7">>
"I guess so." The two exchange looks, communicating with their eyes and facial tics so subtle that you only pick up a few. <<include "0.17Ozara7">>
"What do you mean?" "Exactly what it sounds like," the person sighs, stretching their back out before rolling their head around. "I don't know what we expected, but," they shake their head, "you weren't it." <<include "0.17Ozara7">>
"Can someone just tell me what's going on?" "I'm Auri," they say as they point to themselves, "He, if you don't mind. That's Rivenee. And our passed-out friend here, the one who took an arrow in the wing, back, whatever you want to claim, is Ozara. Both women. We're from House Pegasus." You recall Fennore speaking vaguely of them, never seeming to have an issue with the House and instead always seemed to take on an admiring air for them. "And you," Rivenee purrs, or at least her accent makes it sounds as if such an action was happening, "are Heir Phoenix, missing for fifteen years." She's about to continue on when Auri motions for her to stop, shaking his head as he relaxes and moving Ozara so that her head was on his leg. "Anything else can be answered or discussed tomorrow. It's cold, and I need to focus on warming Ozara up." He nods to a small space nearby, "if you need heat, you might want to get a bit closer too." [[Accept the invitation.][$heart +=5]] [[Stay where you are.->0.17OStay][$heart -=5]]
You nod and move closer to the trio, keeping enough distance to not cause any of them discomfort but still close enough to feel the benefits of Auri's heat. Out of the corner of your eye, you watch them. The three of them looked comfortable, telling you that they had perhaps known each other for years. You had known someone like that, a griffin from your past who was to be your intended. You had practically grown up together, and though you were unsure of how you felt about all of it now, the companionship was something that you found yourself missing. <<if $nyana is "friend" or $nyana is "crush">>Your thoughts then go to Nyana'iva and you can only hope that she was okay.<</if>> Placing your head on the wall, you close your eyes—the last of your adrenaline pushing you to rest. <a data-passage="0End"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
You choose to stay where you are, far too guarded and untrusting of these three strangers. They don't seem to mind and keep to themselves. Like Auri had said, he closes his eyes and begins to focus, steam slowly rolling off of him as Rivenee moves in closer. The three of them looked comfortable, telling you that they had perhaps known each other for years. You had known someone like that, a griffin from your past who was to be your intended. You had practically grown up together, and though you were unsure of how you felt about all of it now, the companionship was something that you found yourself missing. <<if $nyana is "friend" or $nyana is "crush">>Your thoughts then go to Nyana'iva and you can only hope that she was okay.<</if>> Placing your head on the wall, you close your eyes—the last of your adrenaline pushing you to rest. <a data-passage="0End"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
"Did … did you kill everyone here?" you question as the person continues to pull you after them. It felt like a silly question, especially since you could see the open wounds resting on those slain, and each of them rest in a puddle of their own blood. "Don't worry about it," they say in a more protective than sarcastic or condescending tone. <<if $notouchy>>They give your hand a squeeze, and though you understand that the motion was in an attempt to settle you, it doesn't.<<else>>They give your hand a squeeze, and though you understand that the motion was in an attempt to settle you, it doesn't. You slide your hand out of their grip and hold it close to your chest.<</if>> <<if $notouchy>>\ You stop and snatch your hand back, earning a shocked and confused glare from your rescuer. "Stop touching me ... please." They narrow their eyes but nod, this time motioning for you to follow. <</if>>\ They continue leading you down the halls, and with each body you pass, your mind creates a few more questions. Who was this, and why did they seem to speak to you as if the two of you were acquainted? You did not wish to question what appears like a rescue, but there were far too many questions to make you feel as if you were safe with this stranger. "Ser," two soldiers say in unison. "Report," the figure with you says, finally <<if $notouchy>>motioning for you to stop<<else>>stopping and releasing you<</if>> as they join the two newest figures. <a data-passage="0.18Nour1"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
They kneel beside their leader and answer, "archers on the battlements waiting for us. Reinforcements on the way. Xeno waits for your command before moving in." The person stays quiet for a tick longer before rising. "Cover us with your bows. Once we're clear, follow behind." They both nod and get their weapons ready as your rescuer turns to you, "I need you to listen to me carefully. As soon as we're free of here, I'll answer all your questions ... and I need you to answer some of mine as well. Okay?" You nod. "I'm going to shift into my griffin form, and I'll fly us to safety." You shake your head. "You wish to shift?" Again, you shake your head, shivering though not due to the cold that awaits you on the other side of these doors. You could shift. It was something that you had done on your own and been forced into doing since the accident. But flying … flying was out of the question. Not only could you not sustain your wings, but the idea always caused you to freeze up and brought back blurry memories of a small Phoenix who fell from the sky. The person growls, shaking their head as they look you over, and then their face softens, and they sigh with a nod, "I'll shift, and you'll be with me, but we'll stick to the ground. Okay?" [[Just nod.->0.18NNod][$nour +=3]] [[Thank them.->0.18NThank][$nour -=3]]
You nod your head, ready to do what they ask. You were still unsure how you should react to this person, and those that they had came with. You wish to hope that they're on your side. That they want to help and that you will find yourself safe. But part of you was still distrusting, and the idea that you could be trading one prison in for another is continuously seeping into your thoughts. <<include "0.18Nour2">>
They're about to turn around when you reach out and <<if $notouchy>>lightly poke<<else>>lightly touch<</if>> their arm, catching their attention. "Um … thank you. For understanding, I mean." Their golden eyes soften so much that you believe that for just a second, everything felt safe and warm. The stars were shining, and the clouds had parted from the sky. The winds had lessened, and if even for a short time, the world and those occupying it were at peace. Then they gaze away, and everything shatters, bringing you back to the now, bringing you back to the horror that this life held. And part of you wishes to be once again taken away by the power of this stranger's gaze. <<include "0.18Nour2">>
They nod to the two soldiers, and with eased coordination, they open the doors and rush out. The person with you begins to shift, their smooth skin shifting into short, tan fur and their legs morphing to become shorter but far more muscular than their humanoid version. Before you stands a griffin, who peers at you with the same kind, golden eyes as before, gesturing for you to come. The question here was if you trusted them or not. [[Trust them.->0.18NTrust][$nour -=5; $trust +=5]] [[Don't trust them.->0.18NDontTrust][$nour +=5; $trust -=5]]
<<if $statShow>>\ <span class="stats">''Trust ++''</span> <</if>>\ You nod and move forward, <<if $height is "short" or "very short">>attempting to mount the newly shifted griffin but struggling. Realizing your dilemma, they kneel, glancing back at you almost as if smirking.<<elseif $height is "tall" or "very tall">>mounting the griffin easily and having to situate yourself until comfortable.<<else>>climbing onto their back and situating yourself so that you weren't impending any of their movements.<</if>> As soon as you stop moving, they shoot forward, taking off into the arctic weather and shooting past the two soldiers shooting those on the battlements. You keep your head down and close your eyes as if such an action would help. The mountain wind muffles the noise of those around you, casting an eerie scene. Men and women falling but making no sounds, people screaming but their words sounding more like whispers, and arrows speeding towards their target on silent wings. Soon, it is all behind you. The longer the griffin runs, the more you fail to grasp your circumstance. You were no longer in the tower. No longer in your bed and in your room which was always under guard. No, you were now making your way to some foreign place on the back of a stranger. This was not the first time the harsh wind has vehemently met you, but it was the first time that you did not shy away from it. Where the wind felt almost like a war cry and not a boorish jab at your circumstances. The griffin doesn't slow down, continuing their canter until you come across a small cave where two others are. <a data-passage="0.18Nour3"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
<<if $statShow>>\ <span class="stats">''Doubt ++''</span> <</if>>\ You make no move to be closer to the stranger, taking a dubious step back as you look from them to the soldiers now fighting. "Sir!" one of them screams, and with an almost apologetic-like glance, the griffin lunges at you and swipes you up in their grip. You shriek as they fly out of the building, pumping their wings to put as much space between you and the building that lies behind you. "No!" you shout in fear, "you said you'd run." [[Fight them.->0.18NFight][$anger +=1]] [[Scream and thrash.->0.18NScream][$sad +=1]] [[Go limp.->0.18NLimp][$numb +=1]]
Your body descends into a frenzy of frantic emotion. You twist and panic, screaming to be heard over the squall to be released. A small part of you understands that means falling, the one thing you were trying to avoid, but your emotions had control of you now. You were but a mindless slave, bending to its will and whatever is deemed to be necessary. You punch and kick until your actions finally seem to work, and you land, the griffin releasing you and turning to look at you with a mixture of shock and sorrow. "You lied!" you shout just as they shift back, taking note that their clothes have shifted with them, not one item out of place. Your anger refuses to quell, and you charge towards them, ready to attack like prey that had remembered that they did indeed have claws. "I'm sorry, $name," they begin, grabbing your wrists to stop your advance, "we needed to get out of there and your indecisiveness was something that we couldn't afford." Despite the truth in their words, you refuse to let up, continuing to fight against their hold until they finally release you. This feeling of betrayal was one that you were all too familiar with. It would appear that those outside the tower's walls would be no different than those within. <<if $nosa>>You tell yourself not to think such thing, let them prove themselves first.<<else>>You shake your head of that thought, unable and unwilling to let that fester. If that thought was true, you weren't sure how much more you could take.<</if>> <a data-passage="0.18Nour3"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
Clinging onto them, you clench your eyes closed as the wind strikes you repeatedly. No matter how many times you tell yourself you won't fall, you picture it happening. You imagine your body breaking into a million pieces. The colors merge together and die out, creating a cascading ripple of greys and blacks that lead into the emptiness. Your cheeks sting as the dampness of your tears are frozen to them. You release a scream that is stolen and carried off by the wind, and your body goes into a state of panic, thrashing and pleading for someone to hear. Why did no one ever listen to you? Why was it that no matter how much you begged, your words were tossed away like trash. <<if $nosa is false>>Why did they view you and see nothing but an object to be manipulated?<</if>> Thankfully, they set you down, and you collapse, struggling to regain your breath as the world takes its time righting itself. "You lied!" you scream at the figure as they shift back into their regular form, taking note that their clothes have shifted with them, not one item out of place. "Why did you lie?" Why did they always lie? "I'm sorry," they whisper, taking a step towards you before thinking twice and taking two more back, "but we needed to get out of there and your indecisiveness was something that we couldn't afford." Luckily, you didn't have the energy to feel anything. This feeling of betrayal was one that you were all too familiar with. It would appear that those outside the tower's walls would be no different than those within. <<if $nosa>>You tell yourself not to think such thing, let them prove themselves first.<<else>>You shake your head of that thought, unable and unwilling to let that fester. If that thought was true, you weren't sure how much more you could take.<</if>> <a data-passage="0.18Nour3"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
One minute you were ready to thrash and fight, to yell at the person for lying to you, and the next, you felt the emotion drain from your body. You felt like a canister with holes poked throughout you, no longer capable of holding anything. You stare at the ground with wide but empty eyes, your heart thudding fiercely, but it feels like it's miles away. Everything slows, and besides image after image appearing in your mind, you feel nothing. Parts of you scream and rage at the invader, shouting that you should react, that this was how you died. But you can't feel any fear, any anger, any sadness. Your body and soul separate, and you sit back, watching it with tired eyes. A few seconds later, the ground is back underneath your feet, and you inhale and exhale as if remembering how to breathe. You glance at the person you had once deemed your rescuer, their title slowly morphing into a liar. "I'm sorry, $name," they begin, "but we needed to get out of there, and your indecisiveness was something that we couldn't afford." Luckily, you didn't have the energy to feel anything. This feeling of betrayal was one that you were all too familiar with. It would appear that those outside the tower's walls would be no different than those within. <<if $nosa>>You tell yourself not to think such thing, let them prove themselves first.<<else>>You shake your head of that thought, unable and unwilling to let that fester. If that thought was true, you weren't sure how much more you could take.<</if>> <a data-passage="0.18Nour3"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
"Hopefully, Xeno and the other two will be with us soon. They covered us, so they might be trying to lead them away before returning." "$name," they <<if $notouchy>>clear their throat<<else>>nudge you<</if>> and nod to the two identical figures in front of you, "this is Thana and Idreialis, two soldiers under my direct command." Only a few things that they've said make sense to you, mostly due to the fact that you didn't know who they even were and why they had come to your rescue. Your expression must have demonstrated as much as the figure's easy smile vanishes, and they place all of their attention on you. "You have a lot of questions, I'm sure. First, what exactly do you remember?" "If you mean of the outside world, not much. Just that I'm a phoenix, I am … was the heir, and then after a bad crash, my parents sent me away." The two soldiers murmur to one another, but their leader ignores them. They seem to lean in before asking, "and me? You don't remember me?" "No." A flash of hurt appears in their eyes, followed by confusion. "Nothing? How? It wasn't as if we were simple acquaintances. We were -" they choke on their own words and glance away. Attempting to rein in emotions that you did not feel. "The name Nouritis – Nour – does it mean nothing to you?" [[“How many times must I say no?”][$nour +=3]] [[“I'm sorry.”->0.18NImSorry][$nour -=3]] [[Shake your head.->0.18NShakeHead]]
"How many times must I tell you no?" you question, your voice raising and thick with emotion. Nouritis visibly shrinks, staring at the ground as if reeling from a strike that had never come. "I … it doesn't matter," they finally say, followed by a deep sigh. <<include "0.18Nour4">>
"I'm sorry," you manage to say, struggling to place their face to any memory that you still retained, "but I don't know you or remember you and -" Nour holds up their hand, eliciting a pause from you. "It's fine," they whimper, "please, just stop saying it." <<include "0.18Nour4">>
You shake your head, an action you felt had been done far too many times to count today. You close your eyes and try to arouse the memory that they seem to speak of. Anything. But nothing. You felt as if you would remember such kind eyes and warm embrace. And a name such as theirs, it was impossible to forget one so anomalous. Nour nods. <<include "0.18Nour4">>
"I'm Nouritis Gryps of House Griffin, many simply call my Nour, and it's," they close their eyes and continue speaking, "it's fine if you call me that as well. I'm <<link 'kě'ěb'>><<dialog 'Glossary - Jawsīc'>> found in the Jawsīc language. The gender term used to describe those without a gender. Directly translates into 'gender none'.<</dialog>><</link>> now but, if you call me him, it doesn't bother me all that much." They throw a glance at the other two soldiers who, up until now, have attempted to mind their business. As soon as their leader looks to be in peril, they come to their rescue. "Do you still use ?she for yourself?" You nod to answer and they give you a simplistic smile that vanishes all too soon afterwards. One of the twins speak up immediately after, continuing the explanation, "we were sent by House Phoenix to find and bring you back." You look for but struggle to catch a glimpse of Nour, who has decided to hide behind their soldiers. <a data-passage="0.18Nour5"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
"You and Nour were to -," the other twin picks up with explaining but are silenced by a harsh tsk from Nour. You wish to continue questioning them to further understand what has happened and perhaps figure out what has become of your memories. You knew Watcher Tyrae was to blame, her wicked laughter ringing through your mind even though you could be miles away. The feeling of her magic crawling over you, infecting you and rendering you numb. You stumble, caught by one of the soldiers whose name you hadn't bothered to remember quite yet. Or at least you had believed it to be one of them at first. When you glance behind you, Nour is helping to right you, avoiding your gaze. <<if $nosa is false and $dungeon>> You pull away from their grip, not wishing to be touched in any kind of manner at that time. The violation from before was still far too fresh in your mind.<</if>> "You should take it easy, lay down. The constant adrenaline rushes are starting to catch up to you." They walk you to a spot covered in furs and eases you down gently, making sure you were okay before returning to the two soldiers. They whisper, casting glances in your direction, glances that you felt were familiar. Your mind struggles to grasp onto a broken body, lying on the ground as spectators moved in. Their words, just like the soldier's, weren't for your ears, but they concerned you. The thought fades, and your consciousness meekly follows after it. <a data-passage="0End"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
<<if $route_ruben>>\ <img src="images/divider.png"> It was cold. It didn’t need to be this cold. Out of all places to hide the ?princess, why couldn’t they have done so on the beach? In fact, ?her_ captives were lacking in more than just the response field. Phoenix territory rests on the northwestern side of the land, but it wasn’t //that// far away. If he were going to kidnap someone, he would have traveled farther south; the condensed jungles were navigated with ease by the basilisks alone. Unless ... He cocks his head to the side as he glances over at the heir, unless ?her_ parents indeed wished to be rid of ?her. He had heard nothing but rumors concerning both the heir’s fall and supposed kidnap. He hadn’t really cared much to engage in petty conversation, not when he had people to feed and lead. What business regarding the Phoenixes had anything to do with him? <<if $dungeon>>\ He had said little of the sight but he saw the blood that pushed against ?her_ clothing. His glance falls to his hand where ?her blood once rested. Not enough to cause him to worry over the possibility of losing blood, but something he would have to keep his eye on. A dungeon. Beaten and whipped and who knows what else, but alive. What? <<verb 'Was'>> ?she just some toy for them to play with? A prisoner whose sole purpose was to entertain ?her_ captives? It didn't make sense to him. Had it been anyone else then his heart would scream for them. But he felt conflicted, not being able to say that he believed House Phoenix deserved anything less. But did ?she? If his knowledge about the heir was correct, ?she <<verb 'was'>> taken at far too young an age to be blamed for anything. He snorts, that could be said of him and yet ... <</if>>\ He shakes his head, rising as he walks to the mouth of the cave, listening to the seething winds. When would this storm calm? And where was his own team? Finding them would be an issue. And Draxmil was out there. He had left him alone, believing that after finding the heir, he would simply fly back to where the amp had been waiting. Everything that could go wrong, did. The only thing that would make this worse was if he was injured. He supposes that was the silver lining shining through. Unknowingly, he threw the sleeping ?princess a glare, gritting his teeth as he hardly contained his rage. He was lost on some unknown mountains because of ?her. And what would they do if there was no hope? Obviously ?she didn’t wish to fly. He should have just knocked ?her out and continued on. At least then, this problem would be rectified. ?Her_ fear of heights changed all of his plans and would prove to make this journey far longer than need be. But those thoughts would come at another time. For now, he was focused on a reunion. <a data-passage="0EndRuben"><img src="images/continue.png" alt="Continue" style="float:right"/></a> <<elseif $route_ozara>>\ <img src="images/divider.png"> With a groan and a few muscle cracks, Ozara sits up, reorienting herself with the area around her. She had been lying on Auri's leg and couldn't help but be thankful for waking up before him. Otherwise, she would never hear the end of it. Rivenee was on the other side, and there was a third figure. At first, Ozara didn't recognize the person, but the previous day's events came rushing back along with the numbing pain of her back wound. Yes, all of that did happen. She had found the long-lost heir. She hadn't heard much about the heir before all of this started. From what she could recall, the heir was an only child and was supposed to be some talented and impervious force—the beacon of the phoenixes and a sign of great things to come. Ozara fails to see the truth of any of that. It all sounds like proper propaganda to her. She scratches her head, shaking the chill of the winter's air away. When was the last time she saw snow? Her memory didn't seem to go back far enough to recall. And how did a phoenix, a creature of fire, survive here? She had been prepared to come across a corpse, not a living creature. Something wasn't right. Nothing about this sat well with her, and that alone almost pushed her to wake the others and abandon the heir. //You're putting them in danger//, her thoughts hiss, //when does the life of one not your own outweigh those you not only call your people but your friends.// She shushes the voice, refusing to embrace dark thoughts that were unnaturally warm and shockingly truthful. She would see this through for her people's sake and because she believed this was the right thing to do. To correct the sins of the past and the misdeeds done against those unable to choose their fate. Her eyes travel back to the ?princess, and she grimaces. "You better be worth it." <a data-passage="0EndOzara"><img src="images/continue.png" alt="Continue" style="float:right"/></a> <<else>>\ <img src="images/divider.png"> Nour was looking at nothing in particular, a few loose stones and some snow that had found its way past the entrance of the cave into the more dryer part. Their thoughts were far in the past, blithely skipping over memories as there was no shortage of them. Each held a myriad of emotions and feelings that, to this day, they had never honestly forgotten. Of course, the exact feeling was gone, the little things that were said and done, but it had always brought them peace, knowing that they were forever with them. Like a library, no matter how dusty the books, they were still there, their knowledge still open for curious viewers. So why did it suddenly feel so empty? That same abandoned library was taken over not only by dust and cobwebs but buried underneath mounds of dirt and eroded by the ceaseless weather. Lost to history. Their eyes flash over to $name's sleeping form. Were they too lost to history? "So, that's ?her?" Xeno asks, setting his helmet down before taking a seat. "Yes." "I'm only upset that I missed the reunion." <<if $dungeon>>\ Nour felt as if they were about to overheat, rage roaring in their veins, "you missed nothing." They turned their icy gaze to him, "I found ?her in a dungeon. Held up by chains." "What?!" "To make matters worse, ?she doesn't remember me." Before Xeno could question them with the exact questions that had plagued them, they continue, sighing as they run their fingers through their hair, "at all. Not my name, who I was or am … nothing." They rest their head on the cold stone wall, almost glad about the frigid temperature. "I've replayed this reunion so many times that I thought I had truly covered every reaction. I've even imagined finding ?her_ dead. Even the dungeon part had been a possibility. But the one reaction I was not prepared for was nirvanic. How could ?she forget me?" <<else>>\ Nour felt cold, no emotion appearing in their tone, "you missed nothing." "What?" "$name … ?she doesn't remember me." Before Xeno could question them with the exact questions that had plagued them, they continue, "at all. Not my name, who I was or am … nothing." They rest their head on the cold stone wall, almost glad about the frigid temperature. "I've replayed this reunion so many times that I thought I had truly covered every reaction. I've even imagined finding her dead. But the one reaction I was not prepared for was nirvanic. How could ?she forget me?" <</if>>\ "There has to be some sort of explanation, right? Does ?she remember anything?" "Yes. ?She remembers that day. Falling and what came later, also ?her parents sending ?her away. Perhaps it's selfish of me, but after ?she said ?she did not know me, I stopped listening.<<if $bruises>> Also I kind of just wished to kill all those who dared put their hands on ?her.<</if>>" They take a deep breath in and close their eyes, questioning how their heart was still beating so naturally. "Well, look at it as if its a test. If you were meant to be, then prove it once and for all. Not even a lack of memory can keep you apart. Have ?her fall for you all over again." Nour hums in acknowledgment with their gaze focused on another. If Xeno could see their eyes, then he would know how much that hurt. Of course, that was what they would do, but they hated it. It felt wrong to have memories that you could no longer share with the one person you wished to because they remembered none of it. Nour was unable to sleep that night. Their mind was far too busy turning shared dreams and whispered promises into nightmares. <a data-passage="0EndNour"><img src="images/continue.png" alt="Continue" style="float:right"/></a> <</if>>\
Raznith took a deep breath in before knocking on the door and then opening it, finding himself in the room of the heir. The farthest he has ever gotten has been the hall, assigning guards to the area before taking his leave. He had never thought about what the room might hold, his care not exactly extending to the functions of a room not his own. But now he ponders how $name received better quarters than he. He huffs the thought away, turning his attention to the woman whose back was facing him. "Shadow," he greets, "you called for me." The Shadow did not turn to face him, far too busy overlooking whatever had caught her attention on the nearby drawer. "I'm sure you know what for." "The escaped heir, if I was to guess. I surmised that you want me to put a group of guards to go after them." "Not just a group of guards," she states, finally turning to face him. He stares past her many scars, veins, and decaying splotches that made up her face. He hadn't ever known her without these flaws, but he could easily imagine the beauty that once rests there. The beauty that once blossomed in her heart but then was snatched away by the hands of others. In her hands, she holds an hourglass that he had only seen once before. The only thing he could recall was that the object was broken. No matter how many times one flipped and shook it, the black sand never fell. His eyes narrow, until now. One piece after another flutters to the ground. "//Your// group of guards." He stiffens, his heart leaping at the chance to finally show her what his people could do. "We won't disappoint you." "I know," she laughs, the sound shaking her entire body, "the end is so close." She holds the hourglass close to her bosom. "At last, this will end." <a data-passage="Chapter One: Arrangement"><img src="images/ruben_ch1.png" alt="Chapter One: Arrangement" height="220px" width="400" style="float:center"/></a>
The long line of chattering people finally left Fennore alone once she made it to the heir's room. Instead, they bunch together like skinless creatures that were kept outside during the cold, shivering in fright and too afraid to ask to be let in. Fennore continues, opening and closing the door behind her as she takes a deep breath in. "Fennore," a voice whispers. Fennore looks and sees the back of her leader, her dear friend, hunched over something residing on the dresser. She already knew what the item was and had a sneaking suspicion of what had happened to cause this sort of reaction. It fills her with ease, knowing that at long last, the woman before her will finally be free. "What do you want to do about the heir? I can return them to the tower with the proper people." "No. In fact, I thought you would like to take over fully, enact that brilliant plan of yours," the Shadow finally turns to face her, and Fennore sadly looks upon her ruined face. Decades of waiting accumulated on her face in the form of many scars, veins, and decaying splotches. She had known her when she was still flawless and beautiful, but that had changed quite quickly. "I have an idea. Yes. But whoever rescued them will have to pay the price." "I'm sure they will," she chuckles, a twinkle in her eyes as she says it. Fennore stiffens. What did she know, and what did she refuse to tell her? The Shadow waves the expression away as she offers her the hourglass. Fennore takes it, watching as one black grain falls after the other. For so long was it frozen in time, many believing it to be broken. But all this time, it was waiting, waiting for this moment. "It's finally time, isn't it?" she asks, offering it back to the Shadow. She chuckles as she takes it and holds it close, "yes, it is. The end, at long last, is here." <a data-passage="Chapter One: Freedom"><img src="images/ozara_ch1.png" alt="Chapter One: Freedom" height="220px" width="400" style="float:center"/></a>
Watcher Tyrae bows as she enters the room that once belonged to the heir. Once … no, it would once again belong to ?her. If ?she was foolish enough to think this was it, that ?she was saved, ?she was wrong. “Shadow,” Tyrae greets, breathing out deeply and feeling like the room had gotten even colder than usual. “You called for me?” The Shadow did not turn to face her, far too busy overlooking whatever had caught her attention on the nearby drawer. “I was told that you wish to lead the search in retrieving the heir.” “That’s correct. I only fear that I may fail you and the cause.” “There’s no way for you to fail,” she remarks, humming with relief, “you either return ?her or the judgment will finally be passed.” “Judgment?” The Shadow finally turns, Tyrae glancing away to not stare at the many scars, veins, and decaying splotches that made up her leader’s face. It caused a mix of grotesque, sadness, and intrigue within her. All emotions combatting the other to claim themselves dominant. In her hands was an hourglass, one that Tyrae had seen many times when entering the room. She had never understood its importance nor why the Shadow declared it to be kept in the room at all times. She believed it to be broken and multiple times felt the need to throw it out. But now, her heart feels like it was thumping wildly, her eyes widening as she watches one darkened piece after another fall to the bottom section of the glass. The Shadow laughs, the sound shaking her entire body, “yes, judgment. The end is so close.” She holds the hourglass close to her bosom. “At last, this will end.” <a data-passage="Chapter One: Condolences"><img src="images/nour_ch1.png" alt="Chapter One: Condolences" height="220px" width="400" style="float:center"/></a>
<<nobr>> <<unset $behinddoor; $closet; $underneathbed; $drugged; $attack; $saidit>> <<set $rc_1 = true; $backheal = false>> <<playlist "dark" fadeout>> <<playlist "ambient" loop play>> <<endnobr>> You awake the next day, and your entire body screams out with a tizzy. There was not one muscle and bone that seemed to have enjoyed lying on the cold, rock-solid ground. There is also a stinging sensation radiating in your chest, one whose sharp pricks are laced with enmity. But it vanishes before you can question it further, and you surmise that it was due to the excitement of yesternight as well as your sleeping situation. Sitting up, you grimace as you crack a few bones. //At least in the tower, you had a warm bed.// You didn't know whether such a thought should fill you with anger or a touch of sadness. Or maybe even relief. [[Anger. You were a prisoner.][$anger +=1]] [[Sadness. It was okay to miss some things.][$sad +=1]] [[Relief. You would move on.][$numb +=1]]
None of that was your choice. You were taken and held against your will as a captive. You were abused <<if $nosa>>in every sense of the word<<else>>and you had been raped<</if>>. The lingering scars would perhaps fade. Some of them may last while others will disappear and to the naked eye, you will seem as healthy and preserved as any other. But then … that was the visual scars. Those did not account for the ones that went much deeper. They clawed past your flesh and settled on your psyche, claiming land that wasn't theirs to claim. You clear your throat and don't think about it. Instead, you search for your companion and find him at the mouth of the cave. <<if $dungeon>>Before you rise, you test out your back, touching it. Your hand comes back with dried blood and though it is not as painful as before, moving still feels unwise.<</if>> <<include "1.01R">>
That was a good portion of your life, and despite your feelings about it, it made you who you are now. Though ... even that seemed to cause the sadness within to stretch into territories of 'what if's' and 'maybe's.' Was it okay to miss the little things that you knew were secure? The promise of a meal and a warm bed? The knoweldge that even with the horrors, they would not kill you? That was your life, and any amount of hatred was dangerous to keep harbored. But yet, something could be said about the sadness as well. It all felt so confusing. Part of you telling yourself that it was okay, that it had to be okay to move on. But another telling you that it wasn't, that your sadness made little sense and the last thing you should miss was that tower. You clear your throat and don't think about it. Instead, you search for your companion and find him at the mouth of the cave. <<if $dungeon>>Before you rise, you test out your back, touching it. Your hand comes back with dried blood and though it is not as painful as before, moving still feels unwise.<</if>> <<include "1.01R">>
You didn't like the idea of thinking that one was better or worse than the other. Not when you could just move on. You found relief in the fact that your time in the tower had come to an end. And though you didn't know what awaited you in the future, there was little you could do about it. But even that you found yourself hardly focusing on. You weren't at the tower at the present time. You were here, in a cave, with a dragon. Learning to live and experience the present was something you've learned later on, especially when the future was a mystery you had no control over. You straighten and expel the thoughts from your mind, looking for your rude companion and finding him at the mouth of the cave. <<if $dungeon>>Before you rise, you test out your back, touching it. Your hand comes back with dried blood and though it is not as painful as before, moving still feels unwise.<</if>> <<include "1.01R">>
He stands in silence, taking in the now calm frost landscape. The sun, which was a rare sight, was currently out and providing the fresh snow a crystalline effect, the individual pieces glistening with pride. [[Stay silent.->R1.01Silent]] [[Ask if he slept well.->R1.01Sleep]] [[Make a comment about the sun.->R1.01Sun]]
You remain quiet as you lean against the cavern wall, taking in the peaceful landscape. You are reminded that just the other day, the Watcher claimed you would not be allowed outside until one of them removed the restriction. Funny how fast that changed. "The guards," the man questions, "how well do they know these mountains?" <<include "1.01.1R">>
"So, did you sleep well?" He snorts, "I didn't sleep." "The chill?" "No. That, I am used to." He changes the subject, "the guards, how well do they know these mountains?" <<include "1.01.1R">>
"The sun," you begin, pointing up at the sky, "it never typically comes out. Most times, it's always hidden by the clouds or just not there due to the blizzards." The man is silent for a while before saying, "then we should make use of it. The guards, how well do they know these mountains?" <<include "1.01.1R">>
You think about his question, not sure if they were or not, "I don't know. I never heard them speak about it." Thankfully, he doesn't seem shocked or put off by your words. "How about fliers. Do you know if any of them can shift into something that can potentially spot us?" "There are a few of them. I know that at least two of them can turn into an eagle and a hawk." That was if they weren't dead. The thought that you had yesterday while running over motionless bodies once again comes to you. "You killed them, didn't you? All of them?" The life of the guards wasn't what bothered you; it was your own well-being. If he had indeed killed them all on his own, then what would that say about your survival? It already seemed like he was teetering back and forth on how much your life meant. "Of course, I did. Now, shut up. I swear you blabber more than Toz on his fifth mug." [[“Half of my speaking was answering your questions.”]] [[“Excuse me for being curious.”]] [[Mutter an apology.->R1.01Apology]]
"I wouldn't have said much if you hadn't asked me ridiculous questions. Next time you figure them out yourself since I'm such a nuisance." <<include "1.02R">>
You bristle, "excuse me for being curious. Because I suppose you wouldn't be after getting yanked from the castle you practically grew up in, by a stranger no less." <<include "1.02R">>
You glance away while muttering, "sorry." Both of you leaving it at that. <<include "1.02R">>
Pointing into the distance, he glances over at you, "that way. We'll stick to traveling on the ground to better avoid detection. I'm sure that whole tower is watching the skies for a dragon now." <<if $dressed>>Completely ignoring your last statement, he trudges on, never glancing back to see if you were following.<<else>>He looks you up and down, "what are you wearing?" Not allowing you to answer, he removes his coat and throws it at you. "Put some clothes on, would you." He moves forward, not glancing behind him to see if you were following.<</if>> <<if $dressed>>\ You stretch once more, making sure your body was prepared for whatever was about to happen. Your muscles moan, but otherwise, you were okay. You take a step forward and feel something deep within you stir, something you could not name. It could be shyness or a fear of what would await you. But something much wiser told you that it was none of that. You choose to ignore it. If it wished to make itself known, then it would in later time. <a data-passage="1.02.1R"><img src="images/continue.png" alt="Continue" style="float:right"/></a> <<elseif $dungeon>>\ You move to put the coat on but the clothing texture rubs up against your back, causing you to grit your teeth in pain and abandon the idea. It would probably be far better for you to go on without it. "What's wrong now?" he growls. "My back," you mutter, handing him back the coat but he doesn't take it. Instead he steps behind you, "I can close them. Cauterize your back." "What is cauterize?" You hear him mumble incoherently but he answers you soon after, "close the wound using fire. Hurts like hell for some but that's better than catching an infection or tearing them more. Though," he narrows his eyes, "you being a phoenix, I don't think you'll feel any of it." "And if I say no?" "Then you better not slow us down. I have a healer back at the camp, she can see to you then." Fiddling with your hands, you think over his proposition. It felt as if the question was not as much focused on the healing portion but him getting close enough to heal you. You ... you didn't want hands on you. The entire concept causes you to shiver. [[“Alright, cauterize it.”]] [[Shake your head and wait for the healer.]] <<else>>\ You trudge on the coat and stretch once more, making sure your body was prepared for whatever was about to happen. Your muscles moan, but otherwise, you were okay. You take a step forward and feel something deep within you stir, something you could not name. It could be shyness or a fear of what would await you. But something much wiser told you that it was none of that. You choose to ignore it. If it wished to make itself known, then it would in later time. <a data-passage="1.02.1R"><img src="images/continue.png" alt="Continue" style="float:right"/></a> <</if>>\
Biting the inside of your cheek, you nod, "alright, caster - coster ... whatever you said, do it. Be quick." "Being quick will lead to mistakes." He lights his hand on fire and raises a brow, "you'll need to lift your shirt." [[Back out. You couldn't do this.]] [[Lift your shirt.][$backheal = true]]
No. Too much time has gone by, and your nerve has finally caught up to you to warn you how idiotic this plan was. His team couldn't be far. You would wait for a healer. You say as much to him, and he douses the flame in his hand, moving past you and out into the snow. "Then let's go." Is all he says. You've been through so much. You could make it past this as well. <a data-passage="1.02.1R"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
You phase Ruben out, conjuring pictures of healers and warm thoughts that cradle you without suffocation. You think of open grass lands and the warm sun gracing your skin as you pull your shirt up. The image would flicker, sometimes placing you back in your snowy-scape while other times, in the tower. Laurens lingering in the shadows, watching you after he had given out an order. You squint your eyes even more, doing everything you could to cease the vision of him. Warmth. Just warmth. It envelops you, originating from your back and through your entire being. If it wasn't directly in front of you, you would think you were lounging near a volcano. "Done." Ruben moves away, and with him the warmth that you learn was his doing. Your heart skips a beat in what you believe is bewilderment. "Well don't just sit there. Stretch your back." You do as he says and though the muscles were still aching, you could move without fear. You nod, still far too confused to speak and with a huff, Ruben hands you his coat and leaves you. <a data-passage="1.02.1R"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
You shake your head, putting some much needed space between you and the dragon. You glance at his face, seeing a relieved look in his eyes as he trudges past you. You couldn't be sure, but it would seem like he didn't wish to do so either, the question was why? If he was going to offer, then why not just do it? <a data-passage="1.02.1R"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
The two of you make your way through the snow. Though the company was less than pleasing, you found the backdrop more than made up for it. It was enchanting; surrounding you was the type of snow you always pictured when daydreaming about Celesow's gloriousness. Your current mood was high as well, for you no longer were behind stone walls. At times, you felt like you could see the vague outline in the distance, but after a few more blinks, the mirage was gone. You were free. You were genuinely free. Whether you would be recaptured and dragged right back to the prison, well, that was for fate to decide. For now, you breathe in the fresh air and walk along the ground with no chains to hold you. Fifteen years of prosaic life. Of being abused and tortured by those who watch over you, of asking yourself when the cycle would end. It did. Your knees go weak, and unceremoniously, you fall. You bury your hands within the snow before parting them and watching as it drifts back to the ground. Words could not describe how you felt. The emotions surging through you threaten to rip you apart, each vying to be recognized and acknowledged. [[Anger wins out.->R1.02Anger][$anger +=1]] [[The sadness is forefront.->R1.02Sad][$sad +=1]] [[None of them do, in the end.->R1.02Numb][$numb +=1]]
Beating out all the others is anger. It commands the room with its presence alone, not even having to call upon reinforcements such as the more antsy rage or the quiet killer that was fear. It alone had a legion who fell underneath it on bended knee, causing all other emotions to almost seem minuscule. It perforated the cage around your heart and sung a war cry so mighty that it spurs even you to action, and you knew how dangerous it could be, how it blindly led the charge, and how swiftly it fell. But a battle against those who had abused you? Why not. Your greatest want was to see them pay. To see them bleed out and choke on their own tears and blood as they go through what you had to. An image of Laurens pleading for his life as you extinguish it appears. You did not deserve this, but they … they did. <<include "1.03R">>
It was a shy thing, typically staying to the back and out of the spotlight but infecting everything it comes across. It dries the scene of color, leaving only stray splashes that would catch one's eye and stir up mournful and bittersweet thoughts. This was how you see the world. A broken kaleidoscope that you were unable to repair. Sadness took root in the soul, and it branches out, and unlike the other emotions, it did not shift them but empower them. It gave meaning even where there indeed wasn't one. And though they now had meaning, you did not. You were lost in a field of questions, unable to choose a proper direction. You only felt, and feeling was oh so dangerous. <<include "1.03R">>
In the end, none of the emotions win out. They all scramble, fearing the darkness that has always kept them in check and will continue to do so. Your heart feels hollow without them, but then again, that was what you were used to. Part of you screams for them to return so that you could bask in this moment. But you know how foolish of a thought that was. They were fleeting, they will always be brief, and you will never be whole. <<include "1.03R">>
"Hey!" you glance up to see your ill-mannered rescuer standing a couple feet away, "move your ass, ?princess. I have places to be, and this miserable mountain isn't one of them." <<if $r_nn is not "Ruben">>\ "Whatever you say, $r_nn," you mumble, standing and shaking the snow from you, not picking up your speed but continuing to follow after him at a moderate pace. The thoughts of what this freedom will cost and where it will lead still swivel around in your head. <<else>>\ You stand and shake the snow from you, not picking up your speed but continuing to follow after him at a moderate pace. The thoughts of what this freedom will cost and where it will lead still swivel around in your head. <</if>>\ Your attention lands on the man with no name<<if $r_nn is not "Ruben">>, though you suppose his nickname would do.<<else>>.<</if>> You had so many questions, but he seemed set on not even answering the simplest ones. You need answers. You crave them and feel that you were owed them. "<<if $r_nn is "Ruben">>Hey," you call out<<else>>Hey, $r_nn," you call out, smirking when you see his shoulders tense<</if>>, "why did you come after me? How did you know where I even was? Did someone send you?" One question turned into three, and you still had many more wishing to leap off your tongue when he turns to face you. <a data-passage="1.03.1R"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
"I get it. You won't shut up until I answer your questions. Seeing that I want silence and you want answers, I'm sure we can come to some kind of arrangement." "Arrangement?" "Aliranth preserve me," he whimpers, "yes. An arrangement is where two -" "I am not the idiot you take me for. I know what an arrangement is. I just found it odd that you used it in this context." "Trust me, ?princess. Everything between us is about to be one big arrangement." He turns but waves his hand in a motion that tells you to continue. "So, who are you?" "I already told you my name shouldn't concern you." "But it does. That's something silly to be secretive about." He tilts his head back and releases a gust of flame that expands as it greedily grasps at freedom, "<<if $r_nn is not "Ruben">>Fine, it gets rid of that pitiful thing you call a nickname. I'm Ruben Draco, Chieftain of House Dragon."<<else>>I'm Ruben Draco, Chieftain of House Dragon."<</if>> <<if $r_nn is "Ruben">>\ "Chieftain? Impressive title." "It hardly is any greater than your own," he pauses and tosses you a smirk, "oh, wait. That was a lie, it's much greater, ?princess." <<else>>\ "Chieftain? Impressive title ... $r_nn." "It hardly is -," he pauses and tosses you a scowl, saying no more. <</if>>\ [[“How do you know who I am?”->R1.03How][$visit +=1; $q1 = true]] [[“How did you know where I was?”->R1.03Know][$visit +=1; $q2 = true]] [[“Did you kill a servant?”->R1.03Servant][$visit +=1; $q3 = true]] [[“What happens to your clothes when you shift?”->R1.03Clothes][$visit +=1; $q4 = true]] [[“Are you still planning to kill me?”->R1.03Kill][$visit +=1; $q5 = true]]
"How do you know who I am?" "Everyone knows who you are. The Phoenix Heir that disappeared off the face of <<link 'Treces'>><<dialog 'Codex Entry'>>The true name for the Forbidden Land, though not widely used. Forbidden Land was popularized by academia who advertised the land as a wild, untamed country. This gained traction and the name stuck. Though, ask any inhabitant of the land and they will tell you that the rightful name is Treces.<</dialog>><</link>>. Stories are told about you, not all of them flattering. I was prepared to meet some grotesque being that would force even the most rebellious child to seek out their bed early. Imagine the face of parents everywhere when they learn their scary phoenix is actually quite attractive." [[Blush, “thank you.”][$flirty -=5]] [[Smirk, “oh, so I'm attractive now?”][$flirty +=5]] [[Ignore his words.->R1.03IgnoreWords]] [[Shift uneasily but say nothing.->R1.03StandinShock]]
"Oh, thank you," you blush, wishing to be called attractive instead of a disgusting winged-rat any day. "For what?" Ruben questions, brow raised in confusion. "For the compliment." He smirks, "I don't remember giving you one." <<if $visit is 2>>\ <a data-passage="1.04R"><img src="images/continue.png" alt="Continue" style="float:right"/></a> <<else>>\ <<if $q1 is false>>[[“How do you know who I am?”->R1.03How][$visit +=1; $q1 = true]]<</if>> <<if $q2 is false>>[[“How did you know where I was?”->R1.03Know][$visit +=1; $q2 = true]]<</if>> <<if $q3 is false>>[[“Did you kill a servant?”->R1.03Servant][$visit +=1; $q3 = true]]<</if>> <<if $q4 is false>>[[“What happens to your clothes when you shift?”->R1.03Clothes][$visit +=1; $q4 = true]]<</if>> <<if $q5 is false>>[[“Are you still planning to kill me?”->R1.03Kill][$visit +=1; $q5 = true]]<</if>> <</if>>\
You pause at the compliment that flows so smoothly past his lips. Recovering, you smirk, "oh, so you find me attractive now?" "Yes. And horribly annoying, don't forget that trait." And there he goes. <<if $visit is 2>>\ <a data-passage="1.04R"><img src="images/continue.png" alt="Continue" style="float:right"/></a> <<else>>\ <<if $q1 is false>>[[“How do you know who I am?”->R1.03How][$visit +=1; $q1 = true]]<</if>> <<if $q2 is false>>[[“How did you know where I was?”->R1.03Know][$visit +=1; $q2 = true]]<</if>> <<if $q3 is false>>[[“Did you kill a servant?”->R1.03Servant][$visit +=1; $q3 = true]]<</if>> <<if $q4 is false>>[[“What happens to your clothes when you shift?”->R1.03Clothes][$visit +=1; $q4 = true]]<</if>> <<if $q5 is false>>[[“Are you still planning to kill me?”->R1.03Kill][$visit +=1; $q5 = true]]<</if>> <</if>>\
You ignore his statement, not wishing to think to much about it. Instead, you choose to ask another question. <<if $visit is 2>>\ <a data-passage="1.04R"><img src="images/continue.png" alt="Continue" style="float:right"/></a> <<else>>\ <<if $q1 is false>>[[“How do you know who I am?”->R1.03How][$visit +=1; $q1 = true]]<</if>> <<if $q2 is false>>[[“How did you know where I was?”->R1.03Know][$visit +=1; $q2 = true]]<</if>> <<if $q3 is false>>[[“Did you kill a servant?”->R1.03Servant][$visit +=1; $q3 = true]]<</if>> <<if $q4 is false>>[[“What happens to your clothes when you shift?”->R1.03Clothes][$visit +=1; $q4 = true]]<</if>> <<if $q5 is false>>[[“Are you still planning to kill me?”->R1.03Kill][$visit +=1; $q5 = true]]<</if>> <</if>>\
You find yourself shifting uneasily. Though these were not words Laurens would say, it was all too soon and far too fresh on your mind. That, and Laurens wasn't the only one who would visit and torment you. Others were far nicer, whispering weightless compliments to you as if you could easily deny them. You fight your grimace and shake the thought, and his words, from your mind. Concentrating back on the discussion. <<if $visit is 2>>\ <a data-passage="1.04R"><img src="images/continue.png" alt="Continue" style="float:right"/></a> <<else>>\ <<if $q1 is false>>[[“How do you know who I am?”->R1.03How][$visit +=1; $q1 = true]]<</if>> <<if $q2 is false>>[[“How did you know where I was?”->R1.03Know][$visit +=1; $q2 = true]]<</if>> <<if $q3 is false>>[[“Did you kill a servant?”->R1.03Servant][$visit +=1; $q3 = true]]<</if>> <<if $q4 is false>>[[“What happens to your clothes when you shift?”->R1.03Clothes][$visit +=1; $q4 = true]]<</if>> <<if $q5 is false>>[[“Are you still planning to kill me?”->R1.03Kill][$visit +=1; $q5 = true]]<</if>> <</if>>\
"How did you know where I was?" "A very skeptical letter from who I suppose is your father, assuming to know where you would be. No one said anything about a tower, though. But seeing that in the middle of a well-guarded fort in the middle of an otherwise uninhabitable mountain range causes one to be dubious about it being abandoned." "My father?" "That's what I said." You frown, wondering if he knew where to look because he had sent you there. Did he know this entire time? <<if $visit is 2>>\ <a data-passage="1.04R"><img src="images/continue.png" alt="Continue" style="float:right"/></a> <<else>>\ <<if $q1 is false>>[[“How do you know who I am?”->R1.03How][$visit +=1; $q1 = true]]<</if>> <<if $q2 is false>>[[“How did you know where I was?”->R1.03Know][$visit +=1; $q2 = true]]<</if>> <<if $q3 is false>>[[“Did you kill a servant?”->R1.03Servant][$visit +=1; $q3 = true]]<</if>> <<if $q4 is false>>[[“What happens to your clothes when you shift?”->R1.03Clothes][$visit +=1; $q4 = true]]<</if>> <<if $q5 is false>>[[“Are you still planning to kill me?”->R1.03Kill][$visit +=1; $q5 = true]]<</if>> <</if>>\
"When you were attacking, do you remember killing a Kreol servant woman with blonde, curly hair?" "How am I supposed to know all of those I killed?" Nyana'iva … she could be lying in a pool of her own blood right now. She had been so kind to you, helping make being a captive so much more bearable. And now, your freedom cost her life. "I don't think so," Ruben grumbles, "I don't remember killing anyone in servant wear with blonde hair." You nod thanks, knowing that there was still a chance that she had met her end but knowing that it was also unlikely. <<if $visit is 2>>\ <a data-passage="1.04R"><img src="images/continue.png" alt="Continue" style="float:right"/></a> <<else>>\ <<if $q1 is false>>[[“How do you know who I am?”->R1.03How][$visit +=1; $q1 = true]]<</if>> <<if $q2 is false>>[[“How did you know where I was?”->R1.03Know][$visit +=1; $q2 = true]]<</if>> <<if $q3 is false>>[[“Did you kill a servant?”->R1.03Servant][$visit +=1; $q3 = true]]<</if>> <<if $q4 is false>>[[“What happens to your clothes when you shift?”->R1.03Clothes][$visit +=1; $q4 = true]]<</if>> <<if $q5 is false>>[[“Are you still planning to kill me?”->R1.03Kill][$visit +=1; $q5 = true]]<</if>> <</if>>\
"What happens to your clothes when you shift? Shouldn't they tear, or you remove them?" "Are you even a shifter?" he asks a look of bewilderment on his face. "Yes?" "Was that said in doubt?" he shakes his head, "clothes are enchanted to shift with us. All Phaizarn possess them. The fact that you don't know that just proves that your parents did a shitty job raising you. Or should I say your captors?" "Do not joke about that." He shrugs. <<if $visit is 2>>\ <a data-passage="1.04R"><img src="images/continue.png" alt="Continue" style="float:right"/></a> <<else>>\ <<if $q1 is false>>[[“How do you know who I am?”->R1.03How][$visit +=1; $q1 = true]]<</if>> <<if $q2 is false>>[[“How did you know where I was?”->R1.03Know][$visit +=1; $q2 = true]]<</if>> <<if $q3 is false>>[[“Did you kill a servant?”->R1.03Servant][$visit +=1; $q3 = true]]<</if>> <<if $q4 is false>>[[“What happens to your clothes when you shift?”->R1.03Clothes][$visit +=1; $q4 = true]]<</if>> <<if $q5 is false>>[[“Are you still planning to kill me?”->R1.03Kill][$visit +=1; $q5 = true]]<</if>> <</if>>\
"Are you still planning to kill me?" He laughs boorishly, "you ask such a thing so casually." "You speak about it with just as much casualness." "To speak honestly, I haven't decided. Right now, your life seems to hold some kind of weight even if your corpse would suit my needs far better. I guess we shall see what fate has in store." That answer did nothing to soothe the storm brewing inside of you. The difference between him and your captives was that you knew they wouldn't dare kill you. The reasoning, unknown. But after multiple torments, it was apparent. This man, on the other hand, seemed capable of going down either path. <<if $nosa is false>>Would he prove himself to be more like them? Would he too strip away your dignity and do only what he wished? The thought makes you want to vomit, but you calm that continuous storm.<<if $leery >=50>>You wouldn't put it past him. You wouldn't put it past anyone anymore.<<else>>You hope he was different, for both of your sakes.<</if>><</if>> <<if $visit is 2>>\ <a data-passage="1.04R"><img src="images/continue.png" alt="Continue" style="float:right"/></a> <<else>>\ <<if $q1 is false>>[[“How do you know who I am?”->R1.03How][$visit +=1; $q1 = true]]<</if>> <<if $q2 is false>>[[“How did you know where I was?”->R1.03Know][$visit +=1; $q2 = true]]<</if>> <<if $q3 is false>>[[“Did you kill a servant?”->R1.03Servant][$visit +=1; $q3 = true]]<</if>> <<if $q4 is false>>[[“What happens to your clothes when you shift?”->R1.03Clothes][$visit +=1; $q4 = true]]<</if>> <<if $q5 is false>>[[“Are you still planning to kill me?”->R1.03Kill][$visit +=1; $q5 = true]]<</if>> <</if>>\
<<if $q2>>\ "So, my father sent you. But that doesn't explain why they would care." <<else>>\ "Who sent you?" "Your parents. Or perhaps your house. I don't know. I just know all the Houses received a letter declaring the search for you was on. Some of us were closer than others. I ended up being faster than all of them." "My parents sent you? Why would they care?" <</if>>\ "You know," he chuckles, "I was pondering the same. Fifteen or so years have gone by of their silence, and they suddenly wish for a massive search to seek you out. Suspicious, is it not?" "Why did you come? You said all the houses received this letter, and from how you treat me, I can tell that it wasn't out of the goodness of your heart." "You would be right, ?princess. I'm here strictly for the reward hovering over your head." "And what reward is that?" "Your hand in marriage." You recoil, "what?" "Calm yourself. When it comes to marriage between houses, it's simply to gain political power. I care not for you but the power that comes with an alliance." "How nice," you say, trying to keep the anger from your voice, "I am to be sold to the man with the most greed." He turns to you, <<if $height is "very tall" or $height is "tall">>gazing right into your eyes<<else>>gazing down at you with a smirk<</if>>, "you know what the funniest thing is? All but one house has decided to join in on the search for the same reason as me. That's dozens of houses who think and crave the same power as I. And consider yourself lucky. If Basilisk was here, you'd be dead already." You're about to ask another question when Ruben shushes you. "No more questions. I am growing annoyed by your voice. I think I deserve a medal for putting up with it for as long as I have." [[“You have to be the rudest person I've ever met.”][$vigor +=5; $ruben -=3]] [[“I think I deserve one as well.”][$vigor +=3; $ruben -=5]] [[“I'm sorry.”->R1.04Sorry][$vigor -=3; $ruben +=5]]
<<if $statShow>>\ <span class="stats">''Combative ++''</span> <</if>>\ "You have to be the rudest person I've ever met, and I was being held against my will by vengeful guards." <<if $nosa>>\ "Wait until you meet my team then. I'm actually known as the nice one. You'll be lucky if Deshir doesn't immediately bind and gag you." He pauses and smirks at his own words, gazing at your lips. <<else>>\ "Wait until you meet my team then. I'm actually known as the nice one." He looks to want to say more but after glancing over at you he thinks twice. If only he could do that more often. <</if>>\ <<include "1.05R">>
<<if $statShow>>\ <span class="stats">''Combative ++''</span> <</if>>\ "I think I deserve one as well. Putting up with you feels more like a chore than anything else." "You and my d'uun will get along fabulously then. She's known to screech the same." <<include "1.05R">>
<<if $statShow>>\ <span class="stats">''Compliant ++''</span> <</if>>\ "I'm sorry," you murmur, wondering if the words were an automatic response due to your time in the tower or if you truly were. You remember backing down from the belligerent guards all the time. Always hoping to appease them so that they wouldn't later take it out on you. One would think that after such an action failed so many times, you would abandon it. Ruben glances at you with a raised brow, not answering but also choosing to remain quiet. <<include "1.05R">>
He continues to lead you through the snow, regularly stopping and checking the skies and the area around you before continuing on. You attempt to imagine the guards coming after you and where they would search, and what they would do. You realize that you had little to worry about defense-wise, recalling the mess Ruben made in the halls of the tower. If everything grew too difficult for him, then all he had to do was transform into a dragon and fight the rest of them off. The only problem that you could see sprouting from all of this was that you would be outnumbered. The two of you come across an area littered with various shaped rocks. Some simple loose stones, while others rival the size of $r_nn's dragon form. Speaking of $r_nn, he seems to be looking for someone, catching your attention when he lets out a shrill whistle. The lingering winds of the previous blizzards are all that answer, much to his chagrin. He does it once more. [[“Stop that! Others may hear.”][$stealth +=1; $timid +=3]] [[“Why do you keep doing that?”][$charisma +=1; $timid -=2]] [[Leave him to his whistling.][$force +=1; $timid -=5]]
<<if $statShow>>\ <span class="stats">''Timid ++''</span> <</if>>\ "Stop that! If you keep at it, then others may hear." "If you keep at it, then others may hear," he mimics, tossing you yet another of his bitter glances, "that's the entire point. Try to keep up." "You want to be found?" "On second thought, don't keep up. Just shut up." You bristle just as he lets out another shrill whistle. The only difference between then and now is that something answers back. Appearing much like a miniature snake, a jade-colored creature flies out from behind a rock, darting through the sky and over to Ruben's welcoming arm. It brings its wings in close as it wraps itself around his arm, bringing back its head to gaze at him. <<include "1.05.1R">>
<<if $statShow>>\ <span class="stats">''Timid ++''</span> <</if>>\ "Why do you keep doing that?" "The same reason why you keep opening your mouth to question me." "Ah, so to get on my nerves." He tosses you a smirk, "my apologies. My actions actually serve our cause some purpose." You bristle just as he lets out another shrill whistle. The only difference between then and now is that something answers back. Appearing much like a miniature snake, a jade-colored creature flies out from behind a rock, darting through the sky and over to Ruben's welcoming arm. It brings its wings in close as it wraps itself around his arm, bringing back its head to gaze at him. <<include "1.05.1R">>
<<if $statShow>>\ <span class="stats">''Brave ++''</span> <</if>>\ You decide to leave him to his pointless whistling, finding much more interest in venturing the area. As you go, you question how far the tower is. You could see no trace of the magnificently tall building in any directions, but that could be the mountains, for they easily overshadowed it. It felt as if it was lying just past this mountain ahead of you, welcoming you back and chiding you on your poor sense of direction. The thought is unsettling. Approaching one of the more enormous boulders, you have half a mind to climb it. To prove not only to yourself but to your mind that this was behind you. And that, like a book, you could adequately turn the page without fear of rereading the same text. Before the mind is made, the boulder makes an inquisitive purring sound. "Um, did this boulder just purr at me?" you question aloud though you're not sure if $r_nn is close enough to hear you. A second later and something that appears like a miniature snake slithers into view. "Draxmil?" Responding to what you suppose is its name, the jade-colored creature takes flight, darting through the sky and over to Ruben's welcoming arm. It brings its wings in close as it wraps itself around his arm, bringing back its head to gaze at him. <<include "1.05.1R">>
"Finally. How many times must I call for you?" As low as it was, you hear it respond with a chirp-like purr. "Yea, whatever. Where are the others." Before it can answer, it turns its head towards you, staring at you with a pair of intelligent yellow eyes. It cocks its head to the side, and for a minute, <<if $timid >=50>>you wish to stay put and admire it.<<else>>you almost wish to pet it.<</if>> But just as quickly as that thought forms, it proves unwise. The creature lunges forward and lets out an ear-piercing scree, one that has you staggering backward. In a flash, you are transported back to the tower, your back slamming against the cold, uninviting wall as the guards that surround you chuckle. Pride enters their eyes and demeanor as they brag about scaring you and how easy it was to do. Your breath hitches and it is only when you fall into the snow does your actual surroundings come back to you. <<if $dungeon>>A shot of pain radiating through your back.<</if>> "Stop that," Ruben sighs, chiding the amp and gazing over at you with a raised brow. A question that he chooses not to speak aloud dot his eyes before putting his attention back on the creature, "now answer, where're the others." Finally, snapping its attention back to Ruben, Draxmil answers in a mix of whorls and chirps. [[“You can understand it?”->R1.05Understand]] [[“Rude, just like it's owner.”]] [[Focus on yourself.->R1.05Yourself]] <<if $nature >=10>>\ [[“That's an amphiptere.”]] <<else>>\ [[“What is that?”->R1.05What]] <</if>>\
Getting to your feet, you question, "you can understand it?" "No one can understand an amphiptere," he mumbles, "their dialect is even hard for true dragons to wrap their minds around. It's like baby speech at best." "So, at best, you're trying?" "To ignore you? Yes, that's exactly what I'm doing." <<include "1.05.2R">>
"Rude, I see," you grumble as you rise to your feet, "just like its owner." "I'm not his owner," Ruben corrects, "and you can't own an animal. One would think a Phaizarn would know that." "Well, according to you, I'm not one." "Oh, you're a Phaizarn," he chuckles, "just a terrible one. Honestly, it might be better if you were one of those runts that couldn't shift. Make all this much easier." <<include "1.05.2R">>
You get to your feet, pushing the snow from your clothing and ignoring the heavy gaze that you feel on your person. Your frown does not shift and as you pull yourself together, you once again find yourself hoping that this will all end soon. <<include "1.05.2R">>
"That's an amphiptere," you point out, after you have gotten back on your feet. "You must feel proud of yourself?" he scowls, "must want a reward?" "Do you ever stop talking?" He throws his head back, "do you?" <<include "1.05.2R">>
"What is that? A flying snake?" You question as you rise, flinching just as the creature prepares to lunge forward again, stopped only by Ruben grabbing onto it. "First off, never call an amphiptere a flying snake. Unless you want to find yourself in a magic coma. It's a cousin to the dragons, just smaller and not as cute." He winks, and you roll your eyes at the action. <<include "1.05.2R">>
He turns his back to you and walks a few steps away before extending his arm, allowing the amphiptere to uncoil and take to the sky. "Lead the way, Draxmil. We follow him to reach my people. Let's go." <<if $dungeon>>\ Taking a step, your chest blossoms with newfound pain, enough to catch you off guard and bring you to your knees. It was quick, over in a few seconds. But the amount of pain one barrage throws at you is enough to make you feel as if it had been going on for hours. You squirm, as if the more you thrash, the faster it will abandon you. Could this possibly be the wounds from yesterday's dungeon visit? It was done by Laurens, and most encounters with him left you feeling broken.<<if $nosa is false>> You close your eyes as your brain continues on with the statement, //in more than one way.//<</if>> Scars and bemoaning muscles shouldn't lead to this, right? As if to answer, the pain dissipates in your chest, leaving you lying on the snow, encapsulated by its iciness but feeling yourself sweating with your body temperature rising. This was something else, there was no doubt about that. <<else>>\ Taking a step, your chest blossoms with newfound pain, enough to catch you off guard and bring you to your knees. It was quick, over in a few seconds. But the amount of pain one barrage throws at you is enough to make you feel as if it had been going on for hours. You squirm, as if the more you thrash, the faster it will abandon you. Grunting as it dissipates in your chest, leaving you lying on the snow, encapsulated by its iciness but feeling yourself sweating with your body temperature rising. <</if>>\ <a data-passage="1.06R"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
A few breaths, and you rise, finding Ruben ahead and staring at you with a bored expression. Why did this surprise you? This was the same man who had contemplated the risks and consequences he'd face killing you. How different was he to those he had claimed to save you from? Was he not just another captor with his own goals and plans. His own ... arrangements ... Your heart hisses, hoping your thoughts would be proclaimed false in time. <<if $dungeon>>\ <<if $backheal>>\ Catching up to him proves to be quite the feat, especially with a still sore back. When you do, he tosses you a look that causes you to want to linger behind yet again. <<else>>\ Catching up to him proves to be quite the feat, especially with a still unhealed back. When you do, he tosses you a look that causes you to want to linger behind yet again. <</if>>\ <<else>>\ Catching up to him proves to be quite the feat, and when you do, he tosses you a look that causes you to want to linger behind yet again. <</if>>\ "I've answered your fifty questions," he points out, "so how about you answer one for me. Can you shift?" You freeze in your spot, weighing the options of lying to that of being genuine. "Why?" He begins to backtrack, looming closer, "answer the question." "Tell me why." <<if $notouchy>>\ <<if $nosa>>\ "I really, really don't have time for this," he tells you, taking a sinister step forward. You move to reinstate the space that once existed, but he grabs your wrist and yanks you closer, <<if $height is "tall" or $height is "very tall">>causing you to stumble into him. He steadies you before the two of you manage to meet in a head to head collision.<<else>>causing you to stumble into him. He catches you just before meeting his chest, not loosening his grip as he sneers down at you.<</if>> "Don't touch me!" you shout, fighting his grip with desperate actions, your heart racing as you attempt to silence the fear that poisons your veins, <<if $vigor >=50>>"don't ever touch me."<<else>>"please ... please don't ever touch me."<</if>> "I ..." he whispers, clearing his throat and glancing away, "answer the question." [[Make up an excuse.->R1.06Excuse][$vigor +=3; $ruben +=5; $timid +=3]] [[Refuse to do so.->R1.06Refuse][$vigor +=5; $ruben +=3]] [[Do as he says. Shift.][$shift = true; $vigor -=5; $ruben -=3]] <<else>>\ "I really, really don't have time for this," he tells you, taking a sinister step forward. You move to reinstate the space that once existed, but he grabs your wrist and yanks you closer, <<if $height is "tall" or $height is "very tall">>causing you to stumble into him. He steadies you before the two of you manage to meet in a head to head collision.<<else>>causing you to stumble into him. He catches you just before meeting his chest, not loosening his grip as he sneers down at you.<</if>> At that moment, Ruben no longer stands before you but Laurens. His dark grin gives way to wicked intentions as he leans forward to whisper the despicable acts he would soon commit. You feel your mind shutting it out, daydreaming of something farther away, something warm and that cocoons you. When you come back, you're on the ground, clutching the snow as if it was your lifeline. When you look to find Ruben, you see him a few feet back, gazing at you in confusion. "I ..." "Don't touch me!" you say through gritted teeth, <<if $vigor >=50>>"don't ever touch me."<<else>>"please ... please don't ever touch me."<</if>> "I ..." he states again, clearing his throat and glancing away, "we should continue on." It takes you a few more minutes to get your bearings and when you do, you trail behind him. <a data-passage="1.08R"><img src="images/continue.png" alt="Continue" style="float:right"/></a> <</if>>\ <<else>>\ <<if $nosa>>\ "I really, really don't have time for this," he tells you, taking a sinister step forward. You move to reinstate the space that once existed, but he grabs your wrist and yanks you closer, <<if $height is "tall" or $height is "very tall">>causing you to stumble into him. He steadies you before the two of you manage to meet in a head to head collision.<<else>>causing you to stumble into him. He catches you just before meeting his chest, not loosening his grip as he sneers down at you.<</if>> "Shift." A fire lights up his eyes as if some part of him wishes that you won't so that he could take care of everything he's been yammering about. [[Make up an excuse.->R1.06Excuse][$vigor +=3; $ruben +=5; $timid +=3]] [[Refuse to do so.->R1.06Refuse][$vigor +=5; $ruben +=3]] [[Do as he says. Shift.][$shift = true; $vigor -=5; $ruben -=3]] <<else>>\ "I really, really don't have time for this," he tells you, taking a sinister step forward. You move to reinstate the space that once existed, but he grabs your wrist and yanks you closer, <<if $height is "tall" or $height is "very tall">>causing you to stumble into him. He steadies you before the two of you manage to meet in a head to head collision.<<else>>causing you to stumble into him. He catches you just before meeting his chest, not loosening his grip as he sneers down at you.<</if>> At that moment, Ruben no longer stands before you but Laurens. His dark grin gives way to wicked intentions as he leans forward to whisper the despicable acts he would soon commit. You feel your mind shutting it out, daydreaming of something farther away, something warm and that cocoons you. When you come back, you're on the ground, clutching the snow as if it was your lifeline. When you look to find Ruben, you see him a few feet back, gazing at you in confusion. "I ..." he states again, clearing his throat and glancing away, "we should continue on." It takes you a few more minutes to get your bearings. <<if $anger gt $sad and $anger gt $numb>>You pound your fist into the snow, picking some of it and tossing it out of sight as you tell yourself to calmd own.<<elseif $sad gt $anger and $sad gt $numb>>You clench a handful of snow in your hands, not knowing why but hoping it would calm you. //Don't cry//, you tell yourself and continue to do so until you felt somewhat better.<<else>>You shovel a handful of snow and place it against your face, letting it center you and focus on something different.<</if>> Once done, you rise and with a few deep breaths, trail behind him. <a data-passage="1.08R"><img src="images/continue.png" alt="Continue" style="float:right"/></a> <</if>>\ <</if>>\
<<if $choiceShow>><<notify 5s>>You refused to shift for Ruben. He will remember this.<</notify>><</if>> <<if $statShow>>\ <span class="stats">''Combative ++ Timid ++''</span> <</if>>\ "I already told you why I can't," you tell him, remembering your earlier excuse about the weather. It was a weak one, but it was the only thing you could think of—that and merely stating that you did not have enough energy to do so. "You're still using //that// excuse?" he questions. With a growl, he releases you and takes a step back. "Regardless of whether you wish to believe it," you say as you rub your wrist, "it is the truth. Or do you think I would have chosen not too long before?" "I think," he hisses as he leans in, "you can't shift. But the truth will reveal itself." He straightens and turns his back to you, continuing on. You did not doubt his words. The truth will reveal itself. It was only a question of when. <<include "1.08R">>
<<if $choiceShow>><<notify 5s>>You refused to shift for Ruben. He will remember this.<</notify>><</if>> <<if $statShow>>\ <span class="stats">''Combative ++''</span> <</if>>\ "No!" you shout, winding up to hit him. You expect that he'll either let you go and back up, or he'll release you to catch whatever blow you were aiming to throw his way. He ends up doing the latter, dodging the punch or slap — you weren't really sure which you were going to go with. "You do not order me, and I will not shift simply because you command it. Learn some manners." He leers down at you but says nothing else, straightening up and putting space between you. Despite him backing down, you doubt it was due to your words moving him. "Keep your secrets, for now. But the truth will reveal itself." He straightens and turns his back to you, continuing on. You did not doubt his words. The truth will reveal itself. It was only a question of when. <<include "1.08R">>
<<if $statShow>>\ <span class="stats">''Compliant ++''</span> <</if>>\ Fearing his reaction, you do as he asks. The act of transforming did not hurt. It never did. No, it was the embarrassment of doing so and knowing what would happen. You're unable to recall the last time you do so, Laurens would order it but the attempt was hardly ever successful. This time it is. You're aware of your darkened plumage that, for any other, was a warm varicolored treat for the eyes. The stark red's and orange's, an autumnal representation being told through multiple feathers. You're shorter than you were before and before you could even get a good look at Ruben's face, the pain of your wings turning to ash sidles up your being. The snow now coated in the stark obsidian debris. The act of shifting for Phaizarn was a feat that brought pride. It was your species birthright. But you hated it, you feared it, and you would never shine like you once did. For others, it was a badge that they wear proudly, for you it was a mark that much like the scar on your shoulder, would never vanish. You transform back immediately, wrapping your arms around yourself as you finally meet his eyes. He gazes at you in a mix of bewilderment, slightly reminding you of Laurens. How he would look down upon you and openly scorn your existence. He turns without uttering another word. The simple fact that no kind of consequence took place was enough for you. <a data-passage="1.08R"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
For several minutes, you continue on with neither of you speaking to the other. Between your footsteps crunching against the snow, Draxmil's chirps, and the whistling air, that was all the noise that you experience. And you were quite fine with that. Ruben's presence was only appreciated when his mind was off of you and his mouth closed. You pause as the hair on the back of your neck stands, and your gut screams for an action to be made — flight or fight. It was a typical body response from your time in the tower and the numerous times you've interacted with Laurens and the other guards. The fact that you were feeling it now didn't bode well with you. You were not alone. Ruben has become alert, stilling his footsteps as he observes every direction with considerable scrutiny. <a data-passage="1.08.1R"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
"$name." You whip around to see a recognizable figure a few meters back in the direction you had just come from. Flanking Laurens are ten other guards whose uniforms were unfamiliar, deep purple with black accents. The color you recognize as the others of the tower would commonly wear it as well. But the design was causing you an issue. At his side stands a man much taller who commands the attention of all. "Let this be your first and last warning." The man approaches, and after a while, you place a face to a name. You had seen him once or twice, the most recent being in passing with Nyana'iva the previous day. Otherwise, he spared you no mind and you the same to him. And for that, you had always been gracious for. Raznith wasn't someone you wished to mess with or whose wrath you wanted to incur. His grey eyes held no emotion, reminding you of one whose light was snuffed out some time ago, leaving them an inert husk whose only purpose was to fulfill a goal. "Surrender and return." "I'm guessing the surrender part is for me, hmm," Ruben smirks, stepping to your side. "Return ?her and you -," Raznith silences himself, his eyes narrowing as he takes in Ruben's appearance. "Who are you?" [[“Don't answer him, Ruben.”->R1.08.1Answer][$vigor +=2]] [[Remain quiet.->R1.08.1Quiet][$vigor -=2]]
<<if $statShow>>\ <span class="stats">''Combative ++''</span> <</if>>\ "Don't answer him," you hiss at Ruben, who doesn't even spare you a glance. You knew he would not heed your warnings, but you greatly needed him to. Your gut has been a most reliable companion in times such as these. Never has it steered you wrong, regardless of the torture and punishment that was to follow. Right now, it begs for you to go, that this was not a fight you would win and that the look in Raznith's eye, it was not to be pushed or cornered. You had just gotten done remarking how those dead eyes held no sign of life. Yet when he took in Ruben, they lit up. <<include "1.08.2R">>
<<if $statShow>>\ <span class="stats">''Compliant ++''</span> <</if>>\ You knew Ruben would not heed your warnings, so why waste breath on uttering them. You take a step back, attempting to lay out your exits. Though the entire landscape was a potential escape, it all felt limited. No matter where you run, Raznith would find you. He would then return you to the tower, and from there, you knew not which route destiny would take you. Everything could go back to normal. Or it could all become far worse, your time spent there being nothing but continued torture. <<include "1.08.2R">>
"Chieftain Ruben Draco of House Dragon," he answers proudly, chin raised, "let this be your first and last warning as well. Leave or face the consequences." "You seem not to understand the idea of being outmatched," Raznith points out, following his words up with a gesture to those who stand obediently by his side. "Looks like a warm-up," Ruben snorts. Raznith leers as he nods his head, "I'm glad you think so." "You can't fight them alone," you hiss at the dragon who looks to be preparing for just that. "Watch me." Intentions now known, he starts to shift into his dragon form, but that was where it ended. A start without an appropriate end. Ruben growls as if shocked and reverts back into his humanoid form. <a data-passage="1.08.3R"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
"Magic?" he questions, throwing a questioning glance at those that remain only a few yards away. "It would be unwise not to carry such pendants. Especially after your melodramatic actions yesterday." Raznith points at you, "return ?her now." Laurens takes a step forward to receive you. "You behave as if I can't kick your ass either way," Ruben informs, stepping in front of you, "if you want ?her then you better deal with me first." He brandishes two short swords from the sheath on his back, allowing you to get a good look at the two beautifully crafted weapons. They were both a mix of black and silver save for a single crimson etching resting along the base of the blade. The hilt was of some unknown symbol, reminding you of twisting vines as well as a wicked creature who was best left to sleep. Raznith remains unphased, "what is the Chieftain of the great House Dragon doing protecting a phoenix?" He growls, "take one more step forward and find out." Each of Raznith's guard stiffen, their hands hovering over their individual weapons. Between the pure malice being exchanged between Raznith and Ruben, and then the forces that outnumber them, you fail to know how to act. [[Stand your ground.->R1.08.3StandGround][$force +=1; $vigor +=3; $ruben +=5]] [[Run.->R1.08.3Run][$stealth +=1; $ruben -=5]] [[Persuade him to go.->R1.08.3Persuade][$runruben = true; $charisma +=1; $vigor -=3]]
<<if $choiceShow>><<notify 5s>>Ruben thinks you're foolish.<</notify>><</if>> <<if $statShow>>\ <span class="stats">''Combative ++''</span> <</if>>\ Taking a deep breath in, you stand as tall as you can. Ruben spares you but one glance, and it is filled with as much detestation as he can muster. "Once more, because I simply do not wish to end this beautiful day with a lurid scene. Surrender and $name, come." Ruben charges forward. Raznith's guards charge forward. And the scene folds into chaos. <<include "1.08.4R">>
<<if $choiceShow>><<notify 5s>>Ruben believes you have some sense.<</notify>><</if>> You had no weapons, no skills, and if you were to be honest with yourself, your sense of self-preservation sometimes lacked. With that in mind, you had no business being anywhere that felt like it would escalate into a fight. Taking a step back, you again look around for a place to hide. Upon not finding you you tell yourself that it would be wiser to simply run. If Ruben got away, then he would undoubtedly find you, and if he did not, then Raznith would. You prepare to run. Ruben charges forward. Raznith's guards charge forward. And the scene folds into chaos. <<include "1.08.4R">>
<<if $choiceShow>><<notify 5s>>Ruben doesn't appreciate your actions. He will not forget this.<</notify>><</if>> <<if $statShow>>\ <span class="stats">''Compliant ++''</span> <</if>>\ "Ruben," you sigh, <<if $notouchy>>grabbing his arm, unsurprised when he immediately recoils from you<<else>>grabbing his attention, unsurprised when he immediately groans at your voice<</if>>, "this is unwise." "Why are you still here?" he questions, shoving you further away, "go take cover and let the grown-ups talk." "You stupid man!" you shout, for a minute forgetting that you have an inimical audience standing before you. Entertaining you no more, Ruben charges forward. Raznith's guards charge forward. And the scene folds into chaos. <<include "1.08.4R">>
You blame it on the fact that you hadn't been paying much attention or even that your thumping heart was right in your ears and failed to allow you to hear those behind you. But as soon as Ruben rushes in, they rush past you as well, as if conjured by the smell of a foreshadowed bloodbath. There's a handful of them, not enough to match Raznith's force but enough to cause them to stop and reevaluate the situation. Bodies collide, and war cries are screamed against the air. Among the chaos and fleeting forces, you search for Laurens, your fear escalating when you fail to spot his form. You feel the hair on the back of your neck stand but when you turn, no one is there. But then where was he? Was he searching for you? You finally spot him standing near a stoic Raznith. The Watcher gives out the call for his troops to withdraw before doing so himself, and Laurens' eyes meet yours, a grin appearing. Raznith mirrors him, only his eyes are trained on Ruben. It's fleeting, so fast that you almost manage to miss it, and part of you profoundly regrets seeing it. Before Raznith quits the field, he grins as well. <a data-passage="1.09R"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
"About time." You turn, taking in Ruben's group. You can imagine the sort of force that they bring with them, each with the ability to transform into a dragon and rain destruction down on doomed souls. "You pick a fight wherever you go. Don't blame us for not being able to back you up every time," a man says as he leans against the intimidating war axe in his grasp. "Be grateful I suddenly felt that our brazen leader needed saving." A large smirk rests on his rosewood-colored lips as his dark eyes travel over to you and his eyebrow raises in interest. "This ?her?" "Unfortunately so," he scowls as he spares you a simple glance before heading further into the throng that is his group. All the while barking orders and questioning a few of them about what he missed. "You'll get used to it," the man from earlier explains as he approaches. Though his smirk is tamed, it has not yet disappeared. You begin to question if such a thing is possible, "in fact, I'd even say that if he's not shouting, then he's having a bad day. I'm Tozraz, though everyone just calls me Toz." "Would you rather me call you by your full name?" He looks taken aback before he smoothly recovers, "no, that's quite alright. But thank you for asking. A simple but most appreciated question." "I'm $name." With an over-exaggerated curtsy, he takes your hand and rests an airy kiss upon it. [[Bring your hand back.][$flirt -=3]] [[Chuckle.->R1.09Chuckle][$flirt +=3]] <<if $nosa is false>>[[Stare at your hand.]]<</if>> <<if $notouchy is false>>[[“Is that custom?”]]<</if>>
<<if $statShow>>\ <span class="stats">''Reserved ++''</span> <</if>>\ <<if $notouchy>>\ You yank your hand out of his, giving him a nervous glance that asks that he not do that again. With a good-natured smile and apologetic chuckle, he nods in understanding, "my apologies. I should've asked to do such thing first. Truly, I'm sorry." <<else>>\ You slip your hand out of his, giving him a nod as well as a look that asks that he not do that again. With a good-natured smile, he nods in understanding. <</if>>\ <<include "1.09.1R">>
<<if $statShow>>\ <span class="stats">''Flirty ++''</span> <</if>>\ <<if $notouchy>>\ You slip your hand out of his grasp but are unable to stifle the giggly air bubbling inside. You let out a snort and a chuckle that captures his attention and forces your cheeks to heat up with embarrassment. That was less of a laugh or a giggle and more of a rumbling chortle. "That was adorable," he grins, "I look forward to hearing it some more. Especially if I'm the cause." Your eyes widen, unable to wrap your mind around how smooth and amicable this young man was. Perhaps that is due to being surrounded by nothing but Ruben's glares and insults, but Tozraz felt like a true breath of fresh air. <<else>>\ Unable to stifle the giggly air bubbling inside, you let out a snort and a chuckle that captures his attention and forces your cheeks to heat up with embarrassment. That was less of a laugh or a giggle and more of a rumbling chortle. "That was adorable," he grins, "I look forward to hearing it some more. Especially if I'm the cause." Your eyes widen, unable to wrap your mind around how smooth and amicable this young man was. Perhaps that is due to being surrounded by nothing but Ruben's glares and insults, but Tozraz felt like a true breath of fresh air. <</if>>\ <<include "1.09.1R">>
When he releases your hand, you pause a minute to glance at it. As soon as he had grabbed you, you went on the defensive, your body preparing for what it fears most. But soon after, that stiffness had begun to wane until it mellowed out completely. None of the guards had ever kissed your hand, that much was true, but you felt as if you should still be bothered. But ... that was nice. <<if $anger gt $sad and $anger gt $numb>>Or at least it didn't leave you feeling disgusting and your mind in a rage.<<elseif $sad gt $anger and $sad gt $numb>>Or at least it didn't leave you feeling defeated and feeling trapped within yourself.<<else>>Or whatever you believed nice was you suppose.<</if>> "Is everything okay? Was that alright?" "It was," you whisper, still trying to understand how you felt. "Regardless," he starts, "I shouldn't have done that without your permission. My apologies." <<include "1.09.1R">>
"Is that custom?" "Is what?" he cocks his head to the side, "oh, you mean the whole kiss upon the hand." "Not for us dragons, no. But your House might have different rules, and offending the nobility is always pretty far down on my list of things to do." "You don't need to worry. I don't think of myself as one." He hums with an air of mystery to it while a teasing expression rests against his features. "Then we can have fun." <<include "1.09.1R">>
"Toz!" Ruben barks, "you keep talking with ?her, and I'll make you in charge of watching ?her." You roll your eyes<<if $leery >=50>>.<<else>> and give Toz an apologetic glance due to being the cause of him being yelled at, but he doesn't seem to mind. A trait that you find yourself growing jealous of.<</if>> <<if $dungeon and $backheal is false>>\ "I can think of worse things," he states loud enough for Ruben to hear, shrugging as he fastens his war axe to its sheathe. You watch as his eyes pause on your back and transforms into horror. "You're injured, badly." You shy away, not wishing for any of the others to stop and turn or for a grand show of the meek and abused phoenix. "Ruben says you have a healer." "Let's hope she's near when we arrive, come on." You choose to stick close, happy to at least have a moment of reprieve from Ruben's attention and disdain. <<else>>\ "I can think of worse things," he states loud enough for Ruben to hear, shrugging as he fastens his war axe to its sheathe and follows behind the others. You choose to stick close, happy to at least have a moment of reprieve from Ruben's attention and disdain. <</if>>\ <a data-passage="1.10R"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
With half the day gone, you finally make it to the outskirts of the village, finding a small makeshift camp already erected with even more people walking about. They greet their leader openly, many offering him nods while some slap his back and shoulder affectionately. In regards to you, they only glance. Taking your appearance in but showing no signs of hostility or openness to your presence. "Has anyone noticed your presence?" Ruben questions. Toz shakes his head but then laughs, "well, that's not completely true. Deshir kind of scared the feathers off some kids earlier, so they're not all too happy with her. But the rest of us can walk freely without too much suspicion. Me and two others have decided to walk in to not arouse those within with all the new faces." "Then we'll keep it to three. I don't need anyone raising the alarm. Take those two back in and make sure we have everything we need for the road. I'll send some of the hunters to find dinner," he whimpers, "I'm actually starving. Where the hell is Deshir?" "The border, she keeps checking the perimeter. Where are we headed, back home?" <<if $dungeon and $backheal is false>>\ Ruben shakes his head and jabs his thumb in your direction, "priority is getting ?her back to House Phoenix." Toz looks ready to disagree, but before he does, he bites his tongue. Offering Ruben a nod, he whistles and calls three others to his side. "Fik, go find the healer. Tell her to go to $name ... the Phoenix's tent when she can." The one known as Fik nods and rushes off, Toz giving you a nod before the three of them head off. Ruben leaves your side as well, barking orders to those around, and you note the manner in which he does it. <<else>>\ Ruben shakes his head and jabs his thumb in your direction, "priority is getting ?her back to House Phoenix." Toz looks ready to disagree, but before he does, he bites his tongue. Offering Ruben a nod, he whistles and calls two others to his side, and the three of them head off. Ruben leaves your side as well, barking orders to those around, and you note the manner in which he does it. <</if>>\ You had expected his orders to be yelled with an unquestionable air. That these people that call him Chieftain understood that either they respected him or they pay the price. But that was not the case. He's firm. This much is true, but he is also understanding, and as he goes, he checks up and laughs along with many. They respect him, but it wasn't because of his ruthless and barbarous behavior but because they loved him. You were the odd one here; that much was now clear. You were not one of his people. [[Head to the fire.->R1.10Fire][$clan +=5]] [[Sit on the outskirts.->R1.10Outskirts][$clan -=5; $stealth +=2]]
<<if $nosa>>Despite your adequate coverings, your need to feel warmth was overpowering, such as it was often.<<else>>Despite your adequate coverings, your need to feel warmth was overpowering. That and you always found yourself far more comfortable when you had many layers to cover your form.<</if>> You fail to understand your relationship with heat. You understood that your inner flame, something all phoenixes hold, was weak and waning. The fire did not harm you, but you hardly felt it either. As a child, you were constantly warm and similar to how Ruben had focused his flame on warming himself, you could do that, but it was far more straightforward. You no longer could, and heat glides over your flesh instead of burrowing deep, embracing your bones with an intimate hum. Even now, you could place your fingers inside the fire and feel nothing, no increase in heat and no burn. The hushed voices of those close capture your attention, and you glance up to see a few whispering, throwing you quizzical looks. They were not shy about their conversations being made in front of the subject, but they were also not comfortable enough to ask whatever they wished to. <a data-passage="1.10.1R"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
You continue to linger on the outskirts of the camp, not far enough away to miss anything that might happen or be said but to stay out of people's way. You observe, something else you learned how to do while in the tower. There, you watched the interactions between guards and then between guards and servants. In hopes of meeting trouble far less, you adapted their mannerisms, behaving like the servants and minding your business in the same way they did. Of course, this failed, much to your consternation. Afterward, you observed only the guards, memorizing their routines and what gained their attention and what didn't. Showing respect gained it, and so you had to learn how to become invisible, or at least as invisible as the sole prisoner could. It worked, to a degree, but it was far better than the alternative. You did the same here, only you did not do so in secret or fear of being reprimand. The guards of the tower lack something that these people were overflowing with, tradition. You can see it in their clothing and how they interact, behave, and go about their day. You did not know what a regular day was to them, but you could see how they adapted to it. If you knew no better, and perhaps you didn't, you would say this was standard for them. <a data-passage="1.10.1R"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
"?Princess," Ruben calls out, walking past you and motioning for you to follow him. <<if $vigor >=50>>Not keen on hearing what he has to say, but curious, you rise and follow.<<else>>You rise, curious as to what he needed or wanted to tell you.<</if>> Once you were far enough away, he stops and turns to you. "You could've gone with him. Do I have to worry about this in the future?" At the time, you had only been focused on getting out the way of the churning storm. But now, you realize that he was right. You could have given up the idea of freedom and returned to Raznith's side. What awaited you, that was anyone's guess, but it was far more familiar than this. The tortures and horrors of the tower were regular. No matter how much you crave it, this life was the mystery and was the actual danger. So, did he? [[It was stupid to even consider. “No, simple as that.”]] [[Raznith would have to drag you back. “Don't worry about me.”]] [[It was a thought, but only that. “This is safer … better.”]]
Shoulders shrugged, you shake your head at the thought. You couldn't put it in words but the thought of returning just seemed idiotic, regardless of how unpredictable this all was. There were things you wish would change, starting with the man before you, but this … this and the road you were traveling was the right course. "No." "No?" "Just no. It's as simple as that. You don't have to worry about me ever considering going with Raznith." <<include "1.10.2R">>
"Don't worry about me. The last thing I would ever do is agree to go back with Raznith." And Laurens. The man would have to drag you back, thrashing and cursing. The last place you wished to return to was the tower. It was a towering hell whose mere thought was causing <<if $anger gt $sad and $anger gt $numb>>your blood to boil<<elseif $sad gt $anger and $sad gt $numb>>you to shiver<<else>>you to shift uncomfortably.<</if>> "You sure?" Ruben questions and you attempt to figure out if he was teasing you or legitimately curious. "Yes, I'm sure." He nods. <<include "1.10.2R">>
It was a thought, and one that made sense for you to have. You couldn't be the first prisoner that has had these thoughts, right? Believing that the place where one was kept was more comfortable, only because it was ordinary and typical to them. You hoped you weren't, otherwise you felt even more self-conscious about the way your mind now worked. "I … it's safer here. I understand that things can go wrong, very wrong, but I'd rather this than being dragged back by Raznith and imprisoned." <<include "1.10.2R">>
"Raznith," Ruben repeats, tasting the name slowly and with narrowed eyes. He cocks his head to the side but says nothing more, shaking his head. [[“Thank you, for protecting me from him.”]] [[“Why did you help me?”]]
"Also, thank you, for protecting me from him." He chuckles, "let's get something clear. The only reason I stood up for you was because you have value. I don't care about nor want you, I just want your status. Lucky for you, you being alive is easier to get that." <<include "1.10.3R">>
"Question for you then. Why did you help me?" "Excuse me?" "Just as easily as I could have gone with him, you could have sent me with him. I'm sure that clever little brain of yours could have either spun some kind of tale about it later or even asked Raznith for thoughts. So, why didn't you?" "Do I look like I need someone else's help with taking care of problems?" "Isn't that why I'm here?" <<if $dungeon>>\ "You're here //only// because you have value. You're right, handing you over to Raznith would've been simple as I just want your status. Lucky for you, you being alive and present is easier to get that. Not to mention I found you bruised and chained in a dungeon. Handing you over was the last thing on my mind." <<else>>\ "You're here //only// because you have value. You're right, handing you over to Raznith would've been simple as I just want your status. Lucky for you, you being alive and present is easier to get that." <</if>>\ <<include "1.10.3R">>
"But you need my cooperation," you point out, his smirk immediately telling you that your words were untrue. "I don't. Like I said before, marriage between houses has shit to do with feelings and all to do with the allocation of power. Your parents promised your hand and as soon as I have that, I get what I want. Worry less, you won't have to worry about me ever wanting anything more out of this little alliance." [[“Then let's come to an … arrangement.”][$arrangement = true]] [[“Good to know.”]]
<<if $choiceShow>><<notify 5s>>You and Ruben now have an agreement. You'd be wise not to forget this.<</notify>><</if>>\ Once upon a time, you were regal, or at least you believe you were. You had taken etiquette classes but never truly gotten too deep into them due to the incident. You hardly understood what your status would mean for him and how marriage would benefit him. But if you knew nothing, you knew compromise. You knew that you were either going to trust Ruben to get you home, or risk being recaptured by Raznith. The latter was unappealing and if Ruben's words held truth, then an agreement was already reached between you. It only needed to be cohered. "Then let us come to an … an arrangement." This piques Ruben's curiosity and he waits for you to continue on, "you wish for my hand. And I wish to get home safe. Fine. I believe both of those things can be accomplished with neither of us caring much for the other." "Get on with it," he yawns. <<if $vigor >=50>>You clench your jaw, but hopefully what you said next would solve ... this.<</if>> "You either treat me with respect or leave me alone and I will stay out of your way and make this journey less arduous. You want my cooperation and I want some semblance of respect, though I understand that much is hard for you." He nods, "fine. You give me what I want and we ignore each other. We play our parts." <<if $notouchy>>He nods his head, "deal?"<<else>>He stretches out his hand.<</if>> <<if $notouchy>>You nod as well, "deal. We play our parts."<<else>>You look at it and with a firm nod you grasp it, "we play our parts."<</if>> <a data-passage="1.11R"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
You glare at him, wondering how hard it was for one person to just say something nice, or to not say anything at all. You were growing used to this but his words never seem to soften. Each blow saw you stumbling and though you were able to pick yourself back up, it weakened you a little more each time. "That's good to know." Is all you find yourself able to say, your heart hurting to think that someone, someone who didn't know you, thought so little of you. <a data-passage="1.11R"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
With a content nod, you and Ruben return to the camp, and you find that the whispering has only increased. It would seem a dragon's hearing was better than you suspected. <<if $dungeon and $backheal is false>>\ "Hey, Phoenix," a woman with long black hair and pale skin approaches, motioning for you to follow her. You do so without question and, after leading you back towards the outskirts, points to a fur-trimmed tent, "that's yours. The healer is out foraging, she'll be back soon." <<else>>\ "Hey, Phoenix," a woman with long black hair and pale skin approaches, motioning for you to follow her. You do so without question and, after leading you back towards the outskirts, points to a fur-trimmed tent, "that's yours." <</if>>\ "Thank -," before the word was even out of your mouth, she was walking away. It was obvious that your tent was erected separately from the others on purpose. The others all framed the raging fireplace that they lingered around, quietly sitting and existing in their own state of mind. <a data-passage="1.11.1R"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
Isolation. That was the feeling that was spreading over you, prodding at your skin and trampling over your integrity. But it was an acquaintance, someone you knew well. This was your heart hammering in your chest, yearning for something it could not have. Your touch grasping for warmth that it would never seek. Before, isolation was an adolescent companion, hardly conscious of its own power but knowing it held it. Now, among others, isolation had matured. It was no longer your friend or something that you counted as another emotion. It was a state of mind and being. And you have never felt its heavy hand until now. Staring at these people, that even quiet, had each other. Would you have that? Would you ever? You swallow the lump in your throat and wander into your tent, clutching the furs that rest there close to your chest. A tear or two falls, but you stop counting once the whimpers usher you into sleep. <a data-passage="Chapter Two: Curse"><img src="images/ruben_ch2.png" alt="Chapter Two: Curse" height="220px" width="400" style="float:center"/></a>
<<nobr>> <<set $rubencomealong = false; $suntalk_1 to 0>> <<unset $q1; $q2; $q3; $q4; $q5>> <<endnobr>> You lie there, paralyzed, while your consciousness feels as if it is in-between states. One side clings to the darkness of your dreams while the other claws its way towards reality and the awakened world. There's a distant pain, one whose origins you can't pinpoint but you assume derives from your chest. With each beat of your heart, a second shock wave is sent out, and you wither in place, forced to endure. Your mind strays farther as if falling down a void, wishing to grasp onto anything but catching nothing. Panic fills your lungs the deeper you plunge. You even believe your physical body to twitch and thrash but can't be sure. Nothing feels real. In the distance, you hear the forlorn beating of a drum, its echo reverberating and causing walls you can't touch to undulate. The sounds grow, your heart thumps, the pain intensifies. <<if $dungeon>>\ "Hey!" a woman shouts, backing up just in time to avoid you colliding into her. A pile of snow falls off your back and onto the side just as the woman settles you back down. "The snow will help the fever. And, thankfully, the ointment did its job. Just take it easy for right now." "Ointment?" "Don't think me rude or weird for coming in while you slept. Just the ointment to heal you is better applied when one is unmoving and body heat is not as high. The scars are there but the pain should be gone. But, we must still focus on this fever." <<else>>\ "Hey!" a woman shouts, backing up just in time to avoid the collision you would have caused by jerking forward. A pile of snow falls into your lap just as the woman hushes you back down. "The snow will help the fever. Just take it easy for right now." <</if>>\ "What happened?" "Shh," she chuckles, shoveling up more snow and spreading it across your forehead and <<if $dungeon>>back<<else>>chest<</if>>, "when you're better, we'll talk. Just relax." Despite her sweet tone, the hesitation resting in her eyes causes you to feel less than reassured. A flutter of questions enters your mind, but the woman leaves before you dare mention even one. Attempting to do as she suggests, you stare up at the fur-lined tent. You refuse to close your eyes, but you do think back to the pain. The same pain that you had once never felt. You've been sick a few times, primarily superficial respiratory infections, and the one time you caught the Zarn Flu, but even that went away with time, and the pain wasn't an issue. But this was like nothing you've ever faced. <a data-passage="2.01R"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
"I actually don't know." The woman from earlier pulls you out of your thoughts, her voice a short distance away but still noticeably clear, "it's not a common sickness but a spiritual one." "What does that mean?" you hear Toz question next. "It can also be called a magic disease; sometimes it's better to say that, more understandable. But it basically means that common medicine and healers can't do anything. Which also means I can't find the problem or even attempt to describe it. Only a shaman." "We have one back in the territory," Toz remarks, but a scoff cuts him off. "If you think I'm going to make a detour that big, your acid must have eaten away what's left of that brain of yours." Though faint, you hear a slight thud and a chuckle following it. As well as what you think is a disgusted groan. "A temple may be all that is necessary. Invoking the spirits there for their help should work if the spirits are in a good mood." A new voice that you weren't familiar with but had heard adds in, "there is a temple close by." "Did none of you hear me speak about not wanting to take detours? Do you know if ?she'll die from this?" Ruben barks. "I do not." "Then the Phoenixes can deal with this. It's not my problem." "You will soon call that specific phoenix your partner. Perhaps you should begin to see it as your problem," Toz advises in a tone that is none too friendly and does not allow for Ruben to provide a comment. "If we are discussing this," the familiar yet unidentifiable voice interjects, "then I say we go to this temple. Spiritual diseases can also be contagious, so we're potentially putting all of our healths at risk." Their words are followed by silence. "If there is no discourse, then, of course, Ruben, do as you see fit." [[Go out there. This is your life they were speaking about.][$vigor +=10; $ruben -=5; $clan +=3]] [[Stay where you are. Let them decide what to do.][$vigor -=10; $ruben +=5; $clan -=2; $rubencomealong = true]]
<<if $statShow>>\ <span class="stats">''Combative ++''</span> <</if>>\ <<if $nosa>>\ You feel well enough to add your voice to a conversation surrounding the state of your life. You move the snow and sit up, letting the blood settle before continuing forth. Sweeping the tent's fold out of the way, you finally make your debut out into the world for that day, shying away from the blinding sun. "I told you to relax," the healer reprimands, resting her hand on your arm and encouraging you to go back. You pull away, and your gaze instead settles on Ruben, Tozraz, and a woman that showed you to your tent the previous day, unable to recall her name if she even gave it. "I'm not about to let a bunch of strangers dictate my life. I've had to put up with that for fifteen years, no longer." Ruben snorts, a sound that you really didn't wish to hear at the time. Luckily, he says nothing, allowing you to continue. "I don't know if this pain will vanish, but I doubt it. I want to go to the temple." All eyes swivel over to Ruben, who regards you with a hollow and straightforward look. <<if $arrangement>>\ A few minutes later, he lets out a snort paired with a smirk before turning and walking off. He waves you off as he says over his shoulder, "Deshir and Toz will escort you to the temple. We leave when you three return." <<else>>\ You're unsure of what to do. Part of you believes that your only chance right now is to persuade him that this is the best course, while the other half refuses to show any kind of fragility. In the end, you decide to simply meet him head-on. Giving nothing away and mustering all of your courage to face him. He raises an unimpressed brow and rolls his eyes. He turns and begins to walk off, waving you off as he says over his shoulder, "Deshir and Toz will escort you to the temple. We leave when you three return." <</if>>\ Toz approaches you and nods, "how was your sleep?" [[“Good up until a few minutes ago.”]] [[“Did I scream out while I slept?”]] [[“It was sleep.”]] <<else>>\ You feel well enough to add your voice to a conversation surrounding the state of your life. You move the snow and sit up, letting the blood settle. And with that action a realization also sets in, were you inviting trouble? Going out there, could it be the start of a shift in feeling and emotions towards you? If you anger them, what then? Your heart thumps just a bit faster at your line of questions. [[Rethink this. Stay here.->Stay where you are. Let them decide what to do.][$vigor -=20; $ruben +=10; $clan -=5; $rubencomealong = true]] [[No, this was your life. Go.]] <</if>>\
With your mind made up, you sweep the tent's fold out of the way, and make your debut out into the world for that day. "I told you to relax," the healer reprimands, resting her hand on your arm and encouraging you to go back. You pull away, and your gaze instead settles on Ruben, Tozraz, and a woman that showed you to your tent the previous day, unable to recall her name if she even gave it. "I'm not about to let a bunch of strangers dictate my life. I've had to put up with that for fifteen years. No longer." Ruben snorts, a sound that you really didn't wish to hear at the time. Luckily, he says nothing, allowing you to continue. "I don't know if this pain will vanish, but I doubt it. I want to go to the temple." All eyes swivel over to Ruben, who regards you with a hollow and straightforward look. <<if $arrangement>>\ A few minutes later, he lets out a snort paired with a smirk before turning and walking off. He waves you off as he says over his shoulder, "Deshir and Toz will escort you to the temple. We leave when you three return." <<else>>\ You're unsure of what to do. Part of you believes that your only chance right now is to persuade him that this is the best course, while the other half refuses to show any kind of fragility. In the end, you decide to simply meet him head-on. Giving nothing away and mustering all of your courage to face him. He raises an unimpressed brow and rolls his eyes. He turns and begins to walk off, waving you off as he says over his shoulder, "Deshir and Toz will escort you to the temple. We leave when you three return." <</if>>\ Toz approaches you and nods, "how was your sleep?" [[“Good up until a few minutes ago.”]] [[“Did I scream out while I slept?”]] [[“It was sleep.”]]
<<if $statShow>>\ <span class="stats">''Compliant ++''</span> <</if>>\ You weren't sure leaving the tent and placing yourself in such a hostile environment was wise, especially as you didn't yet know what this sickness entails. Another reason was Ruben himself. At the moment, there was a form of disconnect due to only hearing his voice and not seeing his face and posture. Severing that division meant awakening a host of slumbering emotions, emotions that you would rather not feel at this precise moment. What would your presence change? If anything, it would make Ruben even more malicious, bringing your chances down to zero. "And where's the temple?" "Outskirts of the village. Not that far." "Fine. Deshir and I will escort $surname there. Toz, by the time we're back, camp needs to be pulled up and everyone ready to head out." "Ah, yes. Because I am a master of foretelling and know exactly what time this will be." You hear light chuckles and a grumble that you're pretty sure originates from Ruben. "Just make sure it's done," Ruben shouts as he walks away. You wait a few seconds more before deciding to leave the tent behind, successfully avoiding Ruben's gaze and the chiding of the healer. Toz approaches you and nods, "how was your sleep?" [[“Good up until a few minutes ago.”]] [[“Did I scream out while I slept?”]] [[“It was sleep.”]]
"It was refreshing until a few minutes ago when it turned into more of a nightmare." "Yea, it sounded as much. Hopefully, you get some answers at the temple." <<if $notouchy is false>>He lightly touches your elbow and nods at the fire<<else>>He nods towards the fire<</if>>, "come. Get some breakfast in you." <<include "2.02.1R">>
"Seeing that you were all outside my tent when I awoke, did I scream or something? How did the healer know what was going on?" "Oh, you screamed alright." He chuckles at something unrelated to his words, or at least you think as much, before continuing on. "What?" "Nothing," he sighs, leaning on something that wasn't there. Realizing his gaffe, he offers a goofy smile and then nods over to the fire, "forget it. Come on, you should eat breakfast." <<include "2.02.1R">>
"It was sleep. I can't possibly describe it as anything more." Toz snorts, "you don't have dreams?" "No." You expect him to question you further on the manner, but he simply stretches and gives you a lopsided grin. "You're missing out. Dreams can be filled with all sorts of fun things." You're not quite sure what he's alluding to, and he doesn't offer any further explanation as he nods at the fireplace. "Come on, let's get some food in you." <<include "2.02.1R">>
His words cause your stomach to growl as if it to has just remembered that it hasn't eaten for what seems like at least three days. This much was untrue, but between the adrenaline spikes, the constant walking, and the new disease that appears to be ravaging your body, you had an appetite. A light spring enters your step as you follow Toz to the firepit, where a few members linger with lazy attitudes. When they notice you, they turn and walk a distance away, shooting chary glances over as they talk amongst themselves. "Don't mind them," Toz says, taking a seat and reaching a short distance away for a bag. The smile he shoots you contradicts the glimpses of those surrounding you, and for that, you are grateful. "They're still trying to figure you out, is all." "Which is exactly why you should mind them," a new voice interjects, plopping down in the seat beside Toz. <a data-passage="2.02.2R"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
The dragon rolls his eyes as he points to the black-haired woman, "$name, this is Deshir. Deshir -" "Yes, yes," she groans, shoving him playfully, but the thump that the impact creates causes you to doubt the casualness of it, "you're about to be leading not only House Phoenix but also House Dragon. You make no attempt to understand us and our ways, then we won't forget it." She wrinkles her nose as she tilts her chin higher, "dragons have sharp memories and even sharper claws. You'd be wise to remember that." "Aren't you a polar bear?" Toz questions. This time he was prepared for her onslaught. Though he's unable to dodge all of her punches, he evades the majority with a laugh. "I'd say Deshir's all growl and no bite, but she really is a bully." She rolls her eyes, snatching the pack from him, and grabs what looks to be venison, "I fail to hear you say that I'm speaking dishonestly." She looks to you, "eat." [[“I don't eat meat.”->R2.02Vegan][$vegan = true]] [[“Is fish an option?”->R2.02Pesca][$pesca = true]] [[“I'll cook my own.”->R2.02Meat]]
"Do you happen to have anything less meaty?" They both glance over at you with bewildered expressions. Toz beating Deshir to the question lingering on both their minds, "you are a phoenix, right?" "Yes, and it's not that I can't eat meat. I just rather fruits and vegetables." "Sounds tragic," Deshir remarks with a sarcastic tone, setting her attention back on her own actions as Toz moves to retrieve another bag. He hands it to you, and inside you find dried fruit. You smirk, glancing over at him as you take your fill, "so why do you guys have this if you're all meat eaters?" He shrugs, tossing some meat onto a pan before passing it over to Deshir who adds her own and then hovers it over the fire, "because not all of us are dragons or carnivores. Don't get me wrong, a good percentage of us are, but we still have a few omnivores. So, if you ever get too tired of us meat lovers, you have someone to go complain to." [[Blush and say, “I could never get tired of you.”][$flirt +=3]] [[You laugh before stating, “definitely will be doing that.”][$flirt -=3]]
<<if $statShow>>\ <span class="stats">''Flirty ++''</span> <</if>>\ Your eyes travel to his, taking in the depth that his dark brown orbs hold. It was quite easy to get lost in their warmth, and before long, you feel your cheeks warming and say, "I could never get tired of you." He lets out a hearty and good-natured laugh, "tell me if you still feel that way after getting to know me. I'm not doing my job right if you don't find me at least a wee bit annoying." You're not quite sure what spurs you to go on. You understood what flirting was but was in no way versed in the art of it. Feelings felt foreign, like a missed opportunity that was better forgotten, lest you wish for it to haunt you. It was not lost on you that your next statement, though said in a flirty manner, would be looked at unfavorably. Or maybe Toz didn't wish to flirt back. You weren't sure what some signals meant and if flirting was something that should be explicitly agreed upon. "The good annoying," you answer back, still fighting the blush that lays claim to your cheeks. Was there even such thing as being annoying in a good way? The word itself seems to hold nothing more than a negative connotation. He continues to focus on the food when he shrugs his shoulder, "sure, I guess if you want to call it that." A simple response with no sign of him teasing you or flirting back. But maybe that was due to your own delivery and words, you hadn't given much to reply to. This flirting business was tricky. Glancing away from him, you find Deshir examining you. Upon realization that you had caught her gaze, she bares her teeth and places her attention back on her actions. <a data-passage="2.03R"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
<<if $statShow>>\ <span class="stats">''Reserved ++''</span> <</if>>\ You laugh as you select one of the more unique fruits, "definitely will be doing that." It was mainly a soft yellow tone with strange red markings, and unlike the others, its dried skin wasn't as cracked. Toz places his hand to his heart and glances at Deshir, who makes it a point to ignore him, "you hear that. That's coming from one of our own." Deshir opens her mouth but then closes a second later, her posture and facial expression both declaring that it was better for you that she remains silent. You are not the only one who picks up on this, Toz abandoning his line of questioning with her and gazing back at you with a coy grin, "you'll have to find them first." "Shouldn't be too hard. Just pay attention to those who don't join you by the fire during dinner." "Everyone sits around the fire. Despite our diets, we all gather," Deshir informs you, causing both you and Toz to quiet yourselves. The conversation dying. <a data-passage="2.03R"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
"Is fish one of the options, or is it just venison?" Deshir raises an eyebrow though she says nothing, digging around until she brings out something covered in leaves. Uncovering it, you are glad to find fish lying there, though needing to be cooked appropriately. You grab a pan, staring at it and then at the other two. <<include "2.02RCooking">>
"It's fine; I'll cook my own." Though you say such words with confidence, it's not until Deshir passes you the pan and venison that you realize that you didn't possess such a skill. The servants have always prepared your food, and even if you did happen to show interest, it was a known rule that you were not allowed in the kitchen—a restriction existing amidst many others. <<include "2.02RCooking">>
"I … uh, don't know how to cook." "What a revelation," Deshir remarks with a sarcastic tone, throwing Toz a look to which he responds with a chuckle. You move over as he comes to sit beside you, taking the pan from you. "You see, this object is what we call a pan." "I know what it is!" you growl, a touch of offense laced in your voice as he considers you naive. It only begins to dissipate when you see him doing a lousy job of keeping his laugh in, soon abandoning the act altogether. "I know, I'm just playing. But seriously, it's quite easy. When we have a proper camp, you don't even need to hold it, but this was put up pretty quickly." <<if $notouchy>>\ He shows you before passing the pan to you, hovering nearby by making sure not to touch you. "Is it alright if I touch you? To show you how to hold and position it?" [[Give him permission to touch you.]] [[Tell him that you'd rather not.]] <<else>>\ He takes your hand in his, positioning it on the handle of the pan. "Now, be careful. It's easy to be burned if you hover too close." [[Flirtatiously say, “I can handle the heat.”][$flirt +=3]] [[Irritably remind him, “I'm a phoenix.”]] [[Nervously utter, “maybe you should show me first then.”][$flirt -=3]] <</if>>\
You nod, allowing him to place his hands over yours and guiding the pan over the fire. "Now, be careful. It's easy to be burned if you hover too close." Despite the directions he gives you, your mind continuously goes back to his hands on yours. It wasn't a bad touch, a fact you understood but rarely seem to accept. You knew that not everyone who touched you meant harm, but your body had gotten so used to the abuse that it was wiser to presume so. To be asked first ... it gave you control. It gave you strength. You smile, shaking the thought from your mind and telling yourself to listen to what Toz was saying. <<include "2.03R">>
You shake your head and with an understanding nod, he continues to direct you without touching. If the pan wanders, he touches that instead, the flame doing no harm to him. He speaks clearly, making sure that you were understanding everything he was saying and always pausing to see if you understood. Patience. It was a trait you rarely saw nowadays, and you realize how much you missed it. <<include "2.03R">>
<<if $statShow>>\ <span class="stats">''Flirty ++''</span> <</if>>\ Your eyes travel to his, taking in the depth that his dark brown orbs hold. It was quite easy to get lost in their warmth, and thankfully you restrain yourself. "It's fine. I can handle the heat." "You say that until you get burned," he responds, still focusing on your positioning and moving the pan over the fire. You're not quite sure what spurs you to go on. You understood what flirting was but was in no way versed in the art of it. Feelings felt foreign, like a missed opportunity that was better forgotten, lest you wish for it to haunt you. It was not lost on you that your next statement, though said in a flirty manner, would be looked at unfavorably. Or maybe Toz didn't wish to flirt back. You weren't sure what some signals meant and if flirting was something that should be explicitly agreed upon. Heart fluttering, you mumble the first thing to come to your mind, "would you burn me?" He raises an eyebrow, confusion and conflict warring on his face before it disappears, and his easygoing smile appears, "not unless you want me to." He says it in a teasing manner, and though you had hoped for a positive response, you're unsure if you had received one or not. This flirting business was tricky. Glancing away from him, you find Deshir examining you. Upon realization that you had caught her gaze, she bares her teeth and goes back to eating. <<include "2.03R">>
It would appear that Toz has forgotten that you were a phoenix, a creature who wasn't affected by fire in any way. You're unsure whether Ruben has told him about what happened when he first came to you and your response to him ordering you to shift. You deduce that he has, though. "I'm a phoenix, Toz. It's impossible for me to be burned." The tone in which you say it is, at best, contentious. Your annoyance clear, and judging by the look that both Toz and Deshir send you, they have noted it as well. "It was more of just a," he trails off, his abashment keeping him from completing the thought. "Just, hold it over the fire." With that instruction given, he leaves you to cook the meat, turning his attention to Deshir and his own food. <<include "2.03R">>
<<if $statShow>>\ <span class="stats">''Reserved ++''</span> <</if>>\ Your cheeks heat up as you move away, scratching your head and gazing at the ground. "Maybe you should show me how to cook first then. I feel like I'll end up blowing something up." Toz's head falls back as he laughs, a laugh that causes Deshir to grimace and roll her eyes in annoyance. "Trust me," he begins, holding the pan over the blazing fire, "you won't. Worse case is you burn the food, undercook it, or drop the pan and has to retrieve it." Playfully he nudges your shoulder, "but you're a phoenix, so you won't get burned, and undercooked meat won't kill you. Burnt meat ... well, at least you know it was cooked." <<include "2.03R">>
You eat in silence, content on listening to the random conversations of those nearby and watching as a few of them bring out weapons and begin to spar. A small handful, perhaps one or two, actually shift to stretch out their wings. They were majestic and beautiful to gaze upon. Not only their transformation from man to beast but also the pure magnificence of their second form. Strong muscles and shimmering scales that spring to life when the sun shines its rays upon them. Each the epitome of what dragons stood for: power, untamed nature, and exquisiteness. A frown makes its way to your face as you think about your own second form. Broken, unable to hold a flame, a dull color that lessens with each passing day. And then Laurens appears. Breathing becomes strangled, quick bursts that never seem to have enough air to keep you upright. Thankfully, your panic is unable to truly manifest as Deshir rises and sighs, calling for you. Once she has your attention, she motions for you to follow. <a data-passage="2.03.1R"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
<<if $rubencomealong>>\ The two of you move away from the camp, and after a few seconds, you take notice that you were missing one. Ruben changing his mind and deciding to not come doesn't shock you, though you are curious about the reason. You're about to question Deshir when Ruben's presence causes the question to become irrelevant. "Toz giving you a hard time?" Deshir questions, slowing down so that she was now walking with Ruben, leaving you to be the odd one out as you linger behind. Ruben groans, waving her words away, "remind me to buy the lad a pint when we get home. I can never take his semi-serious side for anything more than worry." Deshir's following words are whispered under her breath, and from then on, the two engage in quieter conversation that was obviously not for your ears. You are unsurprised by this development and continue on. <<include "2.03.2R">> <<else>>\ Toz also stands, breaking away from the two of you to approach Ruben, who was speaking to a few other members. You watch as they whisper, Toz soon appearing exasperated while Ruben seems calm and utterly at peace, perhaps even proud of himself. "That seemed like a fun discussion," you state when he comes to your side, nodding back at the camp. "Talking to him is always a joy. They make every day so much brighter." He then sighs and scratches his head, murmuring something under his voice, "I feel that someone should apologize for his behavior." "That someone doesn't have to be you." "And yet," he chuckles, "I feel compelled to." [[“What did he say?”->2.03RWhat]] [[“Why are you nice to me?”->2.03RWhy]] [[“You do that alot?”->2.03RAlot]] <</if>>\
"What did he say to you?" "Oh, the usual," he nervously explains, "be back soon and no playing around, remember who you are, and a bunch of other stuff that's just annoying to be told repeatedly." His facial expression doesn't shift, and though you see no reason to not believe him. You can't help but doubt, and so you choose to do nothing but hum and nod. <<include "2.03.2RT">>
<<if $dungeon>>\ "Ah. Well, it's not that I don't understand their caution and distrust. I'm much the same. But it doesn't sit well with me to treat someone who has been a prisoner and abused for more than a decade coldly. You've been faced with enough consternation, I see no reason to add to it." "How do you know I've been abused?" You question, simply curious what gave that fact away. He motions to parts of exposed skin, "I am more than sure you have hidden ones that will never be seen, but your physical ones aren't as easy to hide. If you do wish to talk about it, know that I've been told I have quite the ear. Well, Ruben says it anyway. But he's a good listener as well." He tries to snicker but fails, clearing his throat. <<else>>\ "Ah. Well, it's not that I don't understand their caution and distrust. I'm much the same. But it doesn't sit well with me to treat someone who has been a prisoner for more than a decade coldly. You've been faced with enough consternation, I see no reason to add to it." He seems to perk up, "plus. I'm a smiling person. No reason to frown when you can smile." He offers you the smile he speaks of, and you find it quite hard to keep one off of your face as well. "You simply hang around those who don't smile?" "Who? Ruben? He smiles quite a lot." <</if>>\ <<include "2.03.2RT">>
"Compelled? Do you find yourself apologizing for his actions a lot?" He snickers, "actually, no. Ruben is actually far more behaved than this." The way in which he says it causes you to question the validity of his words, but you allow him to continue. "Believe it or not, he's typically getting me out of trouble." "No. I don't believe it." "It's true. People like to say I'm mischievous, though I like to call it creative. Either way, some of my actions lead to our great Chieftain having to step in and get me out of trouble. He's good at that." <<include "2.03.2RT">>
"So, it's just me that Ruben has a problem with." Toz's shoulders fall as he turns to face you, "it's a poor excuse, but he has his reasons." "That doesn't excuse him." Shrugging, he continues on, "I know. But no one really cares about formalities and manners when they believe they're justified." No other words are exchanged as you continue to follow the duo through the snow and to the temple resting far in the distance. <a data-passage="2.03.2R"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
Though you were skirting the outskirts of the town, you can hear the sound of them waking to a new day. A few times, you manage to catch a glimpse of a group of them walking, each wearing similar clothing and sniggering amongst themselves. The idea of soon finding yourself in a similar situation dawns on you. Did you remember what it was like to be part of a community? Even more to be someone that everyone looked up to, whose purpose was to lead and guide? Would they even choose to follow you? The Phoenix locked away, who sometimes felt so broken that even with ?her cage door agape, ?she refuses to fly. These thoughts stay with you until you reach the temple, a decently-sized wooden building whose roofs were busy collecting snow. A few trees rest around the area, some bearing snow and red fruit whose skin appears smooth. A few children dart around, throwing snow at one another and building up strange objects that wore faces and accessories. All of it gave an otherwise bleak scene some life, life that you never equated to snow and winter. <a data-passage="2.04R"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
Closer towards the building, a few people draped in long navy and gold robes stand near the entrance, their hands clasped together as if in prayer, but their demeanor would say differently. "Are we allowed to enter?" Deshir questions one of the women, and she nods, performing a respectful bow. "The temple is open to all souls. Be they curious or lost." Her eyes glance over your group, halting on you, but you quicken your pace, hurrying inside. The interior was modest and, unlike the outside, lacks a friendly aura. The bland walls and solemn mood comes off as nothing but serious, a place to either pray or leave. A few benches were placed up against the wall, but most of the objects within were small mats. From observing those within, it was used to kneel upon. Those doing so all had their eyes closed, and their heads arched back. At the head of the room were two giant statues, one who you knew to be Sun and the other a woman who you've never seen before. She contrasts Sun's light with darkness, though not one of malicious intent, you note. It felt as if she was just softer, whereas Sun was more direct. Deshir hovers near the door while <<if $rubencomesalong>>Ruben<<else>>Toz<</if>> ventures further, taking in his surroundings with a curious look in his eyes. [[Stay near Deshir.->R2.04Deshir]] <<if $rubencomealong>>\ [[Go with Ruben.->R2.04Ruben]] <<else>>\ [[Go with Toz.->R2.04Toz]] <</if>>\
You linger beside Deshir, knowing that you should continue further in but not wishing to. She seems to think the same, but her gaze is trained on the ajar door, staring at everything and yet nothing at all. "Are you religious?" you question after a few seconds of silence, curiosity driving you to ask. A slow gaze your way is all you receive before her purple eyes are set back on the world outside. You open your mouth to then ask why she doesn't seem to like you much, but <<if $rubencomealong>>Ruben<<else>>Toz<</if>> calls out to you first. <<if $rubencomealong>>\ "I don't have all day, ?princess. Get over here and get to praying." <<else>>\ "Hey, $name," Toz calls out a minute later, "shouldn't you be praying or whatever you're supposed to be doing?" <</if>>\ With a gruff and annoyed growl, he nods to one of the empty mats, "we don't have all day. Go over there and pray or whatever you need to do so we can leave this place." And just like that, Ruben returns, the glimpse he had given you not enough to satiate your curiosity. But, you do as he commands since conversation would no longer flow. You go to an unoccupied mat and imitate the other inhabitants by closing your eyes. What were you supposed to do after this? Begin calling for Sun or asking for guidance? You shift uncomfortably, not knowing what to do or say and not liking the idea of there being eyes on you. [[Utter a prayer.->R2.04Prayer][$charisma +=2]] [[Just exist in the now.->R2.04ExistNow][$stealth +=2]] [[Abandon this.->R2.04Abandon][$force +=2]]
You find that your feet carry you deeper into the temple, right alongside Ruben, who seems to do a remarkable job at ignoring your presence. He stares across the temple with indifference, an unimpressed gleam residing in his eye. "Are you religious?" you question, curious if his distaste was due to not wishing to be here or being unimpressed because he had seen better. "You tell me," he challenges, glancing out the corner of his eye at you. [[“I think you are.”->R2.04YouAre]] [[“I don't think you are.”->R2.04YouArent]]
"I think you are." "Reason?" You manage to shrug, your answer being more of a simple observation than an in-depth assessment of his character. You knew only so much about your anger-prone rescuer, and most of it wasn't positive. "I can't really say. But unless Draconis is an actual person, you invoke their name a lot. I don't have much to go off of. Most things point to you not being one. Which only makes me believe you are even more." He makes no remark or verbal cue to tell you if you were right or not. His eyes go back to the area straight ahead as if examining the rest of the space since you had disturbed him earlier. <<include "2.04.1R">>
"I don't think you are." "Reason?" You manage to shrug, your answer being more of a simple observation than an in-depth assessment of his character. You knew only so much about your anger-prone rescuer, and most of it wasn't positive. "You seem like the type to have everything figured out. And if not that, then you at least don't seem to rely on the guidance of higher beings." He makes no remark or verbal cue to tell you if you were right or not. His eyes go back to the area straight ahead as if examining the rest of the space since you had disturbed him earlier. <<include "2.04.1R">>
"Yes, I am." A simple response, and like most times, you continue to carry the conversation forward, "Sun, I'm guessing?" "Actually, you'd be wrong," he pauses and frowns, "I do pray to Sun. But those that I do pray to are known as the Congregation of the Six Divines." "I've never heard of them." "You're not a dragon; I wouldn't expect you to. They were the first six dragons to grace Jiwenia, representing the parent colors and the elements." <a data-passage="2.04.2.1R"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
"Which is Draconis?" "The crimson dragon, the dragon of fire." He snickers, a strange sound coming from him, "as a child, I did everything in my power to win his favor. If only in hopes of meeting him one day." "That's possible?" The glimmer leaves his eyes, and he frowns, realizing who he is talking to and from what you figure, reminding himself that you were not a friend. With a gruff and annoyed growl, he nods to one of the empty mats, "we don't have all day. Go over there and pray or whatever you need to do so we can leave this place." And just like that, Ruben returns, the glimpse he had given you not enough to satiate your curiosity. But, you do as he commands since conversation would no longer flow. You go to an unoccupied mat and imitate the other inhabitants by closing your eyes. What were you supposed to do after this? Begin calling for Sun or asking for guidance? You shift uncomfortably, not knowing what to do or say and not liking the idea of there being eyes on you. [[Utter a prayer.->R2.04Prayer][$charisma +=2]] [[Just exist in the now.->R2.04ExistNow][$stealth +=2]] [[Abandon this.->R2.04Abandon][$force +=2]]
You catch up with Toz, walking beside him as he silently observes the happenings of the temple. "Are you religious?" you question after a few seconds of silence. "Kinda," he shrugs, "I don't usually think about the gods much, and I haven't had much reason to call upon them. When I do pray, it's to both Moon and Sun but mostly to the Congregation." "The Congregation?" "Dragons pray to different gods, the Congregation of the Six Divines. They were believed to be the first six dragons, and they each represent one of the main colors and elements." "You have temples for them?" "Our temples are more like natural ruins. Places carved into the land by the claws and magic of dragons." He releases a melancholy note and sighs deeply, his shoulders slumping as his eyes grow distant. "Toz?" The sound of his name seems to pull him out of his thoughts, and he offers a smile that doesn't even attempt to reach his eyes. He nods to an unoccupied mat, "you should probably go and pray or whatever you're supposed to do." You do as he says, imitating the other inhabitants and closing your eyes. What were you supposed to do after this? Begin calling for Sun or asking for guidance? You shift uncomfortably, not knowing what to do or say and not liking the idea of there being eyes on you. [[Utter a prayer.->R2.04Prayer][$charisma +=2]] [[Just exist in the now.->R2.04ExistNow][$stealth +=2]] [[Abandon this.->R2.04Abandon][$force +=2]]
Taking a deep breath in, you begin to utter a silent prayer. "Sun, if you can hear me, then I request your guidance. I'm told that I have a spiritual disease, and I'm not sure what that means. If I am to be honest, I'm not sure what anything means anymore. I feel lost, whereas before I was just trapped." Your heart feels like someone squeezes it, "I'm tired. I'm tired of not being strong enough or not being smart enough. I'm tired of being plagued with questions and believing that I won't ever receive an answer. I just want to understand. I want to smile and see this world for its beauty and not for every dark thing hiding in the shadows. I … I want to not be afraid." Nothing happens. And though a part of you had doubted you would find some kind of enlightenment, you at least feel a tad bit better. You have no idea if Sun or anyone else heard you, but to admit things, even to yourself, relieved you of a burden. You open your eyes, expecting to come face to face with Sun's statue inside the temple, not that of an erupting volcano. <<include "2.04.2R">>
You relax your body and your mind, letting your awareness spread and take in all of that which surrounds you. You can hear the casual conversations of those nearby, as well as the soft-spoken prayers of those directly behind you. They ask for guidance and for reassurance, selfless in their inquiries, and wishing only for clarity. There are chimes; though you don't remember seeing them, you hear them. They exude a rhythmic clattering each time they collide due to the wind, their pitches sometimes changing, but that was all. The smell, you could not describe. It was incense, that much you knew, but that was all that you could grasp. The distinctive aromas were much too subtle, and the lingering smoke hindered your senses. And then the impressions change. The incense is replaced by brimstone. The chimes turn into the singing of birds. You are no longer cold as warmth spreads across you, the breeze being the only thing that keeps such warmness at bay. <<include "2.04.2R">>
This felt silly, all of it. What did they expect you to do? Pray to Sun and hope for a miracle? Sun has never answered you in the past, so why would today be any different? Was it because you were in a temple? You doubt that made any real difference, and if it did, then a lie rested outside these walls. The healer had said you would need to invoke spirits, giving you the impression that Sun wasn't needed at all. But then what spirits? It would have been much wiser to have her come along. Or maybe she was unable to do anything more than advise. Growling, you begin to move and open your eyes, expecting to come face to face with Sun's statue inside the temple, not that of an erupting volcano. <<include "2.04.2R">>
Despite the closeness of the flowing lava and the fiery mountain before you, everything feels peaceful. Spirit creatures fly through the sky, twirling and dancing around each other with no care existing between them. The atmosphere is clear; the smoke from the volcano exists but doesn't disrupt the lackadaisical clouds or the magic ore shower. <a data-passage="2.05R"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
"Ah, I have been waiting for you for some time." You turn to face the gruff-sounding speaker, immediately dropping to your knees when you look upon the great man standing before you. He wears but a simple robe that displays not only his gleaming golden muscles but also the many scars that have affixed themselves to him and claimed that patch of skin, theirs. His long crimson red hair drifts on a calming current, and intense eyes that appear like fireballs give him a dangerous, spirited demeanor. He exudes the combined idea of both fire and earth. Chaotic nature brought under control, reigned in by his hand alone. "The Great <<link 'High God Sun'>><<dialog 'Codex Entry'>>Sun is one of the three High Gods, and twin brother to Moon. He was created by Charznos and Orain to govern over Jiwenia. Sun is playful and intelligent with a wild soul and a logical outlook on how things work. Despite possessing a curious personality, he believes the laws of engagement and separation must be practiced and is known to enforce them. He finds himself engaged with the forming stories, frequently asking Fate for the tales of mortals and then watching as the paths expand before them.<</dialog>><</link>>." "Titles are fine, but just Sun will do." He sits on the ground, and even still, his height dwarfs you. You feel that even if he was to shrink down to a mortal size, his presence would still cause you to feel meager. "You said you have been waiting for me?" He holds up his wrist where you see a tight binding bandage. The longer you stare, the more you even believe to see it pulse. "Indeed. Long ago, before you were even a thought by parents not yet born, a vindictive woman who had nothing left to lose placed a curse upon your people." [[“A curse?”->R2.05Curse][$suntalk_1 +=1]] [[“My people? The Phoenix?”->R2.05Phoenix][$suntalk_1 +=1]]
"A curse? One can be that strong? I also didn't think they involved the gods." "On most occasions, you would be correct. The majority of curses are simply for petty revenge or stretch no further than a small group of affected people or generation. But there are few who go farther. They give their entire essence away to enact what we refer to as a divine curse. These curses are the strongest of its kind and can only be undone when the conditions of said curse are met." He closes his eyes, scratching the hair along his chin in disgust, "they are a pain." He again holds up his hand, "and are a constant reminder as they bind us to the curse." "Why go that far? Besides angering the gods, I fail to see what one accomplishes." "They accomplish what a regular curse may not. Find yourself a powerful witch or a loophole, and the curse can be reversed or shifted. A divine curse has no such things. The curse feeds off of the energy of the immortal. So the only way for you to stop it would be to destroy the immortal." "Which is impossible?" "Very much so," he chuckles. "What do they give up for something so strong?" "They give themselves to the immortal, body, soul, and mind. Some regular curses call for blood and death, but the soul can be reincarnated or, at the very least, find itself in the elysian plane. For those who give themselves to us, upon death, their entire essence belongs to us. They will no longer exist in any form. A curse with a High God though," he shakes his head, "that sees the end of your entire line." You take a moment to think through the information you had just been told. For someone to go so far as to make this deal, they wished for you to suffer. No, your people to suffer. They — she had waited centuries for this moment. It wasn't hard to conclude that this person was whoever had brought you to the tower. The one who everyone refers to as the Shadow. <<if $suntalk_1 is 2>>\ <a data-passage="2.05.1R"><img src="images/continue.png" alt="Continue" style="float:right"/></a> <<else>>\ [[“My people? The Phoenix?”->R2.05Phoenix][$suntalk_1 +=1]] <</if>>\
"My people? The Phoenix? But what did we ever do to deserve a curse such as this? What wrongs did we cause that centuries have passed, and her vengeance remained strong?" "I cannot answer that. Only she can." "But why me then? If her gripe is with my people, then why didn't this fall on any other or all of us? Why a single child? A child!?" "Again, something I cannot tell you. I am only the overseer of your curse, the one who will make sure that the curse is fulfilled. All I know is that the curse was meant to befall the brightest phoenix. And seeing that you're standing before me, that's you." <<if $suntalk_1 is 2>>\ <a data-passage="2.05.1R"><img src="images/continue.png" alt="Continue" style="float:right"/></a> <<else>>\ [[“A curse?”->R2.05Curse][$suntalk_1 +=1]] <</if>>\
"What must I do? How can I put a stop to this?" There is a forlorn look in his gaze, and he shakes his head, "there is only one thing that will bring the end of this curse. Your death. And you have very little time." "No," you shout, forgetting that the being before you was not a mere person but a god, "there must be a way to slow this down." He shakes his head, "that pain you awaken to is the beginning. It will get worse. And it will consume you until there is nothing left to take." <<if $anger gt $sad and $anger gt $numb>>\ The anger that courses through you is genuine, bordering on hatred and rage. Your need for vengeance rivals that of the woman who has struck this deal. How dare she? How dare anyone believe that their problems, regardless of what they are, play the hand of gods and destiny. You had nothing to do with anything that had happened, and yet it was you who was deemed the rightful bearer of this curse. You alone were chosen to carry a burden not your own but of your ancestors. From birth, all because of this person, you were marked. Your hands curl into a fist as you fix a steely gaze on Sun, "how could you even let things like this happen? You're supposed to be a god!" He yawns at your words, unaffected by the rage coating each word that journey past your lips. "It tickles me when mortals believe that gods have a hand in directing everything. Do you believe everything to happen because we deem it to be? That autonomy is not an option?" "You speak to someone who never had such a thing!" He glimpses down at your fists and then back up into your eyes, pushing past defenses and staring at your fuming soul. A flaring spirit that was so charred that it could perhaps veil itself with the blackened surroundings. "You are filled with so much anger." "It's justified," you hiss. Your surroundings begin to shift, parts of the temple coming into view. Sun continues to speak, "but once that anger has dissipated, what are you left with? Who are you without it?" "Does it matter? I'll be dead," you snap, the sound of chimes growing louder. Sun hums, saying nothing more as his world disappears and your own is brought back. <<elseif $sad gt $anger and $sad gt $numb>>\ "I don't … I'm not ready. There must be something I can do." You rub at your eye, squinting as the tears continue to push their way into existence. To have come this far only to be told that it wouldn't matter, that you were going to die. "So I must endure all this pain? Only for there to be no hope?" The thought alone causes your knees to wobble. What was the point? Why would anyone continue fighting when all that was left was misery and death. Unrighteous death at that. Your destiny has never been your own. From the moment you were born, you were a pawn in a story of retribution and pain, moved to and fro to satisfy another. "There is always hope," Sun murmurs to you, placing a hand on your shoulder and using an invisible force to pick your chin up. "Life does not yield, neither does the spirit unless you will it to. Do what you believe is best but allow me to give you this one piece of advice." Your surroundings begin to shift, parts of the temple coming into view, the sounds of chimes reaching your ears. "Life doesn't always end with death." <<else>>\ The panic subsides, and fear follows soon after. Every emotion that could possibly be strumming through your being begins to dim until they no longer radiate with activity. They become stagnant, giving way to a callous landslide that rushes past them and buries everything it comes into contact with. Sun watches you with renewed interest. "You've learned to turn your emotions off in times of grief? No, in general." "I suppose. I've never actually had a word for it; it always just happens. After so much ache, how does one cope? Especially with the knowledge that in the end, nothing they do will ever change fate." These words should cause an emotion to stir. It should bring sadness or hatred, confusion at the very least, but not indifference. You knew that, but this numbness was safe. It was the only thing that allowed you to cope and carry on. "Closing yourself off will only work for so long," Sun murmurs to you, placing a hand on your shoulder and using an invisible force to pick your chin up. "Life does not yield, neither does the spirit unless you will it to. Do what you believe is best but do attempt to do one thing for me in your time left." Your surroundings begin to shift, parts of the temple coming into view, the sounds of chimes reaching your ears. "Find a reason to smile." <</if>>\ <a data-passage="2.06R"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
"I'll be watching," is the last thing you hear him say before his world completely disappears and your own replaces it. You stare up at the wooden boards that make up the rafters of the building. Your eyes sliding from one before lazily going to the other. So, that was it. In the end, death was the only course. It was the only answer in an incomplete riddle. It is not until you are outside that you find that your companions are looking at you, waiting to hear what happened, if anything. [[“I'm not contagious.”][$clan +=2]] [[“Sun came to me.”]] [[“I … I'm going to die.”]]
"I'm not contagious," you inform the two of them, "you have nothing to worry about." Deshir expectedly gives you a stiff nod and turns her back to you, walking away. That simple confirmation was all that she needed, though you suppose that was all she and the others really cared about. <<if $rubencomealong>>\ Unexpectedly, Ruben stays where he is to ask, "that hardly gives us enough information to find a cure." "There is no cure. I'm going to die. Sun didn't give me a time or day-," you begin to explain, Deshir snorting and Ruben stops you yet again. "Sun? The High God you mean?" "Yes." He pauses, waiting for you to say that your words were a mere jest or for your facial expressions to give your teasing nature away. When it doesn't, he nods his head and hums in admiration. You feel slightly bewildered at how you should take such a look. You had never received it before, and you weren't entirely happy to know that the only real reason he was exhibiting it was due to your connection with the High God. Deshir remains quiet, an action that you expected, her expression giving nothing away. You continue to explain, "like I was saying, Sun didn't give me a time or day but he said I had little time left." Once again, <<if $numb gte $anger and $sad>>emotions bubble up and then die a few ticks after.<<else>>emotions bubble up, threatening to expel themselves for yet another taste of false freedom.<</if>> You were going to die. And what could you do besides prepare? Ruben narrows his eyes in disgust, "you jest." "I truly wish I was." He stays silent for a few minutes later before he shakes his head and walks off. "Everything has a solution. We'll find one." "You care enough to?" He throws you a smirk over his shoulder, <<if $arrangement>>"we still have an arrangement, don't we?"<<else>> "like I said before. You are far more valuable alive than dead."<</if>> Your stomach knots up. It would seem that Ruben has found himself in a win/win situation. While you, the exact opposite. <<else>>\ "You don't seem happy by that revelation," Toz points out, regarding you with a mixed expression. "I … I'm going to die. Sun didn't give me -," you begin to explain, but Toz stops you. "Sun? We're bringing Sun into this ... huh, okay. Sure, yea this is making so much more sense." His words are laced with barely concealed sarcasm and though you take note of it, you decide to continue on. Perhaps by the end of your explanation he will believe you. You continue, "like I was saying, Sun didn't give me a time or day, but he said I had little time left." Once again, <<if $numb gte $anger and $sad>>emotions bubble up and then die a few ticks after.<<else>>emotions bubble up, threatening to expel themselves for yet another taste of false freedom.<</if>> You were going to die. And what could you do besides prepare? Toz observes you as if waiting for you to tell him that it was a mere jest, that you perhaps were exaggerating. When you do not, his expression turns grim. "There must be something that can be done." "No. He said as much." "I'm at a loss," he admits, a revelation that seems to shake even he. You don't expect him to have much to add. What could he say to make this better? No one could bring you the peace you crave. <</if>>\ <a data-passage="2.07R"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
<<if $rubencomealong>>\ "Sun came to me," you start to explain, but Ruben interrupts you. "Sun? The High God? He's the one who explained this to you?" "Yes. He's bound to the curse that flows through me." Ruben hums in admiration, causing you to feel slightly bewildered at how you should take such a look. You had never received it before, and you weren't entirely happy to know that the only real reason he was exhibiting it was due to your connection with the High God. Deshir remains quiet, an action that you expected, her expression giving nothing away. "I'm going to die, though, Sun told me himself." Ruben narrows his eyes in disgust, "you jest." "I truly wish I was." He stays silent for a few minutes later before he shakes his head and walks off. "Everything has a solution. We'll find one." "You care enough to?" He throws you a smirk over his shoulder, <<if $arrangement>>"we still have an arrangement, don't we?"<<else>> "like I said before. You are far more valuable alive than dead."<</if>> Your stomach knots up. It would seem that Ruben has found himself in a win/win situation. While you, the exact opposite. <<else>>\ "Sun came to me," you start to explain, and Toz chuckles. "Well, that can't be good." "What do you mean?" He shrugs, "if a High God is attached to whatever is wrong with you, then that just seems like it can't be good. You're obviously not some lucky figure that the gods have a bet on … actually," he trails off, "that would probably be bad too." Deshir grunts in agreement, her eyes trained on you as she waits for you to continue. "Not helping Toz," you sigh at your own words, "but I suppose that can't be any worse than what I learned." "Which is?" "I'm going to die. Sun didn't tell me a time or a specific day. Just that I would, and that's the end of it." Toz observes you as if waiting for you to tell him that it was a mere jest, that you perhaps were exaggerating. When you do not, his expression turns grim. "There must be something that can be done." "No. He said as much." "I'm at a loss," he admits, a revelation that seems to shake even he. You don't expect him to have much to add. What could he say to make this better? No one could bring you the peace you crave. <</if>>\ <a data-passage="2.07R"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
"I -," you bite your tongue. It was different, hearing Sun say it to you in confidence and then even repeating it to yourself. That was a kind of privacy that you could live with, that you have always lived with. But to say it in front of them would make everything feel much more real than it has. "I'm going to die." The words are whispered underneath your breath, just loud enough that Phaizarn ears didn't have to strain to make out what was said. "Piss off one of the spirits, did you?" Deshir questions, silencing herself when you give her a look that says you were serious. "It wasn't a spirit I pissed off but a person. The same person who brought me to the tower and -" <<if $rubencomealong>>\ Ruben cuts you off with a groan, "stop, you're starting to hurt my head. Explain what was said." "I spoke to Sun," you begin to explain, Deshir snorting and Ruben stops you yet again. "Sun? The High God you mean?" "Yes." He pauses, waiting for you to say that your words were a mere jest or for your facial expressions to give your teasing nature away. When it doesn't, he nods his head and hums in admiration. You feel slightly bewildered at how you should take such a look. You had never received it before, and you weren't entirely happy to know that the only real reason he was exhibiting it was due to your connection with the High God. Deshir remains quiet, an action that you expected, her expression giving nothing away. "Sun said that I would die. He didn't give me a time or day, but he said I had little time left." You expect to feel even worse than before, or perhaps lighter. Neither feeling come to you. In the end, you felt just as you did before, hopeless. Ruben narrows his eyes in disgust, "you jest." "I truly wish I was." He stays silent for a few minutes later before he shakes his head and walks off. "Everything has a solution. We'll find one." "You care enough to?" He throws you a smirk over his shoulder, <<if $arrangement>>"we still have an arrangement, don't we?"<<else>> "like I said before. You are far more valuable alive than dead."<</if>> Your stomach knots up. It would seem that Ruben has found himself in a win/win situation. While you, the exact opposite. <<else>>\ Toz stops you with a wave of his hands, "I'm confused. Explain this to me. What exactly happened and what was said." "I spoke to Sun," you begin to explain, Deshir snorting and Toz raising a brow. "Sun? Huh, okay. Sure, yea this is making so much more sense." His words are laced with barely concealed sarcasm and though you take note of it, you decide to continue on. Perhaps by the end of your explanation he will believe you. "He said that I would die. He didn't give me a time or day, but he said I had little time left." You expect to feel even worse than before, or perhaps lighter. Neither feeling come to you. In the end, you felt just as you did before, hopeless. Toz observes you as if waiting for you to tell him that it was a mere jest, that you perhaps were exaggerating. When you do not, his expression turns grim. "There must be something that can be done." "No. He said as much." "I'm at a loss," he admits, a revelation that seems to shake even he. You don't expect him to have much to add. What could he say to make this better? No one could bring you the peace you crave. <</if>>\ <a data-passage="2.07R"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
Once the three of you return to camp, you find it as Ruben had requested, pulled up, and everyone ready to head out. <<if $rubencomealong>>Tozraz joins your side as soon as you come over, Deshir and Ruben both filling him in on all that you had told them.<<else>>Ruben joins the three of you as soon as he spots you, Deshir, and Toz, immediately filling him in on all that transpired and what you had told them.<</if>> "So, what's the plan?" Toz questions, fiddling with his own pack. "We fly the ?princess here to the Phoenix territory and bring all of this to an end. Pronto." "No!" you shout, your heart quickening at the mere idea of flying, "I'm not going into the air." Ruben chuckles darkly, "I don't remember asking you for your opinion." "Ruben!" Toz growls. "We knock ?her out and call it a day. We'll be through with this little venture in a matter of days." "And the others?" Deshir questions, "I do believe that we have more non-dragons here than dragons. We will not all be able to keep up." "Half of you go home," Ruben continues to argue. <a data-passage="2.07.1R"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
"We are not knocking $name out and separating. Especially when we could still very well be followed by the man from earlier," Toz snaps back. Deshir chuckles and shakes her head, leaning onto a nearby tree as she lazily gestures to Ruben, her words directed at you, "you must excuse him. When he gets like this, he doesn't use that brain of his often." "Both of you shut up. I already made up my mind." "Is that what you call it?" Toz shakes his head, taking a deep breath in to calm himself and placing his hands on Ruben's shoulders, "Ruben. You know neither Deshir nor I would argue if we thought the chance of everything going well was high." Deshir nods in agreement. "Too many things can go wrong and will. For all we know, $name's timer might speed up if ?she<<verb "'s" "'re">> put in stressful situations like that." "Also, do you expect one of us to ride alongside ?her to make sure ?her unconscious body does not fall," Deshir eyes you and then him, "I doubt you are strong enough to carry two." Ruben seems to take her words to heart, stiffening as he faces her head-on, "the last thing you should be worried about is my strength. I can carry all three of you if need be." [[“Can you just listen to them?”][$vigor +=5; $ruben -=5; $clan +=3]] [[“If this is quicker …”][$vigor -=3; $ruben +=10; $clan -=3; $r_c2_agree = true]] [[“Is he always this stubborn?”][$clan +=2]] [[Walk away.->R2.07WalkAway][$clan -=2]]
<<if $statShow>>\ <span class="stats">''Combative ++''</span> <</if>>\ "Can you just listen to them instead of arguing your point whenever you can?" "You do not have a say in this discussion," he growls. <<if $arrangement>>\ "Actually, I do, since this involves my life. You keep reminding me of our little arrangement, so now it's my turn. What do you think will happen if I tell my parents that you treated me poorly?" You raise your hand, stopping him from speaking, "and if you don't believe that will work, then know that as soon as we're married, I do have a say in things as well. If you wish to do as you wish, then I can do so as well." <<else>>\ "I do. It's my life, and I will be damned if I continue to stand on the sidelines allowing everyone else to tell me how to live it. Do what you want but know that from here on out, I will fight. I will fight every step of the way to make sure you don't get what you want and to make it as hard as possible for you to reach your goals." Ruben clenches his jaw but says nothing. <</if>>\ Deshir chuckles, walking away but not before saying, "I like ?her." Toz gives you a victorious smirk, being the second to depart and leaving Ruben there to glower and fester in his defeat. <a data-passage="2.08R"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
<<if $choiceShow>><<notify 5s>>Ruben will remember this.<</notify>><</if>> <<if $statShow>>\ <span class="stats">''Compliant ++''</span> <</if>>\ You clear your throat, all three pairs of eyes swiveling over to you, each of them holding a different emotion. Toz looks relieved that you're about to speak, while Deshir seems already bored with a mix of annoyance. Ruben carries the same indignation, but he seems to be seething, already formulating a comeback for whatever you're to say. "If Ruben's way is quicker, then I say we go with his idea." "Well, that's the thing," Ruben argues, "no one asked — wait. What did you say?" "Yes, speak less and listen more," you murmur, "I said that I agree with you." Deshir joins Toz, conveying looks of surprise and confusion, glancing at each other before at a still shocked but grinning Ruben. "See." "I don't care," Deshir growls, "say nothing to save your pride, but we leave by land, or so help me, I'll clip your wings." Ruben's mouth closes as she stalks off. "You didn't fight her?" you ask, and Toz grins. "That's because she's done it before." He backs away, "I'll tell the others we need to pull out." <a data-passage="2.08R"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
"Is he always this stubborn, or am I just the lucky person who brings this side out of him?" Toz sighs mournfully, wiping his face with his hand, "I really wish it was the latter. I truly do." "Yea, $name, don't flatter yourself," Deshir chuckles, about to turn away before gazing over at Ruben, "say nothing to save your pride. But we should move by land like how we've been doing." Toz backs away next with a triumphant grin, "I'll tell the others we need to pull out." <a data-passage="2.08R"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
No longer wishing to be part of this discussion, though it concerns you, you turn and leave. The trio grows quiet at your departure, but they don't stay that way for long, going back to bickering a moment later. You believe Toz and Deshir will win the overall argument, only if due to being the majority and possessing double the stubbornness. You had just learned that your life would end soon. That after fifteen years of being a prisoner and two years of being impuissant, it was all to end. Eight years. Eight years of freedom and happiness and some of those years didn't seem to count as they were filled with the memories of a frail infant. So in the end, what did you do? What did you accomplish and enjoy? What was the point? "Up, $name," Deshir shouts to you as she walks by with a smug grin, "we'll be moving out in a few minutes." Glancing back over at where the trio had previously stood, you only find Ruben, who mutely licks his wounds due to having lost the battle. <a data-passage="2.08R"><img src="images/continue.png" alt="Continue" style="float:right"/></a>
When it was time to go, you glance back at the area that was once littered with tents and seats. Where clothes and mugs alike had been discarded and where bodies once occupied space. The only thing that remains is that of the doused fire and logs pulled in from the surrounding forest area. Your eyes linger on the scene, finding the desolate and minimal set to perfectly describe how you felt inside. An abandoned camp where only a few things remain, some lost and some forgotten. It was no longer a place that people convened by, the warmth of the fire turning strangers into acquaintances and mere conversations into memories. It was now a place of rejection, to be avoided, and merely a sight that caused people to smile in a bittersweet way and say, 'oh yea, I remember that moment.' Your heart crumples. 'Oh yea … I remember ?her.' [[Story End->DemoEnd]]